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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3008 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2180
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1238
    • Correct context for the story and text/dialogue
      974


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Posted (edited)
1 hour ago, hakto said:

The problem is I don't have toys now.

 

If you mean you are not wearing a toy...

We have no way to tell if it was caused by toys, without much more info. 

Fix the buff problem in console. This will set it to default...     Player.ForceAv sneak 15   <- EDIT

 

If you mean you uninstalled Toys&Love...

Your save is now completely screwed. Corrupt. You can't uninstall any mod mid-playthrough. See Golden Rule

 

1 hour ago, hakto said:

Probably I badly worded, for what I want to say, that is feature is working, but I get constant message Busy mode is on in upper left corner

 

Without more info about WHEN the message is displaying or telling me if the feature is turned on or off, I can't help.

 

If you uninstalled SlaVE or Toys&Love... see above. Can't do that... start a new game.

Edited by VirginMarie
Posted
15 hours ago, VirginMarie said:

 

If you mean you are not wearing a toy...

We have no way to tell if it was caused by toys, without much more info. 

Fix the buff problem in console. This will set it to default...     Player.ForceAv sneak 15   <- EDIT

Thank, that helped.

15 hours ago, VirginMarie said:

If you mean you uninstalled Toys&Love...

 

No all installed, just want to hold mod for a little.

15 hours ago, VirginMarie said:

Without more info about WHEN the message is displaying or telling me if the feature is turned on or off, I can't help.

 

Just as Busy on hold checkbox in MCM checked, the message starting to appear. After awhile it starting to spam, to the point this message always present on screen and if other notification is present it's start spamming

Spoiler

image.png.3d0c20e0fc9717500dd9c0f3de4ac5fc.png

 

Posted
3 hours ago, hakto said:

Just as Busy on hold checkbox in MCM checked, the message starting to appear. After awhile it starting to spam, to the point this message always present on screen and if other notification is present it's start spamming

 

What you've not said is... does taking it off hold, stop the message?

 

If you have not turned it off... The message is there because the mod needs to do something and you are not letting it. Since the feature is not meant for your use case it's annoying, but probably working as intended. I might need to revisit the feature and see if I can improve it, so thank you for letting me know.

 

If you HAVE turned it off... there's a bug that I need to look into. You'd need to go to an earlier save before it started.

 

Posted

@VirginMarie Turning it off stop the message. Would be great if I could uncheck this message for appear, for example if verbose log or pop up tip or something else is unchecked this message will not appear.

Posted
Am 02.08.2022 um 03:40 Uhr sagte VirginMarie:

 

Hehe.... mein Mann redet immer noch davon, VR-Hardware zu bekommen, recherchiert weiter zu dem Thema. Ich meine, es wird offensichtlich eines Tages Mainstream sein. Aber jetzt haben wir keine mehr. VR wurde meiner Meinung nach mit AE noch komplizierter ... so wie die VR-Versionen von Sachen nicht mit AE funktionieren, so wie ich es verstehe, und so bleibt SkyrimVR auf der Strecke. Glauben Sie, dass Bethesda/Microsoft jemals VR in Skyrim wieder zum Leben erwecken wird, oder war AE die letzte Ausgabe?

 

After "toy-story" I've now started with the "main" mod and have a lot of fun here too.

I haven't gotten that far yet - I've just learned my first "love" cry

(yes - getting out of the grave was again -> "typical" thought wrong *applause*)

I'm just thinking about how to get to the second cry - whether the visit to the Dibella Temple will help me there...

..there was something about "rebirth" - i.e. "dying"?

I completely "broke in" the stones with the star signs - now the question arises whether I need a level (or a skill) in alchemy to brew the potion?

---

But I wanted to write something about VR:

My sweetheart (wife) bought the VR glasses from Sony more than 5 years ago - I was also there for one of the public presentations (for me the diving animation)

yup - these glasses are a very nice toy

but if I were to play something like Skyrim with it now (there is now "adapter" software to bring Sony to the PC) -> I would feel very nauseous after a while

the well-known problem - the eyes perceive a movement - but the own organ of equilibrium (in the inner ear) does not - the discrepancy then triggers the nausea.


Also a reason why VR glasses could not prevail - even though I know some players who get along well with them (e.g. for "elite dangeres" - a 3D space action game)

Another reason -> the things are still quite heavy and after 2-3 hours the neck muscles have real problems - especially if you are already preloaded in this direction anyway - syndromes of the neck-spine column are e.g. in D-Land one "folk" disease

as far as our own glasses are concerned - the contact surface to the forehead suffers massively from sweat - the material (upholstery) decomposes despite care


In general, from my point of view, the current VR glasses are only suitable for gaming to a limited extent - for presentations, on the other hand, they are very well suited.

I'm thinking, for example, of the diving presentation - we showed it to my 75-year-old aunt - she thought it was great and said she was beginning to understand why I loved diving so much (was a scuba diver for many years - "dive-master" -level at PADI)


In my opinion, the big game manufacturers have long since said goodbye to VR - except for "sony" - but they have the hardware and software along with games from "one source"

 

Spoiler

Nach "toy-story" habe ich jetzt mit dem "Haupt"-Mod angefangen und auch hier sehr viel Spass.

Ich bin zwar noch nicht sher weit gekommen - habe gerade mal den ersten "Liebes"-Schrei erlernt

(ja - aus dem grab herauszukommen war mal wieder -> "typisch" schräg gedacht *applaus*)

Überlege gerade wie ich zum 2. Schrei komme - ob mich der Besuch im Dibella-Tempel da weiter bringt...

..da war irgendwas mit "wiedergeburt" - also "sterben"?

Die Steine mit den Sternenzeichen habe ich komplett "angeritten" - jetzt stellt sich die Frage ob ich eine Stufe (oder einen Skill) in Alchemie benötige um den Trank zu brauen?

---

Aber ich wollte ja was zu VR schreiben:

Mein Schatz (Ehefrau) hatte vor mehr als 5 Jahren sich die VR-Brille von Sony angeschafft - zu einer der öffentlichen Präsentation war ich auch dabei (für mich die Tauch-Animation)

jup - ein sehr schönes Spielgerät sind diese Brillen

wenn ich aber jetzt damit so etwas wie Skyrim spielen würde (gibt ja inzwischen "Adapter"-Software um Sony an den PC zu bringen) -> mir wäre nach einiger Zeit sehr übel

das bekannte Problem - die Augen nehmen eine Bewegung war - das eigene Gleichgewichtsorgan (im Innen-Ohr) aber nicht - die Diskrepanz löst dann die Übelkeit aus.

 

Auch ein Grund dafür das VR-Brillen sich nicht durchsetzen konnten - auch wenn ich einige Spieler kenne die gut damit klar kommen (wie z.B. für "elite dangeres" - ein 3D-Weltraum-Action-Spiel)

Ein anderer Grund -> die Dinger sind noch immer recht schwer und nach 2-3 Stunden haben die Nackenmuskeln echt Probleme - vor allem wenn man sowieso schon in dieser Richtung vorbelastet ist - Syndrome der Hals-Wirbel-Säule sind z.B. in D-Land eine "Volks"-Krankheit

was unsere eigene Brille betrifft - die Kontakt-Fläche zur Stirnpartie leidet massiv unter Schweiss - das Material (Polsterung) zersetzt sich trotz Pflege

 

Generell sind aus meiner Sicht die derzeiten VR-Brillen fürs Spielen nur bedingt - für Präsentationen dagegen schon sehr gut geeignet.

Ich denke da z.B. an die Tauch-Präsentation - die haben wir dann mal meiner 75 jährigen Tante gezeigt - die fand diese grossartig und meinte dann sie beginnt zu verstehen warum ich so gerne Tauchen gegangen bin (war viele Jahre Sporttaucherin - "dive-master"-Stufe bei PADI)

 

die grossen Spiele-Hersteller haben sich aus meiner Sicht längst von VR wieder verabschiedet - ausser "sony" - bei denen kommt aber die Hard- und Software nebst Spielen aus "einer Hand"

 

Posted
4 hours ago, Miauzi said:

how to get to the second cry 

 

Follow the main quest objectives. Main quest is Virgin Training. There's no secret to uncover. What does its current objective and description say?

 

If confused, show me a screenshot for Virgin Training so I know where you are at, or state the current objective and description.

 

4 hours ago, Miauzi said:

about VR

 

Not sure if there's a question in here, but I think not.

 

I've love to see VR be mainstream in Skyrim. It's not. Bethesda dis-continued it. I have no idea what it's like... the problems you describe have nothing to do with Toys mods working with it or not of course. I've not even thought about them. What I do know is our mods don't work due to all animation scenes breaking, probably mostly to do with the camera. No plans to fix it as I expect I cannot. Someone did patch Sexlab... but does it actually work well? I expect not.

 

Instead of VR, you can do this with Toys... How to make Toys vibrate Real Life Accessories :P  Innocent virgins like me don't do this though.

Posted
Vor 2 Stunden sagte VirginMarie:

 

Folgen Sie den Hauptquestzielen. Hauptquest ist Virgin Training. Es gibt kein Geheimnis zu lüften. Was sagt sein aktuelles Ziel und seine Beschreibung aus?

 

Wenn Sie verwirrt sind, zeigen Sie mir einen Screenshot für Virgin Training, damit ich weiß, wo Sie sich befinden, oder geben Sie das aktuelle Ziel und die Beschreibung an.

 

 

Ich bin mir nicht sicher, ob hier eine Frage steht, aber ich denke nicht.

 

Ich finde es toll, dass VR in Skyrim zum Mainstream wird. Es ist nicht. Bethesda hat es eingestellt. Ich habe keine Ahnung, wie es ist ... die Probleme, die Sie beschreiben, haben natürlich nichts damit zu tun, ob Toys-Mods damit arbeiten oder nicht. Ich habe nicht einmal über sie nachgedacht. Was ich weiß, ist, dass unsere Mods nicht funktionieren, weil alle Animationsszenen kaputt gehen, was wahrscheinlich hauptsächlich mit der Kamera zu tun hat. Keine Pläne, es zu reparieren, da ich erwarte, dass ich es nicht kann. Jemand hat Sexlab gepatcht... aber funktioniert es wirklich gut? Ich erwarte nicht.

 

Anstelle von VR können Sie dies mit Spielzeug tun ... So bringen Sie Spielzeug zum Vibrieren Real Life Accessories  :PUnschuldige Jungfrauen wie ich tun das aber nicht.

 

I had considered doing a few "side quests" first - especially the ones with the Daedra Lords.

I think that later I will need their "favor" and after the experiences of "Toy-Story" I don't know how I can still move freely

? [Click and drag to move]

now all the dragon skulls in front of cave entrances make sense to me

 

but I'm initially on the hunt for thieves - so everything is still in the "green" area

 

but what I gleaned from reading the thread posts - the thing with Serana and the shrine of MolagBal in the Markath house

I've only had it with me once in many years while doing this quest

and

I was completely surprised by her nervous breakdown - but not really surprised when you think about becoming the "Daughter of Coldharbour".

---

no - because of the VR topic - it was just a few thoughts

my wife and I had promised each other more of this years ago - but unfortunately things have developed differently

and

"Deep-Dive" systems as you see them in animee ala "sword-art-online" - I would have to be born now to be able to experience them in "mature" years

"isekai" (rebirth after death) also has something for itself ?

Spoiler

 ich hatte überlegt zuerst ein paar "Nebenquests" zumachen - vor allem die mit den Daedra-Fürsten.

ich denke mir das ich später deren "Gunst" brauchen werden und nach den erlebnissen von "Toy-Story" ich weiss nicht wie ich mich dann noch frei bewegen kann

?

nun ergeben auch die ganzen Drachen-Schädel vor Höhleneingängen für mich einen Sinn

 

aber ich bin ja zunächst auf Diebes-Jagd - also alles noch im "grünen" Bereich

 

was ich aber aus dem Lesen der tread-Beiträge entnommen habe - die Sache mit Serana und dem Schrein von MolagBal im Markath-Haus

ich hatte in den vielen Jahren sie nur einmal dabei als ich dieses Quest machte

und

ihr Nerven-Zusammenbruch hatte mich völlig überrascht - aber letztlich dann doch nicht verwundert wenn man daran denkt wie man zur "Tochter von Kalthafen" wird

---

nee - wegen dem VR-Thema - es waren nur ein paar Gedanken

meine Frau und ich hatten uns da vor Jahren auch mehr davon versprochen - aber leider ist die Entwicklung eben anders verlaufen

und

"Deep-Dive"-Systeme wie man sie in Animee ala "sword-art-online" sieht - da müsste ich jetzt erst geboren werden um diese mal in "reifen" Jahren erleben zu können

"isekai" (Wiedergeburt nach dem Tod) hat ja auch was für sich ?

 

Posted (edited)
12 minutes ago, Miauzi said:

I had considered doing a few "side quests" first - especially the ones with the Daedra Lords.

 

Deardra quests are only in the Main quest... Virgin Training.

 

Sure you could go off and do them before SLaVE assigns them, but that wont make sense. So let the Virgin Training quest give you them, just like you got the one with the talking dog.

Edited by VirginMarie
Posted

I just ran into an issue I bet you can solve in a second. I shout at the debella shrine in the temple in markart to start the quest line shrine love. I have no virgin toys equipped only the deerfu. How do you start the ‘serious love’ with the shrine?

Posted
3 minutes ago, Sierrok said:

I just ran into an issue I bet you can solve in a second. I shout at the debella shrine in the temple in markart to start the quest line shrine love. I have no virgin toys equipped only the deerfu. How do you start the ‘serious love’ with the shrine?

 

You don't shout at it, just activate.

Ohly a chastity toy will block you, but you'd get a message saying so.

There's a known mod conflict in this... Known Mod Conflicts and this... SLaVE - Activating the Shrine in Dibella's Temple not progressing the quest 

Posted (edited)

Who actually came up with the "engine" for the "sign" language when the player wears the gag?

There is currently a very big "worm" in there for me at one point...

...if I click on the person - standing/sitting DIRECTLY in front of me - with whom I want to start a conversation, it becomes pure luck.

Why?

Because only in 20% of all cases the clicked person is actually selected by the "engine" - in the clear majority it is another person - even those who are BEHIND me.

You don't even need to take a companion with you - in about 50% of all cases, this is selected even though it is not in your field of vision.

I pay extra attention to the fact that the 1-person view only shows the desired interlocutor - nobody else and still...

..it's frustrating

currently this completely destroys this really nice mod for me

 

Spoiler

Wer hat sich eigentlich die "engine" für die "Zeichen"-Sprache ausgedacht wenn man als Spieler den Knebel trägt?

Da ist an einer Stelle für mich aktuell ein sehr grosser "Wurm" drin...

...wenn ich auf die Person - die DIREKT vor mir steht/sitzt - klicke mit der ich ein Gespräch beginnen möchte wird es zum reinsten Glücksspiel.

Warum?

Weil nur in 20% aller Fälle tatsächlich von der "engine" die angeklickte Person auch ausgewählt wird - in der deutlichen Mehrheit ist es eine andere Person - sogar welche die HINTER mir stehen.

Einen Begleiter braucht man erst gar nicht mitnehmen - in ca. 50% aller Fälle wird dieser obwohl gar nicht im Sichtfeld befindlich ausgewählt.

Ich achte extra darauf das ist der 1-Personen-Sicht nur der gewünschte Gesprächspartner zu sehen ist - sonst niemand und trotzdem...

..es ist frustierend

momentan zerstört dies für mich komplett diesen wirklich schönen Mod

 

however, the term "lighting someone's buttocks" has a fairly realistic meaning

Edited by Miauzi
Posted
1 hour ago, Miauzi said:

Who actually came up with the "engine" for the "sign" language when the player wears the gag?

There is currently a very big "worm" in there for me at one point...

...if I click on the person - standing/sitting DIRECTLY in front of me - with whom I want to start a conversation, it becomes pure luck.

Why?

Because only in 20% of all cases the clicked person is actually selected by the "engine" - in the clear majority it is another person - even those who are BEHIND me.

You don't even need to take a companion with you - in about 50% of all cases, this is selected even though it is not in your field of vision.

I pay extra attention to the fact that the 1-person view only shows the desired interlocutor - nobody else and still...

..it's frustrating

currently this completely destroys this really nice mod for me

 

  Reveal hidden contents

 

however, the term "lighting someone's buttocks" has a fairly realistic meaning

 

Signing is not a SLaVE feature, it's in Toys&Love.

The feature is simply using the closest actor. No other way to do this has been found. Closest actor is most often correct. If not, just get closer.

If I could make it work using selected or line of sight I would, but I can't.

In real life, if you sign, anyone near you can see, and it's not necessarily obvious who you are trying to speak to. I'd say it's not that unrealistic to work this way.

Posted
Vor 1 Stunde sagte VirginMarie:

 

Signieren ist kein SLaVE-Feature, sondern in Toys&Love.

Die Funktion verwendet einfach den nächsten Akteur. Es wurde kein anderer Weg gefunden, dies zu tun. Der nächste Akteur hat meistens recht. Wenn nicht, komm einfach näher.

Wenn ich es mit ausgewählter oder Sichtlinie zum Laufen bringen könnte, würde ich es tun, aber ich kann nicht.

Wenn Sie im wirklichen Leben unterschreiben, kann jeder in Ihrer Nähe sehen, und es ist nicht unbedingt offensichtlich, mit wem Sie sprechen möchten. Ich würde sagen, es ist gar nicht so unrealistisch, so zu arbeiten.

 

This is particularly difficult with companions - because they are literally breathing down the neck of the player character

it doesn't matter how close you get to the NPC you want to start a conversation with - the companion is then closer again

oki - so you can't change this mechanic


ergo I "turned off" my companion at home - almost chained - I play there with some furniture from the mod "dse-display-model"

it now works again with 3 out of 4 contact attempts - the selected NPC is not always free - I can live with that


there is a variable that determines the distance between player and companion - but I don't know how to set/change it via "commando line".

(I once read that with the change from the LE to the SE version, this distance was set to zero)

--

other than this minor inconvenience, I enjoy your beautiful mod

?

 

Spoiler

besonders mit Begleitern ist das schwierig - denn diese sitzen dem Spieler-Char sprichwörtlich im Nacken

da ist es egal wie nah man an den NPC mit dem man ein Gespräch anfangen möchte heran geht - der Begleiter ist dann doch wieder näher

oki - man kann also diese Mechanik nicht ändern

 

ergo habe ich meinen Begleiter zu hause "abgestellt" - quasi angekettet - ich spiele da mit einigen Möbeln vom Mod "dse-display-model"

dadurch funktioniert es jetzt wieder bei 3 von 4 Ansprech-Versuchen - nicht immer steht der ausgewählte NPC frei - damit kann ich gut leben

 

es gibt zwar eine Variable die die Entfernung zw. Spieler und Begleiter festlegt - ich weiss jetzt aber nicht wie ich die via "commando-Zeile" einstellen/ändern kann

(ich hatte mal gelesen das mit dem Wechsel von der LE- zur SE-Version dieser Abstand auf Null gesetzt wurde)

--

ausser dieser kleinen Unannehmlichkeit genieße ich Ihren wunderschönen Mod

 

Posted
4 hours ago, VirginMarie said:

The feature is simply using the closest actor. No other way to do this has been found.


I think there is a function to determine which NPC the crosshair is pointing at. I know some mods use that - for example, Devious Followers Continued uses that technique when choosing whether to enable or disable a follower as devious.

 

I also have difficulty with the signing feature choosing the wrong NPC. Perhaps the crosshair approach might work better.

Posted
15 hours ago, Miauzi said:

This is particularly difficult with companions - because they are literally breathing down the neck

 

11 hours ago, Herowynne said:

I think there is a function to determine which NPC the crosshair is pointing at. I know some mods use that - for example, Devious Followers Continued uses that technique when choosing whether to enable or disable a follower as devious.

 

I also have difficulty with the signing feature choosing the wrong NPC. Perhaps the crosshair approach might work better.

 

Yes I use the crosshair event elsewhere too. In this case, for it to be "not expensive" (aka. script heavy)... I could not find a good way for that when last tried. Issue is you need to get the target after the fact instead of before.

 

But in my dreams last night I dreamt a solution. Have implemented it now. Works great. Will be in next release. What's in the next Toy&Love Release?

Posted

 

What does this message tell me now at the 3rd Dibella statue on the way up the 7000 steps to the Greybeard Monastery

"You need to read the etched tablet emblem first"

Of course I read the board - there is also a Roman numeral III on it

omg - is something hanging here again?

Posted
10 minutes ago, Miauzi said:

 

What does this message tell me now at the 3rd Dibella statue on the way up the 7000 steps to the Greybeard Monastery

"You need to read the etched tablet emblem first"

Of course I read the board - there is also a Roman numeral III on it

omg - is something hanging here again?

 

If it's what I think it is...

#3 in Known Mod Conflicts has a solution (MCM setting)

Posted

Hmm, ok I have been watching this thread and playing SLaVe many times over it's evolution BUT I seem to have an issue noone else does and this is over 2 different PC setups, so I am curious.  Nocturnal's Lair where the cages and such are, every time I go down the steps and touch the "ground" in there, I start to lose health and keep dying, and every time I die it moves me to the exit of a cave and I die trying to get back up the steps.

 

Anyone else get this ?

 

(Then again I never get past stepping on the stone in Toy Story and watching the toys change type either, quest never moves on so must be some other mod I have thats buggering the Toy's series ones up) 

 

On a good note though, The Christmas Toys mod works well, and is funny also., 

 

 

Posted
49 minutes ago, kohlteth said:

Hmm, ok I have been watching this thread and playing SLaVe many times over it's evolution BUT I seem to have an issue noone else does and this is over 2 different PC setups, so I am curious.  Nocturnal's Lair where the cages and such are, every time I go down the steps and touch the "ground" in there, I start to lose health and keep dying, and every time I die it moves me to the exit of a cave and I die trying to get back up the steps.

 

Anyone else get this ?

 

Everyone gets this, it's working as intended.

 

See... SLaVE - Cannot understand why I'm dying in Twilight Sepulcher

 

49 minutes ago, kohlteth said:

(Then again I never get past stepping on the stone in Toy Story and watching the toys change type either, quest never moves on so must be some other mod I have thats buggering the Toy's series ones up) 

 

On a good note though, The Christmas Toys mod works well, and is funny also., 

 

stepping on the stone in Toy Story - Stepping on what stone? Sorry don't understand what this refers to

watching the toys change type - this too... I don't follow

Posted
1 hour ago, VirginMarie said:

stepping on the stone in Toy Story - Stepping on what stone? Sorry don't understand what this refers to

watching the toys change type - this too... I don't follow

 

Right at the start when you first enter and talk to the NPC and they tell you to go step on the pedestal and the toys change, thats as far as I get., 

Posted
Kohlteth sagte vor 3 Stunden:

Hmm, ok, ich habe diesen Thread beobachtet und SLaVe im Laufe seiner Entwicklung viele Male gespielt, ABER ich scheine ein Problem zu haben, das sonst niemand hat, und das sind mehr als 2 verschiedene PC-Setups, also bin ich neugierig. Nocturnal's Lair, wo die Käfige und dergleichen sind, jedes Mal, wenn ich die Stufen hinuntergehe und den "Boden" dort berühre, verliere ich Gesundheit und sterbe weiter, und jedes Mal, wenn ich sterbe, bewegt es mich zum Ausgang einer Höhle und ich sterben beim Versuch, die Stufen wieder hochzukommen.

 

Bekommt das noch jemand?

 

(Andererseits komme ich nie darüber hinaus, in Toy Story auf den Stein zu treten und zuzusehen, wie sich die Spielzeuge ändern, die Quest geht nie weiter, also muss es ein anderer Mod sein, den ich habe, der die der Toy-Serie durcheinander bringt.) 

 

Positiv zu vermerken ist jedoch, dass der Mod „Weihnachtsspielzeug“ gut funktioniert und auch lustig ist., 

 

 

 

this light damage is skyrim vanilla

who has already played through the thieves' guild quest series -> in the grave of twilight you should move into the shadows and that's really meant as it is said...

..the light damages the player.

so everything is correct

why has no one reported this yet?

Because probably most of the users of this mod had already been promoted to the boss of the thieves' guild in an earlier run and know the pitfalls of the twilight grave

 

Spoiler

dieser Lichtschaden ist Skyrim-Vanilla

wer schon mal die Diebesgilden-Questreihe durchgespielt hat -> im Dämmergrab soll man sich in den Schatten bewegen und das ist wirklich so gemeint wie es gesagt wird...

..das Licht fügt dem Spieler Schaden zu.

also ist alles korrekt

warum das bisher niemand meldet?

Weil wohl die meisten Nutzer dieses Mods in einem früheren Durchlauf schon mal zum Chef der Diebesgilde aufgestiegen waren und die Tücken des Dämmergrabes kennen

 

Posted
8 hours ago, kohlteth said:

 

Right at the start when you first enter and talk to the NPC and they tell you to go step on the pedestal and the toys change, thats as far as I get., 

 

The Trial of Rousing.

  1. You approach the quest map marker, and the statue rises up
  2. Nightly appears again. Talks to you. Tells you what to do
  3. Then you wait, the toy transforms, as you said. If you keep waiting another maybe 5-15 seconds... then you have a spontaneous orgasm (a solo love scene plays)

I will assume you mean that the spontaneous orgasm scene in number 3 does not occur. If this is true, you have not installed Toys&Love correctly.

Go to Toys&Love MCM - First Tab - Run the Installation Test. Does this test pass or fail? If it fails, use.... Animation Scenes Not Working

 

If this fails by the way... very little is going to work right. Love scenes in this mod will not be playing either. No love scenes for you in Toys Workshop either, just the dance will work which is why you think that mod is working fine.

 

Posted
Am 26.09.2022 um 19:37 Uhr sagte VirginMarie:

 

Tatsächlich wurden viele Benutzer dadurch verwirrt. Deshalb haben wir das hier... SLAVE - Kann nicht verstehen, warum ich in Twilight Sepulcher sterbe

I need some help again - please


the first word wall associated with the thieves was found in the "Knife Comb" cave

the second is supposed to be found outside (?) near the entrance to the Murkcrypt Cave (where Serana is locked in the stone coffin) or the zodiac stone - at least that's how I see it on the map - but there's nothing to be found there

My next idea was that the quest pointer shows a location in black distance - but there is nothing to be found there either


the question arises:

do I need progress in another quest or do I have a massive error?


thank you in advance

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