Dawnstar83 Posted July 30, 2013 Posted July 30, 2013 I haven't experienced any problems with the latest version of the mod (running an older setup of Skyrim v1.8/SKSE 1.6.9). I'm not running too many other mods (about 12). I haven't even had a random CTD yet. Previous versions, every once and a great while (1/50 animation sessions), I might get a CTD when animation finishes. Not anymore. This version seems super stable. Â The features and customization options are great. The animations are great (especially Arrok's), and being able to run it on Skyrim v1.8 allows for great screen shots/videos using mfg console commands. This is the best adult mod for Skyrim to date. Â I have noticed a quirk with the "undress" animation. It plays after clothing/armor/etc has already been removed from an actor(s). If it can be made to play before (or during), it would look a lot better.
RDKateran Posted July 30, 2013 Posted July 30, 2013   Does anyone know a solution to fixing the delay leading into animations? I have been testing this with older saves and the delay gradually increases as more animations happen.Are you using LoversHook? I was at one point but have since disabled it to try and root out the problem. It is still happening.   Unless you load a save from before LoversHook was installed, you can't just disable a mod with scripting in Skyrim and expect everything to work. Skyrim leaves orphaned scripts that way.
wacky Posted July 31, 2013 Posted July 31, 2013    Does anyone know a solution to fixing the delay leading into animations? I have been testing this with older saves and the delay gradually increases as more animations happen.Are you using LoversHook? I was at one point but have since disabled it to try and root out the problem. It is still happening.   Unless you load a save from before LoversHook was installed, you can't just disable a mod with scripting in Skyrim and expect everything to work. Skyrim leaves orphaned scripts that way.   Has it been confirmed that LoversHook is the culprit? Because I haven't used it in a while yet it is still happening.
RDKateran Posted July 31, 2013 Posted July 31, 2013 I don't know if it's the culprit, but if you removed the mod from your game and continued playing afterwards, then it's most certainly affecting something. You can't do a clean save in Skyrim; the way the scripting engine is designed won't allow it anymore.
Goubo Posted July 31, 2013 Posted July 31, 2013 So.....  Raped, killed.  Auto-reloaded game.  Character is now invulnerable.  SexLab Frameworkd problem or Defeat problem?  From Defeat.  The function StartDeferredKill() is probably the problem here, I've taken this function out for Defeat v3, not really needed anyway.  To fix this I suppose if you get knocked down then take a potion to get up before the aggression, it should be fixed, the goal here is to reach the EndDeferredKill() line in the script.  Edit: Or maybe just entering the command "Tim" in the console will fix this.
MonaBabii Posted July 31, 2013 Posted July 31, 2013 I have this problem with beds : D  They have legs and half-naked ladies on the side you don't sleep on? That's awesome! And so practical  No but in all seriousness we've all been kind of experiencing that as well. Awesome and useful as it may sound, it isn'tÂ
threeddd33 Posted August 1, 2013 Posted August 1, 2013    I have this problem with beds: D  They have legs and half-naked ladies on the side you don't sleep on? That's awesome! And so practical  No but in all seriousness we've all been kind of experiencing that as well. Awesome and useful as it may sound, it isn't   With all the spooge that gets left on those beds... a hybrid kid was just a matter of time.  "Mah father was a Nord and mah mother was a 4 Poster Bed.... Arrgh."  Â
SevenDays Posted August 1, 2013 Posted August 1, 2013 I've just done a fresh install of Sexlab, but it doesn't show up on the MCM menu?  Ah no matter now... It took a few minutes to register for some reason
Guest Posted August 1, 2013 Posted August 1, 2013 I'm hesitant to upgrade from my old version because everything is working. It seems that upgrading causes a ripple effect where the main framework develops problems, old addons stop working, new ones must be updated and develop problems.
MonaBabii Posted August 1, 2013 Posted August 1, 2013 I'm hesitant to upgrade from my old version because everything is working. It seems that upgrading causes a ripple effect where the main framework develops problems, old addons stop working, new ones must be updated and develop problems. Â I was in the same position, but I found nothing breaks really. There's quirks like... the half-bed-half-woman hybrid races shown a couple posts back, but for the most part you're getting a lot of cool new little things for little to no down-sides. If you're still worried, I guess you could post a list of the plugins you're using with the framework and see what people say about their own experiences.
WrythePhokas Posted August 1, 2013 Posted August 1, 2013 I recently upgraded to 1.14 and reinstalled my plugins. Now I get a "Hey stud" (or something similar, there is a stud in there at least) dialog when I talk to dudes. What mod is responsible? Thanks in advance.
GUNNER45 Posted August 1, 2013 Posted August 1, 2013 i upgraded and for some reason when my character has sex the PC slides around and does the idle animtion if like a table or anvil is near by if not she'll just slide around doing the sex animation like if she was walking randomly while her parter stays in the orignal spotÂ
Hunter11 Posted August 1, 2013 Posted August 1, 2013 Mhm Exclusive Animation Path was the problem why it crashed, not the custom race? Very strange... Well I have downloaded older Exclusive Animation Path data and not it works fine with it.
Pinute Posted August 1, 2013 Posted August 1, 2013 I recently upgraded to 1.14 and reinstalled my plugins. Now I get a "Hey stud" (or something similar, there is a stud in there at least) dialog when I talk to dudes. What mod is responsible? Thanks in advance. Â That's from Schlongs of Skyrim; you can get rid of it in its MCM setup screen - turn off the campy dialogue.
buglovers Posted August 2, 2013 Posted August 2, 2013 Do i need fnis cause when i use it my player and the npcs around me dont move their legs or arms
alpalia Posted August 2, 2013 Posted August 2, 2013 Do i need fnis cause when i use it my player and the npcs around me dont move their legs or arms  you need fnis (essential files) for any animation mod. and use the fnis tool after install of any animation mod
Loufadoros Posted August 2, 2013 Posted August 2, 2013 Skyrim force close after installing this mod.I got nexus mod manager with fnis v3_5 and i installed it correctly.
nhl Posted August 2, 2013 Posted August 2, 2013 Skyrim force close after installing this mod.I got nexus mod manager with fnis v3_5 and i installed it correctly. Â By that I assume that you mean you disabled NMM's feature that prevents it from extracting txt files FNIS needs because it treats them like Readmes, right?
PHSummoner Posted August 3, 2013 Posted August 3, 2013 Modmaker thank you that you translate mod at russian lanquage) And thx for mod) Sorry for my english)Â
chisume Posted August 3, 2013 Posted August 3, 2013 help! something wrong with my mod . Â i need someone gonna to show your loadorder for me . i need that :C
consina Posted August 4, 2013 Posted August 4, 2013 hey , before use sexlab v.114 all sex lab work very awesome and since i upgrade to newest version every animation after dialog or anything take very long time to load any animation.... can someone tell me why this is happening , all mod sex lab is up to date but well its very slowly to load animation....
GTR_34 Posted August 4, 2013 Posted August 4, 2013 Im having a few problems with the mod. Most likely my fault, but I'd thought I'd ask. For some reason the scripts dont seem to work for me. The animations start, but the npc/player dont strip, nor does the animations progress. The controls dont seem to work either. Also I have no sound either.
Uriel Posted August 4, 2013 Posted August 4, 2013 About the SexLabNoStrip keyword. Adding it to my armor mod means it will gain SexLab.esm as a master. Any way to avoid this? Or can i just create a keyword with the same name?
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