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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3008 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2180
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1238
    • Correct context for the story and text/dialogue
      974


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Posted (edited)
38 minutes ago, leesjig said:

Question:  so when Nocturnal spawns in and strips all the items/toys from the body...everything that gets stripped just disappears into oblivion.  She stripped my whorecrux collar for the asphyxiation collar...I can't find it anywhere.  So when things get stripped to make room for what she wants to put on you, all those toys she strips just disappear forever, cause nothing is getting cycled back into my inventory when stripped.  haha I know this is sad.

 

Nocturnal is a nasty bitch!!!

 

But I am not. I never destroy items, unless there is a story reason, or the toy transformed into a new one. There is no destroy here

  • I just did that scene last night. ALL my toys stayed in inventory. I had to get rid of most of them since I don't like having a messy inventory, so this is why I remember
  • I just now checked the code, and it most certainly does not destroy them. There's a feature called "destroy", but you have to call that feature explicitly which I don't

I have no idea what to tell you. Should not be possible.

If you think its important enough to dig in deeper, need your papyrus log covering a short game session where you recreate the problem.  How to get a Papyrus Log?

 

What this scene does is check first, if all the toys you wear are allowed to be removed. DDs included. Another mod can say NoRemoval. Then it unequips all the toy slots needed, but does not destroy. If there's a toy that cannot be removed, the scene does not continue.

Edited by VirginMarie
Posted (edited)

For the deer outfit, (Foot fetish) I realize it doesnt fit the body properly, I can not find the skin/outfit in the bodyslides, is it a slavetat? Is there a version of it in bhunp?

 

ScreenShot16.png.aacb46093af58ea6126a69dae1fa02b5.png

Edited by Sierrok
Posted (edited)
1 hour ago, Sierrok said:

For the deer outfit, (Foot fetish) I realize it doesnt fit the body properly, I can not find the skin/outfit in the bodyslides, is it a slavetat? Is there a version of it in bhunp?

 

Deerfu is 2 things:

  • head gear and hooves -  is a toy (so a mesh + textures), but this does NOT need bodyside. I would assume you are not saying there is a problem with this part though
  • the deerskin - is a texture. No its not using SlaveTats. Textures don't bodyslide. I've not seen anyone with the texture messed up like that. No Idea I'm no expert in textures. Did not make it. Your issue has nothing to do with the body you use. Something else, another body texture perhaps, is conflicting
    •  MCM has the option to turn it off, and you will still have the head gear and hooves. Suggest  you just turn it off
Edited by VirginMarie
Posted

Don't really know how to report bugs or anything (Not the most saavy online) But the mod workds great except for the shrines in the Temple of Divines in Solitude vanish (Except for Stendars). When I uncheck the mod they come back. is there an update or patch for this? Playing LE version.

Posted
20 minutes ago, Vishnaya said:

Don't really know how to report bugs or anything (Not the most saavy online) But the mod workds great except for the shrines in the Temple of Divines in Solitude vanish (Except for Stendars). When I uncheck the mod they come back. is there an update or patch for this? Playing LE version.

 

Intentional. Working correctly.

The Shrine Love quest, as it progresses, will mark your progress as you complete loving of each god/goddesses shrine.

Posted

Hallo,

again the word wall on the Bogenwindspitze

that's already bugged in the vanilla game (the greybeards tell the Dragonborn the locations of Word walls) - now

I was also caught with "Dragon-Mound-Love" - I get the word - but since the act of love is not triggered by the wall

the quest pointer doesn't move any further - so I'm stuck at #20 of 22

--

Can you give me the in-game quest name so I can complete it via console or "advance" it

thanks

 

Spoiler

mal wieder die Wortwand auf der Bogenwindspitze

die ist ja schon im Vanilla-Spiel (die Graubärte nennen dem Drachenblut die Standorte von Word-Wänden) verbuggt - jetzt

hat es mich auch bei "Dragon-Mound-Love" erwischt - das Wort bekomme ich - aber da der Liebes-Akt mit der Wand nicht ausgelöst wird

springt der Questzeiger nicht weiter - ich hänge also bei Nr. 20 von 22 fest

--

Kann Du mir den spiel-internen Questnamen geben damit ich es via Konsole abschliessen bzw. "vorrücken" kann

danke

 

Posted (edited)
33 minutes ago, Miauzi said:

Hallo,

again the word wall on the Bogenwindspitze

that's already bugged in the vanilla game (the greybeards tell the Dragonborn the locations of Word walls) - now

I was also caught with "Dragon-Mound-Love" - I get the word - but since the act of love is not triggered by the wall

the quest pointer doesn't move any further - so I'm stuck at #20 of 22

--

Can you give me the in-game quest name so I can complete it via console or "advance" it

thanks

 

  Reveal hidden contents

 

 

If you walk upon any Dragon Mound again, even the same one... it will set a new location. Maybe this is all you need?

 

The translation is not very clear, so I'm not understanding very well...

 

Never use setstage for our mods. You will break most quests. Conditions use more than stage.

 

 

Edited by VirginMarie
Posted (edited)
Vor 1 Stunde sagte VirginMarie:

 

Wenn du wieder auf einen Drachenhügel gehst, sogar auf denselben ... wird ein neuer Ort festgelegt. Vielleicht ist das alles, was Sie brauchen?

 

Die Übersetzung ist nicht sehr klar, also verstehe ich nicht sehr gut ...

 

Verwenden Sie niemals setstage für unsere Mods. Sie werden die meisten Quests brechen. Bedingungen verwenden mehr als Bühne.

 

 

 

I understand that with the "setstage" - it was also only a proposed solution


I'll try that with the next visit to the dragon's hill...


..Result:

Revisiting the dragon tomb which revealed the location of the final word wall completed the quest portion - i.e. it confirmed that I was at the word wall (and learned the syllable).

A new word wall could not be identified - since I had already visited some word walls and learned the syllables there before I was at the first dragon grave.

Thus, the visits to Drachengrab 21 and 22 did not result in any new locations - since there are no longer any "free" word walls open

only the word walls "hidden" behind quests are still open - such as in the dragon barrow (golden claw) or in the tomb of Jürgen Windrufer (greybeards) or Dustman's tomb (companions)

--

I'm assuming this was all designed to help you find the word walls in the game...

..and yes - I find the implementation very successful - big praise from me for it!

Spoiler

das mit dem "setstage" verstehe ich - es war auch nur ein Lösungsvorschlag

 

ich probiere das mit dem Wieder-Besuch des Drachenhügels gleich mal aus...

 

..Ergebnis:

Der erneute Besuch an dem Drachengrab welches den Standort der letzte Wortwand aufdeckte schloss den Questteil ab - sprich es bestätigte das ich an der Wortwand war (und die Silbe gelernt habe).

Eine neue Wortwand konnte nicht ausgewiesen werden - da ich bereits bevor ich am ersten Drachengrab war einige Wortwände besucht und dort die Silben gelernt hatte.

Somit ergaben auch die Besuche von Drachengrab 21 und 22 keine neuen Standorte - da keine "freien" Wortwände mehr offen sind

es sind nur noch die hinter Quests "versteckten" Wortwände offen - wie z.B. im Drachen-Hügelgrab (goldene Klaue) oder im Grab von Jürgen Windrufer (Graubärte) oder Staubmanns-Grab (Gefährten)

--

ich gehe mal davon aus das dies alles als Hilfestellung zum Auffinden der Wortwände im Spiel konzipiert wurde...

..und ja - ich finde die Umsetzung sehr gut gelungen - ganz grosses Lob von mir dafür!

 

Edited by Miauzi
Posted

On the Tales & Tallows quest, I was told to go to Morvath's Lair, so I went to Morvath's Lair and worshipped at the Nocturnal shrine. Nocturnal appeared, but she does nothing. She just stands there.

 

I am in full DeerFu mode. Is that a problem?

 

Screenshot inside spoiler tag:

Spoiler

20220906150835_1.jpg.82f5bc8d7f2934da01837bde757015ab.jpg

 

Posted (edited)
24 minutes ago, Herowynne said:

On the Tales & Tallows quest, I was told to go to Morvath's Lair, so I went to Morvath's Lair and worshipped at the Nocturnal shrine. Nocturnal appeared, but she does nothing. She just stands there.

 

I am in full DeerFu mode. Is that a problem?

 

Screenshot inside spoiler tag:

  Hide contents

20220906150835_1.jpg.82f5bc8d7f2934da01837bde757015ab.jpg

 

 

DeerFu is fine.

 

For her to appear and do nothing means the scene is waiting on something, and the only thing I can think of is that it thinks you are in combat. There can easily be more NPCs in the adjoining rooms, who are in combat but not pathing to  you.

 

If that's not it, I wonder if you can recreate it and if you can, get a papyrus log. This is a first for being reported, if not the combat thing.

Edited by VirginMarie
Posted (edited)
23 hours ago, VirginMarie said:

DeerFu is fine.

 

For her to appear and do nothing means the scene is waiting on something, and the only thing I can think of is that it thinks you are in combat. There can easily be more NPCs in the adjoining rooms, who are in combat but not pathing to  you.

 

If that's not it, I wonder if you can recreate it and if you can, get a papyrus log. This is a first for being reported, if not the combat thing.

 

I went back to an earlier save, before entering Morthal, and then the scene in Morvath's Lair worked correctly. On the successful attempt, while walking through Morthal, 2 different citizens in Morthal did the "compelled to give pain" event.

 

On the previous attempt that got stuck on the scene in Morvath's Lair, I had just run right through Morthal without stopping. My guess is that the scene was stuck because I had inadvertently run past a "compelled to give pain" event and it was still pending.

 

Edited by Herowynne
Posted

Running into a strange issue with slave's MCM not appearing. Unsure what could be causing the issue, and if anyone might have some input it would be greatly appreciated.

Posted
15 hours ago, VirginMarie said:

 

So did it help you? Fixed? Its always helpful to know what your solution was, so I can better help others.

 

TBD, though the information on the page was very helpful.

 

I think I have it sorted out, though I am not yet 100% certain yet. SL Stories, despite being in the right order, seemed to still be causing issues. Taking that out of the mix, along with the MCM kicker command seems to help. But while troubleshooting, I found something weird going on with SOS that was causing CTDs in conjunction with SLaVE. The AE dll seems to be acting up. Going to try the papyrus version to see if that makes a difference (Don't think that SLaVE is the issue here, it's just SOS being wonky, but need to sort that out before I can rule it out).

 

Will update once I have it sorted out. 

Posted
On 9/11/2022 at 6:52 PM, VirginMarie said:

 

So did it help you? Fixed? Its always helpful to know what your solution was, so I can better help others.

 

Finally got it sorted out. Both the postloadupdate and the kicker options worked, though I ended up just staying with the kicker since it seems to help some other fickle MCM menus show up more consistently. The AE dll for SOS was also causing issues with SLaVE. It was also popping up in a few other crash logs with other SL mods since I updated it to 1.1.4. The issue itself seemed to be with the AE dll, as once I switched over to the papyrusutil version it started to run smoothly once more. 

 

Looking forward to trying it out in more detail now that everything is running smoothly once more. 

 

Posted
45 minutes ago, leesjig said:

I noticed when Nocturnal spawns in to help out, she uses the same rinky dink dagger that's like an ant bite.?  Would it be possible to cycle more bad ass weapons in her inventory she can use.  Use some magic, maybe a staff or 2.  Hoping she could be more ferocious in battle... thanks

  • The most common comment I get on Nocturnal is that she's OP (over powered). So she has a really crap dagger by design. But she does have skills setup for using it. She's a good tank because she can't die or get into bleedout
    • However sometimes she will pick up a staff and start using it. She then becomes imo, OP. I don't know why or how she picks it up, its just a vanilla game thing. I usually remove it from her
  • Unless I did something fancy where you have MCM options to control what she can do/use, there's really no win for me, everyone wants different, so I will stick with the most common complaint... that's she's too OP, thus only a crap dagger :P
    • I think there's more important features to work on. I'd like to make Cassia able to become a follower after you save her ass, for example
Posted
4 hours ago, VirginMarie said:

So she has a really crap dagger by design.

 

I think it is hilarious. I always assumed that she used a crap dagger for comedic effect.

Posted
23 minutes ago, Herowynne said:

 

I think it is hilarious. I always assumed that she used a crap dagger for comedic effect.

 

There is comedy in SLaVE, lol, but was not a case of trying. I think she initially had a glass dagger. When she's OP, the problem is, you don't have time to love your enemies to death with the Love Shout and your powerful orgasm, because she mowed them all down too fast.

 

Same has been done with Wojtek The Bear, and Millonce in Toy Story. Milly has Nocturnal's crap dagger. Wojtek is an invincible tank if you keep his shield up, which needs you to keep your Rousing up and fondle yourself, other-wise Wojtek can even die! With his shield up, he can't die but he does not put out much damage.

Posted (edited)

Is this mod have 80 sneak debuff?

 

I want to turn mod on hold, it's working, but it spams me with busy on hold message

Edited by hakto
Posted (edited)
1 hour ago, hakto said:

Is this mod have 80 sneak debuff?

 

On a certain toy, yes. Remove the toy if this is a problem.

 

1 hour ago, hakto said:

I want to turn mod on hold, it's working, but it spams me with busy on hold message

 

I think your expectation of this feature is "off". It's not going to give you what you want most likely. Id does not disable the mod.

Here's what the highlight tip in MCM says for that feature... (it tells you activations are going to spam you with busy)

 

[ON] Most events are placed on hold. Includes collar effects, NPC greetings, report in enforcement, Nocturnal binding your wrists, and more. Activations will appear as busy. Useful during long scenes from other mods.

 

example of when this feature is intended:  You are in prison, with a prison mod, thus a long scene that should not be interrupted.

Edited by VirginMarie
Posted (edited)
24 minutes ago, VirginMarie said:

 

On a certain toy, yes. Remove the toy if this is a problem.

 

The problem is I don't have toys now.

 

24 minutes ago, VirginMarie said:

I think your expectation of this feature is "off". It's not going to give you what you want most likely. Id does not disable the mod.

Here's what the highlight tip in MCM says for that feature... (it tells you activations are going to spam you with busy)

 

[ON] Most events are placed on hold. Includes collar effects, NPC greetings, report in enforcement, Nocturnal binding your wrists, and more. Activations will appear as busy. Useful during long scenes from other mods.

 

example of when this feature is intended:  You are in prison, with a prison mod, thus a long scene that should not be interrupted.

Probably I badly worded, for what I want to say, that is feature is working, but I get constant message Busy mode is on in upper left corner

Edited by hakto

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