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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted
4 hours ago, travelmedic said:

Sorry if I'm completely overlooking something obvious, but what got changed or updated today?  I have version 1.62 downloaded from before, all of the change notes still reference 1.62.  The download section still lists only 1.62, a patch from 1.61 to 1.62, and what I assume are links to mirror sites.

 

Are some of the features new but without a change in the version number?

 

Thank you.

Might just be a text change. It changes the "update" if anything is edited, not just new files submitted.

Posted

I am having a problem with the sex lab journal which I have not had before. 

 

Each time my character has sex the journal counts partners, agressors and last victim/partner and the amount of times my character has had sex. But the categories under Foreplay, vaginal, oral, anal do not increase. 

 

Any idea of a fix for these? 

Posted
On 07/12/2018 at 16:31, benou18 said:

je dois enlever la créature 3 sexlab?

et le jeu ne plante plus, mais il y a un énorme bug, mon personnage sur place

 

Capture.JPG

please :(

Posted
On 12/7/2018 at 7:31 AM, benou18 said:

je dois enlever la créature 3 sexlab?

and the game does not crash anymore, but there is a huge bug, my character on the spot

are you talking about a T pose problem?

try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and rerunning FNIS.

Posted

Sorry if it's been asked before. Is it possible to uncheck actors scaling at all?

Posted
7 hours ago, MadMansGun said:

parlez-vous d'un problème de pose?

essayez de supprimer "Data \ meshes \ acteurs \ personnage \ comportements \ 0_master.hkx" et de réexécuter FNIS.

I do not really know, my character makes the movement to run, but he stagnates, he runs without me doing it

And I'll try that

Posted
9 hours ago, MadMansGun said:

parlez-vous d'un problème de pose?

essayez de supprimer "Data \ meshes \ acteurs \ personnage \ comportements \ 0_master.hkx" et de réexécuter FNIS.

I removed the file and launched FNIS, but the bug is still there, my character continues to run on the spot :/

Capture2.JPG

Posted
10 hours ago, benou18 said:

I removed the file and launched FNIS, but the bug is still there, my character continues to run on the spot :/

Capture2.JPG

Viens dans le club francophone, on a un support technique pour aider et explique nous ton problème. On essaiera de trouver la solution. ça évitera d'encombrer ce fil inutilement.

 

https://www.loverslab.com/forum/123-général/

 

Posted
15 hours ago, Cerral said:

Viens dans le club francophone, sur un support technique pour aider et expliquer notre problème. On essaiera de trouver la solution. ça évitera d'encombrer ce fil inutilisé.

 

https://www.loverslab.com/forum/123-général/

 

j'ai rejoins le groupe discord, merci pour ton aide ^^ et j'ai réussi a trouver le problème, c'était ma sauvegarde qui était éronné xd mais mainteant j'en ai un autre, mais je peux l'expliquer sur le groupe sinon ?

Posted
16 hours ago, benou18 said:

j'ai rejoins le groupe discord, merci pour ton aide ^^ et j'ai réussi a trouver le problème, c'était ma sauvegarde qui était éronné xd mais mainteant j'en ai un autre, mais je peux l'expliquer sur le groupe sinon ?

Pourquoi ta case Skeleton Arm Fix n'est pas cochée? Il le faut pour la compatibilté avec XP32 Skeleton.

Posted
7 hours ago, Tyls said:

Pourquoi votre affaire Skeleton Arm Fix n'est pas cochée? Il faut que ce soit compatible avec XP32 Skeleton.

Elle l'est, comme pour la première, et tous marche correctemement maintenant ^^

Posted

This is kind of a dumb question, but how exactly to I play an animation with 3+ actors?  I can't figure out how to run one through the MCM and none of the other mods I run ever seem to trigger one despite they are capable of it.

Posted
2 minutes ago, kaldwin said:

This is kind of a dumb question, but how exactly to I play an animation with 3+ actors?  I can't figure out how to run one through the MCM and none of the other mods I run ever seem to trigger one despite they are capable of it.

hit 3 or more actors with matchmaker within 7 seconds (but hit the creatures last if any)

Posted
On 12/11/2018 at 9:32 AM, Tyls said:

Pourquoi ta case Skeleton Arm Fix n'est pas cochée? Il le faut pour la compatibilté avec XP32 Skeleton.

il est décoché par défaut, mais oui il faut le coché.

Posted
On 12/13/2018 at 1:26 PM, Shad0rach said:

will there be update on animation limit like more then 500 like idk 650 or something higher

There already is an increased limit in the 1.63beta ( for SE only right now :().

Posted

"FALSE they are flagged as forbidden from animating

Failed to add actor they are not a valid target for animation."

this is what I saw when I try this mod,can somebody tell me what's wrong with and what to do?

 

Posted
1 minute ago, nutenoch said:

"FALSE they are flagged as forbidden from animating

Failed to add actor they are not a valid target for animation."

.....what are you trying to fuck?

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