Angrysmurf Posted March 19, 2014 Posted March 19, 2014 Out of interest, it's not like it actually matters after all, but has anyone managed to get any of the 'impure' stats? with 1.39b? I mean my dark elf humps eveything that moves {over 200 Â different partners) even has her way with bandits who make the mistake of surrendering. Yet, the sex diary describes her as 'Saintly'. How does this work? Also choosing to reset stats apears to have no effect.
Ganen Posted March 19, 2014 Posted March 19, 2014 there's new cool animations poping up in the adult mod section, atm there's a femdom threesome and a standing/lying dp, and more in the making! new animations and the new defeat is what I am eagerly awaiting for a new playthrough.
coolusernametaggooal Posted March 19, 2014 Posted March 19, 2014 HELP WITH SEXLAB FRAMEWORK V1.39b!!!! Â Â I got a problem with this... The animation dont trigger but when i go to sexlab creatures menu for enable it and solve the problem... nothing is displayed, AND I CANT ENABLE DTHE CREATURES ANIMATIONS. I TRIED REINSTALING THE SKYRIM 3 TIMES REINSTALING THE MODS WITH NMM AND WITHOUT IT BUT NOTHING WORKS I ALSO TRIED THIS COMAND:Â setstage SKI_ConfigManagerInstance 1Â Â BUT DONT WORK PLZ HELP ME!!! Â Â
coolusernametaggooal Posted March 19, 2014 Posted March 19, 2014 HELP WITH SEXLAB FRAMEWORK V1.39b!!!! Â Â I got a problem with this... The animation dont trigger but when i go to sexlab creatures menu for enable it and solve the problem... nothing is displayed, AND I CANT ENABLE DTHE CREATURES ANIMATIONS. I TRIED REINSTALING THE SKYRIM 3 TIMES REINSTALING THE MODS WITH NMM AND WITHOUT IT BUT NOTHING WORKS I ALSO TRIED THIS COMAND:Â setstage SKI_ConfigManagerInstance 1Â Â BUT DONT WORK PLZ HELP ME!!! Â Â
WaxenFigure Posted March 19, 2014 Posted March 19, 2014 HELP WITH SEXLAB FRAMEWORK V1.39b!!!! Â Â I got a problem with this... The animation dont trigger but when i go to sexlab creatures menu for enable it and solve the problem... nothing is displayed, AND I CANT ENABLE DTHE CREATURES ANIMATIONS. I TRIED REINSTALING THE SKYRIM 3 TIMES REINSTALING THE MODS WITH NMM AND WITHOUT IT BUT NOTHING WORKS I ALSO TRIED THIS COMAND:Â setstage SKI_ConfigManagerInstance 1Â Â BUT DONT WORK PLZ HELP ME!!! You first have to INSTALL creatures support using the FNIS mod that adds it. Then you have to enable creature support in Sexlab on the "Settings" page and then and only then will the creature animations show on that page.
coolusernametaggooal Posted March 19, 2014 Posted March 19, 2014 Â HELP WITH SEXLAB FRAMEWORK V1.39b!!!! Â Â I got a problem with this... The animation dont trigger but when i go to sexlab creatures menu for enable it and solve the problem... nothing is displayed, AND I CANT ENABLE DTHE CREATURES ANIMATIONS. I TRIED REINSTALING THE SKYRIM 3 TIMES REINSTALING THE MODS WITH NMM AND WITHOUT IT BUT NOTHING WORKS I ALSO TRIED THIS COMAND:Â setstage SKI_ConfigManagerInstance 1Â Â BUT DONT WORK PLZ HELP ME!!! You first have to INSTALL creatures support using the FNIS mod that adds it. Then you have to enable creature support in Sexlab on the "Settings" page and then and only then will the creature animations show on that page. Â Nothing has happendes still empty :/ but thanks.
magicrealm Posted March 20, 2014 Posted March 20, 2014 SLCumshots is talking about a Sexlab 1.42 Alpha. where is that happen ?
TnTTnT Posted March 20, 2014 Posted March 20, 2014 Here. http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v139b-updated-0216/page-260
Airianna Posted March 20, 2014 Posted March 20, 2014  I like to have options, Waxen. I've not once actually killed a child other than bandits which are added by another mod. If the bandit children from Children of the Sky or w/e it's called are able to be killed without that mod, then I might aswell remove it. I'll drop it, I never meant to get you up in such a fuss. Just drop it if you're going to get your panties in a knot.  I appreciate your input, but you've purposely worded is in a way that just makes me feel like shit. If Bethesda had not used both of the child flags to make the children both unkillable and complete cowards then a killable children mod would not in itself be a problem. Those of us who support sex mods have had long discussions on how to prevent children from being included in sex acts even when the person is deliberately trying to bypass the protections (not just by accident by using a killable children mod). The eventual consensus was that it was impossible to make any single check good enough to prevent it's misuse even by accident much less completely prevent deliberate abuse.  What I said wasn't meant to make you feel bad, it's just a warning that killable children mods are basically incompatible with Sex mods.  Edit: I found the x117 bandits mod and the Children of the Sky mod and examined them in the CK. Neither of them sets or uses the child flags in the first place so you don't need a killable children mod to have them in your game. One of the checks that Sexlab makes is for that X117 race so you shouldn't see any sex acts including them either but there are no guarantees and because most of the add-on mods only check for the child flags any conversation you manage to start with those (not normally possible but other mods may allow it) will likely include the sex options though following those options should not result in animations playing.  Bottom line: Unless you want to kill those vanilla children in town you can easily drop that killable children mod and still keep the X117 Bandits because that mod has no effect at all on those bandits.  I checked the killable child mod, Non-Essential Children, and all it does is removes the immortal flag and allows the children to be killed. The child flags are still present, as well as cowardly action.  Now, there is another mod I tried, (not going to name it), prior to using Sexlab and in that one it does NOT check for children, and will indeed include children in random sex acts, and I had to remove it as soon as I seen it. And just to double check, with Sexlab Defeat also active, as well as non-essential children tried to get it to trigger, and it would not. So Sexlab it's self is 100% safe with children. And I will continue to use it with it's mods.  Edit add : Oh yes, there is also a tick you can uncheck/check in Lover's Comfort, that allows "insest", it has no effect on the player's character, just NPCs, be sure to disable that, if it's enabled.
liyaman1990 Posted March 22, 2014 Posted March 22, 2014 em, sorry to trouble you but my situation is: Â Sexlab V1.39 FNIS V5.02 Creature Pack V5.01 Â but each time when it comes to gangbang, draugr or falmer just crash down to ground and then nothing happen, as soon as they get up, they either crash down again or kick my ass! why? lack animation or something? but I do have updated by FNIS and all requirements needed are in latest version... do you know why?
Sunja44 Posted March 22, 2014 Posted March 22, 2014 Sexlab 1.39b FNIS 5.02 Creature Pack 5.02 Â After a huge update from v1.15 to 1.39b I experience no bigger issues yet, but just a question...I realized that the option to save alignments animation stage by animation stage does not work for several animations, especially the complex ones where you might truly need that, for example the one Zyn Animation or an Arrok standing one. You are able to save an alignment for those, but it will be applied to all other animation stages. Â Is this a bug, or just a stage of the Sexlab WIP that hasn't been covered yet? I only tried normal male-female action yet, no creatures etc.
charlieTG Posted March 22, 2014 Posted March 22, 2014 A quick suggestion/query. One of the best things about the Immersive First Person View mod is that though there's lots of settings, you can save them to an external file and re-load them again. Would that be possible with Sexlab? It's a massive ballache to enable/disable animations, choose sensible facial expressions, change all sorts of settings to my liking only to find that some mod has broken things/isn't working properly and I have to start afresh, which means setting up Sexlab all over again. Â I know I could have a single save with just Sexlab active with all my preferred settings, and use that as a base to start again, but I like to have different characters & I could accidentally overwrite it.
Bullw Posted March 23, 2014 Posted March 23, 2014 Found an incompatability, figured i might aswell post it: SPERG (perk and overhaul mod), though unlike the name the error has nothing to do with perks and overhauls  SPERG makes changes to being unarmed, two weapons called "fist" are added. When you unequip weapons they get auto equip and for a tiny (and normally unnoticable) while you go into ready weapons, fists up. Only noticed because i happen to switch into first person exactly as anims started and in fp the fists were up for a little bit during animation.  Anyways this locks sideways camera movement by mouse and disables mouse afterwards, can't zoom, can't attack, same as tfc issue. Enableplayercontrols don't work,  If you don't TFC at all it seems to happen just something (mouse being disabled afterwards), if you do go into TFC, even for a short while, irrelevant if you exit TFC before anim end, it's trigger 100% Â
GameCrusade Posted March 23, 2014 Posted March 23, 2014 How to adjust posture so that they are smooth?
chukkyjr Posted March 24, 2014 Posted March 24, 2014 i can't seem to get npc/pc to unequip Wearable Lantern when starting sex, a lot of clothes mods is unequipped fine when starting sex, but this wearable lantern persist and remains equipped, anyone knows the slot for this wearable lantern?  this is the mod  http://www.nexusmods.com/skyrim/mods/17416/?
Militus Posted March 24, 2014 Posted March 24, 2014 Is there any way to get an older version of Sexlab Submit? The current one is just broken for me. Â Â Edit: Had one saved, but.. When I force them to surrender and tell them I'm going to rape them, they just stand there with their hands up and no sexual action happens. Any idea? Â Â Â nvm
xxsleepyxx Posted March 24, 2014 Posted March 24, 2014 Im using 1.35 right now and want to upgrade to 1.39b but first i want to know if theres any bugs 1.35 doesnt have. Â Im using tons of SL mods and everything is working good, the only bug im aware of is making sure to end the free cam before animations complete or crash on save/load. Â Im just kind of afraid something wont work as well if i upgrade.
WaxenFigure Posted March 24, 2014 Posted March 24, 2014 i can't seem to get npc/pc to unequip Wearable Lantern when starting sex, a lot of clothes mods is unequipped fine when starting sex, but this wearable lantern persist and remains equipped, anyone knows the slot for this wearable lantern?  this is the mod  http://www.nexusmods.com/skyrim/mods/17416/? From that webpage:  All lanterns use slot 55 and, 57 (if worn) or the Left Hand (if carried).
WaxenFigure Posted March 25, 2014 Posted March 25, 2014 When is the next update? :c That question is answered (as best it can be) here: Â http://www.loverslab.com/topic/18708-sexlab-framework-development-alpha-2-release-available-03042014/
Mart0206 Posted March 25, 2014 Posted March 25, 2014 Hey guys, at my game it seems, that unequip of items didn´t work correct. That´s really strange, but it didn´t occur everytime an animation is played. For examples: - male npc don´t unequip items while playing forplay animations (Iron Armor und Steel Armor exspecially) --> Armor seems to be SoS Problem, as people from the thread told me - also two-handed weapons and helmets weren´t unequip, in foreplay, normal and aggressiv animations. (male and female npc´s)  I have no idea, why this is so. I already use the "Clean&Repair function of SL, but this don´t help. Starting new game and made the slot cofiguration without importing SL Data from another save game was also tested but ended up in same behaivor.  I could deinstall SL, but i am afraid, that every other SL relevated mod could break, so this will be my last option.
xxsleepyxx Posted March 25, 2014 Posted March 25, 2014 im giving 1.39b a try, ive only played it a few minutes but during threesomes the male wont take off armor just boots. Â he takes off and puts on his clothes multiple times but then they are left on when the animation starts. Â this wasnt happening in 1.35. Â I tried cleaning in mcm and it didnt help. Â was using lovers comfort to initiate it. Â Any way to fix this? Â Edit: Â so apparently is a conflict with AFT that can be solved by enabling "gear management" (i dont remember if thats the actual term) in AFT on the NPC with the problem. Â Ive not tested to see if theres a clothing issue with any non-followers yet so i could be wrong.
chukkyjr Posted March 25, 2014 Posted March 25, 2014  i can't seem to get npc/pc to unequip Wearable Lantern when starting sex, a lot of clothes mods is unequipped fine when starting sex, but this wearable lantern persist and remains equipped, anyone knows the slot for this wearable lantern?  this is the mod  http://www.nexusmods.com/skyrim/mods/17416/? From that webpage:  All lanterns use slot 55 and, 57 (if worn) or the Left Hand (if carried).   oh didn't realized that mod and the page info has been updated silly me, thx a lot
cadegeo Posted March 25, 2014 Posted March 25, 2014 does any one knows what category is the glasses?? coz i dont want the glasses to be removed while having sex.... and also another question. is it normal that while having sex, the female tits becomes pointy or not similar to the cbbe body type??
Taven Posted March 26, 2014 Posted March 26, 2014 Hmm...I wonder if you guys could add a few more positions to SL, like for example back when I played oblivion, I liked this particular position that was a bit on the light bondage side, where the sub was bound by their hands with rope and lain on their back as the dom penetrated them. You think that could be moved into SL?
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