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Posted
4 hours ago, Leoosp said:

@Visio Diaboli Since it is probably Pamatronics mod with the gallows in it (likely the deadly furniture one) your likely basing it on the version 1.7.0 well it was updated to 1.9.0 which has working Guillotines in it. Though it would need an alteration or script based bypass for the attack request to complete the guillotine construction.

 

PW currently has Interactive Gallows merged in, which I guess is the hanging component of Deadly Furniture. With either mod it would be tedious to merge a new version/mod because it would involve removing the previous one; some day I'll likely add in new execution methods but for now I'm prioritizing new quest content and features, unless there's significant interest in it. 

Posted (edited)

I have a suggestion for a new intro quest:
- Cindha mine mutiny - PC is tasked to negotiate with prisoners who had their food rations lowered because of budget cuts. She and her escort are being ambushed and PC is locked into lots of silver restraints and kept inside the mine until Miners receive the rations. In the same time the PC's escort are sent to the Yarl to submit miners demands.  Yarl is being forced to sell traditional restraints keys to the people of Markarth to fund the increased food rations for miners. The next day food rations arrive in the mine and the PC is released to find out that she has to satisfy sexual desires of people of Markarth just to get released from the restraints. However Yarl's court see's an oportunity here.

I wanted to submit more in this one but (for now) I've run out of ideas.
Hope it will be useful despite my terrible english.

Edited by PolskiHusarz20
grammar
Posted

Well, I’ve got some ideas now:

- Treasures from the past - One of the Thanes had found hints about Dragonborn’s ancestors. All they know that she (ancestor) left a large treasure and some documents that might explain PC’s backstory. Player obviously is interested only about documents and Thane wants to retrieve the treasure because his/her Hold is in a financially ruin. Thane needs PC to open doors inside dungeon because they can be opened by someone from PC’s family and PC needs Thane because she does not know where that tomb is. Inside the dungeon they are forces to split up to retrieve both documents and treasure, Thane finds documents and PC fundator treasure which she immiedately loses. After that they are heading back to the Yarl who wants to see what they found. Thane shows the documents which tell that Dragonborn is the descendant of Public Whore. And we all know what happens next.

Posted
16 minutes ago, PolskiHusarz20 said:

Well, I’ve got some ideas now:

- Treasures from the past - One of the Thanes had found hints about Dragonborn’s ancestors. All they know that she (ancestor) left a large treasure and some documents that might explain PC’s backstory. Player obviously is interested only about documents and Thane wants to retrieve the treasure because his/her Hold is in a financially ruin. Thane needs PC to open doors inside dungeon because they can be opened by someone from PC’s family and PC needs Thane because she does not know where that tomb is. Inside the dungeon they are forces to split up to retrieve both documents and treasure, Thane finds documents and PC fundator treasure which she immiedately loses. After that they are heading back to the Yarl who wants to see what they found. Thane shows the documents which tell that Dragonborn is the descendant of Public Whore. And we all know what happens next.

I think Cidhna Mine's idea is much better. 

Posted

And the last one (for now) is also universal like the second one:

- „placeholder” - Yarl request the PC to investigate the mysterious dissapearence of a local woman. All PC knows is that her reputation was not the best  and despite that, she was very important for the hold (maybe she is a tax collector?). PC is sent to talk with locals give some hints leading to local merchant from who she picked a mysterious package. Merchant gives the PC advice to talk to the local coachman (obviously he demands favour), and the Coachman finally gives exact location (he wants something in return too). When player finds the missing woman she will try to convince the PC to leave her alone, PC should have option here to:

- leave woman alone and face the consequences

- bring her back to the hold

Every option should lead to a conversation with Yarl, in that moment PC should discover that the wanted woman was actually a local PW.


If PC choose the first option she should be punished and to forced to become her replacement.

 

In the second option, the woman would be forced to strip but after that it would come out what was inside the misterious package - Set of magical restraints similar to these which queen from DCL was wearing to the end of her life. These things should make missing woman completely useless as PW. PC should have a chance to find keys, but if she fails she should become a new PW.

Posted

Anything involving Cidhna Mine should be set to only occur after the escape from there, so as to not interfere with the mods that already affect it (Devious Cidhna, Sexlab Solutions (I think), maybe another.)  

Posted (edited)

I have good news regarding my progress. The sex queue system is basically at a minimum viable state now:

20220121173113_1.jpg.eb4392dd06eab182eca3cda4b2fd90af.jpg

These Test Nazeems all waited to fuck my character in synchronized fashion. Now I need to implement handling for unexpected behavior, outcomes like paying the player, and an automatic mode that can pull in viable actors that are nearby.

 

Once it's fully operational I think it'll be a serious boost to the PW experience. My plan, ultimately, is that all of the sex calls in the mod will be replaced by putting the actor in the queue and letting the queue handle it - when the queue is empty this will produce no functional difference, but in chained-together scenes such as execution, public rape, and Crusher, (and the upcoming Windhelm quest) it'll be smoother.

 

It'll also allow a new kind of occurrence to be built - that is, when NPCs see the player being fucked, they may decide to wait around to take a turn, piling up similarly to the Nazeems in the picture above.

Edited by Visio Diaboli
Posted
11 minutes ago, Visio Diaboli said:

It'll also allow a new kind of occurrence to be built - that is, when NPCs see the player being fucked, they may decide to wait around to take a turn, piling up similarly to the Nazeems in the picture above.


That is sooo cool.

Posted
On 1/21/2022 at 1:17 AM, Visio Diaboli said:

It's very unlikely at this point, I should probably remove that statement. I wrote it when the ZaZ soft-dependency implementation was still in place, but later versions have done away with it to clean up the code.

No problem - I believe ZAZ 9 (current in testing) will have support for SE, will that interface ok with PW?

Posted
9 minutes ago, BlueTouchPaper said:

No problem - I believe ZAZ 9 (current in testing) will have support for SE, will that interface ok with PW?

I think t.ara said it would be backwards compatible so it should. Haven't been paying too close attention to it though.

Posted

PC thane status seems to track on initial start of the mod, as in if PC is already a thane of a certain hold and then install Public Whore, MCM will have the check box tick along with relevant fame added.

But it won't track if PC becomes a thane after Public Whore is already running, as in if Public Whore is already running on a save and then PC becomes a thane the check box won't tick and no fame added. Tried saving and then reloading after becoming a thane and it still won't track.

 

Not sure if this is what the hero fame fix was suppose to address.

Tried on 1.1.2.

Posted
4 hours ago, shiagwen said:

How does bandit quest work with money quota ?  does player get different bandit camps now or still always the same ?

There shouldn't be a difference between quota modes

 

2 hours ago, afa said:

PC thane status seems to track on initial start of the mod, as in if PC is already a thane of a certain hold and then install Public Whore, MCM will have the check box tick along with relevant fame added.

But it won't track if PC becomes a thane after Public Whore is already running, as in if Public Whore is already running on a save and then PC becomes a thane the check box won't tick and no fame added. Tried saving and then reloading after becoming a thane and it still won't track.

 

Not sure if this is what the hero fame fix was suppose to address.

Tried on 1.1.2.

https://www.loverslab.com/topic/165658-public-whore/?do=findComment&comment=3634183

The patch there was supposed to fix it, is that installed?

Posted (edited)
55 minutes ago, shiagwen said:

Visio, you didnt answered the second part ?

I interpreted them as two parts of the same question. In gold mode it takes gold off your quota. There hasn't been a version update yet so anything that was happening with the bandit quest last time will still be happening.

Edited by Visio Diaboli
Posted
46 minutes ago, Visio Diaboli said:

I interpreted them as two parts of the same question. In gold mode it takes gold off your quota. There hasn't been a version update yet so anything that was happening with the bandit quest last time will still be happening.

Thumbs up. You do such a good job,  you surely makes this quest switching each time.

Posted

A couple of questions:

Is there a ZaZ 8.0 SE?   Since it's a hard requirement for the mod, but the description doesn't clarify for the SE version and no link to a SE version of a ZAZ 8.0 SE.  

I have ZAZ 7.0 SE installed.  Would it work at all for the SE version? 

Posted
3 hours ago, Celedhring said:

A couple of questions:

Is there a ZaZ 8.0 SE?   Since it's a hard requirement for the mod, but the description doesn't clarify for the SE version and no link to a SE version of a ZAZ 8.0 SE.  

I have ZAZ 7.0 SE installed.  Would it work at all for the SE version? 

Not sure actually, I don't know what other SE users have done for that.

Posted
8 hours ago, Celedhring said:

A couple of questions:

Is there a ZaZ 8.0 SE?   Since it's a hard requirement for the mod, but the description doesn't clarify for the SE version and no link to a SE version of a ZAZ 8.0 SE.  

I have ZAZ 7.0 SE installed.  Would it work at all for the SE version? 

 

The first post of this thread has links to SE versions of ZaZ 7, 8, and 8+

 

Posted
4 hours ago, PubliusNV said:

 

The first post of this thread has links to SE versions of ZaZ 7, 8, and 8+

 

Thanks!  I'll back up my SE game and install this and Public Whore and see how that plays out.

Posted

If any translators have time an LE 1.1.2 German translation would be appreciated. Or alternatively if it's an easy process to use the SE translation to make it, just instructions.

 

@Betaaa I haven't created any of the translations, it'll depend on if someone else makes it.

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