Dustygrrl Posted May 17, 2013 Posted May 17, 2013 dD - Realistic Ragdoll Force is known to cause some problems, though I haven't heard of it causing your problem before.  But more importantly the debug log is proving you haven't done a proper clean install and are maybe also running an out of date versions. Clean the system, save and quit, disable ALL sexlab plugins and sexlab.esm, load previous save with them disabled, save and quit again, install the newest versions of all sexlab plugins, run fnis, load and try again. Also try a on a new game as well.  Also running BOSS wouldn't hurt.  Ok well, thank you for reply. I did all of the stuff you told me to, and it turns out that it works just fine on a new game, but it really doesn't want to work on a save that's already going...  Do you have any tips on how to get this working with a previous save? Or should I just conform and make a new game. If so, is there a way to port a character into a new game? (with the same appearance, and preferably (though not necessarily) perks and equipment.)
Ashal Posted May 17, 2013 Author Posted May 17, 2013 I try to avoid adding whole features in minor revision updates, but I had a thought for a good way to handle adjusting positions mid scene with ease I thought to good to pass up until Rev 5.  There will be a new hotkey labeled "Move Scene" which will take restore offsets default place of the "]" key, which has been moved up to "=". When you press the MoveScene hotkey, the players movement unlocks so they can move around the environment to another spot, press the hotkey again and the other actors will warp to the players new position, disable player movement again, sync the animations back up. It's main function is easy enough to do, the only real obstacle is figuring out how to "idiot proof" it by handling events like the player going through a door thinking they can take the animation outside with them or unlocking movement and then proceeding to treat it as if the animation has stopped completely and goes on about doing dragonborn stuff while some poor NPC is forever dry humping the air waiting for the player to hit ] again..  So I'm working on that now, and once it's done I'll be releasing Rev 4c and setting up separate SexLab forums with it.  Â
Ashal Posted May 17, 2013 Author Posted May 17, 2013  dD - Realistic Ragdoll Force is known to cause some problems, though I haven't heard of it causing your problem before.  But more importantly the debug log is proving you haven't done a proper clean install and are maybe also running an out of date versions. Clean the system, save and quit, disable ALL sexlab plugins and sexlab.esm, load previous save with them disabled, save and quit again, install the newest versions of all sexlab plugins, run fnis, load and try again. Also try a on a new game as well.  Also running BOSS wouldn't hurt.  Ok well, thank you for reply. I did all of the stuff you told me to, and it turns out that it works just fine on a new game, but it really doesn't want to work on a save that's already going...  Do you have any tips on how to get this working with a previous save? Or should I just conform and make a new game. If so, is there a way to port a character into a new game? (with the same appearance, and preferably (though not necessarily) perks and equipment.)    If after all that it's still doing it on the current save and assuming you clean saved property with sexlab, it likely some other mod in your save that needs to be cleaned and is wreaking havoc on your current save.  Honestly looking at your debug log, it's nothing short of a disaster zone. I'd wager you've been carelessly enabling and disabling a lot of mods or atleast one or two major script heavy mods, a debug log simply shouldn't be that big, not ever, let alone in just 5 minutes of gameplay.  The bulk of your debug log looks to be coming from AA000XarrianArrowWeigthScript, I'm not sure which of the mods you listed in your load order that comes from, but disabling or fixing whatever mod it is will likely do wonders for you in some way or another.
WaxenFigure Posted May 17, 2013 Posted May 17, 2013 Â I am indeed working on a combat rape mod but if you were going to do something like the "Defeated" mod from SexIs the evidence is plain that there's room for more than one mod in that space. Providing additional options is good .
Ashal Posted May 17, 2013 Author Posted May 17, 2013 I am indeed working on a combat rape mod but if you were going to do something like the "Defeated" mod from SexIs the evidence is plain that there's room for more than one mod in that space. Providing additional options is good . Â Thanks for the confirmation. Personally I'd rather work towards variety by working on something different than something that's already done/is being done, so I'll probably do something different for mine. Â If you need any help figuring out how to integrate parts of it with SexLab or a function I could/change that would make things easier for you feel free to message me.
Pinute Posted May 17, 2013 Posted May 17, 2013 I am indeed working on a combat rape mod but if you were going to do something like the "Defeated" mod from SexIs the evidence is plain that there's room for more than one mod in that space. Providing additional options is good .  I'm no papyrus programmer (all my code that's been used by others is over 20 years old) but lover's hook leads me to believe that there can be a master defeated mod which a bunch of other mods register with.  Imagine. When you're about to die, Sanguine might grab you. Or you get hogtied and sold to a slaver faction. Maybe you just get raped and then murdered. Or? Who knows, that'd be the point. A bunch of mods with different consequences to defeat could register with the master mod and have adjustable probabilities.  There's no way that I could contribute code to this but I'm competent enough to be a beta tester. Breaking things is much easier than making them.  Edit: But, thinking about what I want today a nice combat rape mod in the hand would be better than a complex solution in the bush
WaxenFigure Posted May 17, 2013 Posted May 17, 2013  I am indeed working on a combat rape mod but if you were going to do something like the "Defeated" mod from SexIs the evidence is plain that there's room for more than one mod in that space. Providing additional options is good .  I'm no papyrus programmer (all my code that's been used by others is over 20 years old) but lover's hook leads me to believe that there can be a master defeated mod which a bunch of other mods register with.  Imagine. When you're about to die, Sanguine might grab you. Or you get hogtied and sold to a slaver faction. Maybe you just get raped and then murdered. Or? Who knows, that'd be the point. A bunch of mods with different consequences to defeat could register with the master mod and have adjustable probabilities.  There's no way that I could contribute code to this but I'm competent enough to be a beta tester. Breaking things is much easier than making them   That is an interesting idea, I'll have to sleep on it but at this point I think I'll go ahead and finish the combat rape mod as is. Â
Pinute Posted May 17, 2013 Posted May 17, 2013 Heh. I edited my post while you were posting. Please, gimme somtin' I can play with soon, sir!
tallal Posted May 17, 2013 Posted May 17, 2013 Waxen Figure Ano is to have the necro's and conjours lose around skrim able to "combat" rape using a paralise spell and after posibly charm so you go away (maical rohipnol ?). Â
Mouha Posted May 17, 2013 Posted May 17, 2013 Hello, thanks for your framework, that's really impressive how much it is well done and amazing. Â Since you are talking about rape mod, I think that this is important you keep the feature where the PC enter into a bleedout state at some %hp before rape and make the same thing for npc vs npc, you could limit the faction who can rape to keep a certain sort of realism (or make it configurable in MCM, guards could only arrest you, nothing more, for example.)Â Â And the same thing could be done for MALE player to rape (plus it should not be too hard to do I think!) : Â NPC already enters into bleedout state when they are low hp, you could make them activable with the option of raping them, there is so much more options that could be done with this. (Slavery plugin? Bounty hunter? ) And an option to "surprise rape" when you sneak behind a npc, why a simple slit troat when you can have some fun instead on a pretty isolated bandit in a cave? Â If I had the courage to learn the CK I would do somehing like that. ^^
Ganen Posted May 17, 2013 Posted May 17, 2013 Â I am indeed working on a combat rape mod but if you were going to do something like the "Defeated" mod from SexIs the evidence is plain that there's room for more than one mod in that space. Providing additional options is good . Â Thanks for the confirmation. Personally I'd rather work towards variety by working on something different than something that's already done/is being done, so I'll probably do something different for mine. Â If you need any help figuring out how to integrate parts of it with SexLab or a function I could/change that would make things easier for you feel free to message me. Â Â Â aye redundancy tends to cause conflicts anyway! I am very happy to hear about this, cheers to Ashal and Waxen! Â and succubus idea sounds very cool I'm guessing its perk tree will be more directed to sex oriented gameplay? prly have combat illusion type spells too?
soulbreaka Posted May 17, 2013 Posted May 17, 2013 I hope that the CR mod will work with followers as well, Sexis was only made for the PC only
Mdy Posted May 17, 2013 Posted May 17, 2013 It would also be nice to have a plugin that'll deal with unsuccesful pickpocketing. Especially when cought in a house, so that the owner got other ideas than delivering you to the guards. Using only interior cells the prison overhaul mods still got it's room for crimes.
waree Posted May 17, 2013 Posted May 17, 2013 Hello everyone here. I have delete all SexLabs Files for a new Installation, but i have lose one File. This here   can anyone help me to find this again? I think this was from @Arrok, but I'm not sure. Â
alpalia Posted May 17, 2013 Posted May 17, 2013 Hello everyone here. I have delete all SexLabs Files for a new Installation, but i have lose one File. This here   can anyone help me to find this again? I think this was from @Arrok, but I'm not sure. skyrim/data/textures/sexlab/ ..cumanal/cumoral/etc... or... sexlab resource folder ..textures/etc..same than before ^^
waree Posted May 17, 2013 Posted May 17, 2013 Sorry, but this is not the "normal" Sperm What you mean ist this   Sure, Sperm is Sperm but the other look better.
parruyo Posted May 17, 2013 Posted May 17, 2013 Why the spell sexLabMatchMaker stop working after one day. I have to uninstall SexLab and reinstall everything all over again and the function "Rebuilt & Clean" does not work either. Sorry my english.
alpalia Posted May 17, 2013 Posted May 17, 2013 Sorry, but this is not the "normal" Sperm What you mean ist this   Sure, Sperm is Sperm but the other look better. hah ! i see ^^ yeah its different one
dcp7010 Posted May 17, 2013 Posted May 17, 2013 I have a problem with the version 4b  I receive a message box every time a sex animation that launches,  when I use swap key  the NPC that dressed  weapons are not removed for the PC and NPC  the "O" key to change position does not work  I removed version 4 and installed 4b I have a clean savegame with that never *sexlab* and I also tried a new game but my problem persists  I do not know what to do
SquallPT Posted May 17, 2013 Posted May 17, 2013 I try to avoid adding whole features in minor revision updates, but I had a thought for a good way to handle adjusting positions mid scene with ease I thought to good to pass up until Rev 5.  There will be a new hotkey labeled "Move Scene" which will take restore offsets default place of the "]" key, which has been moved up to "=". When you press the MoveScene hotkey, the players movement unlocks so they can move around the environment to another spot, press the hotkey again and the other actors will warp to the players new position, disable player movement again, sync the animations back up. It's main function is easy enough to do, the only real obstacle is figuring out how to "idiot proof" it by handling events like the player going through a door thinking they can take the animation outside with them or unlocking movement and then proceeding to treat it as if the animation has stopped completely and goes on about doing dragonborn stuff while some poor NPC is forever dry humping the air waiting for the player to hit ] again..  So I'm working on that now, and once it's done I'll be releasing Rev 4c and setting up separate SexLab forums with it.  That would be very cool. Damn furniture keeps getting in the way. And it will be a funny way to do it on different places " hey lets have sex on the floor, next on the table, in front of that giant, under that dragon " Â
waree Posted May 17, 2013 Posted May 17, 2013  Sorry, but this is not the "normal" Sperm What you mean ist this   Sure, Sperm is Sperm but the other look better. hah ! i see ^^ yeah its different one   Yes, and I found it now.  Alternate Bukake Textures for UNP http://www.loverslab.com/files/file/138-alternate-bukkake-textures-for-unpb/   Â
Blackbryre Posted May 17, 2013 Posted May 17, 2013 I recently did a fresh install of Skyrim with about 60 or so mods, and I decided to give Rev4 and the associated SexLab plugins an exclusive go. So far I'm impressed, mainly with the stats tracking and MCM options, which are amazingly detailed. All that's missing is some sort of sexual skill tree for added functionality  I do, however, run into CTDs about 25% of the time. This occurs when I'm facing another NPC, and the animation is just about to begin, or starts for half a second. I find that sometimes the PC will "fall" through the world, and reappear around 5 or 10 feet away from the target NPC, whilst continuing the animation. So far the most reliable method of initiating the sex act is through Matchmaker - WorkingGirl and RandomSex both have relatively high fail rates, though LoversComfort has NPCs pegging each other without incident. It's probably safe to assume that my use of other anim intensive mods like PCEA might have some effect, but I'll keep tinkering with it and see if toggling mods or adjusting load order helps.  Just thought I'd report some feedback SexLab definitely seems like it's paving the way to the Skyrim sex Golden Age.
SevenDays Posted May 17, 2013 Posted May 17, 2013 I only just noticed there was a hotfix just recently. This thread title should have a version number, or last updated note in it.
Ashal Posted May 17, 2013 Author Posted May 17, 2013 A much requested feature will be added with Rev 4c later today. I won't spoil what it is, I just had a major breakthrough on making it happen though.
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