Zukzukarr Posted August 7, 2013 Posted August 7, 2013 I did everything for install, but I have no MCM menu or diolog with NPCs.
SkyWarrior623 Posted August 7, 2013 Posted August 7, 2013 The MCM takes a while to load up, just wait for a little bit. The framework doesn't add any dialogue, you need another mod for that.
garg Posted August 7, 2013 Posted August 7, 2013 Well I totally reinstalled Skyrim, latest SKSE, FNIS and SkyUI and I still had no luck. Up/Down alignment is bugged (sometimes works but mostly not, NPC just jerks into original position if you try to place there feet into ground/etc.), left/right and forward/back sometimes leads to NPC jerking way out of position and using the key to reset position mostly just moves them to a position a long distance away from where you just were. Along with this no adjustment settings are being saved! So I gave up and am now using an old version (Version 1.12) and everything is fine!
MikeMetal Posted August 7, 2013 Posted August 7, 2013 Any chance for hotkeys to not function while the game is paused (console/menu/inventory etc.) ? Hitting keybinds while using console commands can screw the act. I think I could do it myself, but I'd rather wait for an answer first before I take my first step in Papyrus scripting as I don't know which script holds the keybinding stuff. Regardless good job with the mod.
Ashal Posted August 7, 2013 Author Posted August 7, 2013 Any chance for hotkeys to not function while the game is paused (console/menu/inventory etc.) ? Hitting keybinds while using console commands can screw the act. I think I could do it myself, but I'd rather wait for an answer first before I take my first step in Papyrus scripting as I don't know which script holds the keybinding stuff. Regardless good job with the mod. Probably. I don't know if the papyrus checks for being in menu mode detects console or not though, and don't have time to test it right now.
MikeMetal Posted August 7, 2013 Posted August 7, 2013 Any chance for hotkeys to not function while the game is paused (console/menu/inventory etc.) ? Hitting keybinds while using console commands can screw the act. I think I could do it myself, but I'd rather wait for an answer first before I take my first step in Papyrus scripting as I don't know which script holds the keybinding stuff. Regardless good job with the mod. Probably. I don't know if the papyrus checks for being in menu mode detects console or not though, and don't have time to test it right now. Thanks for the quick answer. I'm pretty sure it's possible as I've reported a similar problem with a mod "Hotkey casting" which as the name implies casts spells using keybinds and it had the same problem. The author fixed it afterward. Well, found the script, my only guess isGamePaused could work for all pause related stuff
chukkyjr Posted August 8, 2013 Posted August 8, 2013 i encounter a rather severe bug, NPC movement will completely stuck if i leave a cell when animation is still going, it happens on my follower and few other npcs, i know they are stuck since i tested it to my follower to "move here" and she perform running animation in place, any help regarding this issue? for custom NPCs, i can enable/disable esp to 'reset' them, but this doesn't work to vanilla npc (console enable/disable also doesn't work) and besides i fear it would cause quest bugs
Thorn14 Posted August 8, 2013 Posted August 8, 2013 Is there a way to get them to emote instead of looking blank faced?
WaxenFigure Posted August 9, 2013 Posted August 9, 2013 Is there a way to get them to emote instead of looking blank faced? Convince Bethseda to fix what they broke in the game but even before they broke it, this game had the largest collection of stone faced NPCs ever seen.
friffy Posted August 9, 2013 Posted August 9, 2013 Love the SL Framework, works almost flawlessly, so thanks Ashal for this! One thing would make it perfect, at least for me. So we can toggle between consensual and rape animations, but is there a way to toggle between consensual and rape soundfiles? The Vanilla Soundfiles here on LL would be a perfect choice for "non consentual" although I prefer a different set for the normal encounters, but it bothers me all the time, that my PC sounds as if she has fun, when Submit kicks in. Could it be possible to have two choices? If there is a way, please, take it into consideration.
Thorn14 Posted August 10, 2013 Posted August 10, 2013 Is there a way to get them to emote instead of looking blank faced? Convince Bethseda to fix what they broke in the game but even before they broke it, this game had the largest collection of stone faced NPCs ever seen. Which is weird because sanguines debauchery pre sex lab allowed some emoting.
Ferrox Posted August 10, 2013 Posted August 10, 2013 I would like to make a sugestion/request. Could Sexlab receive a better male nude form, please? I used to play with Schlongs of Skyrim, but it gave too many glitches to other mods, gave trouble with the unequipping of schlongs etc. etc. Now I only use the included male replacer...though that just adds a green penis-shaped blob of clay to the frong of the underwear. I hope that, with the next SexLab release, a better male body is selected. I don't want to get a replacement male body with erect dick, because then all men will sport an erection as you loot their corpse. Or is there already a sollution in progress?
Happyjacke Posted August 10, 2013 Posted August 10, 2013 Sorry but i can find any spell or that makes the animations start. i followed each step and used the FNIS Update thing but still i cant find any spell ingame please help!
WaxenFigure Posted August 10, 2013 Posted August 10, 2013 ... Which is weird because sanguines debauchery pre sex lab allowed some emoting. No it did not. What you saw in SD is just the standard "Lip movement" associated with the vanilla sounds being played.
Ashal Posted August 11, 2013 Author Posted August 11, 2013 v1.15 uploaded. Mainly a bug fix release of issues pointed out to me by xaz, one of them was majorish enough I saw fit to update the main release instead of waiting. Also contains the implementation of an idea given to me by Canthics for improving actor placement. V1.14 -> v1.15 Changelog: Added a new method for picking the center location of a scene to hopefully improve scene placement away from walls and clutter (thanks canthics) Fixed major bug with _StopAnimations not resetting the wait lock (thanks xaz) Fixed bug with RegisterAnimation/Voice not properly returning index of an already registered animation/voice (thanks xaz) Fixed performance issue mistake with WaitLock not timing the wait loop for animations (thanks xaz)
ballsy Posted August 11, 2013 Posted August 11, 2013 The 1.15 esm. [Filtering done] Processed Records: 888837 Elapsed Time: 00:06 Removing: EncMudcrabLarge "Mudcrab" [NPC_:000E4011] [Removing "Identical to Master" records done] Processed Records: 157, Removed Records: 1, Elapsed Time: 00:00
Ashal Posted August 11, 2013 Author Posted August 11, 2013 The 1.15 esm. [Filtering done] Processed Records: 888837 Elapsed Time: 00:06 Removing: EncMudcrabLarge "Mudcrab" [NPC_:000E4011] [Removing "Identical to Master" records done] Processed Records: 157, Removed Records: 1, Elapsed Time: 00:00 I've replaced the downloads with cleaned versions, thanks.
Ashal Posted August 11, 2013 Author Posted August 11, 2013 Noticed an issue with the new centering system related to non actors and beds. Fixed both and have uploaded hotfix release v1.15b
Sunja44 Posted August 11, 2013 Posted August 11, 2013 Sorry but i can find any spell or that makes the animations start. i followed each step and used the FNIS Update thing but still i cant find any spell ingame please help! You need this mod: http://www.loverslab.com/files/file/163-sexlab-matchmaker/ Btw, the fact that SexLab is only a framework which doesn't do anything on its own is written down in the description.
Ashal Posted August 11, 2013 Author Posted August 11, 2013 Sorry but i can find any spell or that makes the animations start. i followed each step and used the FNIS Update thing but still i cant find any spell ingame please help! Btw, the fact that SexLab is only a framework which doesn't do anything on its own is written down in the description. In the description, in the FAQ, in the readme file, in the very name of the mod with the word "framework" Yet still people ask.
germanicus Posted August 11, 2013 Posted August 11, 2013 thank you for the update. Now, It seems that it caused small problem. After downloading and installing it, whenever npc's started to have a sex, they simply disappear. And my pc, when having a sex is kind of falling and ends up into other location, hitting the ground and die. Help, please.
Sunja44 Posted August 11, 2013 Posted August 11, 2013 Ok, updated to 1.15b and have no major issues so far, but one little thing: Formerly there were problems with registering other mods in the SexLab MCM, especially for the SexLabZazanimation mod. As far as I tested now they are gone, but the normal pillory animation (there are three, normal, torture and bound, haven't tested the torture and bound yet) lacks two animations steps/scenes, the first (some sort of "hole in" scene) and the last one (the PC steps back off the victim and views his work). The animation was a real long one already, was the cut intended?
wren888 Posted August 11, 2013 Posted August 11, 2013 Thanks much, Ashal, for SL 1.15b. jbezorg's temporary fix to Sanguine's Debauchery works more smoothly with SexLab now.
germanicus Posted August 11, 2013 Posted August 11, 2013 Just to inform you that all is working as it suppose. Fresh installation on Skyrim and mods did its job.
rituKillz Posted August 11, 2013 Posted August 11, 2013 Sorry to be a bother, but for some reason the foreplay animations do not trigger after updating to 1.15b. The players simply move to the sex stage. Is there anything that needs to be done to fix this ?
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