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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

does any one knows what category is the glasses?? coz i dont want the glasses to be removed while having sex.... and also another question. is it normal that while having sex, the female tits becomes pointy or not similar to the cbbe body type??

I think glasses are whatever slot the modder who made them put them in so you need to guess or open the item's mesh in NifSkope, clock on it, extend the highlighted NiTriShape then BSDismemberSkinInstance then look at its block details, open Partitions and the slot number should be somewhere there.

 

Ooooor you could open CK and open the item to see which slot it occupies.

Posted

now Dogs dont do anything anymore. try it with matchmaker, that always worked, but now nomore. it must be finis 5.02 creature pack not compatible with sexlab. character works full, but dog just sits there. it does react at start to be at the character and at the end falling down. but nothing in between.

 

can i test creature pack 4.1 with always necessary 5.02 ? (guess not )

 

anyone else has lazy Dogs ?

Posted

now Dogs dont do anything anymore. try it with matchmaker, that always worked, but now nomore. it must be finis 5.02 creature pack not compatible with sexlab. character works full, but dog just sits there. it does react at start to be at the character and at the end falling down. but nothing in between.

 

can i test creature pack 4.1 with always necessary 5.02 ? (guess not )

 

anyone else has lazy Dogs ?

Go back and download the current creature pack from FNIS, don't see how you missed it when you downloaded the current FNIS but you obviously did.

Posted

 

now Dogs dont do anything anymore. try it with matchmaker, that always worked, but now nomore. it must be finis 5.02 creature pack not compatible with sexlab. character works full, but dog just sits there. it does react at start to be at the character and at the end falling down. but nothing in between.

 

can i test creature pack 4.1 with always necessary 5.02 ? (guess not )

 

anyone else has lazy Dogs ?

Go back and download the current creature pack from FNIS, don't see how you missed it when you downloaded the current FNIS but you obviously did.

 

 

you misunderstood. i have the actual creature pack 5.02 installed. and it doesnt work. thats why i want to test it with the older 4.1

 

ok, i deactivated all my mods, deleted all meshes, textures, scripts, skse, seq, Interface (except the german translate file), reinstalled, sexlab, match maker, skse, skyui + away, finis + creature pack, and my Body pack caliente, bodyslide2, xpms, unp bbp animations,  i even had no apacchii hairs.

with this the dog finally worked. i will carefully activate small mod packs to find out what caused the lazy dog and tell you the result.

 

after some hours work it turns out that it was something stupid of course. i had nudecreatures 2.0 AND hornywolfhounds installed. the horny wolfhounds are now already integrated in nudecreatures 2.0 and brought that malfunction.

 

Posted

The SKSE team have advised StorageUtil.dll was causing my game to crash on start up.  Removing this allowed me to play Skyrim, but none of the SexLab mods will now work.  I've used these mods with SKSE 1.06.16 and 1.07.00 previously without issue.  Then, a few days ago, StorageUtil.dll started to cause my game to crash.  I haven't added or removed any other mods or updated SKSE.  Anyone else have this issue or can suggest a fix?   

Posted

so how do you get animations to run on a race that has its own skeleton and stuff etc.?

 

im currently running a custom race, and when i try to start an animation from lets say working girl they just stand still for 5 sec then give me gold as if the animation has played.

Posted

Hi there.

 

Little Question.  is it not possible to see purity title going negative level?  bestially stats are about to be 200 and it's "Saintly" right now

 

I tried to search for right answer on thread but seemingly this issue wasn't answered properly.  

Posted

Hello, i have one problem, i install this mod and i received all notifications in game " mod " but when i talk with any npc i don´t get any options to dialogue or sex

Posted

The SKSE team have advised StorageUtil.dll was causing my game to crash on start up.  Removing this allowed me to play Skyrim, but none of the SexLab mods will now work.  I've used these mods with SKSE 1.06.16 and 1.07.00 previously without issue.  Then, a few days ago, StorageUtil.dll started to cause my game to crash.  I haven't added or removed any other mods or updated SKSE.  Anyone else have this issue or can suggest a fix?   

 

I wish I'd have seen this about 4 hours ago. I just finished tracking down the cause of my crash on startup (225 mods!) to storage util as well. What I did was delete the file data/skse/plugins/ storageutil.save file, which got me around the crash. Of course I lost all the saved data, but I can still play. 

 

I've attached the essentially empty file in case there's a point to it I don't see. The context was: in farengar's study, reading the book added by Bound Daedric Armor. My computer froze completely - the three finger salute didn't work, I had to do a hard reset. 

 

 

Posted

Neither my PC nor her sex partners will unequip bows/quivers or greatswords that are on their backs. I have verified that EVERY slot is checked for stripping in MCM including all the extra slots, but the 2-handed weapons stay on their backs no matter what. All other weapons (daggers, swords, 1-handed axes, etc.) unequip just fine.

 

How can I make my PC and her partners unequip bows, quivers and/or greatswords during sex?

 

Thanks-

Posted

Neither my PC nor her sex partners will unequip bows/quivers or greatswords that are on their backs. I have verified that EVERY slot is checked for stripping in MCM including all the extra slots, but the 2-handed weapons stay on their backs no matter what. All other weapons (daggers, swords, 1-handed axes, etc.) unequip just fine.

 

How can I make my PC and her partners unequip bows, quivers and/or greatswords during sex?

 

Thanks-

 

The quivers (unless something has changed) you have to get a mod that auto-unequipps them when the bow is unequipped I can't remember the name of it but there is one on the nexus "auto-unequip ammo" or something like that. As far as the greatswords and bows not unequipping you must have somekind of mod conflict. Those will unequipp with the default settings in sexlab "Unequip weapons" . Maybe a mod that changes the position of where they appear?

Posted

 

Neither my PC nor her sex partners will unequip bows/quivers or greatswords that are on their backs. I have verified that EVERY slot is checked for stripping in MCM including all the extra slots, but the 2-handed weapons stay on their backs no matter what. All other weapons (daggers, swords, 1-handed axes, etc.) unequip just fine.

 

How can I make my PC and her partners unequip bows, quivers and/or greatswords during sex?

 

Thanks-

 

The quivers (unless something has changed) you have to get a mod that auto-unequipps them when the bow is unequipped I can't remember the name of it but there is one on the nexus "auto-unequip ammo" or something like that. As far as the greatswords and bows not unequipping you must have somekind of mod conflict. Those will unequipp with the default settings in sexlab "Unequip weapons" . Maybe a mod that changes the position of where they appear?

 

Thanks for the reply!

 

I have Auto Unequip Ammo, a mod that auto-equips/unequips arrows & bolts when I equip/unequip a bow/crossbow.  My issue isn't that just the ammo isn't unequipping, if the bow unequipped as it should, the mod would unequip the ammo... plus, greatswords don't have ammo, so the fact that they don't unequip either pretty much rules out any chance that my Auto Unequip Ammo mod is causing the problem. My issue is that SexLab is reliably (100% of the time) failing to unequip bows, greatswords and other back-stowed weapons on me or on my NPC partners.

 

I know that scripts can reliably unequip my bow and that when they do, my mod reliably unequips my arrows as it's supposed to do, because I am using SkyUI Equipment Groups to equip and unequip various combinations of armor, clothing and/or weapons, and other than getting confused over identically-named items (dual-wielding identical daggers is a problem for SkyUI so I had to enchant and rename them so their names started with different words) the scripts in SkyUI's Equipment Groups work perfectly. If SkyUI's scripts can unequip my bow, it seems to my feeble mind that SexLab's scripts ought to be able to do that too.... a script is a script is a script, and all that...

 

And thanks for thinking of it, but I have no mods that modify greatsword, bow, arrow, crossbow and/or bolt placement or appearance, other than some minor downsizing (sliders set at 75-85% or so) of my own weapons in RaceMenu. Since those settings affect only the PC, I doubt that my RaceMenu settings could cause NPC weapons to fail to unequip.

Posted

Ashal - there is one unusual thing is happening in the game and it continually is happening in all versions from 1.35  to 1.39b. The problem is related to all blow job animations and it affect only active blower (PC/NPC).

 

Description: As my PC levels through the game, whenever he/she or active NPC is doing blow job, his/her body moves on right or left (most of the time on left) for couple of seconds and then returns back to normal position. If the level is higher his/her body is moving further away from NPC and that distraction last longer.

 

These screenshots are from Nord race level 19.

 

post-179217-0-38443000-1396398218_thumb.jpg

 

post-179217-0-30192500-1396398236_thumb.jpg

 

 

This is not a criticism, rather notification. :)

Posted

Does this add a different version of mfg console?  I cannot save expressions now, i type mfg save desiredname and it says cant save.  Its been a while, am i doing it wrong?  This is the only mod i can think of that would have messed it up.  If it does change mfg console would it be ok for me to change back to the regular version without problems?

Posted

Ok, downloading and started slowly installing more mods for various situations, one of the mods I installed is procreation, worked great, sexlab announced when they were cumming inside, after a while my character got pregnant and had a child, but after she got impregnated the program stopped calculating ejaculations and stuff. Any known conflicting mods that may have sparked this issue? or a fix?

Posted

Ok, downloading and started slowly installing more mods for various situations, one of the mods I installed is procreation, worked great, sexlab announced when they were cumming inside, after a while my character got pregnant and had a child, but after she got impregnated the program stopped calculating ejaculations and stuff. Any known conflicting mods that may have sparked this issue? or a fix?

u probably wanna ask this in procreations topic.

Posted

I can't get expression to work and my characters mouth doesn't open during blowjob anyone have a fix for this?

Posted

 

Somehow I managed to get facial expressions to work with 1.35, I installed the 1.39 patch and they broke. The mfg console shows that they are there but are hardly noticable and I also get mouth stuttering.

 

I think the best fix for now is to drop facial expressions as an integral part of SexLab and develop it as separate plugin.

 Try adding these:

 

attachicon.gifEDialogVer11_BlushOffVer-19169-1-1.7z

 

attachicon.gifFemale Facial Animation 1_4-35303-1-4.7z

 

 

aareyin - These might hep.

Posted

 

 

Somehow I managed to get facial expressions to work with 1.35, I installed the 1.39 patch and they broke. The mfg console shows that they are there but are hardly noticable and I also get mouth stuttering.

 

I think the best fix for now is to drop facial expressions as an integral part of SexLab and develop it as separate plugin.

 Try adding these:

 

attachicon.gifEDialogVer11_BlushOffVer-19169-1-1.7z

 

attachicon.gifFemale Facial Animation 1_4-35303-1-4.7z

 

 

aareyin - These might hep.

 

 

I already have female facial animation 1.5 and when I install edialogue my character just never stops smiling and this happens when I overwrite both FFA and SexLab.

Posted

 

 

 

Somehow I managed to get facial expressions to work with 1.35, I installed the 1.39 patch and they broke. The mfg console shows that they are there but are hardly noticable and I also get mouth stuttering.

 

I think the best fix for now is to drop facial expressions as an integral part of SexLab and develop it as separate plugin.

 Try adding these:

 

attachicon.gifEDialogVer11_BlushOffVer-19169-1-1.7z

 

attachicon.gifFemale Facial Animation 1_4-35303-1-4.7z

 

 

aareyin - These might hep.

 

 

I already have female facial animation 1.5 and when I install edialogue my character just never stops smiling and this happens when I overwrite both FFA and SexLab.

 

 

Well, you shouldn't overwrite Sl's facial animations. You know what is interesting, I turned off all face expressions in SL and I still have smiles and other expression during the sex. Those expressions are related to my PC's or NPC's sex experience. If it is higher (anal, pussy or any other) characters will smile or show a pain face.

 

On the other hand, somewhere in previous posts, ashal wrote that there is a problem with face expressions and it will be fixed in new release of SL:

 

Posted

oh ok I guess I'll just wait till next release

Posted

i dont know what problem people are having, expressions work fine for me, in camera mode aswell.  only problem i see is i cant save expression with mfg console(not sure if thats to do with SL).  Also enchantments dont get re-equipped when armor is.

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