Jump to content

Recommended Posts

Posted

Hi, thanks for the mod and for the recent fixes. I enjoy it enough I've included support for it in my own mod, TDF Enhanced Prostitution

 

I was doing some testing this weekend, and I spotted a compatibility issue with your Submissive check and a couple of popular mods, like ABBA and the Bikini Armors. I checked PW_Fame_Script, and it seems your Collar Check is only looking for an item (any item) in Slot 45. The above mods both use this slot for things other than collars, and as a result can make a player very "submissive" in a short period of time.

 

The Good News: I found a very simple way to patch this issue locally. The big mods adding collars, like ZAZ and DD, all have the word "Collar" in their name. None of the items using Slot 45 in the other mods have this in their name. So I used StringUtil to run a name check for the substring collar, and it worked like a charm.

 

Spoiler
event CheckTimeComponents()
	UpdateFame()
	
	;Yes, yes, we check these on the outermost if, and we check them AGAIN inside.
	;I'm trying to avoid running a costly actor fetch every single update.
	if playerBodySlotItem == None || Mods.isPlayerEnslaved() || (playerCollarSlotItem != None && StringUtil.Find(playerCollarSlotItem.GetName(),"Collar",0) >= 0)
		int numLOS = actorMgr.GetNumActorsWithLOSOrNear(player, 750)
		if numLOS > 0
			if playerBodySlotItem == None
				if (Utility.GetCurrentRealTime() - lastExhibitionGainRealTime) >= exhibitionGainTimeout
					lastExhibitionGainRealTime = Utility.GetCurrentRealTime()
					SendIntIntEvent("PW_ModFameLocal", constants.FAME_TYPE_EXHIBITIONIST, numLOS)
				endIf
			endIf
			
			if Mods.isPlayerEnslaved() || (playerCollarSlotItem != None && StringUtil.Find(playerCollarSlotItem.GetName(),"Collar",0) >= 0)
				if (Utility.GetCurrentRealTime() - lastSubmissiveGainRealTime) >= submissiveGainTimeout
					lastSubmissiveGainRealTime = Utility.GetCurrentRealTime()
					SendIntIntEvent("PW_ModFameLocal", constants.FAME_TYPE_SUBMISSIVE, numLOS)
				endIf
			endIf
		endIf
	endIf
	
endEvent

[Click and drag to move]

 

 

 

While testing this out, I spotted a different issue. Because of the above happening, and before I patched the script, I had toggled off "Mod Running" in Debug.--so I didn't have to strip my armor pieces just to avoid forced/slave-based whore status. When re-starting it, I noticed the variables for checking the "RealTime" rates, as well as the notifications, were way behind current time's count. I would have had to wait literal hours to see testing results. So I added a small block to your Startup() code of PW_Fame_Script, which re-establishes these variables at GetCurrentRealTime() minus their offset. So when you re-start the mod after stopping it via this switch, they pick up where they left off so-to-say.

 

Hoping you find this helpful! Best of wishes on your mod's success.

 

Spoiler

	lastSubmissiveGainRealTime = Utility.GetCurrentRealTime()
	lastSubmissiveGainRealTime -= 30
	lastExhibitionGainRealTime = Utility.GetCurrentRealTime()
	lastExhibitionGainRealTime -= 30

	lastSubmissiveGainRealTime = Utility.GetCurrentRealTime()
	lastSubmissiveGainRealTime -= 30
	lastExhibitionGainRealTime = Utility.GetCurrentRealTime()
	lastExhibitionGainRealTime -= 30

	lastBestialityNotification = Utility.GetCurrentRealTime()
	lastExhibitionistNotification = Utility.GetCurrentRealTime()
	lastSlutNotification = Utility.GetCurrentRealTime()
	lastSubmissiveNotification = Utility.GetCurrentRealTime()
	lastWhoreNotification = Utility.GetCurrentRealTime()
	lastBestialityNotification -= 60.0
	lastExhibitionistNotification -= 60.0
	lastSlutNotification -= 60.0
	lastSubmissiveNotification -= 60.0
	lastWhoreNotification -= 60.0

 

 

Posted

Just started playing with this and I have some questions. I’ve been getting messages in the corner about submissive and exhibitionism fame popping up, but It doesn’t look like the fame was showing in the mcm for any of the holds. The messages were popping up when I was fighting through the bandit mine outside of Riverwood. Is the mod not updating fame properly or am I out of an area that is tracked?

Also is the head / body tattoos covered magic effect from this or SLSF? I assume it’s from one of them and it seems like it’s not working right. I’m not wearing anything on my head but it says it’s covered.

Posted

Hi. I got a problem with the latest version of this mod. I cannot start the dialogue of selling my character after becoming the Public whore. The dialogue does not show up at all. Any if other NPC came to me, there is not dialogue relating to Public Whore as well. It looks like the dialogue has been blocked or somehow.

Posted (edited)

I also have the problem with CTD in Windhelm after "Show of Strength" even if i setstage it to 90 or 500, I get teleported, stand in place and CTD ( I've also tried 1.2.5 and 1.2.4 )

Edited by MacTheKnife84
Posted

I see a lot of comments on the Queue not working, but I could not find a fix.  Is there a fix I might have overlooked?

 

My specific error is "PW:SexQueueManager:Enqueue():attempted to load an actor while Queue full"

 

This error not only stops current aminations from playing, but seems to interfere with subsequent scenes also. Help, please!

Posted
On 12/4/2023 at 8:27 AM, robert.marquis said:

I see a lot of comments on the Queue not working, but I could not find a fix.  Is there a fix I might have overlooked?

 

My specific error is "PW:SexQueueManager:Enqueue():attempted to load an actor while Queue full"

 

This error not only stops current aminations from playing, but seems to interfere with subsequent scenes also. Help, please!

Because there isn't one. I recommend disabling anything that would generate a queue in the first place.

Posted
3 hours ago, vladeemer said:

Because there isn't one. I recommend disabling anything that would generate a queue in the first place.

Thank you. I appreciate the answer, but I'm not sure how to proceed.  Can you please give me a hint on what might generate a queue and how to disable it?  (I checked the PW menu and saw no mention of the queue.)

Posted
1 hour ago, robert.marquis said:

Thank you. I appreciate the answer, but I'm not sure how to proceed.  Can you please give me a hint on what might generate a queue and how to disable it?  (I checked the PW menu and saw no mention of the queue.)

Here is what I decided to do.  I was playing PW on Skyrim LE.  I found an Animation Queue Fix for Skyrim SSE, so I am going to install and run PW on SSE and see if it works better.  Wish me luck! 

Posted
On 9/26/2023 at 12:57 AM, Visio Diaboli said:

Does anyone know if log spam is the biggest issue with 1.2.5, or is there more? Need to figure out if this, 1.2.5, and the 1.2.5 patch can co-exist somehow.

You need to do something with the creature checks, or add them to the required requirements. I significantly downgraded the version of the mod because the horse in Vidhelm was following the character. There is no way to get rid of it. This is annoying, by the way.

Posted

Hello all. I need some help with the quest in Belethor's shop. After asking him and agreeing to help him advertise his shop, nothing is happening.
After the line of "i know something that could bring in three times the customers", the dialogue just closes. I get no messages, no console error nothing.

Does anyone have any idea of how to proceed?

Posted (edited)

Hi! I have a heavily modded game with a lot of MCM menus and for some reason, I can't find the Public Whore MCM menu. Is it named differently than PW? The mod is running and im getting spam in the console from its activity.. I'm guesing I can diseable the debug there but . Well I just can't find it.

 

Thanks!

 

Edit: it seems I've busted the MCM menu limit. There's a patch for that. Not a PW problem!

Edited by Tooster
Found anwser elsewhere
Posted
On 12/5/2023 at 1:54 PM, robert.marquis said:

Here is what I decided to do.  I was playing PW on Skyrim LE.  I found an Animation Queue Fix for Skyrim SSE, so I am going to install and run PW on SSE and see if it works better.  Wish me luck! 

In PW's MCM disable spectator crowds, also disable threesomes in events. Those are the worst offenders, but really any time someone starts following you specifically because of PW is an opportunity for trouble. I can't think of any other options off the top of my head so hopefully that covers it. PW is overall a fantastic mod, but the queue issue is a game breaker with a high likelihood of occurring, so unfortunately those particular features just aren't worth the risk.

Good luck!

Posted

Hello, first id like to thank the author for making this mod.

Secondly, I want to ask that does the Windhelm quest startup is broken for anyone else. For me, after I accept the feast invitation, I chose the option to fight back, and the quest show was completed, but after the there is a courier keep sending me the letter invite to the feast again, also got raped by a horse when i near windhelm stable. This time i used the console to setstage to 500, it was completed and i still get invited (still got raped like the 1st). 3rd time i used setstage to 90, completed the PW duty and i think everything worked well.

Posted
On 12/11/2023 at 4:00 AM, llvllr30 said:

Hello, first id like to thank the author for making this mod.

Secondly, I want to ask that does the Windhelm quest startup is broken for anyone else. For me, after I accept the feast invitation, I chose the option to fight back, and the quest show was completed, but after the there is a courier keep sending me the letter invite to the feast again, also got raped by a horse when i near windhelm stable. This time i used the console to setstage to 500, it was completed and i still get invited (still got raped like the 1st). 3rd time i used setstage to 90, completed the PW duty and i think everything worked well.

I hate this horse. Once I spent many hours trying to find a way to get rid of it. Even taking into account that all my horses in the game are castrated, as well as other animals, except for humanoid creatures (I completely redid the MNC), this horse infuriates me simply with its presence. You can probably edit it in the CK, but this mod is very aggressive towards editing.

Posted
On 12/12/2023 at 3:21 PM, danna233 said:

I hate this horse. Once I spent many hours trying to find a way to get rid of it. Even taking into account that all my horses in the game are castrated, as well as other animals, except for humanoid creatures (I completely redid the MNC), this horse infuriates me simply with its presence. You can probably edit it in the CK, but this mod is very aggressive towards editing.

I ended up by "disable" the horse via console...

Posted
14 hours ago, Gudulba said:

Do we know if there is an update in the works? I would like to at least get rid of the console spamming with all the PW related messages.

It's recommended to run 1.2.4 for this reason. The mod author has stated he doesn't have a great deal of available time unfortunately, so updates are infrequent.

Posted
1 hour ago, vladeemer said:

It's recommended to run 1.2.4 for this reason. The mod author has stated he doesn't have a great deal of available time unfortunately, so updates are infrequent.

Ok thanks for the info.

Posted

There's no update, even if it said there was. I just updated the file description to include this.

 

@Alpia just released a SlaveTats pack, which has a PW tattoo replacer download as well, with some nice designs as an alternative to PW's default tattoos:

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...