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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

For Me, the main issue would be, once I adjust the alignments on the animations, there's no way to save them. Waxenfigure say they're saved in the SAVE Game, NOT. Autosave will not save the settings. Okay , Clean save, 49 different animations with 4-5 stages each. That's 245 SAVES, I go thru , L ; " to get each stage right, which key to save it? New saves don't work, auto save, nadda, Quicksave is ussless," _" just reverts it back , Rctrl deletes it. By Talos, I feels like it's the First time in the back of Daddy Chevy.

Posted

For Me, the main issue would be, once I adjust the alignments on the animations, there's no way to save them. Waxenfigure say they're saved in the SAVE Game, NOT. Autosave will not save the settings. Okay , Clean save, 49 different animations with 4-5 stages each. That's 245 SAVES, I go thru , L ; " to get each stage right, which key to save it? New saves don't work, auto save, nadda, Quicksave is ussless," _" just reverts it back , Rctrl deletes it. By Talos, I feels like it's the First time in the back of Daddy Chevy.

They're saved in Data\SKSE\plugins\StorageUtil.save

Posted

I seem to be having a problem with my Sexlab animations. I was running Sexlab 1.30 (Or thereabouts, not sure exactly) with lovers comfort. Everything was running fine. Then I got an itch for some more "aggressive" adventures. I updated SL to 1.39, FINS to 4.1.1 and SKSE to 1.06.16. Those all installed fine. Then I installed Defeat 4.2.1, generated a new FINS. Everything looked good, got MCM menus, got options to try to rape enemies. However, whenever I try to start sexytime, no animations play. They just stand there for about 5 seconds and goes back to normal. I thought it was an issue with Defeat so I tried Submit instead. Same thing. New dialog, new options, no animations. I disabled both Defeat and Submit and went back to Lovers Comfort which I knew was working before, but now is doing the exact same thing. Only difference is that in LC I do get a message "Failed to start Sexlab animation (-1)" And yes, I tried generating new FINS behavior after each change, and it does say it is reading Sexlab. Anyone have any idea what I broke and how to fix it?

 

P.S. Sorry for wall of text. I'm kind of long-winded. 

Posted

Been a while since I've posted in this thread. I have a simple question for Ashal, or anyone else who may also know, but Ashal will probably be the one. What section(s) of script(s) would I have to edit to put a stop to the phoneme/modifier expressions? I ask mainly because they ruin screen shots and videos by overriding custom phoneme commands, as well as looking like an NPC has some sort weird jittery mouth every few seconds.

 

I know expressions can be toggled in the settings, but I'm talking about the phoneme/modifier, which happen even if all expressions are unchecked. I thought editing sslBaseVoice would work (getting rid of the say commands like I did with older versions of SL). Then I tried sslBaseExpression (getting rid of the first function under API Functions). Further, I tried getting rid of all instances of phoneme and modifier commands in sslExpressionDefaults. And for my last attempt at neutering the phoneme/modifiers, I tried the sslExpressionLibrary file, but that didn't work. I tried lots of different methods, from wiping out entire functions to just tweaking the results of them to not do the commands. All futile efforts, as the system seems surprisingly persistent, and there's just way too many files for me to guess what works.

 

And so, I ask for assistance. I don't need any detailed help necessarily, just point me in the right direction (files, functions, etc). Also, I don't request features, but I think it's very strange that expressions can be toggled in the MCM menu, but phoneme and modifier can't be turned off. How about adding that? Would make more sense.

 

 

EDIT: I just realized that the expression toggles in the MCM menus don't appear to work. I toggled them all off, then began an animation, and expressions were being applied anyway. Example: Arrok_Doggystyle was running, all expressions were toggled off, yet an expression of Sad (50) was applied.

Posted

Dragurs had Problems too, but i fixed it by turning off the 3 way Options in "Defeat" MCM.

DIdnt work for me ..what a pity.I think maybe this problem is caused by Defeat?Maybe 4.2.1 is too old for SL.

Posted

I seem to be having a problem with my Sexlab animations. I was running Sexlab 1.30 (Or thereabouts, not sure exactly) with lovers comfort. Everything was running fine. Then I got an itch for some more "aggressive" adventures. I updated SL to 1.39, FINS to 4.1.1 and SKSE to 1.06.16. Those all installed fine. Then I installed Defeat 4.2.1, generated a new FINS. Everything looked good, got MCM menus, got options to try to rape enemies. However, whenever I try to start sexytime, no animations play. They just stand there for about 5 seconds and goes back to normal. I thought it was an issue with Defeat so I tried Submit instead. Same thing. New dialog, new options, no animations. I disabled both Defeat and Submit and went back to Lovers Comfort which I knew was working before, but now is doing the exact same thing. Only difference is that in LC I do get a message "Failed to start Sexlab animation (-1)" And yes, I tried generating new FINS behavior after each change, and it does say it is reading Sexlab. Anyone have any idea what I broke and how to fix it?

 

P.S. Sorry for wall of text. I'm kind of long-winded. 

Also, forgot to specify that this is for standard situations. F/M and F/F, no crazy Saber Cat gangbangs or anything. 

 

Update: I figured it out. Its an issue with a custom race I was using. It was working fine before so not sure what changed, but Ill move over there and figure it out! Thanks for reading my walls. (if you did)

Posted

After further testing, it seems the whole phoneme/expression/modifier system doesn't appear to work.

 

I did a test, using a few of the BJ anims (to test mouth opening). The mouth opens (most of the time) at the start of the anim, and at the start of the next anim when progressing to the next stage, but it only lasts for a few seconds before it is overridden and shuts (until you advance a stage, then the same thing happens).

 

Here's an example video: OpenMouth.zip

 

The video starts in the middle of one of the stages of AP_Blowjob_, then at the 5 second mark, I advance to the next stage. You can see the mouth opens as it's supposed to at the start, but then is overridden almost immediately. Also note, as an aside, that I have all expressions toggled off, and they're still appearing.

 

 

Note that this is not a fresh install of SexLab. I did upgrade from 1.35. Everything seemed to go fine though, and besides the MFG system, everything seems to function as it should. I have no other SexLab addons installed except for MatchMaker.

Posted

I cant get the animations to work ever, ive been trying to get them to do something for hours, i have several sexlab mods in but none show up inthe MCM or what ever thing, i dont know what i did wrong, i installed all using NMM, but no animtaions play ever, can anyone help?

Posted

I cant get the animations to work ever, ive been trying to get them to do something for hours, i have several sexlab mods in but none show up inthe MCM or what ever thing, i dont know what i did wrong, i installed all using NMM, but no animtaions play ever, can anyone help?

 

 

are you running SKSE? skse

 

are you running skyUI? skyui

 

did you instal and run FNIS? Fores animations

 

after that, if MCM not showing open console with the '~' key and type in "Setstage ski_configmanagerinstance 1" (without the quotes)

Posted

I was using v1.35... was running matchmaker, submit, comfort and tdf prostitution... using hdt extended, xp32 extended,TBBP body and was only one step away from having my perfect character... I just wanted her to smile... downloaded MFG Console Commands... installed it... Always run FNIS... started my game,, music started (big cheezy grin on my face :D ), music stopped... CTD!!! my jaw hit the table and my heart skipped about 3 beets , I was so excited, I didn't back up my saves!!! its the mfg expression, mfg phoneme and the mfg modifier files... my game files are totally screwed, it wont even start in regular mode... I don't blame nobody but myself for my rash behavior but according to the posts above me this could be a major issue. just thought I would share this because I was using the older version1.35 that ran near flawlessly for the last 3 weeks, was gonna wait till 1.39 became more stabble before I did a clean reinstall of my game... at least I have all the guess work done and out of the way... Peace and be well.

Posted

Hello. More of a FYI. After upgrading from 1.35 to 1.39, with "nude suit for male" enabled I noticed that after "normal sex" with undress...SL will add an item "in the nude" to my inventory. My brief tests were based on two separate mods (Submit and Spouse Enhanced) and the results are the same. Probably just need to remove it from inventory after sex. Many thanks.

Posted

everything  worked fine but ad one point the female voice stopped.

i did cleaned it reinstated it tryed it on a new game and so on but no female sound
anyone got an idea?

Posted

everything  worked fine but ad one point the female voice stopped.

i did cleaned it reinstated it tryed it on a new game and so on but no female sound

anyone got an idea?

 

refer to the the top of page 249, (the same page your post is :-P)

Posted

I noticed a strange anomaly when adjusting positions. Specifically, stage one of the dog (and wolf) missionary position. The animation started with the dog positioned too far back for the animation (licking at the breast) so I moved the dog forward to the correction position. When I did that same animation again though, the dog was too far forward now. Okay, adjust, move back. Then replaying the animation the dog was too far back. After various theories and attempts I discovered that what was happening was the adjustments were looking normal, but somehow being recorded as being twice as much. So if I moved the dog one foot forward it would look fine during that animation, but when replayed the dog would be two feet forward. Of course, the solution was obvious: only move the dog half as much as needed, which worked like a charm, but it's still a strange behavior. I actually think the fourth stage of the dog animation for missionary might be doing the same thing, but I was pretty tired when testing and wasn't as meticulous about it. This behavior was happening in both 135 and the new 139. (I can post my load order if needed to see if something external was causing this, I just wanted to see if I was the only one who was experiencing this. As I said, the fix was easy enough once I discovered what was wrong.)

Posted

so far ive had not problems but for 1 thing sexlab wont make a list of the strapons. even thou i have a few installed they dont show on the list.

Posted

 

Can someone explane the purity to me, ive looked it up in older posts and such but as far as I can tel it doesnt work right in my game.

If i understand correctly rape and beast scenes should give negative purity right?

Because after getting my char gangraped by beasts and just random npc's SL gives me the positive purity(currently prim and propper) so something is going wrong somewhere, unless im mistaken that is.

 

Since I only have defeat in for sex acts, my character has literally raped over 170 characters, and her purity is titled as "Saintly". Seems legit.

 

 

 

I had the same problem, my purity level never showed the negative titles no matter what i did, so I looked at the script that handles the stats (sslActorStats.psc) and found this function that returns the current purity title:

string function GetPlayerPurityTitle()
	if fSexualPurity < 0
		return sImpureTitles[Clamp(GetPurityLevel(PlayerRef), 6)]
	else
		return sPureTitles[Clamp(GetPurityLevel(PlayerRef), 6)]
	endIf
endFunction

The value of fSexualPurity determines whether the pure or impure titles are shown, but when the purity is calculated, the results are stored elsewhere and fSexualPurity is not updated. This means the script always goes into the "else" part. So i modified the if-statement and used the IsImpure() function, which seems to fix this problem:

string function GetPlayerPurityTitle()
	if IsImpure(PlayerRef)
		return sImpureTitles[Clamp(GetPurityLevel(PlayerRef), 6)]
	else
		return sPureTitles[Clamp(GetPurityLevel(PlayerRef), 6)]
	endIf
endFunction
Posted

Does Deathhound work on V1.39 ?

It worked on earlier version, but with V1.39 it is stand still...

 

Is it only for me ?

 

I was wrong, it didn't work on earlier version also,

but I found the solution...

 

There was DeathHound fix in LoversLab!

Posted

Well eveyrhitng seems to work for me except walking/running sprinting works fine thou or walking running with Bow drawn.

did not have any issues before with sexlab thou so i am starting wonder if this some other mod causing it.

Posted

Well eveyrhitng seems to work for me except walking/running sprinting works fine thou or walking running with Bow drawn.

did not have any issues before with sexlab thou so i am starting wonder if this some other mod causing it.

 

Problems with walking and runnig can be caused by one or more of the following mods. check those if you have any:

 

1. FNIS (you must have the latest)

2. Walking/ running animations

3. Skeleton / Body

Posted

 

Well eveyrhitng seems to work for me except walking/running sprinting works fine thou or walking running with Bow drawn.

did not have any issues before with sexlab thou so i am starting wonder if this some other mod causing it.

 

Problems with walking and runnig can be caused by one or more of the following mods. check those if you have any:

 

1. FNIS (you must have the latest)

2. Walking/ running animations

3. Skeleton / Body

 

 

Would you know why this is happening to my charter?

 

My left hand is always in a fist position but my right is fine. I use the SOSSkeleton.

 

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