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Posted
4 hours ago, Lenore said:

 

I think you have to choose add the tatts to Slavetatts mcm options.  I've had this happen too and that fixed it.

The tattoos will be applied automatically if selected.

I think i had to rename the json file to not include spacing so TatSE can see it.

Posted
8 hours ago, wutpickel said:

Do you referring to a DD animation? If so, you need to turn off in DD the animation conversion. There is an option that will play DD animation instead of normal ones. Also, some events from DD will start at random which can be disabled.

I'm not referring to a DD animation. It looks very similar, if not exactly the same as the one Fill Her Up Baka Edition uses when leaking the accumulated sperm. At some point I started being stuck like this and nothing I tried changed that (restarting the game, activating smithing equipment, reloading...).

11 minutes ago, wutpickel said:

The tattoos will be applied automatically if selected.

I think i had to rename the json file to not include spacing so TatSE can see it.

I found a json file for the tats that did have a spacing where the corresponding folder had none. I deleted it and will check if that did it. Thanks

Posted
8 minutes ago, Hessi said:

I'm not referring to a DD animation. It looks very similar, if not exactly the same as the one Fill Her Up Baka Edition uses when leaking the accumulated sperm. At some point I started being stuck like this and nothing I tried changed that (restarting the game, activating smithing equipment, reloading...).

I found a json file for the tats that did have a spacing where the corresponding folder had none. I deleted it and will check if that did it. Thanks

Aeh.... the json file is needed. Just without the spaceing.

Posted
1 hour ago, wutpickel said:

Aeh.... the json file is needed. Just without the spaceing.

That's why I deleted the spacing on the file. The file is still there. I just phrased it in a misleading way. ;)

Posted (edited)
On 1/28/2022 at 11:48 AM, Lenore said:

 

I think you have to choose add the tatts to Slavetatts mcm options.  I've had this happen too and that fixed it.

Ditto.  Activating PW's tattoos in the Slave Tats MCM fixed it for me.  So it's now automatically tattooed on my PC when she ends up being a hold's Public Whore. 

For OP:  Can the PC be re-enslaved as Public Whore again in the same hold?  I see there's an "ineligible" timer after the first bout of being a Public Whore..does it mean she'll be eligible again in seven days and is that for being retaken as a PW?

 

The reason I ask is that the ineligible timer doesn't seem to be advancing.

If possible, move the Whitehold thane further away from Balgruuf because my PC simultaneously triggered PW and the ending of her becoming Dragonborn after killing her first dragon at the West Tower.  

It's a great mod, definitely gonna be a permanent part of my mod list.

Edited by Celedhring
Posted

Getting a weird issue where even though I'm already the Public Whore, the guards keep coming up to me and detaining me. If I go along and become the whore "again", it will continue to repeat over and over. Not sure if there's a solution for this, any assistance is appreciated.

Posted

My game seems to crash to this when I enter edge of rorikstead.

 

[01/29/2022 - 09:59:33PM] [Zad]: RepopulateNpcs()
[01/29/2022 - 09:59:34PM] [LAT][Main] Scanning.
[01/29/2022 - 09:59:36PM] [Zad]: RepopulateNpcs()
[01/29/2022 - 09:59:36PM] Error: Cannot check location against a None location
stack:
	[ (FE019D36)].Location.IsChild() - "<native>" Line ?
	[alias Player on quest TAPQWhoringController (C1093B99)].TAPQWhoringControllerPlayerScript.OnLocationChange() - "tunnwlvmialhttwongwoxwylcebudmncoslnq" Line 15
[01/29/2022 - 09:59:36PM] [Zad]: Aborting repopulation of NPC slots: Hit throttle.
[01/29/2022 - 09:59:36PM] Error: alias LocalJarl on quest PW_Tracker (C8016C84): Cannot force the alias's reference to a None reference.
stack:
	[alias LocalJarl on quest PW_Tracker (C8016C84)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
	[PW_Tracker (C8016C84)].pw_trackerscript.updateLocInfo() - "PW_TrackerScript.psc" Line 185
	[PW_Tracker (C8016C84)].pw_trackerscript.updateLocInfoEvent() - "PW_TrackerScript.psc" Line 124
[01/29/2022 - 09:59:36PM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
	[alias Player on quest TAPQWhoringController (C1093B99)].TAPQWhoringControllerPlayerScript.OnLocationChange() - "tunnwlvmialhttwongwoxwylcebudmncoslnq" Line 27
[01/29/2022 - 09:59:36PM] WARNING: Assigning None to a non-object variable named "::temp4"
stack:
	[alias Player on quest TAPQWhoringController (C1093B99)].TAPQWhoringControllerPlayerScript.OnLocationChange() - "tunnwlvmialhttwongwoxwylcebudmncoslnq" Line 27
[01/29/2022 - 09:59:39PM] Error: alias LocalJarl on quest PW_Tracker (C8016C84): Cannot force the alias's reference to a None reference.
stack:
	[alias LocalJarl on quest PW_Tracker (C8016C84)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
	[PW_Tracker (C8016C84)].pw_trackerscript.updateLocInfo() - "PW_TrackerScript.psc" Line 185
	[PW_Tracker (C8016C84)].pw_trackerscript.updateLocInfoEvent() - "PW_TrackerScript.psc" Line 124

 

Posted
14 hours ago, TheBikkest said:

Getting a weird issue where even though I'm already the Public Whore, the guards keep coming up to me and detaining me. If I go along and become the whore "again", it will continue to repeat over and over. Not sure if there's a solution for this, any assistance is appreciated.

try to raise fame points in mcm. i had this too, because my fame points were so high.

Posted
On 1/27/2022 at 11:44 AM, HexBolt8 said:

This is worthwhile to do, but unfortunately it might not stop all Deviously Enslaved Continued approaches.  As I reported over on the DEC discission, that mod ignores DHLP-Suspend events if it has already started its own approach.  Due to distance and pathing, that NPC might take a minute a more to arrive, so DEC could intrude sometime after you've sent DHLP-Suspend.  Just something to be aware of.

Just wondering. What has one to do, to change that and where? Just for test purpose of course.

I actually like DEC as it is the only mod i know, that has sex approach with DD and enslavement outcomes. It is just a shame that i blasts in other dialogs.

Posted
25 minutes ago, wutpickel said:

What has one to do, to change that and where?

Click the "reported" link to see my suggested script change for DEC.  If you can compile scripts, you can do this in your local version. 

 

Before anyone asks, I can't provide my modified version.  It's based on an older version of DEC and likely won't work correctly for you.  No offense to the author, but the last several updates had nothing that interested me, and I'd already made a few tweaks to my local copy, so I stopped updating.  Unfortunately, those later changes that I skipped introduced new dependencies on other mods.  I don't have those mods (and I don't want to have track down all the scripts that those changes now require), so I can't compile the latest DEC version.

Posted

Whenever I’m being punished for not meeting criteria, it takes me to the room where I’m tied up, but nothing happens. I’m just stuck there and dude stands near the door entire time. 
 

what should I do?

Posted

Here's an idea for unforced mode: Every evening after 6 PM the Public Whore is required to work in the local Inn. A curfew of sorts. If she's late there are punishment points.

Posted
On 1/31/2022 at 4:21 AM, Minato4095 said:

Maybe it was already mentioned, but anytime I'm sold Solitude all guards are hostile.

Does anyone have a good fix? 

Yes I have "Guard patch" installed. 

I experience that when i am sold to another hold throughout Simple Slavery. No matter what i do, i am getting attacked. The only way to end it is usually bribe the guard with sex. Perhaps a flag for player as servant would be do the trick.

But i am also running Survival and Adventure. These mods seem not to run well together if you have crime enabled. Perhaps a patch would help. I have crimes disabled at the moment.

Posted

"The chance that a client will walk away after sex, without paying. You can attempt to get your money at any point after fucking them, but they may not want to pay after they've already gotten away with not paying."

 

how is this possible?

If I buy, I only get something if I have the money. If I steal ... I can do it without money, but then everyone moans (if you notice).

If we "take care of the business" ... we have to pay first and then we can drive the pleasure ...
So this setting suggests you don't get anything but you have to get the job done ... on credit (hypocritical) !?

 

-----------------

ez vajon hogyan lehetséges? 

Ha vásárolok, csak akkor kapok valamit, ha pénzem is van. Ha lopok... akkor pénz nélkül is megtehetem de akkor meg mindenki nyávog (ha észrevette).

Ha az "üzletre vigyázunk"... akkor előbb fizetni kell és aztán lehet hajtani az élvezetet...
Szóval ez a beállítás azt sugallja, hogy nem kapsz semmit de a munkát el kell végezned... hitelbe (álságos)!?

Posted (edited)
On 1/30/2022 at 12:07 PM, HexBolt8 said:

Click the "reported" link to see my suggested script change for DEC.  If you can compile scripts, you can do this in your local version. 

 

Before anyone asks, I can't provide my modified version.  It's based on an older version of DEC and likely won't work correctly for you.  No offense to the author, but the last several updates had nothing that interested me, and I'd already made a few tweaks to my local copy, so I stopped updating.  Unfortunately, those later changes that I skipped introduced new dependencies on other mods.  I don't have those mods (and I don't want to have track down all the scripts that those changes now require), so I can't compile the latest DEC version.

I noticed that PW does the same thing in a way. My player is engaged in a sex act and PW asks player if it can be used for sex by another "customer". If it happens again, i will post a screen shot of it. I forgot to do that last time.

 

Example. DEC causes a act and PW ask in the act for an act.

Spoiler

ScreenShot1.jpg.6d15c968ae1237c68054537fe43c27a6.jpg

 

Edited by wutpickel
Posted (edited)
5 hours ago, wutpickel said:

I noticed that PW does the same thing in a way. My player is engaged in a sex act and PW asks player if it can be used for sex by another "customer".

That depends on the kinds of condition checking that PW might be doing before starting an approach, such as whether it checks if the PC in engaged in sex or talking to someone at the time (I don't know if it does or not).  Even if it does, approach time is challenge.  You might not be doing anything when the approach triggers, but you might be by the time the NPC reaches you.  Unless the approach package can also check whether you're busy, you'll get interrupted.

Edited by HexBolt8
Posted
4 hours ago, csacskamacska said:

how is this possible?

You still do not understand the mod.  Let me make this perfectly clear - you should uninstall this mod. It is not for you. I suggest looking at the tags and descriptions of mods before adding them to your load order. I've been altruistic enough to compose two responses to you; there will not be a third.

Posted
1 hour ago, HexBolt8 said:

That depends on the kinds of condition checking that PW might be doing before starting an approach, such as whether it checks if the PC in engaged in sex or talking to someone at the time (I don't know if it does or not).  Even if it does, approach time is challenge.  You might not be doing anything when the approach triggers, but you might be by the time the NPC reaches you.  Unless the approach package can also check whether you're busy, you'll get interrupted.

Yes, thats the pickle in the jar. :) I can see the problem. For me, its hard to know whats going on. I am not advanced in any sense to creating mods. Just by the technical nature.

In a sense it actually is funny and maybe even not bad at all. In real life you would get multiple questions all the time. So maybe its not that bad. Nothing happens unless the NPC gets fed up i suppose.

 

Personally, i do not get bothered by it. No breakage as far as i can tell.  Just wanting to point out that it happens.

Posted

This mod took away all of my key items and never return them back even though I finished my quota. I tried to use the debug button, but it didn't work either. Can anyone tell me how to fix this problem?

Posted (edited)
12 minutes ago, Riderdmyf said:

This mod took away all of my key items and never return them back even though I finished my quota. I tried to use the debug button, but it didn't work either. Can anyone tell me how to fix this problem?

 

 

On 1/27/2022 at 11:05 AM, Visio Diaboli said:

coc PW_HoldingRoom01

And see if one of the chests or NPCs has it. It should be a chest now but earlier versions used the NPCs there.

 

Will probably be marked as stolen.

 

No ETA on fix.

Edited by Visio Diaboli
Posted

Just as an suggestion. but it's not a high priority thing.  How about making Bruma (in Cyrodill) in the mod "Beyond Skyrim" as another possible PW city? 

"Beyond Reach" is another possibility (imho perfect for it considering how dark it is) 

Posted

Impatience solves nothing ... never!   046.gif.1fff2d747bfe25e2d1238dbfd9c95d41.gif

No one is "forced" ... forced to respond in any way to a suggestion.
I think this thing is "VOLUNTARY".

If someone doesn't want to answer ... don't do it.  

 

----------

A türelmetlenség semmit sem old meg... soha!

Senki Sincs "erőszakkal" ... egy felvetéssel kapcsolatban bármiféle válaszadásra kényszerítve. 
Azt gondolom, hogy ez a dolog "ÖNKÉNTES".

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