aravis7 Posted December 21, 2013 Posted December 21, 2013 Animations now retain custom adjustments between clean/updates/reinstal Thanks a lot for this : ) (I never used this function before because I knew it will be erased anyway)
TMPhoenix Posted December 21, 2013 Posted December 21, 2013 ... Yes, they are greately reduced in size, I do not have the "even actors hight" checked so this might be what causes the problem. The solution to bring them back is to use the console, select the NPc and type setscale 1 Now I have to figure out how to make them able to move again as they seem to be restrained.. :-) Thanks again. I had an issue in 1.24 with certain followers. You can fix it by clicking them in the console and then entering the following 2 commands: setrestrained 1 setrestrained 0 For some reason the game thinks they are still restrained, although they aren't, hence the first line to "really really" restrain them and then the second line disables the restraining and they should be able to move again. Interestingly enough 1.30 fixed it for me.
slayadok Posted December 21, 2013 Posted December 21, 2013 Hello thanks a lot for the new version but my animation for my werewolf don't work anymore i have human animation now, am i the only one?
Ashal Posted December 21, 2013 Author Posted December 21, 2013 Animations now retain custom adjustments between clean/updates/reinstal Thanks a lot for this : ) (I never used this function before because I knew it will be erased anyway) To elaborate; the ONLY way to clear custom adjustments on an animation now is to use the restore offsets hotkey (default "-") or doing a clean save where you have SexLab disabled entirely. Updating, reinstalling, "clean & rebuild," and resetting the animation registry will all no longer touch custom adjustments. Also this only applies to post 1.31 update/install, updating to 1.31 itself will still erase your custom adjustments like it previously did.
TnTTnT Posted December 21, 2013 Posted December 21, 2013 Maybe I have conflict issue between Sexlab 1.30-1.31 and Defeat 4.2.1. - Still have scale problem (very tiny PC/NPC and restraint-like cannot move at all) - Masterbation didn't have update count in Sexlab diary - Necrophille start with very strange victim body arch
fiewiel Posted December 21, 2013 Posted December 21, 2013 Any help for this error? Generating fnis files I get: Reading SexLabCreature ...ERROR(2012): Could not generate: bearcharacter.hkx Im using latest fnis/creaturepack and mod organizer. No problem with fnis if I disable sexlab 1.31. Edit: If I disable fnis creaturepack I get no error. So its a incompatibility between fnis and sexlab creature.
srayesmanll Posted December 21, 2013 Posted December 21, 2013 Any help for this error? Generating fnis files I get: Reading SexLabCreature ... ERROR(2012): Could not generate: bearcharacter.hkx Im using latest fnis/creaturepack and mod organizer. No problem with fnis if I disable sexlab 1.31. Edit: If I disable fnis creaturepack I get no error. So its a incompatibility between fnis and sexlab creature. It's a fnis issue - look back a few pages and you'll see this discussed by Ashal (maybe in another thread, but pretty sure in this one). Have you tried updated to newest FNIS (4.1.1)? There are some issues that Fore fixed in that one.
fiewiel Posted December 21, 2013 Posted December 21, 2013 Any help for this error? Generating fnis files I get: Reading SexLabCreature ... ERROR(2012): Could not generate: bearcharacter.hkx Im using latest fnis/creaturepack and mod organizer. No problem with fnis if I disable sexlab 1.31. Edit: If I disable fnis creaturepack I get no error. So its a incompatibility between fnis and sexlab creature. It's a fnis issue - look back a few pages and you'll see this discussed by Ashal (maybe in another thread, but pretty sure in this one). Have you tried updated to newest FNIS (4.1.1)? There are some issues that Fore fixed in that one. Its FNIS 4.1.1 with creaturepack 4.1 I did search for the terms 2012 and bearcharacter but got no hit.
Ashal Posted December 21, 2013 Author Posted December 21, 2013 For the people reporting scale issues: I literally changed almost nothing about how scale is handled in sexlab between 1.24 and 1.30, I also have yet to experience the bug myself, certainly nothing that would cause such issue as far as I can tell. I'd suggest starting a thread outside of this one, as I currently doubt it is directly related to SexLab itself and more likely related to a different sexlab mod not being properly compatible with 1.30
Aethyri Posted December 21, 2013 Posted December 21, 2013 Hey all, I've run into a bit of a snafu when I did a clear of all my mods and reinstalled Skyrim. I pretty much have everything working again, but for some reason beast animations won't play in my testing save (Brand new file). Using any of the appropriate initiators, the sequence begins, (actor is stripped, pair move into position) and while the character animates, the beast (wolf for my test) does not. People work fine, solo is fine as well, and all the other mods seem to be in proper order. The only problem is beasts and I'm stumped. :z So for the basic list of setup I have (not all mods, way too big a list) - FNIS - Base, Spells, and creatures. Sexlab Sexlab Creatures Beastiality Extras I noted that there was a line in the instructions After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..."As it turns out, Reading Sex Lab Creatures is not coming before, but after. Reading APPS ...Reading BBLSmusic ...Reading DeviousDevices ...Reading FNIS ...Reading FNISBase ...Reading FNISCreatureVersion ...Reading FNISSpells ...Reading sanguinesDebauchery ...Reading SexLab ...Reading SexLabCreature ...Reading SexLabDefeat ...Reading ZaZAnimationPack ...( 6 furniture, 0 offset animations)All Anim Lists scanned. Generating Behavior Files...Generating mt_behavior xml ...Converting Behavior Files (.xml to .hkx) ...Create Creature Behaviors ... If that's my problem, I have no idea what to do about it as I've adjusted some of the load order of my mods, but I may not be putting them in the right sequence. That's pretty much all I can think to put input on this situation. If anybody out there can help with this bug or user error I'd really appreciate it. To be honest, beast stuff doesn't pop up much for me, and I can live without this mod just fine, but I'd really like to utilize all the features that have been made available for the framework. Greatly adore all the work and functions that have been put in. Thanks in advance, I'll keep my eye on the thread. ^.^
judge0 Posted December 21, 2013 Posted December 21, 2013 Any help for this error? Generating fnis files I get: Reading SexLabCreature ... ERROR(2012): Could not generate: bearcharacter.hkx Im using latest fnis/creaturepack and mod organizer. No problem with fnis if I disable sexlab 1.31. Edit: If I disable fnis creaturepack I get no error. So its a incompatibility between fnis and sexlab creature. It's a fnis issue - look back a few pages and you'll see this discussed by Ashal (maybe in another thread, but pretty sure in this one). Have you tried updated to newest FNIS (4.1.1)? There are some issues that Fore fixed in that one. Its FNIS 4.1.1 with creaturepack 4.1 I did search for the terms 2012 and bearcharacter but got no hit. The way to get this to function is to just keep running GenerateFNISforUsers over and over. Each time you run it will show an error on a different file. The last time it ran it actually wrote that file. There are I think two files per creature, so it's annoying, but after you have done that once completely through, it won't error again. There is more information on the Nexus download page for FNIS and the STEP forum for Mod Organizer. Evidently one of the files has different names for the animations now and needs to be synced between mods.
h38fh2mf Posted December 21, 2013 Posted December 21, 2013 HI, I dont like orgasm effect, where I can disable it? And I cant use gangbang falmer and gangbang draugr (both 4P and 5P) positions (I tried do it via matchmaker) how it works? I also would like option to disable the orgasm effect.
demack Posted December 21, 2013 Posted December 21, 2013 Tried out the new update. Tested tfc of course. Here is the current issue. If you leave it to toggle tfc on its own the animations play correctly and end properly. (no problem) If you disable auto tfc and use console instead on the last animation when the scripts snaps the camera back you loose all control of the mouse wheel for zoom can no longer use the mouse buttons so you can no longer cast spells or fight and the only fix is to exit to desktop. You can not tfc in and out to fix this because the game engine sees you as toggled out of play mode. You can not reload a save to correct it. yOu can however save and exit to desktop and reload to fix it.
NicoleDragoness Posted December 21, 2013 Posted December 21, 2013 @demack You can try to use the command "epc" (without quotes) in console. It means "enaple player controls" and should restore your commands.
Hentai-chan Posted December 21, 2013 Posted December 21, 2013 Love the new and improved SexLab. Keep up the good work. Gonna check if there's an 'endorse' equivalent. Ciao!
slayadok Posted December 21, 2013 Posted December 21, 2013 Hello thanks a lot for the new version but my animation for my werewolf don't work anymore i have human animation now, am i the only one? The animation is working when the werewolf is a npc but when its the player transformed in werewolf it doesn't work if someone can help me thanks in advance.
Grimbold the unlovely Posted December 21, 2013 Posted December 21, 2013 Love the new update. I have only two problems/suggestions for improvement to an already superb mod: 1) facial expressions on npcs are great, but my player characters still have impassive faces. This is not all bad. There is something kinky about one person being blissed out while the other is stony faced. Still, it would nice to have the option. I think this is a snafu, but am not sure. SHould there not be expressions on both actors' faces? 2) Like others, I find the orgasm frustrating. Just as you reach the "scream and cream" stage, the camera zooms out or rather zooms into something as banal as a floorplank. I understand that this is an inevitable consequence of some techinical limitation, but might you not find a workaround whereby the orgasm is the penultimate stage, and therefore seen in its full glory? The anticimactic bumping and zooming could then be moved to a postorgasm event where it matters less. Just a suggestion. Brilliant mod despite these minor details. Thank you for all your great work.
Azurada Posted December 21, 2013 Posted December 21, 2013 I just got this new update to sexlab and was pretty excited to test out all the new features that come with it. I noticed my character doesn't make any real facial expressions, though the NPCs are fine. I even wanted to test out the new creature animations. While I've not got to do werewolf yet, the wolf one is fine. Though the dog one is really weird. Each time it uses the new animation the get really glitched out, with the front legs practically disappearing or sticking out of my character's body at odd angles. Anyone else experience that issue?
demack Posted December 21, 2013 Posted December 21, 2013 @demack You can try to use the command "epc" (without quotes) in console. It means "enaple player controls" and should restore your commands. nope that won't fix it Edit: Oh and also I rolled back to 1.3 and it happens there too. Only way to fix it is to save and exit to desktop and then restart the game with that save.
demack Posted December 21, 2013 Posted December 21, 2013 Love the new update. I have only two problems/suggestions for improvement to an already superb mod: 1) facial expressions on npcs are great, but my player characters still have impassive faces. This is not all bad. There is something kinky about one person being blissed out while the other is stony faced. Still, it would nice to have the option. I think this is a snafu, but am not sure. SHould there not be expressions on both actors' faces? 2) Like others, I find the orgasm frustrating. Just as you reach the "scream and cream" stage, the camera zooms out or rather zooms into something as banal as a floorplank. I understand that this is an inevitable consequence of some techinical limitation, but might you not find a workaround whereby the orgasm is the penultimate stage, and therefore seen in its full glory? The anticimactic bumping and zooming could then be moved to a postorgasm event where it matters less. Just a suggestion. Brilliant mod despite these minor details. Thank you for all your great work. Facial expressions work if you've not used tfc enabled. I been testing customizable camera mod. It may be the best answer but it takes some work to get it set to the scene.
magicrealm Posted December 21, 2013 Posted December 21, 2013 HOW DO WE GET THE NORMAL EXPRESSIONS BACK ?
azmodan22 Posted December 21, 2013 Posted December 21, 2013 Certainly not by "yelling". ! you can shout :-P
D_ManXX2 Posted December 22, 2013 Posted December 22, 2013 HOW DO WE GET THE NORMAL EXPRESSIONS BACK ? TRY THE SHOUT KEY Z FUZ ROH DAH
parruyo Posted December 22, 2013 Posted December 22, 2013 HOW DO WE GET THE NORMAL EXPRESSIONS BACK ? TRY THE SHOUT KEY Z FUZ ROH DAH MFG Reset.
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