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Posted

@Bad Dog That surprises me quite a bit. I thought for a tongue flicker would require a bit more magic than than the morphs. That seems very clever to blend in the the tongue motion with the occasional blinking.

 

Personally, I would give them blinking as a hybrid trait. Snake eyes, but muscles and nerves remain functional from the original species.

 

Some notes from New Vegas:

 

-Their ears do seem to retract prior to pouncing. Not sure if this is something that can be achieved with the expressions, or could conflict with headgear? If not I find the display of their fangs/canine teeth to be a neat feature.

Posted

I've been sitting on a request for otters and the plan is the Far Harbor folks can be otters. Selachii work fine with FFO as an addon so I haven't included them.

 

Posted
57 minutes ago, Beardofsocrates said:

Their ears do seem to retract prior to pouncing. Not sure if this is something that can be achieved with the expressions, or could conflict with headgear? If not I find the display of their fangs/canine teeth to be a neat feature.

I'm not quite sure which specific morphs they're included in to be triggered like that, but I'm pretty sure FF4 races already fold their ears when angry or in combat (or at the very least horses do), so it shouldn't be hard to do as well for snekdogs.

 

55 minutes ago, Bad Dog said:

I've been sitting on a request for otters and the plan is the Far Harbor folks can be otters. Selachii work fine with FFO as an addon so I haven't included them.

Definitely wouldn't mind having otters in FO4 as well. I bet they'd look great in a wetsuit. Maybe I'll have to get off my ass and find a proper ADS for them. Or APS, but that one's ugly.

 

Besides, my sharks need some other water-dwelling species to keep them company and/or hold a friendly rivalry with. ?

Posted
3 hours ago, Blaze69 said:

I'm not quite sure which specific morphs they're included in to be triggered like that, but I'm pretty sure FF4 races already fold their ears when angry or in combat (or at the very least horses do), so it shouldn't be hard to do as well for snekdogs.

 

Definitely wouldn't mind having otters in FO4 as well. I bet they'd look great in a wetsuit. Maybe I'll have to get off my ass and find a proper ADS for them. Or APS, but that one's ugly.

 

Besides, my sharks need some other water-dwelling species to keep them company and/or hold a friendly rivalry with. ?

maybe have otters as default with a patch that replaces some of them with sharks for people using your shark race mod?

Posted

That could easily be done (sharks for otters). The DLCs are their own addon anyway.

 

Ears are a problem in FO4 because of the way the morphs work. Instead of expressions or phonemes, you give the engine mouth and eyebrow movements. So you don't have an "anger" expression, you just have brow and mouth movements. I've tied the ears to mouth movements, so smile == ears forward, frown == ears back. Works well enough. I tried tying them to brow movements and they were hyperactive.

Posted
1 hour ago, Bad Dog said:

That could easily be done (sharks for otters). The DLCs are their own addon anyway.

 

Ears are a problem in FO4 because of the way the morphs work. Instead of expressions or phonemes, you give the engine mouth and eyebrow movements. So you don't have an "anger" expression, you just have brow and mouth movements. I've tied the ears to mouth movements, so smile == ears forward, frown == ears back. Works well enough. I tried tying them to brow movements and they were hyperactive.

just imagine otters, or sharks, having adhd and giving them coffee

Posted

Alright so I've been trying to find a solution to this problem for a while and I can't figure it out, but certain NPC's (synths and male horses are the ones I remember) just don't have a body. This issue is specific to Fallout 4 VR (Fallout 4 2D works fine) and I can't find any information as to why this is. All plugins have been edited to version .95 using xEdit. Does anyone have a clue as to why this may be happening?

Posted

I might get to the point of kinda liking these guys.

 

Spoiler

image.png

 

image.png

 

Textures are still nowhere near final, but I wanted to see how they looked in game before I did much more work on them. Ghouls don't get hair, all but three, and I don't see much need to give them hair, especially since it would have to be fit to them. 

 

Also this: Tell me FO4 doesn't animate eyes by sliding the UV around on top of the texture. Because it looks an awful lot like that's what they're doing.

 

Posted
3 hours ago, Bad Dog said:

I might get to the point of kinda liking these guys.

 

  Hide contents

image.png

 

image.png

 

Textures are still nowhere near final, but I wanted to see how they looked in game before I did much more work on them. Ghouls don't get hair, all but three, and I don't see much need to give them hair, especially since it would have to be fit to them. 

 

Also this: Tell me FO4 doesn't animate eyes by sliding the UV around on top of the texture. Because it looks an awful lot like that's what they're doing.

 

fancy ass mofo in that suit

Posted
5 hours ago, Bad Dog said:

Also this: Tell me FO4 doesn't animate eyes by sliding the UV around on top of the texture. Because it looks an awful lot like that's what they're doing.

That's... exactly what it does, I'm afraid. :classic_undecided:

Posted
8 minutes ago, SCP 1471-69 said:

Any chance for Followers?

Vanilla followers are already covered by the NPC replacer plugin.

 

If you're asking for new/standalone followers that use the FF4 races but don't replace the vanilla ones, that's possible in theory but unlike Skyrim, creating new followers for FO4 is total ballache so it's unlikely to ever happen.

Posted
2 hours ago, Blaze69 said:

Vanilla followers are already covered by the NPC replacer plugin.

 

If you're asking for new/standalone followers that use the FF4 races but don't replace the vanilla ones, that's possible in theory but unlike Skyrim, creating new followers for FO4 is total ballache so it's unlikely to ever happen.

Ah i see, I was hoping for new followers with more interesting names and looks. Ah well better than nothing. i guess ill take Cait or Piper then.

Thank you for the answer

Posted (edited)
2 hours ago, SCP 1471-69 said:

Ah i see, I was hoping for new followers with more interesting names and looks.

I'd love that as well, but as I said making followers in FO4 is a pain compared to Skyrim.

 

Skyrim had "shared/generic" follower voice lines for several voices (and there were mods to add them to the handful ones that didn't have them), so all you had to do was add the proper factions to a NPC and they would work at least with basic functionality. FO4 only has "unique" companions in vanilla with their own unique voice each and none of their lines are shared, so you would need to come up with your own voice lines and scripts for any hypothetical followers you wanted to create.

 

Which is doable, but requires either splicing vanilla voice lines together (long and tedious process which also limits the stuff they can say), generating them with a text-to-speech program (still tedious and also the result sounds robotic as fuck), or finding existing voice recording set that covers all the required lines and is free/legal to use (so grabbing them from other games is not an option, for example).

Edited by Blaze69
Posted
Just now, chaostech321 said:

Quick little bug report. Clothing that shows skin seems to be bugged on female characters.

tfw your nipple is on your chest and your vagina texture leaks onto your leg

That's not "being bugged", that's called "not having CBBE installed" since the female textures are built for it (or any other body replacer that uses CBBE textures like Fusion Girl or Atomic Beauty).

Posted
17 minutes ago, Blaze69 said:

That's not "being bugged", that's called "not having CBBE installed" since the female textures are built for it (or any other body replacer that uses CBBE textures like Fusion Girl or Atomic Beauty).

Woops, my bad. It isn't under prerequisites so I didn't know I needed it. Thanks for the help. 

Posted
1 hour ago, chaostech321 said:

It isn't under prerequisites so I didn't know I needed it.

...huh. It is not indeed. Apologies for the light snark, I'd sworn it actually was and this was a case of "not reading the description", lol.

Posted (edited)

Fukkit. Legit entirely human or just human heads? Wondering if I just didn't run facegen on them or they never got furrified. I don't see any that weren't furrified.

 

Edit: Target one of them in the console and give me an ID if you can.

Edited by Bad Dog
Posted (edited)
6 hours ago, Bad Dog said:

Fukkit. Legit entirely human or just human heads? Wondering if I just didn't run facegen on them or they never got furrified. I don't see any that weren't furrified.

 

Edit: Target one of them in the console and give me an ID if you can.

full blown human

ScreenShot0.png

Edited by IceBlazeWinters
marcy and jun are human when they shouldn't be
Posted

You know, I just have to say, this is great.

 

I'm using a slightly-older version than the most up-to-date one, but that's fine with me:  I'm running just the base file and a player file (lion, for the record), but deliberately left the NPCs as humans.

 

I'm enjoying this greatly.  (Admittedly, as well, I've altered some of my files to my tastes.  Different male body because even though these ones are very well done, I didn't need the extra 'functionality' for my game.  Added in a bit of a personal tweak so that I take reduced fall damage and have an increased jump height (cats are quite agile and should be able to fall from/jump to greater heights than humans), and also gave me an increase in unarmed damage.)

 

As for why I've gone for being the only beast in a world of humans, well...  I prefer it that way.  Was previously using a different mod that let me play as a wolf race, but now, I get to be the king of beasts.

Posted
10 hours ago, IceBlazeWinters said:

full blown human

ScreenShot0.png

you didn't target any of those in the console. press "`" (key below escape) and then click on one of them. Before that though ensure that the FFO esp's are at the bottom (highest index) of your load order.

Posted

I made a new MO profile, disabled the NPC mod, installed the kit into a new mod, loaded up, and summoned a few Workshop npcs. They all arrived as furry. So unless you can give me an ID or more exact pointer, I dunno.

 

Check load order. Maybe you have a mod that affects settlers after FFO?

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