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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

Even turning them do not look so so I would trust BOSS.
And how much misalignment speak, in the game you can realign the actors using the appropriate keys.

Posted

I think it was,just upside down.

I already changed it several times with BOSS since then.

The problem with boss is that in Mod organizer even when I used BOSS,it says there is a problem with the load order and recommend to change manually.

So who is right?

BOSS or MO?

Both?

 

Still got misalignment.

Why?

 

The list you've given is not the one we need. That list shows what you have enabled in the left pane of MO - what we're looking for is the file that shows the order of the esp's in the right pane. Edit - Boss doesn't change the order of the mods listed on the left, only the esp's listed on the right.

 

I'm not at my game machine so I don't remember what exactly the file name is - but the contents will show the list in the right pane of MO.

 

Edited again: Don't know right off about the strap on, but misalignment is pretty normal. Try using the key bindings to fine tune, but you'll never get them all correct. Don't forget that holding down the control key while adjusting will adjust only the current stage (position). Very useful for fine tuning during the middle stages of an animation. 

 

Also, the height of your character is going to have a massive effect on animation alignment. They are designed around the male and female nord heights. When I play a breton woman, for example, I adjust the her height up by .06 which puts her right about the same height as a nord woman. Helps a lot with alignment.

Posted
 

 

CTD Error Message

log leave

 

 

[02/22/2014 - 01:19:35PM] Papyrus log opened (PC)

[02/22/2014 - 01:19:35PM] Update budget: 20.000000ms (Extra tasklet budget: 20.000000ms, Load screen budget: 2000.000000ms)
[02/22/2014 - 01:19:35PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[02/22/2014 - 01:19:48PM] Cannot open store for class "PF__01022031", missing file?
[02/22/2014 - 01:19:48PM] Error: Unable to bind script PF__01022031 to  (1F022031) because their base types do not match
[02/22/2014 - 01:19:48PM] Cannot open store for class "PF__01018802", missing file?
[02/22/2014 - 01:19:48PM] Error: Unable to bind script PF__01018802 to  (1F018802) because their base types do not match
[02/22/2014 - 01:19:48PM] Cannot open store for class "fissinterface", missing file?
[02/22/2014 - 01:19:49PM] Cannot open store for class "aaaUCTest", missing file?
[02/22/2014 - 01:19:49PM] Error: Unable to bind script traptriggerbase to TweakTraps (9800C515) because their base types do not match
[02/22/2014 - 01:19:49PM] Error: Unable to bind script TrapBear to TweakTraps (9800C515) because their base types do not match
[02/22/2014 - 01:19:49PM] Cannot open store for class "SF_TweakP1Hangout_02017201", missing file?
[02/22/2014 - 01:19:49PM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to  (98017201) because their base types do not match
[02/22/2014 - 01:19:49PM] Cannot open store for class "SF_TweakP1Pose_02017788", missing file?
[02/22/2014 - 01:19:49PM] Error: Unable to bind script SF_TweakP1Pose_02017788 to  (98017788) because their base types do not match
[02/22/2014 - 01:19:56PM] Error: Property FrostfallArmor on script _de_compatibility attached to alias _DE_CompatibilityPlayer on quest _DE_Compatibility (1F0286F3) cannot be bound because alias DE_Player on quest _DE_Main_1_6 (1F015CAE) is not the right type
[02/22/2014 - 01:19:56PM] Warning: Property USKPMS04Perk on script QF_MS04_000209CA attached to MS04 (000209CA) cannot be initialized because the script no longer contains that property
[02/22/2014 - 01:19:56PM] Error: Property idleforcedefaultstate on script PinupPoseMCM attached to PinupPose_Config (9101BCA8) cannot be bound because <NULL form> (91007959) is not the right type
[02/22/2014 - 01:19:56PM] Warning: Property PlayerAlias on script zzzsxpconfig attached to zzzSXPConfig (90000D64) cannot be initialized because the script no longer contains that property
[02/22/2014 - 01:19:56PM] Error: Property PlayerHousecarlPale on script byohhousebuildingscript attached to BYOHHouseBuilding (0700305D) cannot be bound because <NULL alias> (32) on <NULL quest> (000A34D4) is not the right type
[02/22/2014 - 01:19:56PM] Warning: Property highHeelSpell on script ARTH_QF_LALStartQuest_02000DAF attached to ARTHLALStartQuest (99000DAF) cannot be initialized because the script no longer contains that property
[02/22/2014 - 01:19:56PM] VM is freezing...
[02/22/2014 - 01:19:56PM] VM is frozen
[02/22/2014 - 01:19:56PM] Reverting game...
[02/22/2014 - 01:19:56PM] Error: Unable to bind script PF__01018802 to  (1F018802) because their base types do not match
[02/22/2014 - 01:19:56PM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to  (98017201) because their base types do not match
[02/22/2014 - 01:19:56PM] Error: Unable to bind script traptriggerbase to TweakTraps (9800C515) because their base types do not match
[02/22/2014 - 01:19:56PM] Error: Unable to bind script TrapBear to TweakTraps (9800C515) because their base types do not match
[02/22/2014 - 01:19:56PM] Error: Unable to bind script PF__01022031 to  (1F022031) because their base types do not match
[02/22/2014 - 01:19:56PM] Error: Unable to bind script SF_TweakP1Pose_02017788 to  (98017788) because their base types do not match
[02/22/2014 - 01:19:56PM] Warning: Property USKPMS04Perk on script QF_MS04_000209CA attached to MS04 (000209CA) cannot be initialized because the script no longer contains that property
[02/22/2014 - 01:19:56PM] Error: Property idleforcedefaultstate on script PinupPoseMCM attached to PinupPose_Config (9101BCA8) cannot be bound because <NULL form> (91007959) is not the right type
[02/22/2014 - 01:19:56PM] Warning: Property PlayerAlias on script zzzsxpconfig attached to zzzSXPConfig (90000D64) cannot be initialized because the script no longer contains that property
[02/22/2014 - 01:19:56PM] Warning: Property highHeelSpell on script ARTH_QF_LALStartQuest_02000DAF attached to ARTHLALStartQuest (99000DAF) cannot be initialized because the script no longer contains that property
[02/22/2014 - 01:19:56PM] Error: Property PlayerHousecarlPale on script byohhousebuildingscript attached to BYOHHouseBuilding (0700305D) cannot be bound because <NULL alias> (32) on <NULL quest> (000A34D4) is not the right type
[02/22/2014 - 01:20:02PM] Loading game...
[02/22/2014 - 01:20:02PM] Warning: Variable ::AMOTWidgetQuest_var on script AMOTMenuQuestScript loaded from save not found within the actual object. This variable will be skipped.
[02/22/2014 - 01:20:02PM] Warning: Variable _alignmentIndex on script AMOTMenuQuestScript loaded from save not found within the actual object. This variable will be skipped.
[02/22/2014 - 01:20:02PM] Warning: Variable _controlModeIndex on script AMOTMenuQuestScript loaded from save not found within the actual object. This variable will be skipped.
[02/22/2014 - 01:20:02PM] Warning: Variable _themeIndex on script AMOTMenuQuestScript loaded from save not found within the actual object. This variable will be skipped.
[02/22/2014 - 01:20:02PM] Warning: Variable _vertAlignmentIndex on script AMOTMenuQuestScript loaded from save not found within the actual object. This variable will be skipped.
[02/22/2014 - 01:20:02PM] Warning: Variable _widgetXOffset on script AMOTMenuQuestScript loaded from save not found within the actual object. This variable will be skipped.
[02/22/2014 - 01:20:02PM] Warning: Variable _widgetYOffset on script AMOTMenuQuestScript loaded from save not found within the actual object. This variable will be skipped.
[02/22/2014 - 01:20:03PM] VM is thawing...
[02/22/2014 - 01:20:03PM] [amotreallifedatequestscript <AMOTRealLifeDateQuest (250022EF)>] INITIALIZED
[02/22/2014 - 01:20:03PM] [amotingamedatequestscript <AMOTInGameDateQuest (250022EE)>] INITIALIZED
[02/22/2014 - 01:20:03PM] [amotsymbolquestscript <AMOTSymbol2Quest (25002DB6)>] INITIALIZED
[02/22/2014 - 01:20:03PM] [amotreallifeclockquestscript <AMOTRealLifeClockQuest (250022ED)>] INITIALIZED
[02/22/2014 - 01:20:03PM] [amotsymbolquestscript <AMOTSymbol1Quest (250022F0)>] INITIALIZED
[02/22/2014 - 01:20:03PM] [amotingameclockquestscript <AMOTInGameClockQuest (250022EC)>] INITIALIZED
[02/22/2014 - 01:20:03PM] [Zad]: Starting update chain.
[02/22/2014 - 01:20:03PM] [slamainscr <sla_Main (15042D62)>]: starting maintenance...
[02/22/2014 - 01:20:03PM] [Zad]: QuestMonitor is now watching for device events.
[02/22/2014 - 01:20:03PM] [Zad]: QuestMonitor is now watching for device events.
[02/22/2014 - 01:20:03PM] [Zad]: QuestMonitor is now tracking player.
[02/22/2014 - 01:20:03PM] [slamainscr <sla_Main (15042D62)>]: found Devious Devices - Assets.esm
[02/22/2014 - 01:20:03PM] [Zad]: EnableEventProcessing()
[02/22/2014 - 01:20:03PM] [Zad]: Rehooking Mod Events
[02/22/2014 - 01:20:03PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[19] to '(Falmer) Gangbang 5P'
[02/22/2014 - 01:20:03PM] Error: File "Helgen Reborn.esp" does not exist or is not currently loaded.
stack:
        <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
        [ARTHLALVersionTracking (99049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "arth_lal_versiontrackingscript.psc" Line 133
        [alias Player on quest ARTHLALVersionTracking (99049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "arth_lal_versiontrackingaliasscript.psc" Line 6
[02/22/2014 - 01:20:03PM] [Zad]: Registering DDBeltedSolo
[02/22/2014 - 01:20:03PM] SexLabAnimationFactory: Registered animation slot SexLabFramework.Animation[52] to 'DDBeltedSolo'
[02/22/2014 - 01:20:03PM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type
stack:
        [<NULL form> (25000D63)].AMOTMenuQuestScript.GetFormID() - "<native>" Line ?
        [sKI_ConfigManagerInstance (29000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
        [sKI_ConfigManagerInstance (29000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line 82
        [alias PlayerRef on quest SKI_ConfigManagerInstance (29000802)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line 6
[02/22/2014 - 01:20:03PM] Warning: Assigning None to a non-object variable named "::temp64"
stack:
        [sKI_ConfigManagerInstance (29000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
        [sKI_ConfigManagerInstance (29000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line 82
        [alias PlayerRef on quest SKI_ConfigManagerInstance (29000802)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line 6
[02/22/2014 - 01:20:03PM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type
stack:
        [<NULL form> (25000D62)].AMOTWidgetQuestScript.GetFormID() - "<native>" Line ?
        [sKI_WidgetManagerInstance (29000824)].SKI_WidgetManager.Cleanup() - "ski_widgetmanager.psc" Line 54
        [sKI_WidgetManagerInstance (29000824)].SKI_WidgetManager.OnGameReload() - "ski_widgetmanager.psc" Line 32
        [alias PlayerAlias on quest SKI_WidgetManagerInstance (29000824)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line 6
[02/22/2014 - 01:20:03PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
        [sKI_WidgetManagerInstance (29000824)].SKI_WidgetManager.Cleanup() - "ski_widgetmanager.psc" Line 54
        [sKI_WidgetManagerInstance (29000824)].SKI_WidgetManager.OnGameReload() - "ski_widgetmanager.psc" Line 32
        [alias PlayerAlias on quest SKI_WidgetManagerInstance (29000824)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line 6
[02/22/2014 - 01:20:03PM] [Zad]: RepopulateNpcs()
[02/22/2014 - 01:20:03PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[20] to '(Giant) Penetration'
[02/22/2014 - 01:20:03PM] InitWidgetLoader()
[02/22/2014 - 01:20:03PM] [slamainscr <sla_Main (15042D62)>]: Enabled Desire spell
[02/22/2014 - 01:20:03PM] [slamainscr <sla_Main (15042D62)>]: Enabled cloak effect
[02/22/2014 - 01:20:03PM] [slamainscr <sla_Main (15042D62)>]: Updated notification key to 49
[02/22/2014 - 01:20:03PM] [slamainscr <sla_Main (15042D62)>]: finished maintenance
[02/22/2014 - 01:20:03PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[21] to '(Horse) Doggystyle'
[02/22/2014 - 01:20:03PM] [AUAConfigQuestScript <AUAConfig (2600DC53)>]: Registered Auto Unequip Ammo at MCM.
[02/22/2014 - 01:20:03PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (29000820)>]: Registered SKY UI at MCM.
[02/22/2014 - 01:20:03PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[22] to '(Sabre Cat) Doggystyle'
[02/22/2014 - 01:20:03PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
        [<NULL form> (25000D62)].AMOTWidgetQuestScript.RegisterForSingleUpdate() - "<native>" Line ?
        [<NULL form> (25000D62)].AMOTWidgetQuestScript.OnUpdate() - "amotwidgetquestscript.psc" Line 257
[02/22/2014 - 01:20:03PM] [aaaTKDodgeMCMScript <aaaTKDodgeQuest (2A000D62)>]: Registered TK Dodge at MCM.
[02/22/2014 - 01:20:03PM] [Ecks_IAConfigMenu <IAAdminQuest (43014835)>]: Registered Immersive Armors at MCM.
[02/22/2014 - 01:20:03PM] [aaaUCMCMScript <aaaUCMCMQuest (8E000D66)>]: Registered Ultimate Combat at MCM.
[02/22/2014 - 01:20:03PM] [aaaTKRMenuScript <aaaTKRMenuQuest (8F001D8E)>]: Registered TK Recoil at MCM.
[02/22/2014 - 01:20:03PM] [AMOTMenuQuestScript <AMOTMenuQuest (25002DB5)>] INITIALIZED
[02/22/2014 - 01:20:03PM] [AMOTMenuQuestScript <AMOTMenuQuest (25002DB5)>]: Updating script to version 2
[02/22/2014 - 01:20:03PM] [zzzsxpconfig <zzzSXPConfig (90000D64)>]: Registered SXP at MCM.
[02/22/2014 - 01:20:03PM] [AMOTMenuQuestScript <AMOTMenuQuest (25002DB5)>]: Updating script to version 3
[02/22/2014 - 01:20:03PM] [PinupPoseMCM <PinupPose_Config (9101BCA8)>]: Registered $PinupPoseMCM_Name at MCM.
[02/22/2014 - 01:20:03PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[23] to '(Spider) Double'
[02/22/2014 - 01:20:03PM] ========== Auto Unequip Ammo: Scanning for supported plugins...
[02/22/2014 - 01:20:03PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[24] to '(Spider) Penetration'
[02/22/2014 - 01:20:03PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[02/22/2014 - 01:20:03PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
        <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
        [AUA (2600C6C2)].AUAQuestScript.GameLoaded() - "auaquestscript.psc" Line 40
        [AUA (2600C6C2)].AUAQuestScript.OnUpdate() - "auaquestscript.psc" Line 73
[02/22/2014 - 01:20:03PM] ========== Auto Unequip Ammo: Scan complete.
[02/22/2014 - 01:20:04PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[25] to '(Large Spider) Penetration'
[02/22/2014 - 01:20:04PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:04PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:04PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:04PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:04PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:04PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:04PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[26] to '(Troll) Doggystyle'
[02/22/2014 - 01:20:04PM] Error: File "mslVampiricThirst.esp" does not exist or is not currently loaded.
stack:
        <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
        [RaceCompatibilityInitQuest (0F002859)].YARC_InitQuestScript.onBeginState() - "yarc_initquestscript.psc" Line 182
        [RaceCompatibilityInitQuest (0F002859)].YARC_InitQuestScript.GotoState() - "Form.psc" Line ?
        [RaceCompatibilityInitQuest (0F002859)].YARC_InitQuestScript.initialize() - "yarc_initquestscript.psc" Line 131
        [RaceCompatibilityInitQuest (0F002859)].YARC_InitQuestScript.OnUpdate() - "yarc_initquestscript.psc" Line 23
[02/22/2014 - 01:20:04PM] WidgetError: [_de_epstatuswidget <_DE_EPStatusQuest (1F05D368)>]: IconLoadFailure
[02/22/2014 - 01:20:04PM] WidgetError: [_de_epstatuswidget <_DE_EPStatusQuest (1F05D368)>]: IconLoadFailure
[02/22/2014 - 01:20:04PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[27] to '(Troll) Holding'
[02/22/2014 - 01:20:04PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[28] to '(Troll) Missionary'
[02/22/2014 - 01:20:04PM] [Zad]: ==========Begin Compatibility Checks==========
[02/22/2014 - 01:20:04PM] [Zad]: Please note that Errors related to missing files should be ignored.
[02/22/2014 - 01:20:04PM] [Zad]: [ Dependency Checks ]
[02/22/2014 - 01:20:04PM] [Zad]: DDi version [2.660000]: OK
[02/22/2014 - 01:20:04PM] [Zad]: Aroused version [20140124.000000]: OK
[02/22/2014 - 01:20:04PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[29] to '(Troll) Dominate'
[02/22/2014 - 01:20:04PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[30] to '(Troll) Grabbing'
[02/22/2014 - 01:20:04PM] SexLabCreatureAnimationFactory: Registered creature animation slot SexLabFramework.CreatureAnimation[31] to '(Werewolf) Rough Doggystyle'
[02/22/2014 - 01:20:09PM] VM is freezing...
[02/22/2014 - 01:20:09PM] VM is frozen
[02/22/2014 - 01:20:09PM] Reverting game...
[02/22/2014 - 01:20:09PM] Error: Unable to bind script PF__01018802 to  (1F018802) because their base types do not match
[02/22/2014 - 01:20:09PM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to  (98017201) because their base types do not match
[02/22/2014 - 01:20:09PM] Error: Unable to bind script traptriggerbase to TweakTraps (9800C515) because their base types do not match
[02/22/2014 - 01:20:09PM] Error: Unable to bind script TrapBear to TweakTraps (9800C515) because their base types do not match
[02/22/2014 - 01:20:09PM] Error: Unable to bind script PF__01022031 to  (1F022031) because their base types do not match
[02/22/2014 - 01:20:09PM] Error: Unable to bind script SF_TweakP1Pose_02017788 to  (98017788) because their base types do not match
[02/22/2014 - 01:20:09PM] Warning: Property USKPMS04Perk on script QF_MS04_000209CA attached to MS04 (000209CA) cannot be initialized because the script no longer contains that property
[02/22/2014 - 01:20:09PM] Error: Property idleforcedefaultstate on script PinupPoseMCM attached to PinupPose_Config (9101BCA8) cannot be bound because <NULL form> (91007959) is not the right type
[02/22/2014 - 01:20:09PM] Warning: Property PlayerAlias on script zzzsxpconfig attached to zzzSXPConfig (90000D64) cannot be initialized because the script no longer contains that property
[02/22/2014 - 01:20:09PM] Warning: Property highHeelSpell on script ARTH_QF_LALStartQuest_02000DAF attached to ARTHLALStartQuest (99000DAF) cannot be initialized because the script no longer contains that property
[02/22/2014 - 01:20:09PM] Error: Property PlayerHousecarlPale on script byohhousebuildingscript attached to BYOHHouseBuilding (0700305D) cannot be bound because <NULL alias> (32) on <NULL quest> (000A34D4) is not the right type
[02/22/2014 - 01:20:15PM] Loading game...
[02/22/2014 - 01:20:15PM] Cannot open store for class "SOS_ActorMagicEffect_Script", missing file?
[02/22/2014 - 01:20:15PM] Warning: Unable to get type SOS_ActorMagicEffect_Script referenced by the save game. Objects of this type will not be loaded.
[02/22/2014 - 01:20:15PM] Cannot open store for class "sos_setupquest_script", missing file?
[02/22/2014 - 01:20:15PM] Warning: Unable to get type sos_setupquest_script referenced by the save game. Objects of this type will not be loaded.
[02/22/2014 - 01:20:15PM] Cannot open store for class "SOS_PlayerAliasScript", missing file?
[02/22/2014 - 01:20:15PM] Warning: Unable to get type SOS_PlayerAliasScript referenced by the save game. Objects of this type will not be loaded.
[02/22/2014 - 01:20:15PM] Cannot open store for class "SOS_SetupNPCMagicEffect_Script", missing file?
[02/22/2014 - 01:20:15PM] Warning: Unable to get type SOS_SetupNPCMagicEffect_Script referenced by the save game. Objects of this type will not be loaded.
[02/22/2014 - 01:20:15PM] Cannot open store for class "sos_config", missing file?
[02/22/2014 - 01:20:15PM] Warning: Unable to get type sos_config referenced by the save game. Objects of this type will not be loaded.
[02/22/2014 - 01:20:15PM] Cannot open store for class "sos_addonquest_script", missing file?
[02/22/2014 - 01:20:15PM] Warning: Unable to get type sos_addonquest_script referenced by the save game. Objects of this type will not be loaded.
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_ActorMagicEffect_Script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_ActorMagicEffect_Script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type sos_setupquest_script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type sos_addonquest_script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type sos_config in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_SetupNPCMagicEffect_Script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_SetupNPCMagicEffect_Script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_ActorMagicEffect_Script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_PlayerAliasScript in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_SetupNPCMagicEffect_Script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_ActorMagicEffect_Script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_SetupNPCMagicEffect_Script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_ActorMagicEffect_Script in the type table in save
[02/22/2014 - 01:20:15PM] Warning: Could not find type SOS_SetupNPCMagicEffect_Script in the type table in save
[02/22/2014 - 01:20:15PM] VM is thawing...
[02/22/2014 - 01:20:15PM] [slamainscr <sla_Main (15042D62)>]: starting maintenance...
[02/22/2014 - 01:20:15PM] [Zad]: QuestMonitor is now watching for device events.
[02/22/2014 - 01:20:15PM] [Zad]: QuestMonitor is now watching for device events.
[02/22/2014 - 01:20:15PM] [Zad]: QuestMonitor is now tracking player.
[02/22/2014 - 01:20:15PM] [slamainscr <sla_Main (15042D62)>]: found Devious Devices - Assets.esm
[02/22/2014 - 01:20:15PM] Error: File "Helgen Reborn.esp" does not exist or is not currently loaded.
stack:
        <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
        [ARTHLALVersionTracking (99049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "arth_lal_versiontrackingscript.psc" Line 133
        [alias Player on quest ARTHLALVersionTracking (99049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "arth_lal_versiontrackingaliasscript.psc" Line 6
[02/22/2014 - 01:20:15PM] SexLab Thread[0] ModEvent: ThreadClosed // PlayerThreadClosed
[02/22/2014 - 01:20:15PM] ========== Auto Unequip Ammo: Scanning for supported plugins...
[02/22/2014 - 01:20:15PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[02/22/2014 - 01:20:15PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
        <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
        [AUA (2600C6C2)].AUAQuestScript.GameLoaded() - "auaquestscript.psc" Line 40
        [AUA (2600C6C2)].AUAQuestScript.OnUpdate() - "auaquestscript.psc" Line 73
[02/22/2014 - 01:20:15PM] ========== Auto Unequip Ammo: Scan complete.
[02/22/2014 - 01:20:15PM] [Zad]: Starting update chain.
[02/22/2014 - 01:20:15PM] [slamainscr <sla_Main (15042D62)>]: Enabled Desire spell
[02/22/2014 - 01:20:15PM] [Zad]: EnableEventProcessing()
[02/22/2014 - 01:20:15PM] [Zad]: Rehooking Mod Events
[02/22/2014 - 01:20:15PM] [slamainscr <sla_Main (15042D62)>]: Enabled cloak effect
[02/22/2014 - 01:20:15PM] [slamainscr <sla_Main (15042D62)>]: Updated notification key to 49
[02/22/2014 - 01:20:15PM] [slamainscr <sla_Main (15042D62)>]: finished maintenance
[02/22/2014 - 01:20:15PM] [Zad]: RepopulateNpcs()
[02/22/2014 - 01:20:15PM] InitWidgetLoader()
[02/22/2014 - 01:20:15PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:15PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:16PM] WidgetError: [_de_epstatuswidget <_DE_EPStatusQuest (1F05D368)>]: IconLoadFailure
[02/22/2014 - 01:20:16PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:16PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:16PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:16PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[02/22/2014 - 01:20:16PM] WidgetError: [_de_epstatuswidget <_DE_EPStatusQuest (1F05D368)>]: IconLoadFailure
[02/22/2014 - 01:20:16PM] Error: File "mslVampiricThirst.esp" does not exist or is not currently loaded.
stack:
        <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
        [RaceCompatibilityInitQuest (0F002859)].YARC_InitQuestScript.onBeginState() - "yarc_initquestscript.psc" Line 182
        [RaceCompatibilityInitQuest (0F002859)].YARC_InitQuestScript.GotoState() - "Form.psc" Line ?
        [RaceCompatibilityInitQuest (0F002859)].YARC_InitQuestScript.initialize() - "yarc_initquestscript.psc" Line 131
        [RaceCompatibilityInitQuest (0F002859)].YARC_InitQuestScript.OnUpdate() - "yarc_initquestscript.psc" Line 23
[02/22/2014 - 01:20:17PM] [Zad]: ==========Begin Compatibility Checks==========
[02/22/2014 - 01:20:17PM] [Zad]: Please note that Errors related to missing files should be ignored.
[02/22/2014 - 01:20:17PM] [Zad]: [ Dependency Checks ]
[02/22/2014 - 01:20:17PM] [Zad]: DDi version [2.660000]: OK
[02/22/2014 - 01:20:17PM] [Zad]: Aroused version [20140124.000000]: OK
[02/22/2014 - 01:20:17PM] [Zad]: SexLab version [13900.000000]: OK
[02/22/2014 - 01:20:17PM] [Zad]: [ Third Party Mod Compatibility Checks ]
[02/22/2014 - 01:20:17PM] [Zad]: [ Sanity Checks ]
[02/22/2014 - 01:20:17PM] [Zad]: Verifying that installation is untainted by an unsupported upgrade: OK
[02/22/2014 - 01:20:17PM] Error: File "Devious Devices - Integration.esp" does not exist or is not currently loaded.
stack:
        <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
        [zadQuest (1C00F624)].zadbq00.VersionChecks() - "zadBQ00.psc" Line 224
        [zadQuest (1C00F624)].zadbq00.Maintenance() - "zadBQ00.psc" Line 187
        [alias Player on quest zadQuest (1C00F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line 10
[02/22/2014 - 01:20:17PM] [Zad]: Verifying that old DDi esp is not present: OK
[02/22/2014 - 01:20:17PM] [Zad]: ==========End Compatibility Checks==========
[02/22/2014 - 01:20:20PM] [Zad]: DoUragSexScene()
[02/22/2014 - 01:20:20PM] --- SexLab Animation Search ------------------------------
[02/22/2014 - 01:20:20PM]  GetByType(2, 1, 1, -1, False, TRUE)
[02/22/2014 - 01:20:20PM]    Found [32] Animations: Missionary, Arrok Missionary, AP Bed Missionary, Doggy Style, Arrok DoggyStyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Arrok Anal, Arrok Blowjob, Arrok 69, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, Boobjob, Arrok Boobjob, AP Boobjob, Arrok Foreplay, Arrok Sitting Foreplay, Arrok Standing Foreplay, Bleagh FootJob,
[02/22/2014 - 01:20:20PM] ----------------------------------------------------------
[02/22/2014 - 01:20:20PM] SexLab: Making thread[0] [sslthreadcontroller <alias ThreadView014 on quest SexLabQuestThreadSlots (1403CE6E)>]
[02/22/2014 - 01:20:20PM] SexLab Thread[0] ModEvent: ThreadOpened
[02/22/2014 - 01:20:21PM] -- SexLab ActorAlias -- Thread[0] Slotted '
티나' into alias -- [sslactoralias <alias ActorSlot074 on quest SexLabQuestActorSlots (1403CE6B)>]
[02/22/2014 - 01:20:21PM] SexLab Thread[0] ModEvent: PlayerAdded
[02/22/2014 - 01:20:21PM] -- SexLab ActorAlias -- Thread[0] Slotted 'Urag gro-Shub' into alias -- [sslactoralias <alias ActorSlot073 on quest SexLabQuestActorSlots (1403CE6B)>]
[02/22/2014 - 01:20:21PM] SexLab Thread[0] ModEvent: AnimationStart // PlayerAnimationStart
[02/22/2014 - 01:20:21PM] [Zad]: OnAnimationStart()
[02/22/2014 - 01:20:22PM] [Zad]: No sex-act-restricted actors present in this sex scene. Done.
 

 

 

I do not believe that DD is responsible for the CTD you experienced, after looking at your log. The last line indicates that DD did not need to perform any additional processing on your sex scene. Perhaps you hit the Sexlab auto-TFC crash bug.

 

Leave a bug report

 

Posted

So a doubt assails me, when I install Estrus for Skyrim addiction is given as MfgConsole but it asks me to overwrite SexLab what should I do?
I state that I need to install Estrus Chaurus and probably MfgConsole
is not mandatory.

Posted

So a doubt assails me, when I install Estrus for Skyrim addiction is given as MfgConsole but it asks me to overwrite SexLab what should I do?

I state that I need to install Estrus Chaurus and probably MfgConsole

is not mandatory.

I suggest you try asking in the Estrus Chaurus thread here on Lovers Lab. The people there are more familiar with Estrus for Skyrim since Estrus Chaurus requires it.

Posted

 

So a doubt assails me, when I install Estrus for Skyrim addiction is given as MfgConsole but it asks me to overwrite SexLab what should I do?

I state that I need to install Estrus Chaurus and probably MfgConsole

is not mandatory.

I suggest you try asking in the Estrus Chaurus thread here on Lovers Lab. The people there are more familiar with Estrus for Skyrim since Estrus Chaurus requires it.

 

 

OHhhhh....By the Gods... I got the crabs.... Hurry, have Sex with it, before it gets away. 

 

Too late....it had ORAL Sex with me... Ali  Forgive me....I'm Circumcised

Posted

Did we ever discover what causes the bend schlongs when using SoS along with sexlab ?

 

I too would love some information about (maybe even a solution to?) this problem. I play Skryim (and sexlab) on two different computers. I recently updated both to sexlab 1.39b. My desktop pc has no problems (other than expressions often not showing, but that has always been a problem). My desktop has perfect schlongs, perfect animatons. I updated this game from sexlab 1.39 to 1.39b.

 

My laptop is another story. Here I did a more radical upgrade--from sexlab 1.14 to 1.39b. I followed the instructions to the letter (instructions for pre 1.20 sexlab upgrades) and with both computers I upgraded to latest SOS (not the beta but 2014.10 or whatever it is). But my laptop now has major issues:

 

1) bent schlongs (some of the time)

2) flaccid schlongs (some of the time)

3) priapic (permanently erect) schlongs most of the time.

I have lost all mobility (page up and page down no longer work) and my shlongs are tiny even though they are listed as size 10 (and used to appear as such before I upgraded)

 

Ironically, the expressions work most of the time on my laptop! (I wish it were the other way round so I had one computer that did everything right.)

 

Anyone have any ideas as to what has gone wrong or how I might rectify it? Should I try the new SOS beta or wait for sexlab 1.40 in the hope that it will solve the SOS issue?

 

SOS is an apt acronym in more ways than one!

Posted

Hey, I freaking love this mod and just wanted to put a request out there for Sexlab that I think the skilled users we have on this site can manage. I'm big on sound effects, and it would be SO much more immersive if there was some way to include an audio subfolder for all of the creatures in sexlab. That way, it would sound, well, yeah. Hot.

 

But I'm no scripter and probably have it wrong about being an easy task, but I was love the crap out of you guys if you pulled it off. My sexlab sounds unleashed mod seems to have gotten a few thousand downloads and a few followers, so not bad for my first file. My point is that I can do the same thing with creatures. I've got all the sound effects for the entire game just unpacked on my 3 terabyte hard drive XD     X3  

 

Can someone please make my dreams come true? Just let me at it! We needs creature sound effects too!

 

+1. In general, for me the sounds/ambience in games, movies etc. contribute a lot for the immersion, so I would really appeciate support for this.

 

In v1.40 Planning & Experimentation there's "Custom non-registered animation, voice & expressions" as a planned feature. I've made some few sounds/voices myself and was bit disappointed with the limitations for triggering certain sounds at different situations.

 

I was also limited by the number of "slots" as I had to replace some of the default files. I tried making a separate custom voice mod with the creation kit according the guide, but I didn't find the VoicesQuest or something to which the guide pointed to (outdated instructions?). Well, I found some of the properties/settings from another "quest"/place but I run into warnings and errors when I tried to proceed.

 

But I'm happy even if the 1.40 only introduces the automatic registering of .wavs in the Sexlab sound folder and fix for the long delay between sounds-bug that came with the 1.39 :)

Posted

Even turning them do not look so so I would trust BOSS.

And how much misalignment speak, in the game you can realign the actors using the appropriate keys.

 

HAhahaha.......Did he say "TRUST BOSS"? I wouldn't trust Boss to sort my socks. Stick with NMM or MO.

Posted

I apologize if this question has already been asked before (Which I assume it probably has) but can someone explain a bit on how to add extra animations into the Sexlab framework? I'd like to try some animations out but I haven't attempted this before and have no idea where to start. Thank you.

Posted

I apologize if this question has already been asked before (Which I assume it probably has) but can someone explain a bit on how to add extra animations into the Sexlab framework? I'd like to try some animations out but I haven't attempted this before and have no idea where to start. Thank you.

 

The easiest Way is to replace an existing Animation.

Go to you Data/meshes/actors/character/animations/sexlab Folder and chose an Animation.

Zyn_Lesbian as example. Rename your Animation to Zyn_Lesbian and put in into the Folder. After that run FNIS, start Skyrim and test it.

 

But don't forget to copy the Animation you want to replace, so you don't need to download SexLab again if you want it back. ;)

Posted

 

I apologize if this question has already been asked before (Which I assume it probably has) but can someone explain a bit on how to add extra animations into the Sexlab framework? I'd like to try some animations out but I haven't attempted this before and have no idea where to start. Thank you.

 

The easiest Way is to replace an existing Animation.

Go to you Data/meshes/actors/character/animations/sexlab Folder and chose an Animation.

Zyn_Lesbian as example. Rename your Animation to Zyn_Lesbian and put in into the Folder. After that run FNIS, start Skyrim and test it.

 

But don't forget to copy the Animation you want to replace, so you don't need to download SexLab again if you want it back. ;)

 

 

This only works if your animations are set to use the exact same offsets and rotations as the animation you replace.  Take care which animation you replace.  Better to copy the script used in the Zaz Animation pack to add additional animations to the framework from your own simple mod.

Posted

 

This only works if your animations are set to use the exact same offsets and rotations as the animation you replace. 

 

 

 

Yeah, I forgot that. To see the Offsets go to Data/scripts/source/sslAnimationDefaut.psc

Keep in mind scripted offsets are exactly opposite 3dsMax animation offsets.

 

If you want to replace one of mine or Arrok's animation set the Actor 1 to 0 and Actor 2 to +100. That should align them almost perfectly. Good enough for a quick test at least.

 

 

Posted

Here's a question... I've been playing the game recently using the latest framework and the XPMS extended skeleton with HDT and a CBBE body. Before that I was using the latest XPMS skeleton and a CBBE body. I've always had issues with poor alignments in many of the animations and bent schlongs lately.

 

Are most people using the UNPB body with Sexlab for best results? And by best results, I'm referring to the alignments because I think everybody is having the bent schlong issue with the latest framework.

Posted

I am posting this here because I do not know where else i could post it and get the most knowledgeable members input.

 

I currently have  STEP 2.2.8 Extended installed, (this will not change) On top of that I have these mods from SexLab:

 

SOS - Shlongs of Skyrim - 2.04.010
SexLabFramework.v139b
ZazAnimationPack V0054
SexLab Aroused v20140124
DeviousDevices-v2.6.6
Devious Devices - Assets v2.6.2 (UNPB)
Devious Devices - Gags+
SDPlus113
Sanguine's Debauchery 1 + DD Compatability Patch
SexLab - Sound FX Replacer
SexLabRomance
SexLab Cumshot
SexLab Horny Followers
SexLabSquirt-1.3
SexLab Sperm_Texture Replacer 1a
xazPrisonOverhaul V025
AproposB
JContainers0.58 for SKSE 1.7
Immersive First Person View
hdtPhysicsExtensions v10-24
HDT HighHeels System
DibellaSisterhood
AngrimApprentice v1 30
SkyrimStrapOns UNP UNPB
【Skeleton】XP32 Maximum Skeleton Female 93.0X.ar50
SexLab Solutions v2 005
NobeBed02CollisionFix v11
 
My question is this;
 
Do these mods play nice with each other?
And
Is my mod order correct?
 
These mods are in this order with the lower mods overwriting the upper ones.
 
And are also at the bottom of my mod list from STEP 2.2.8
 
I use the option to unpack BSA files in MO so all mods are turned to Lose. 
 
Any advice on .esp load order would be appreciated as well since Boss 2.1.1 is likely not going to get caught up with SexLab's current Mods due to the controversy over BOSSv3/LOOT. 
 
Posted

Something really weird is happening with the facial expressions on my characters they hardly ever show up and a lot of the time a characters mouth will vibrate it's really weird anyone any Idea whats going on?

Posted

Here's a question... I've been playing the game recently using the latest framework and the XPMS extended skeleton with HDT and a CBBE body. Before that I was using the latest XPMS skeleton and a CBBE body. I've always had issues with poor alignments in many of the animations and bent schlongs lately.

 

Are most people using the UNPB body with Sexlab for best results? And by best results, I'm referring to the alignments because I think everybody is having the bent schlong issue with the latest framework.

 

Something in SOS itself is the cause of bent Schlongs as well as seeing guys with holes in their bodies instead of the underwear at first that then disappears.  Oddly enough, I loaded a game without SOS enabled, quit it without saving and then loaded it again with SOS enabled and both problems suddenly disappeared (I used Mod Organizer for that).  Others have reported that reinstalling SOS fixes the problems so if you are seeing such problems I would recommend you try those things first. 

Posted

 

Here's a question... I've been playing the game recently using the latest framework and the XPMS extended skeleton with HDT and a CBBE body. Before that I was using the latest XPMS skeleton and a CBBE body. I've always had issues with poor alignments in many of the animations and bent schlongs lately.

 

Are most people using the UNPB body with Sexlab for best results? And by best results, I'm referring to the alignments because I think everybody is having the bent schlong issue with the latest framework.

 

Something in SOS itself is the cause of bent Schlongs as well as seeing guys with holes in their bodies instead of the underwear at first that then disappears.  Oddly enough, I loaded a game without SOS enabled, quit it without saving and then loaded it again with SOS enabled and both problems suddenly disappeared (I used Mod Organizer for that).  Others have reported that reinstalling SOS fixes the problems so if you are seeing such problems I would recommend you try those things first. 

 

 

Can I just reinstall SOS or will I need to reinstall Realistic Ragdolls And Force and my skeleton?

Posted

Something really weird is happening with the facial expressions on my characters they hardly ever show up and a lot of the time a characters mouth will vibrate it's really weird anyone any Idea whats going on?

 

I am having this issue as well, also, after my characters engage in "frivolities", they are afterwards unable to engage in combat, but can be engaged in combat by npc's.

 

Any thoughts?

Posted

 

Here's a question... I've been playing the game recently using the latest framework and the XPMS extended skeleton with HDT and a CBBE body. Before that I was using the latest XPMS skeleton and a CBBE body. I've always had issues with poor alignments in many of the animations and bent schlongs lately.

 

Are most people using the UNPB body with Sexlab for best results? And by best results, I'm referring to the alignments because I think everybody is having the bent schlong issue with the latest framework.

 

Something in SOS itself is the cause of bent Schlongs as well as seeing guys with holes in their bodies instead of the underwear at first that then disappears.  Oddly enough, I loaded a game without SOS enabled, quit it without saving and then loaded it again with SOS enabled and both problems suddenly disappeared (I used Mod Organizer for that).  Others have reported that reinstalling SOS fixes the problems so if you are seeing such problems I would recommend you try those things first. 

 

 

Holes in bodies is a skeleton issue, it happens if youre using another skeleton than the one SOS installs.

 

Also as for bodytype, doesnt play a role, the animations are made by different modders, Arrok(most animations) used cbbe, Gones animation are made with UNPB I believe, it differs.

One of the lesbian animations are funny for me cause they include boob holding, which is made by someone with CBBE while I use UNP.

Arrok is the one in charge for aligning(so far), so its best to ask what Ashal is using as bodymod and what weight slider its at.

 

But I myself as UNP user have mis-alignments too.

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