Blaze69 Posted November 28, 2021 Posted November 28, 2021 55 minutes ago, IceBlazeWinters said: all the pony mods require race customizer. Â without it, their heads and tails are stretched to infinity and beyond. No they do not. Â I downloaded CaN a few hours ago and took a look at the mod files and race data. All the races (ponies included) use their own separate skeleton paths and don't touch the vanilla/base human ones at all. So there's no need for RaceCustomizer. It's only the Player plugins that replace the vanilla skeleton with CaN's own one and which thus require RC to avoid non-CaN races (like humans) getting buggy heads. Â So unless those mods edit the race data to do the same thing the CaN player plugin does (which they have absolutely zero reason to do), there's no way they could cause that.
IceBlazeWinters Posted November 28, 2021 Posted November 28, 2021 8 minutes ago, Blaze69 said: No they do not.  I downloaded CaN a few hours ago and took a look at the mod files and race data. All the races (ponies included) use their own separate skeleton paths and don't touch the vanilla/base human ones at all. So there's no need for RaceCustomizer. It's only the Player plugins that replace the vanilla skeleton with CaN's own one and which thus require RC to avoid non-CaN races (like humans) getting buggy heads.  So unless those mods edit the race data to do the same thing the CaN player plugin does (which they have absolutely zero reason to do), there's no way they could cause that. i have fallout equestria season pass edition, can addon zebras and proditors, Fallout Equestria Companions - Littlepip, Pony Raiders and Pony Settlers unoffical update, Flamerunner's Master Mod (i do not have every single file active, only a select few), Fallout Equestria - Eli's Armour Compendium, Fallout Equestria Companions - Computer Chip, Fallout Equestria - The Train, Fallout Equestria - Season Pass - Child Clothing Fix, Mika999's Better Series - Pony Patch (MLP) (good neighbor and third rail), Latios The Pegasus NPC Companion, MLP Daring Doo Companion, Project Mojave - MLP Pony Patch (Pony Mojave), Pony Factions - MLP Enemy Add-on (Overdriven Raiders).  and every single one of those mods requires race customizer to function properly.
Blaze69 Posted November 28, 2021 Posted November 28, 2021 (edited) Kinda getting off-topic here, but I might as well... Â I'm not gonna download all of those mods (specially the ones that require Fallout Equestria and several other mods in turn), but I did grab some and... 1 hour ago, IceBlazeWinters said: Pony Raiders and Pony Settlers unoffical update, Only include NPC records and otherwise use the base Pony race data from CaN.esm so they absolutely do not need RaceCustomizer. Â 1 hour ago, IceBlazeWinters said: Fallout Equestria Companions - Littlepip, Fallout Equestria Companions - Computer Chip Despite the author saying RaceCustomizer and the CaN Pony Player plugin are required, they are not. Works fine without them since, again, no Race data is edited and only include NPC records as well as the quest/voicelines for the NPCs. Â So... no, RaceCustomizer is most certainly not required. At least not for most of them. Â The most that could be happening is that some of those plugins actually edit the base Pony race data (possibly to add new warpaints or hair colors... I'm guessing the Zebra addon might do that) and thus include the Player plugin skeleton path change since they assume their mods will be used with the player as a Pony as well. Â In that case, you can load all those plugins into xEdit and see if any of them include any RACE records (presumably overrides of the base CaN Pony Race). If any of them does include them: If you do want to play as a Pony (what the hell are you using FF4 for then, though?), place those plugins after the patched Pony Player one from here and edit them so they have the same skeleton paths as that one. If you do not want to play as a Pony, simply make sure the skeleton path is the same one as in the base CaN.esm data. And then you uninstall RaceCustomizer and call it a day. It's as simple as that. Edited November 28, 2021 by Blaze69
poblivion Posted November 29, 2021 Posted November 29, 2021 @Bad Dog You probably already know that the new version of the ZeX skeleton already has tail bones. If not, you already know ? 1
Borbolgar Posted November 30, 2021 Posted November 30, 2021 Looks like the latest update just straight up removed the hair from female characters. Can't even see them in FO4Edit
Bad Dog Posted November 30, 2021 Author Posted November 30, 2021 All females? How what who. Â (I did notice some females without hair but didn't clue in that they'd lost it. I'm overdue for fixing the hair part of the furrifier anyway.)
poblivion Posted November 30, 2021 Posted November 30, 2021 So I also noticed that some NPCs don't have hair since the last update. For example, Piper and Preston Garvey.
IceBlazeWinters Posted November 30, 2021 Posted November 30, 2021 (edited) i don't know about hair, but my idiot garvey doesn't like his musket. Â he always goes into cqc mode, even if the gun is equipped and always unequips it. Â i did have 1 npc without hair, but that's a pony npc. Â and for some reason, kellogg doens't like to be a tiger. the majority of the time (when i see him in the intro when i'm forced to restart) he's a dirty filthy human. i've only seen him as a tiger twice. Edited November 30, 2021 by IceBlazeWinters
Borbolgar Posted December 1, 2021 Posted December 1, 2021 I mean, I didn't check every single NPC, but all female characters that I encountered/checked in FO4Edit didn't have hair anymore
Questiondeca Posted December 2, 2021 Posted December 2, 2021 (edited) I have installed after the latest update, and have not encountered the hairless women issue. Â The actual reason I'm posting however is to reveal that... this mod is surprisingly compatible with the following mods: Vulpine Race 5.1 and assorted Plugins Servitron and assorted Plugins Lupines - Wolf Race and Patches Project Amelia REDUX - Cyber Jackal Race and assorted Plugins Project Amelia REDUX - Jackal Servitron JAVELIN - Cyber Jackal Race Fluffy Overhaul 1.1.1 (https://www.nexusmods.com/fallout4/mods/50957) (BodyTalk 2 Vulpine Compatibility and Unique Paths mod, no longer on nexus, surprisingly compatible by itself with BodyTalk 3 and Vulpine 5.1) Â All species are spawned, both the foxes and wolves with the Vulpines and Lupines, all the big cats, the hyena and chimera non-feral ghouls. Â Current load order has the Race Replacers before Furry Fallout 4, with Fluffy Overhaul after FurryFallout.esp and FurryFalloutNPCs.esp but both before any of the Player Only (currently playing as Cheetah with FFO-Player-CHEETAH.esp) or Specific Character Plugins (Vulpine Piper, Lupine Cait as an example). Â No compatibility mods currently needed between these mods and Furry Fallout 4. Â Though I still saw at least one living human outside of Creation Club specific characters/bodies, though he was human both with these mods enabled and disabled with Furry Fallout 4. Â Some final comments, Vulpine and Lupines have better fur textures and Vulpine has more malleable facegen in Facemenu, however errors in player character Facegen caused by switching in and out of Workshop mode with Workshop Plus (and Workshop Framework) installed are much easier to fix with the Furry Fallout 4 races (Discolouration or wrong skin for Vulpines that can't be fixed baring luck with the Plastic Surgery or reloading a save prior to the error, versus a head that disappeared but could be restored just by entering and leaving Workshop mode with the Cheetah). Â Lupine Facemenu Facegen is about the same as Furry Fallout 4, though with less hair options. Â Furry Fallout has better dicks. Â Â Edited December 2, 2021 by Questiondeca
IceBlazeWinters Posted December 2, 2021 Posted December 2, 2021 i randomly stumbled upon a super mutant last night at the abernathy farm in vats and killed it, so i didn't get a chance to check it's record, but what i saw in vats mode was a normal super mutant, not a doggo
Bad Dog Posted December 2, 2021 Author Posted December 2, 2021 The only human I've seen in game is the dead BoS guy in power armor from "the lost patrol". I think there's something wierd in your setup.
Siigonis Posted December 2, 2021 Posted December 2, 2021 So Any Quest that is a Part of the "creation Club" the Dead bodies are humans but its not a big deal...and also Ive been playing a Snek dog and so far The military Helmet and the Combat helmet do not fit em..as well as the Wraparound Goggles....Otherwise everything has fit and I mean Im assuming the humans from creation club are like as such because who cares TBH they are only there as lootboxes
Blaze69 Posted December 2, 2021 Posted December 2, 2021 (edited) 7 minutes ago, Siigonis said: So Any Quest that is a Part of the "creation Club" the Dead bodies are humans That's because those haven't been patched for FF4 yet. Only base game + DLC NPCs are covered, anything from mods or CC would need to be patched separately. Â You can create such a patch yourself if you want with xEdit and the CK; the instructions are posted on the Yiffy Age Discord server if you want to give it a shot. Â 7 minutes ago, Siigonis said: and also Ive been playing a Snek dog and so far The military Helmet and the Combat helmet do not fit em..as well as the Wraparound Goggles.... Snekdogs don't have custom-fit headgear pieces (yet?) and simply use Lykaios ones as placeholder/fallback. Pretty sure BD mentioned this at some point, but in case he didn't... that's why that happens. Edited December 2, 2021 by Blaze69
Bad Dog Posted December 2, 2021 Author Posted December 2, 2021 (edited) Yup. I started them as ghoul replacers and they kinda morphed into a playable race without my meaning it. Â I figure maybe I can get the otter heads to match them close enough and do snek/otter variants. Tho the ears are totally different. Fuck. Â On which topic, I'm going back through the hair making it fit the furry heads better, along the lines that Blaze and I talked about upthread. I'm pretty happy with how it's coming out but there have to be tailored versions for the dogs, cats, horses, and sneks mostly because of ear size and position. If it weren't SO EASY to do I minor variant as a shape key I'd never do it. Â EDIT: Also I'm revamping the furrifier to handle hair correctly and omg what a mess. Edited December 2, 2021 by Bad Dog 1
poblivion Posted December 2, 2021 Posted December 2, 2021 45 minutes ago, Bad Dog said: Yup. I started them as ghoul replacers and they kinda morphed into a playable race without my meaning it. Â I figure maybe I can get the otter heads to match them close enough and do snek/otter variants. Tho the ears are totally different. Fuck. Â On which topic, I'm going back through the hair making it fit the furry heads better, along the lines that Blaze and I talked about upthread. I'm pretty happy with how it's coming out but there have to be tailored versions for the dogs, cats, horses, and sneks mostly because of ear size and position. If it weren't SO EASY to do I minor variant as a shape key I'd never do it. Â EDIT: Also I'm revamping the furrifier to handle hair correctly and omg what a mess. Â Some time ago I tried to customize some hairstyles for doe, I can provide them if you want. Â Â
Siigonis Posted December 2, 2021 Posted December 2, 2021 1 hour ago, Blaze69 said: Snekdogs don't have custom-fit headgear pieces (yet?) and simply use Lykaios ones as placeholder/fallback. Pretty sure BD mentioned this at some point, but in case he didn't... that's why that happens. Oh they dont?.....well so far everything has fit and looked nice LOL besides those three items
Siigonis Posted December 2, 2021 Posted December 2, 2021 1 hour ago, Blaze69 said: That's because those haven't been patched for FF4 yet. Only base game + DLC NPCs are covered, anything from mods or CC would need to be patched separately. And I figured as Much Just thought id say a thing...as no other models have had any issues
Bad Dog Posted December 2, 2021 Author Posted December 2, 2021 @poblivion Those look nice! Sure, send them along.  I've now got the furrifier put back together. It collects the hair, analyses the races each one is good for, then when furrifying an NPC it first looks for a furry version of the same hair and if it doesn't find it, chooses a race- and sex-appropriate hair randomly. So all I have to do is throw yours in and they'll be included in the mix.  Only downside is as I do more hair the hair from outside sources is less and less likely to be selected.  BUT I'm not wild about just randomly replacing hair because then you do things like give the prim secretary raider's wild hair and that's not good.  1
Questiondeca Posted December 3, 2021 Posted December 3, 2021 (edited) 11 hours ago, Bad Dog said: The only human I've seen in game is the dead BoS guy in power armor from "the lost patrol". I think there's something wierd in your setup. I wouldn't say you're wrong, but every furry replacer mod but perhaps the one that turn everyone into Vulpines from Vulpine 5.1 has left some normal humans, and more then a few normal human corpses (coming to mind, a lot of Creation Club specific corpses, Sarge and Queen, the Farmer with the Brahmin, the Girl with the Commonwealth Travel Guide and the Bloodied CR-47L. I haven't started SimSettlements 2 content yet so I don't know if your patch covers the NPCs from that but a couple of them, including the main, have always been human). Â As others have stated it's because they're baked into the Creation Club mods for any corpse that doesn't just need a rando body, still very rarely see a living human NPC, the one in particular that I saw was a patron of the Third Rail. Â Edit: Oh, that reminds me, the Ghoul Chimera (Dog/Sneks) have a weird common facial tic, on specific face shapes/pronunciations the jaws (or at least a corner of them) shifts to the left (stage/viewer Right). Now some snakes do have such a facial motion, but it's usually during yawns or eating something larger then their mouths, so I'm curious if it's supposed to be there? Â Â Edit 2: AH! Figured out the guy, he's an NPC from Barstool Games (the minigames mod). Edited December 3, 2021 by Questiondeca
Bad Dog Posted December 3, 2021 Author Posted December 3, 2021 Yeah, like Blaze said unless you run the furrifier any NPCs from other mods will be human. I'm talking vanilla game and NPCs.Â
Siigonis Posted December 3, 2021 Posted December 3, 2021 TBH I dont think the Creation Club ones are a big deal.....Cause they are basically just lootboxes they dont talk or anything
Bad Dog Posted December 4, 2021 Author Posted December 4, 2021 Every now and then I get sick of the furrifier doing warped heads, but then it throws a cutie like this at me and I think hmm, maybe it's okay. Â 1
IceBlazeWinters Posted December 4, 2021 Posted December 4, 2021 1 hour ago, Bad Dog said: Every now and then I get sick of the furrifier doing warped heads, but then it throws a cutie like this at me and I think hmm, maybe it's okay. Â that is a good boy. he needs a treat.
keymaster1965 Posted December 4, 2021 Posted December 4, 2021 (edited) what do I need to do to change my character? when I load a new game she is still human, oh and with furry NPC loaded it crashes on loading the game Edited December 4, 2021 by keymaster1965
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