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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

I have recently done a lot of work on my pc and re-installed Skyrim from scratch.  I can play for several hours without crashing - however when any mod activates a SexLab Framework animation more than 3 times the pc crashes and the System Information Windows Error Reporting shows a Fault Bucket type 5 error report (with a whole heap of other data).  I have been testing this for the last 10 days and it is identical every time.

 

I was wondering if any one else has a similar experience.

Posted

Hey there, I was wondering which script holds the protection for children and such, as I've had children randomly.. Well.. involved next to me with the Radiant Prostitution, and as far as I know, it's meant to be protected.

 

I kind've wanted to tinker with it myself and see if I can fix it, as I'm trying to learn things like that on my own.

 

Does anybody know which file exactly holds these lines? If I fail to fix it, I'll ask for help later. I'd appreciate it fellows.

 

The SexLab Framework isn't the best place to start tinkering in. If you let Ashal know what replacer/race is not being protected I'm sure he would have no problem adding it to the protected list himself.

Posted

Recently updated to 1.39b, was working fine.

Having a strange issue now where the female NPC voice i'm sexing up doesn't come out.

Went to the Rebuild and Clean page on MCM and tried reinstalling the voices, but no go.  Should I try uninstalling completely SexLab and reinstalling?

Posted

Hey there, I was wondering which script holds the protection for children and such, as I've had children randomly.. Well.. involved next to me with the Radiant Prostitution, and as far as I know, it's meant to be protected.

 

I kind've wanted to tinker with it myself and see if I can fix it, as I'm trying to learn things like that on my own.

 

Does anybody know which file exactly holds these lines? If I fail to fix it, I'll ask for help later. I'd appreciate it fellows.

 

You  want to kill children, you install a kill-able children mod that turns off all the flags that reliably define children in the game.  Don't then complain because children lost the protection they had from other adult activities as well.  There are other checks but the reliable ones are disabled by the killable children mod so the best solution is to return the children to their unkillable state.

Posted

 

Hey there, I was wondering which script holds the protection for children and such, as I've had children randomly.. Well.. involved next to me with the Radiant Prostitution, and as far as I know, it's meant to be protected.

 

I kind've wanted to tinker with it myself and see if I can fix it, as I'm trying to learn things like that on my own.

 

Does anybody know which file exactly holds these lines? If I fail to fix it, I'll ask for help later. I'd appreciate it fellows.

 

You  want to kill children, you install a kill-able children mod that turns off all the flags that reliably define children in the game.  Don't then complain because children lost the protection they had from other adult activities as well.  There are other checks but the reliable ones are disabled by the killable children mod so the best solution is to return the children to their unkillable state.

 

 

I thought about that, but it wasn't the case. With the old framework I actually had working protection for it, and I had killable children, the new one doesn't have that.. That's why I was trying to fix it that way. :)

Posted

 

 

Hey there, I was wondering which script holds the protection for children and such, as I've had children randomly.. Well.. involved next to me with the Radiant Prostitution, and as far as I know, it's meant to be protected.

 

I kind've wanted to tinker with it myself and see if I can fix it, as I'm trying to learn things like that on my own.

 

Does anybody know which file exactly holds these lines? If I fail to fix it, I'll ask for help later. I'd appreciate it fellows.

 

You  want to kill children, you install a kill-able children mod that turns off all the flags that reliably define children in the game.  Don't then complain because children lost the protection they had from other adult activities as well.  There are other checks but the reliable ones are disabled by the killable children mod so the best solution is to return the children to their unkillable state.

 

 

I thought about that, but it wasn't the case. With the old framework I actually had working protection for it, and I had killable children, the new one doesn't have that.. That's why I was trying to fix it that way. :)

 

As I see it, You want to Kill children, your killable children Mod, but you want to have SEX with them first ? You can't, and need a FIX?

 

I'll cut you a deal, Leave the kids alone, and you can have all the SKEEVERS in SKYRIM.

Posted

 

 

 

Hey there, I was wondering which script holds the protection for children and such, as I've had children randomly.. Well.. involved next to me with the Radiant Prostitution, and as far as I know, it's meant to be protected.

 

I kind've wanted to tinker with it myself and see if I can fix it, as I'm trying to learn things like that on my own.

 

Does anybody know which file exactly holds these lines? If I fail to fix it, I'll ask for help later. I'd appreciate it fellows.

 

You  want to kill children, you install a kill-able children mod that turns off all the flags that reliably define children in the game.  Don't then complain because children lost the protection they had from other adult activities as well.  There are other checks but the reliable ones are disabled by the killable children mod so the best solution is to return the children to their unkillable state.

 

 

I thought about that, but it wasn't the case. With the old framework I actually had working protection for it, and I had killable children, the new one doesn't have that.. That's why I was trying to fix it that way. :)

 

As I see it, You want to Kill children, your killable children Mod, but you want to have SEX with them first ? You can't, and need a FIX?

 

I'll cut you a deal, Leave the kids alone, and you can have all the SKEEVERS in SKYRIM.

 

I'm pretty sure he wants the opposite. Killable children without them getting involved in random sex animations. Something in the killable children mod changes them into valid targets and he wants to fix that. Apparently, a bug in the current framework skips past the adult check when used with the killable children mod.

Posted

I upgraded from v1.15b to 1.39b according the update spoiler from the main page and everything worked flawlessly so far. I admit, I haven't used many Sexlab mods before, just Matchmaker, Squirt and a sperm texture replacer.

 

Two small issues:

 

-the spells from Matchmaker Rev6 won't show up in my SkyUI Favorite Menu, so that I am able to choose them for a favorite hot key preset. I had Matchmaker Rev6 already installed before with my old Sexlab installation and there the two spells were selectable. Therefore I wanted to post that here and not in the Matchmaker thread.

 

Forget that, I am dumb. You have to set them to favorite status in your magic menu first or they won't appear in the favorite hotkey menu...

 

-While upgrading Sexlab I stumbled over that link to that Immersive First Person View (v17) mod on Nexus and installed it. The mod itself works well, but after using that in a sex animation I experienced major flaws with my normal UI. For example HUD elements like xcross, NPC names when targeting them, other items should be visible all the time and not only blinking for a milisecond. I addition my whole enchanting, grindstone, smithing and workbench UIs are blended out when I approach the crafting places and activate them. They appear when I open console in crafting mode, but then I can't interact with them. Uninstalling ImFPV solved this issue.

 

I am just asking because IFPV is a pretty awesome mod and maybe the mistake is on my side. I actually thought about the hotkey spam for toggles that comes with Sexlab and other mods and a double selection for certain keys is the reason. Maybe the tfc mod during a sex action is responsible too. Just want to ask if other people have that issue too, if not it's on my side and I have to check all my hotkey settings again.

 

Forget that too, I found the thread for ImFPV on the non adult mods site. I guess that's the better place to post.

Posted

 

Hey there, I was wondering which script holds the protection for children and such, as I've had children randomly.. Well.. involved next to me with the Radiant Prostitution, and as far as I know, it's meant to be protected.

 

I kind've wanted to tinker with it myself and see if I can fix it, as I'm trying to learn things like that on my own.

 

Does anybody know which file exactly holds these lines? If I fail to fix it, I'll ask for help later. I'd appreciate it fellows.

 

The SexLab Framework isn't the best place to start tinkering in. If you let Ashal know what replacer/race is not being protected I'm sure he would have no problem adding it to the protected list himself.

 

 

I'm trying to learn to tinker with things myself though, it's how you learn y'know? And I really don't have much interest in Skyrim lately other than fucking things.. x'D

 

 

 

 

 

Hey there, I was wondering which script holds the protection for children and such, as I've had children randomly.. Well.. involved next to me with the Radiant Prostitution, and as far as I know, it's meant to be protected.

 

I kind've wanted to tinker with it myself and see if I can fix it, as I'm trying to learn things like that on my own.

 

Does anybody know which file exactly holds these lines? If I fail to fix it, I'll ask for help later. I'd appreciate it fellows.

 

You  want to kill children, you install a kill-able children mod that turns off all the flags that reliably define children in the game.  Don't then complain because children lost the protection they had from other adult activities as well.  There are other checks but the reliable ones are disabled by the killable children mod so the best solution is to return the children to their unkillable state.

 

 

I thought about that, but it wasn't the case. With the old framework I actually had working protection for it, and I had killable children, the new one doesn't have that.. That's why I was trying to fix it that way.  :)

 

As I see it, You want to Kill children, your killable children Mod, but you want to have SEX with them first ? You can't, and need a FIX?

 

I'll cut you a deal, Leave the kids alone, and you can have all the SKEEVERS in SKYRIM.

 

 

...Wait what? How did you get THAT from what I said? 

Posted

I downloaded 1.39b, updated FNIS and now during animation they just fall. Remove clothes and faint. Can anybody help me to fix that?

Posted

 

Hey there, I was wondering which script holds the protection for children and such, as I've had children randomly.. Well.. involved next to me with the Radiant Prostitution, and as far as I know, it's meant to be protected.

 

I kind've wanted to tinker with it myself and see if I can fix it, as I'm trying to learn things like that on my own.

 

Does anybody know which file exactly holds these lines? If I fail to fix it, I'll ask for help later. I'd appreciate it fellows.

 

You  want to kill children, you install a kill-able children mod that turns off all the flags that reliably define children in the game.  Don't then complain because children lost the protection they had from other adult activities as well.  There are other checks but the reliable ones are disabled by the killable children mod so the best solution is to return the children to their unkillable state.

 

 

Im running sexlab 1.39 and the childs are killable. If submit chooses a child its standing around doing nothing. So either submit or sexlab has a working protection. Actually I never had any mod installed so far which targets childreen.

That said Im having the problem that I never installed a mod making childs killable but the "feature" is present. Is there a quick way to find out which of my gazillion mods is making the change beside uninstalling?

Posted

I downloaded 1.39b, updated FNIS and now during animation they just fall. Remove clothes and faint. Can anybody help me to fix that?

 

Posted

...

I'm pretty sure he wants the opposite. Killable children without them getting involved in random sex animations. Something in the killable children mod changes them into valid targets and he wants to fix that. Apparently, a bug in the current framework skips past the adult check when used with the killable children mod.

There is no bug in the framework when checking for children. The bug is the USE of a killable children mod.

 

In order to make children killable in the game the "Child" flag has to be turned off on the race record AND the class on the actor record set so it's not "Child". By turning OFF those two simple flags which are the easiest flags to check for children you have deliberately removed the game's primary indicators that you are dealing with children. Those flags were created for the express purpose of detecting child actors.

 

It is hubris to then come complaining that you saw a sex act involving a child after you have removed the most basic flags marking them as children.

 

To be frank those are the only flags that should need to be checked by a sex mod and it is only to try to accommodate that perverse (not a bad word in this forum) desire to be able to kill children that the sex mods have added other checks. None of those checks are completely foolproof. Some children added by other mods may innocently bypass some of those checks and therefore be considered adult by the mods and even the framework.

 

The bottom line is still, if you don't want to see sex animations involving children do not use a killable children mod. That is the safest and surest way to keep them from being abused and losing the ability to kill them is not a big price to pay for that peace of mind.

 

Here's a true challenge for someone, find a way to make children killable in the game without turning off the flags that tell the game they are children.

Posted

I like to have options, Waxen. I've not once actually killed a child other than bandits which are added by another mod. If the bandit children from Children of the Sky or w/e it's called are able to be killed without that mod, then I might aswell remove it. I'll drop it, I never meant to get you up in such a fuss. Just drop it if you're going to get your panties in a knot. 

I appreciate your input, but you've purposely worded is in a way that just makes me feel like shit.

Posted

I like to have options, Waxen. I've not once actually killed a child other than bandits which are added by another mod. If the bandit children from Children of the Sky or w/e it's called are able to be killed without that mod, then I might aswell remove it. I'll drop it, I never meant to get you up in such a fuss. Just drop it if you're going to get your panties in a knot. 

 

I appreciate your input, but you've purposely worded is in a way that just makes me feel like shit.

 

I apoligize for my remarks, the thought of those needing Wolves & Bears & Trolls...Oh My, not to mention those Bugs on steriods......YUCK....

 

On a lighter note......

 

I'm FUCKED

 

post-151025-0-21558600-1395037773_thumb.jpg

Posted

This isn't exactly a place where you can play judge, Claysson. Nor was I talking to you.

If you want to moan about animals being used, why not go over to the mods that impliment them instead of randomly doing so?

Also, you're fucked in a good way.

 

 

@Waxen: It turns out my creature animations, Submit and ROTC (whatever the acronym is) are all broken, this might be the cause of it. Still, I stand by my last comment remarked at you.

Posted

What is this?

Script Latency Issues:
Convenient Horses will not work properly if you're suffering from increased script latency. Latency Test is provided with the mod and is a good way to see if Papyrus event manager is responsive or not. Latency should at best stay below 50ms and never peak above 100ms. Increased script latency is usually related to dirty saves and build up of unexecuted code which can prevail even after the mod that was causing it has been removed.
SKSE 1.6.7+ has come with the way of cleaning orphaned OnUpdate() events from saved games which should help in fighting the save bloat. SKSE console command "ClearInvalidRegistrations" should be called when game is loaded and it will attempt to process all queued events that are stuck in the save. This might take hours depending on amount of bloat. You can queue this command to execute automatically on each game reload by adding following lines to DataSKSEskse.ini file:

[General]
ClearInvalidRegistrations=1

 

Does that also hold true for Sexlab? Probably shouldn't post it here, but you guys seem to know more than most.

Posted

I posted some problems eaerlier where SL said all NPC's in game were unknown creatures; and the animations failed to start. I got lucky and discovered it was the Leveler's Tower Patch  http://www.nexusmods.com/skyrim/mods/51089/? on the "N" web site that was causing the problem. Once I removed this from my load order, all the problems with SL went away.

 

Just a heads-up for anyone else with the same problem, or to prevent having the same problem.

Posted

I have absolutely no idea what I have done right but the crashes have practically stopped  :angel:   I added a mod called "Humorous Naked Comments" http://www.nexusmods.com/skyrim/mods/52095/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D52095%26preview%3D&pUp=1for both male and female for a laugh.  I love the comments, and having a Breton saying "by the Gods" whilst in action with your female is very funny.  Then I realised that I had successfully had at least 15 encounters without issue.  A very pleasant surprise  :P

Posted

I like to have options, Waxen. I've not once actually killed a child other than bandits which are added by another mod. If the bandit children from Children of the Sky or w/e it's called are able to be killed without that mod, then I might aswell remove it. I'll drop it, I never meant to get you up in such a fuss. Just drop it if you're going to get your panties in a knot. 

 

I appreciate your input, but you've purposely worded is in a way that just makes me feel like shit.

If Bethesda had not used both of the child flags to make the children both unkillable and complete cowards then a killable children mod would not in itself be a problem. Those of us who support sex mods have had long discussions on how to prevent children from being included in sex acts even when the person is deliberately trying to bypass the protections (not just by accident by using a killable children mod). The eventual consensus was that it was impossible to make any single check good enough to prevent it's misuse even by accident much less completely prevent deliberate abuse.

 

What I said wasn't meant to make you feel bad, it's just a warning that killable children mods are basically incompatible with Sex mods.

 

Edit: I found the x117 bandits mod and the Children of the Sky mod and examined them in the CK. Neither of them sets or uses the child flags in the first place so you don't need a killable children mod to have them in your game. One of the checks that Sexlab makes is for that X117 race so you shouldn't see any sex acts including them either but there are no guarantees and because most of the add-on mods only check for the child flags any conversation you manage to start with those (not normally possible but other mods may allow it) will likely include the sex options though following those options should not result in animations playing.

 

Bottom line: Unless you want to kill those vanilla children in town you can easily drop that killable children mod and still keep the X117 Bandits because that mod has no effect at all on those bandits.

Posted

Ah-hah! Good to know! One less mod clogging up my list. :]

I'll need to try and fix the rest too though, it might be related I'm not sure.. I've seen that the newest Submit is simply broken, but the others should work just fine. Does load order have any worry on how well it'll work? If I want something to work for sure do I put them at the bottom or the top? I've heard mixed results.

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