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Furry Fallout 4


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Furry Fallout 4

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Furry Fallout

 

This mod makes the whole Commonwealth furry. 

 

  • You can play as lykaios (wolves), fox, hyena, cheetah, lion, tiger, horse, or deer
  • With the NPC addon, all NPCs are transformed into one of the above furry races
    • These are independent of each other, so go wild. Furry in a human world, human in a furry world, all furry, whatever floats your boat.
  • Races have a range of fur colors and race-appropriate face patterns. 
    • The face morph system can be used to customize head shape. FO4's UI SUCKS but if you know how to do it for people you can do it for the furries. Some face morphs use the "Type" section and others use the "Sculpt" section, so check both.
    • Deer have a full set of horn options. Choose the preset with the horns you want and customize from there.
    • Most races have a full set of face pattern options, which you can find in the "Extras" section. Tigers and cheetah are already over-decorated so they don't. 
    • Snekdogs don't let you change their eye color. Don't know why. Select the preset with the eye color you want and customize from there.
  • Bodies are based on BodyTalk for males and CBBE for females. They are anatomically complete and fully functional if you install AAF. 
    • All bodies have animal feet and peens
    • All bodies ship with BT or CBBE tri files, containing all the original morphs customized to work with the furry body parts
  • NPCs either have minimally adapted vanilla hair or no hair. Not all hair has been converted yet.
  • Kids are furry too. They're a bit rough, e.g. visible wrist seams.
  • Vanilla headgear has been modified to fit the furries. DLC headgear has not. Face scarves use the faceBones system to fit different-length muzzles, but it's only moderately successful.
  • Some artwork has been made furry. There's some new magazines in here too (NSFW).
  • Races are final and generally reflect family relationships. (Kids follow the mother.)
  • "Tools" folder contains the furrifier script for furrifying NPCs from other mods. No documentation on this yet. Instructions at the top, or check out the discord for full instructions on furrifying a mod.
  • There's a kit with Bodyslide files for customizing male and female bodies.

 

Sex

  • AAF is not required unless you want sex animations.
  • Best way to get started is go to the AAF Fucking Manual and do everything it says.

 

Installation

 

Warning: These are gigantor files. Get a coffee.

  • Prerequisites: ZeX and CBBE. Also LooksMenu is a real good idea
  • FFO files from the link
    • Get the latest version of Furry_Fallout, Furry_Fallout_NPCs, Furry_Fallout_DLCs. Version numbers may not match--it's fine.
    • FFO should go after everything that edits bodies or clothing, so generally at the bottom of your list. The only things that should come after are ZeX and any fast-startup mods.
  • Enable your choice of ESPs:
    • FurryFallout.esp: Always
    • FFO-Player-*.esp: To play as a furry, enable the one (only one) that corresponds to your desired race. You can't change race in game.
  • To have a furry world, install the Furry_Fallout_NPCs kit, and the Furry_Fallout_NPCs_DLC kit if you have the DLCs. Enable the ESPs.
    • This addon also gives you furry artwork and world objects 
  • If you want to make BodySlide presents, download Furry_Fallout.x.x.x.x_Bodyslide_Files

 

Patches for some other mods available here, thanks to @Gryphe.

 

Known Bugs

  • Child wrist seams are bad.
  • DLC headgear is not converted.
  • Supermutant meat caps and dismemberment are not working correctly yet; same for synths.

 

These seem to have gone away with the latest Blender exporter:

  • When you select one of the face regions to edit in character setup, the head disappears. I have no idea why. It comes back as soon as you're actually editing the face, so it doesn't get in your way but it's a bit startling.
  • Sometimes the head disappears in game when coming out of first person mode or leaving a workbench. Going into and out of first-person fixes it. Don't know if this is related to the above problem.

 

Credits

  • LordFlawn, PenBoozerX, and Leono Hisashi for the fabulous furry art
  • KrittaKitty for the Lykaios, which will never die
  • Blaze69 and ASlySpyDuo for instigating this; extra credit to Blaze for help all along the way.
  • Valehyena for the cool supermutant models
  • Shadowliger, Blaze69, darklynxxx, Petruz3D, Dipanjanc33, ASlySpyDuo for the AMELIA and JAVELIN assets

 

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@Bad Dog congrats on the release! I know it's still early stage and TBH I'm looking forward to later, more advanced releases, but it's good to have this out already.

 

...I do have some stuff to report, though. Main problem here is female characters of most races (if not all of them) seem to be using the same solid-color shiny-ish specular body texture which doesn't match the head or hands at all and causes very obvious seams. I can try to grab a pic or two later but I'm 99.99% sure it's because of the weird specular. Males seem to share the specular as well but that one does match the rest of the body parts better so I dunno what happened there. I'm assuming those were placeholders and you forgot to replace them with the new ones? Or maybe just missed female body specs when cleaning out seams?

 

They also all seem to use the same Lykaios normal maps; this isn't ideal but should work alright for now once the specular mismatch is solved, I just thought it was worth pointing out as well in case there had been some file mixup there or whatever.

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19 minutes ago, Blaze69 said:

@Bad Dog congrats on the release! I know it's still early stage and TBH I'm looking forward to later, more advanced releases, but it's good to have this out already.

 

...I do have some stuff to report, though. Main problem here is female characters of most races (if not all of them) seem to be using the same solid-color shiny-ish specular body texture which doesn't match the head or hands at all and causes very obvious seams. I can try to grab a pic or two later but I'm 99.99% sure it's because of the weird specular. Males seem to share the specular as well but that one does match the rest of the body parts better so I dunno what happened there. I'm assuming those were placeholders and you forgot to replace them with the new ones? Or maybe just missed female body specs when cleaning out seams?

 

They also all seem to use the same Lykaios normal maps; this isn't ideal but should work alright for now once the specular mismatch is solved, I just thought it was worth pointing out as well in case there had been some file mixup there or whatever.

 

I noticed that too. I use the texture from the Hyena folder (HyenaFemaleBody_s) for all females. This fixes the problem with shiny body.

 

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K thx. Yeah, normals had to be recreated so I made a simple one and used it everywhere. Same was *supposed* to be true for speculars. Don't actually know why the hyena one is good and the rest aren't.

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The rest is just a single-colored olive green square. Only the Hyena folder contains a functional texture. I noticed it in the alpha version, but I didn't want to bother you with it.

 

PS: Males work great on my side

 

X.png

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55 minutes ago, Bad Dog said:

do you know more exactly?

The speculars for FO4 go like this:
Red channel = shine (aka the Skyrim specs you are familiar with).

Green channel = gloss.

Blue channel is discarded.

 

Don't know what program you are using to save as DDS but the Intel Texture Works plugin for Photoshop can save them as special Normal Map format which is also used for speculars, like this.

 

image.png.bd5e9995a84caeb9f4e451051384c3ba.png

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1 hour ago, Bad Dog said:

do you know more exactly?

Sly already explained the important bits. The only thing I have to add is that you may want to check out the standard CBBE human specular to see what "standard" Spec and Gloss channels can look like and what the end result is ingame. Or maybe find something with the specular effect you want and see what its corresponding specular texture looks like.

 

Other than that, on the topic of textures I think it may be worth pointing out that there is a (community-made) texture export preset for Substance Painter that generates FO4-compatible textures. The end result won't be 1:1 since SP uses mainly PBR Metal/Rough while FO4 is non-PBR Spec/Gloss, but in my experience it's still reasonably close and SP allows you to do some fancy stuff if you grab custom materials and such. So if it turns out SP is something you'd be interested in (for this project in particular or otherwise), it should at least be an option to work on this project indeed, methinks.

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Okay, I hadn't understood red and green are doing different things. I was exporting using that Intel tools normal setting (except for the Hyenas, apparently). Photoshop lets you edit red and green separately conveniently so I'm good there.

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2 hours ago, maddadicusrex said:

Will these bodies interact with AAF sex functions? Some mods that change bodies will revert to vanilla or human with AAF. 

Most mods work, so far I only had a problem with AAF Violate. If the aggressor is one of the furry races, a note appears stating that it is an unsupported race.

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I think AAF needs a "patch" to be able to recognize mod-added playable/humanoid races. Yhe main AAF download should have a patch for Vulpines so it would probably just be a matter of reverse-engineering the XML and replicating it for all of FF's races, but I haven't done so myself because I don't use AAF.

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7 hours ago, Blaze69 said:

I think AAF needs a "patch" to be able to recognize mod-added playable/humanoid races. Yhe main AAF download should have a patch for Vulpines so it would probably just be a matter of reverse-engineering the XML and replicating it for all of FF's races, but I haven't done so myself because I don't use AAF.

Will you be adding Skyrim type beast feet to your characters? I have been trying out the Furry stuff from Nexus and my Looksmenu added beast feet disappears using AAF. Seems we would need them as part of the body. Looking forward to your success with this.

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3 hours ago, madeforjames said:

Will you be adding Selachii, Anthro Deathclaws, and Amelia Race? Great mod btw!

BD would be the one to reply here but I doubt so, considering he already has his own races lined up and everything. If there's ever any mod adding any of those races as new NPCs to the world, chances are I'll eventually make a patch for it to be compatible with FF, but i don't think they'll be included in the base mod itself.

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8 hours ago, Bad Dog said:

Yeah, my feeling is that those mods can be added to a furry world as easily as to a human world, so no need to usurp their thing.

 

I am no modder, but a humble suggestion. If you apply beast feet, please make them an actual part of the body. The mods on Nexus apply them via Looksmenu skin option to your character, but AAF (A sex framework will remove them) and revert to human feet during its operation.

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24 minutes ago, Bad Dog said:

Weird. The bodies I looked at (the ones with dongs) had the feet attached, and that was my plan.

Lupine Race gives you multiple body/feet ( the 2 in Skyrim?) options which you can create in bodyslide. But when you make your character, you must apply your beast feet choice through Looksmenu skin selection and that will be removed during sex but reapplied after. I only tried out the Lupine and not any others. NPCS have no such issue.

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