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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3013 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2185
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1241
    • Correct context for the story and text/dialogue
      976


Recommended Posts

Posted
20 minutes ago, Vishnaya said:

Don't really know how to report bugs or anything (Not the most saavy online) But the mod workds great except for the shrines in the Temple of Divines in Solitude vanish (Except for Stendars). When I uncheck the mod they come back. is there an update or patch for this? Playing LE version.

 

Intentional. Working correctly.

The Shrine Love quest, as it progresses, will mark your progress as you complete loving of each god/goddesses shrine.

Posted

Hallo,

again the word wall on the Bogenwindspitze

that's already bugged in the vanilla game (the greybeards tell the Dragonborn the locations of Word walls) - now

I was also caught with "Dragon-Mound-Love" - I get the word - but since the act of love is not triggered by the wall

the quest pointer doesn't move any further - so I'm stuck at #20 of 22

--

Can you give me the in-game quest name so I can complete it via console or "advance" it

thanks

 

Spoiler

mal wieder die Wortwand auf der Bogenwindspitze

die ist ja schon im Vanilla-Spiel (die Graubärte nennen dem Drachenblut die Standorte von Word-Wänden) verbuggt - jetzt

hat es mich auch bei "Dragon-Mound-Love" erwischt - das Wort bekomme ich - aber da der Liebes-Akt mit der Wand nicht ausgelöst wird

springt der Questzeiger nicht weiter - ich hänge also bei Nr. 20 von 22 fest

--

Kann Du mir den spiel-internen Questnamen geben damit ich es via Konsole abschliessen bzw. "vorrücken" kann

danke

 

Posted (edited)
33 minutes ago, Miauzi said:

Hallo,

again the word wall on the Bogenwindspitze

that's already bugged in the vanilla game (the greybeards tell the Dragonborn the locations of Word walls) - now

I was also caught with "Dragon-Mound-Love" - I get the word - but since the act of love is not triggered by the wall

the quest pointer doesn't move any further - so I'm stuck at #20 of 22

--

Can you give me the in-game quest name so I can complete it via console or "advance" it

thanks

 

  Reveal hidden contents

 

 

If you walk upon any Dragon Mound again, even the same one... it will set a new location. Maybe this is all you need?

 

The translation is not very clear, so I'm not understanding very well...

 

Never use setstage for our mods. You will break most quests. Conditions use more than stage.

 

 

Edited by VirginMarie
Posted (edited)
Vor 1 Stunde sagte VirginMarie:

 

Wenn du wieder auf einen Drachenhügel gehst, sogar auf denselben ... wird ein neuer Ort festgelegt. Vielleicht ist das alles, was Sie brauchen?

 

Die Übersetzung ist nicht sehr klar, also verstehe ich nicht sehr gut ...

 

Verwenden Sie niemals setstage für unsere Mods. Sie werden die meisten Quests brechen. Bedingungen verwenden mehr als Bühne.

 

 

 

I understand that with the "setstage" - it was also only a proposed solution


I'll try that with the next visit to the dragon's hill...


..Result:

Revisiting the dragon tomb which revealed the location of the final word wall completed the quest portion - i.e. it confirmed that I was at the word wall (and learned the syllable).

A new word wall could not be identified - since I had already visited some word walls and learned the syllables there before I was at the first dragon grave.

Thus, the visits to Drachengrab 21 and 22 did not result in any new locations - since there are no longer any "free" word walls open

only the word walls "hidden" behind quests are still open - such as in the dragon barrow (golden claw) or in the tomb of Jürgen Windrufer (greybeards) or Dustman's tomb (companions)

--

I'm assuming this was all designed to help you find the word walls in the game...

..and yes - I find the implementation very successful - big praise from me for it!

Spoiler

das mit dem "setstage" verstehe ich - es war auch nur ein Lösungsvorschlag

 

ich probiere das mit dem Wieder-Besuch des Drachenhügels gleich mal aus...

 

..Ergebnis:

Der erneute Besuch an dem Drachengrab welches den Standort der letzte Wortwand aufdeckte schloss den Questteil ab - sprich es bestätigte das ich an der Wortwand war (und die Silbe gelernt habe).

Eine neue Wortwand konnte nicht ausgewiesen werden - da ich bereits bevor ich am ersten Drachengrab war einige Wortwände besucht und dort die Silben gelernt hatte.

Somit ergaben auch die Besuche von Drachengrab 21 und 22 keine neuen Standorte - da keine "freien" Wortwände mehr offen sind

es sind nur noch die hinter Quests "versteckten" Wortwände offen - wie z.B. im Drachen-Hügelgrab (goldene Klaue) oder im Grab von Jürgen Windrufer (Graubärte) oder Staubmanns-Grab (Gefährten)

--

ich gehe mal davon aus das dies alles als Hilfestellung zum Auffinden der Wortwände im Spiel konzipiert wurde...

..und ja - ich finde die Umsetzung sehr gut gelungen - ganz grosses Lob von mir dafür!

 

Edited by Miauzi
Posted

On the Tales & Tallows quest, I was told to go to Morvath's Lair, so I went to Morvath's Lair and worshipped at the Nocturnal shrine. Nocturnal appeared, but she does nothing. She just stands there.

 

I am in full DeerFu mode. Is that a problem?

 

Screenshot inside spoiler tag:

Spoiler

20220906150835_1.jpg.82f5bc8d7f2934da01837bde757015ab.jpg

 

Posted (edited)
24 minutes ago, Herowynne said:

On the Tales & Tallows quest, I was told to go to Morvath's Lair, so I went to Morvath's Lair and worshipped at the Nocturnal shrine. Nocturnal appeared, but she does nothing. She just stands there.

 

I am in full DeerFu mode. Is that a problem?

 

Screenshot inside spoiler tag:

  Hide contents

20220906150835_1.jpg.82f5bc8d7f2934da01837bde757015ab.jpg

 

 

DeerFu is fine.

 

For her to appear and do nothing means the scene is waiting on something, and the only thing I can think of is that it thinks you are in combat. There can easily be more NPCs in the adjoining rooms, who are in combat but not pathing to  you.

 

If that's not it, I wonder if you can recreate it and if you can, get a papyrus log. This is a first for being reported, if not the combat thing.

Edited by VirginMarie
Posted (edited)
23 hours ago, VirginMarie said:

DeerFu is fine.

 

For her to appear and do nothing means the scene is waiting on something, and the only thing I can think of is that it thinks you are in combat. There can easily be more NPCs in the adjoining rooms, who are in combat but not pathing to  you.

 

If that's not it, I wonder if you can recreate it and if you can, get a papyrus log. This is a first for being reported, if not the combat thing.

 

I went back to an earlier save, before entering Morthal, and then the scene in Morvath's Lair worked correctly. On the successful attempt, while walking through Morthal, 2 different citizens in Morthal did the "compelled to give pain" event.

 

On the previous attempt that got stuck on the scene in Morvath's Lair, I had just run right through Morthal without stopping. My guess is that the scene was stuck because I had inadvertently run past a "compelled to give pain" event and it was still pending.

 

Edited by Herowynne
Posted

Running into a strange issue with slave's MCM not appearing. Unsure what could be causing the issue, and if anyone might have some input it would be greatly appreciated.

Posted
15 hours ago, VirginMarie said:

 

So did it help you? Fixed? Its always helpful to know what your solution was, so I can better help others.

 

TBD, though the information on the page was very helpful.

 

I think I have it sorted out, though I am not yet 100% certain yet. SL Stories, despite being in the right order, seemed to still be causing issues. Taking that out of the mix, along with the MCM kicker command seems to help. But while troubleshooting, I found something weird going on with SOS that was causing CTDs in conjunction with SLaVE. The AE dll seems to be acting up. Going to try the papyrus version to see if that makes a difference (Don't think that SLaVE is the issue here, it's just SOS being wonky, but need to sort that out before I can rule it out).

 

Will update once I have it sorted out. 

Posted
On 9/11/2022 at 6:52 PM, VirginMarie said:

 

So did it help you? Fixed? Its always helpful to know what your solution was, so I can better help others.

 

Finally got it sorted out. Both the postloadupdate and the kicker options worked, though I ended up just staying with the kicker since it seems to help some other fickle MCM menus show up more consistently. The AE dll for SOS was also causing issues with SLaVE. It was also popping up in a few other crash logs with other SL mods since I updated it to 1.1.4. The issue itself seemed to be with the AE dll, as once I switched over to the papyrusutil version it started to run smoothly once more. 

 

Looking forward to trying it out in more detail now that everything is running smoothly once more. 

 

Posted
45 minutes ago, leesjig said:

I noticed when Nocturnal spawns in to help out, she uses the same rinky dink dagger that's like an ant bite.?  Would it be possible to cycle more bad ass weapons in her inventory she can use.  Use some magic, maybe a staff or 2.  Hoping she could be more ferocious in battle... thanks

  • The most common comment I get on Nocturnal is that she's OP (over powered). So she has a really crap dagger by design. But she does have skills setup for using it. She's a good tank because she can't die or get into bleedout
    • However sometimes she will pick up a staff and start using it. She then becomes imo, OP. I don't know why or how she picks it up, its just a vanilla game thing. I usually remove it from her
  • Unless I did something fancy where you have MCM options to control what she can do/use, there's really no win for me, everyone wants different, so I will stick with the most common complaint... that's she's too OP, thus only a crap dagger :P
    • I think there's more important features to work on. I'd like to make Cassia able to become a follower after you save her ass, for example
Posted
4 hours ago, VirginMarie said:

So she has a really crap dagger by design.

 

I think it is hilarious. I always assumed that she used a crap dagger for comedic effect.

Posted
23 minutes ago, Herowynne said:

 

I think it is hilarious. I always assumed that she used a crap dagger for comedic effect.

 

There is comedy in SLaVE, lol, but was not a case of trying. I think she initially had a glass dagger. When she's OP, the problem is, you don't have time to love your enemies to death with the Love Shout and your powerful orgasm, because she mowed them all down too fast.

 

Same has been done with Wojtek The Bear, and Millonce in Toy Story. Milly has Nocturnal's crap dagger. Wojtek is an invincible tank if you keep his shield up, which needs you to keep your Rousing up and fondle yourself, other-wise Wojtek can even die! With his shield up, he can't die but he does not put out much damage.

Posted (edited)

Is this mod have 80 sneak debuff?

 

I want to turn mod on hold, it's working, but it spams me with busy on hold message

Edited by hakto
Posted (edited)
1 hour ago, hakto said:

Is this mod have 80 sneak debuff?

 

On a certain toy, yes. Remove the toy if this is a problem.

 

1 hour ago, hakto said:

I want to turn mod on hold, it's working, but it spams me with busy on hold message

 

I think your expectation of this feature is "off". It's not going to give you what you want most likely. Id does not disable the mod.

Here's what the highlight tip in MCM says for that feature... (it tells you activations are going to spam you with busy)

 

[ON] Most events are placed on hold. Includes collar effects, NPC greetings, report in enforcement, Nocturnal binding your wrists, and more. Activations will appear as busy. Useful during long scenes from other mods.

 

example of when this feature is intended:  You are in prison, with a prison mod, thus a long scene that should not be interrupted.

Edited by VirginMarie
Posted (edited)
24 minutes ago, VirginMarie said:

 

On a certain toy, yes. Remove the toy if this is a problem.

 

The problem is I don't have toys now.

 

24 minutes ago, VirginMarie said:

I think your expectation of this feature is "off". It's not going to give you what you want most likely. Id does not disable the mod.

Here's what the highlight tip in MCM says for that feature... (it tells you activations are going to spam you with busy)

 

[ON] Most events are placed on hold. Includes collar effects, NPC greetings, report in enforcement, Nocturnal binding your wrists, and more. Activations will appear as busy. Useful during long scenes from other mods.

 

example of when this feature is intended:  You are in prison, with a prison mod, thus a long scene that should not be interrupted.

Probably I badly worded, for what I want to say, that is feature is working, but I get constant message Busy mode is on in upper left corner

Edited by hakto
Posted (edited)
1 hour ago, hakto said:

The problem is I don't have toys now.

 

If you mean you are not wearing a toy...

We have no way to tell if it was caused by toys, without much more info. 

Fix the buff problem in console. This will set it to default...     Player.ForceAv sneak 15   <- EDIT

 

If you mean you uninstalled Toys&Love...

Your save is now completely screwed. Corrupt. You can't uninstall any mod mid-playthrough. See Golden Rule

 

1 hour ago, hakto said:

Probably I badly worded, for what I want to say, that is feature is working, but I get constant message Busy mode is on in upper left corner

 

Without more info about WHEN the message is displaying or telling me if the feature is turned on or off, I can't help.

 

If you uninstalled SlaVE or Toys&Love... see above. Can't do that... start a new game.

Edited by VirginMarie
Posted
15 hours ago, VirginMarie said:

 

If you mean you are not wearing a toy...

We have no way to tell if it was caused by toys, without much more info. 

Fix the buff problem in console. This will set it to default...     Player.ForceAv sneak 15   <- EDIT

Thank, that helped.

15 hours ago, VirginMarie said:

If you mean you uninstalled Toys&Love...

 

No all installed, just want to hold mod for a little.

15 hours ago, VirginMarie said:

Without more info about WHEN the message is displaying or telling me if the feature is turned on or off, I can't help.

 

Just as Busy on hold checkbox in MCM checked, the message starting to appear. After awhile it starting to spam, to the point this message always present on screen and if other notification is present it's start spamming

Spoiler

image.png.3d0c20e0fc9717500dd9c0f3de4ac5fc.png

 

Posted
3 hours ago, hakto said:

Just as Busy on hold checkbox in MCM checked, the message starting to appear. After awhile it starting to spam, to the point this message always present on screen and if other notification is present it's start spamming

 

What you've not said is... does taking it off hold, stop the message?

 

If you have not turned it off... The message is there because the mod needs to do something and you are not letting it. Since the feature is not meant for your use case it's annoying, but probably working as intended. I might need to revisit the feature and see if I can improve it, so thank you for letting me know.

 

If you HAVE turned it off... there's a bug that I need to look into. You'd need to go to an earlier save before it started.

 

Posted

@VirginMarie Turning it off stop the message. Would be great if I could uncheck this message for appear, for example if verbose log or pop up tip or something else is unchecked this message will not appear.

Posted
Am 02.08.2022 um 03:40 Uhr sagte VirginMarie:

 

Hehe.... mein Mann redet immer noch davon, VR-Hardware zu bekommen, recherchiert weiter zu dem Thema. Ich meine, es wird offensichtlich eines Tages Mainstream sein. Aber jetzt haben wir keine mehr. VR wurde meiner Meinung nach mit AE noch komplizierter ... so wie die VR-Versionen von Sachen nicht mit AE funktionieren, so wie ich es verstehe, und so bleibt SkyrimVR auf der Strecke. Glauben Sie, dass Bethesda/Microsoft jemals VR in Skyrim wieder zum Leben erwecken wird, oder war AE die letzte Ausgabe?

 

After "toy-story" I've now started with the "main" mod and have a lot of fun here too.

I haven't gotten that far yet - I've just learned my first "love" cry

(yes - getting out of the grave was again -> "typical" thought wrong *applause*)

I'm just thinking about how to get to the second cry - whether the visit to the Dibella Temple will help me there...

..there was something about "rebirth" - i.e. "dying"?

I completely "broke in" the stones with the star signs - now the question arises whether I need a level (or a skill) in alchemy to brew the potion?

---

But I wanted to write something about VR:

My sweetheart (wife) bought the VR glasses from Sony more than 5 years ago - I was also there for one of the public presentations (for me the diving animation)

yup - these glasses are a very nice toy

but if I were to play something like Skyrim with it now (there is now "adapter" software to bring Sony to the PC) -> I would feel very nauseous after a while

the well-known problem - the eyes perceive a movement - but the own organ of equilibrium (in the inner ear) does not - the discrepancy then triggers the nausea.


Also a reason why VR glasses could not prevail - even though I know some players who get along well with them (e.g. for "elite dangeres" - a 3D space action game)

Another reason -> the things are still quite heavy and after 2-3 hours the neck muscles have real problems - especially if you are already preloaded in this direction anyway - syndromes of the neck-spine column are e.g. in D-Land one "folk" disease

as far as our own glasses are concerned - the contact surface to the forehead suffers massively from sweat - the material (upholstery) decomposes despite care


In general, from my point of view, the current VR glasses are only suitable for gaming to a limited extent - for presentations, on the other hand, they are very well suited.

I'm thinking, for example, of the diving presentation - we showed it to my 75-year-old aunt - she thought it was great and said she was beginning to understand why I loved diving so much (was a scuba diver for many years - "dive-master" -level at PADI)


In my opinion, the big game manufacturers have long since said goodbye to VR - except for "sony" - but they have the hardware and software along with games from "one source"

 

Spoiler

Nach "toy-story" habe ich jetzt mit dem "Haupt"-Mod angefangen und auch hier sehr viel Spass.

Ich bin zwar noch nicht sher weit gekommen - habe gerade mal den ersten "Liebes"-Schrei erlernt

(ja - aus dem grab herauszukommen war mal wieder -> "typisch" schräg gedacht *applaus*)

Überlege gerade wie ich zum 2. Schrei komme - ob mich der Besuch im Dibella-Tempel da weiter bringt...

..da war irgendwas mit "wiedergeburt" - also "sterben"?

Die Steine mit den Sternenzeichen habe ich komplett "angeritten" - jetzt stellt sich die Frage ob ich eine Stufe (oder einen Skill) in Alchemie benötige um den Trank zu brauen?

---

Aber ich wollte ja was zu VR schreiben:

Mein Schatz (Ehefrau) hatte vor mehr als 5 Jahren sich die VR-Brille von Sony angeschafft - zu einer der öffentlichen Präsentation war ich auch dabei (für mich die Tauch-Animation)

jup - ein sehr schönes Spielgerät sind diese Brillen

wenn ich aber jetzt damit so etwas wie Skyrim spielen würde (gibt ja inzwischen "Adapter"-Software um Sony an den PC zu bringen) -> mir wäre nach einiger Zeit sehr übel

das bekannte Problem - die Augen nehmen eine Bewegung war - das eigene Gleichgewichtsorgan (im Innen-Ohr) aber nicht - die Diskrepanz löst dann die Übelkeit aus.

 

Auch ein Grund dafür das VR-Brillen sich nicht durchsetzen konnten - auch wenn ich einige Spieler kenne die gut damit klar kommen (wie z.B. für "elite dangeres" - ein 3D-Weltraum-Action-Spiel)

Ein anderer Grund -> die Dinger sind noch immer recht schwer und nach 2-3 Stunden haben die Nackenmuskeln echt Probleme - vor allem wenn man sowieso schon in dieser Richtung vorbelastet ist - Syndrome der Hals-Wirbel-Säule sind z.B. in D-Land eine "Volks"-Krankheit

was unsere eigene Brille betrifft - die Kontakt-Fläche zur Stirnpartie leidet massiv unter Schweiss - das Material (Polsterung) zersetzt sich trotz Pflege

 

Generell sind aus meiner Sicht die derzeiten VR-Brillen fürs Spielen nur bedingt - für Präsentationen dagegen schon sehr gut geeignet.

Ich denke da z.B. an die Tauch-Präsentation - die haben wir dann mal meiner 75 jährigen Tante gezeigt - die fand diese grossartig und meinte dann sie beginnt zu verstehen warum ich so gerne Tauchen gegangen bin (war viele Jahre Sporttaucherin - "dive-master"-Stufe bei PADI)

 

die grossen Spiele-Hersteller haben sich aus meiner Sicht längst von VR wieder verabschiedet - ausser "sony" - bei denen kommt aber die Hard- und Software nebst Spielen aus "einer Hand"

 

Posted
4 hours ago, Miauzi said:

how to get to the second cry 

 

Follow the main quest objectives. Main quest is Virgin Training. There's no secret to uncover. What does its current objective and description say?

 

If confused, show me a screenshot for Virgin Training so I know where you are at, or state the current objective and description.

 

4 hours ago, Miauzi said:

about VR

 

Not sure if there's a question in here, but I think not.

 

I've love to see VR be mainstream in Skyrim. It's not. Bethesda dis-continued it. I have no idea what it's like... the problems you describe have nothing to do with Toys mods working with it or not of course. I've not even thought about them. What I do know is our mods don't work due to all animation scenes breaking, probably mostly to do with the camera. No plans to fix it as I expect I cannot. Someone did patch Sexlab... but does it actually work well? I expect not.

 

Instead of VR, you can do this with Toys... How to make Toys vibrate Real Life Accessories :P  Innocent virgins like me don't do this though.

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