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Posted

this mod is wonderful, i was wondering if a sex addiction system could be incorporated, when a slave becomes addicted to sex and passes a level of arousal, this slave will come up to you and beg for sex by taking a submissive position would it be possible to incorporate this?

Posted
5 hours ago, TrollAutokill said:

Yes it's new and if they are wearing weapon and armor the chance is higher. Your story makes me realize I should add a bonus in the weapon damage maybe. So a wooden sword would be less prone to make a rebellious slave than a mighty warhammer.

 

I used to be very careful to strip new slaves of arms and armor just for this reason. Lately, confident that nothing is going to happen, I've started making them carry their own gear. I'd quite enjoy having an incentive to once again pay attention to that aspect of things.

 

5 hours ago, TrollAutokill said:

Yes that's why the new system uses form id. And also because some slaves were trying to fool the player pretending to get drunk on scALEfish. ?I will have a look at immersive wenches beverages.

 

Have you considered using a JSON file to store the form ids? Or maybe a folder with json files, so files could be added and shared for specific mods?

Posted (edited)
19 minutes ago, DocClox said:

 

I used to be very careful to strip new slaves of arms and armor just for this reason. Lately, confident that nothing is going to happen, I've started making them carry their own gear. I'd quite enjoy having an incentive to once again pay attention to that aspect of things.

Once they are broken you can start giving them armor and weapons.

 

19 minutes ago, DocClox said:

 

Have you considered using a JSON file to store the form ids? Or maybe a folder with json files, so files could be added and shared for specific mods?

I am not an expert at JSON file and I don't know how to do lists plus we would need two inputs per entry: plugin name and form ID.

Edited by TrollAutokill
Posted
36 minutes ago, TrollAutokill said:

Once they are broken you can start giving them armor and weapons.

 

It's based on state and not resignation? That would explain a few things.

 

Is "Broken" generally considered a good thing, then?

 

36 minutes ago, TrollAutokill said:

I am not an expert at JSON file and I don't know how to do lists plus we would need two inputs per entry: plugin name and form ID.

 

I can sort that for you. A simple way to do it (assuming one file per mod) would be

 

{
  "mod": "my_booze_mod.esp",
  "formids": [
    "123456",
    "123457",
    "123458"
  ]
}

 

The form IDs are excluding the mod id byte,, and I believe they have to be decimal, unlessyou want to parse hex in papyrus :) JsonUtil also has a "modname.esp|123456" notation, although I can't remember if JContainers supports this.

 

Basically, you'd load in the file and them use getFormFromFile with the mod name and form id to get the actual refs.

 

I've  got loads of JSON stuff in my mods. I can probably do you some sample code, if you want.

Posted
4 hours ago, dragon884488 said:

this mod is wonderful, i was wondering if a sex addiction system could be incorporated, when a slave becomes addicted to sex and passes a level of arousal, this slave will come up to you and beg for sex by taking a submissive position would it be possible to incorporate this?

That's on the list. But the list is very long.

Posted (edited)
1 hour ago, DocClox said:

 

It's based on state and not resignation? That would explain a few things.

Resignation and other stats are just the amount of training. Together with the slave personality it determines the mood state.

 

1 hour ago, DocClox said:

 

Is "Broken" generally considered a good thing, then?

 

Depends... For the master/mistress it means the abuse starts to pay.

 

1 hour ago, DocClox said:

I can sort that for you. A simple way to do it (assuming one file per mod) would be

 

{
  "mod": "my_booze_mod.esp",
  "formids": [
    "123456",
    "123457",
    "123458"
  ]
}

 

The form IDs are excluding the mod id byte,, and I believe they have to be decimal, unlessyou want to parse hex in papyrus :) JsonUtil also has a "modname.esp|123456" notation, although I can't remember if JContainers supports this.

 

Basically, you'd load in the file and them use getFormFromFile with the mod name and form id to get the actual refs.

 

I've  got loads of JSON stuff in my mods. I can probably do you some sample code, if you want.

I am not sure I like the decimal though...

getFormFromFile  I know, it's more how to read the info with JContainers into papyrus I have no clue.

 

Edited by TrollAutokill
Posted
3 hours ago, TrollAutokill said:

That's on the list. But the list is very long.

there's a nympho state in sl would fit perfect for that if you get around to adding sex addiction

Posted
11 minutes ago, BloodDollMaria said:

In 2.7.6, there is a dialog that says "..."
I believe this is a dummy being displayed.

 

It's what you get if the NPC doesn't have any text specified in a text info entry, but there's another dialog entry following on from it.

 

I seem to recall there's an "invisible continue" (I think) tickbox in the CK that'll hide it.

Posted
32 minutes ago, BloodDollMaria said:

In 2.7.6, there is a dialog that says "..."
I believe this is a dummy being displayed.

 

19 minutes ago, DocClox said:

 

It's what you get if the NPC doesn't have any text specified in a text info entry, but there's another dialog entry following on from it.

 

I seem to recall there's an "invisible continue" (I think) tickbox in the CK that'll hide it.

 

I saw that, it was a ghost topic dialogue, I forgot to delete. It will be fixed in next version.

Posted

if you want a example of how to do json this is a good example  mod to see how he did it.

it also give you a good way to do a outfit system for none cloned slaves.

Posted (edited)
17 minutes ago, Contemplator523111 said:

When the hug animation plays, my character dies, does anyone know how to fix this?

What in hell are you hugging? A giant hedgehog? A mega wasp? Some sharp tentacle monster?

 

Seriously, the answer is the same as always with a weird bug: Use MO2, make a profile with just the essential mods, try to reproduce the bug with all log options on in MCM debug menu, post the logfile here, and tell us which version of Skyrim and which version of the mods you're using.

Edited by TrollAutokill
Posted

the hug death has been a long standing bug that can crop up with aniations. usualy its a bad flag on the aniation if i remember. i havent seen a mod have the issue in a year or 2 so dont remember exactly the usual fix for that

 

Posted
18 minutes ago, sidfu1 said:


it also give you a good way to do a outfit system for none cloned slaves.

not really sure this helps any since all radiant npc's need to be cloned and uniques can already use the naked outfit

Posted (edited)
35 minutes ago, sidfu1 said:

if you want a example of how to do json this is a good example  mod to see how he did it.

it also give you a good way to do a outfit system for none cloned slaves.

I am just not sure a JSON is needed here, there are only a few mods defining new alcoholic beverages. Next version will have the wenches bloodwine (if you have the mod installed).

Edited by TrollAutokill
Posted

Yo, i have an idea for you;

 

Dialogue option for slave "Crawl like a bitch you are" that adds magic effect/keyword/whatever to slave, and this magic effect/whatever is Condition for Dynamic Animation Replacer that changes walking animation to crawling. Maybe humiliation training, i do not know.

 

I had something like that for levitating animations, bit with an item id as condition, worked good. And it isn't something compicated to implement i imagine. And if someone do not use DAR, nothing changes, dialogue does nothing.

Posted
1 hour ago, TrollAutokill said:

What in hell are you hugging? A giant hedgehog? A mega wasp? Some sharp tentacle monster?

 

Seriously, the answer is the same as always with a weird bug: Use MO2, make a profile with just the essential mods, try to reproduce the bug with all log options on in MCM debug menu, post the logfile here, and tell us which version of Skyrim and which version of the mods you're using.

Unfortunately, I don’t know how to send a log and how to enable the debug menu, Skyrim SE version. In detail, this happens at the moment of the animation, more precisely when it ends, the animation itself is triggered when a dialogue like "i do this because i care of you" is used. This also happens in other similar animations from the first person, for example, finishing off an enemy in a knockout state in Defeat mod.
(If there is somewhere information about where and how I can provide a log, I would be happy to read it)

Posted (edited)
2 hours ago, moody132 said:

Yo, i have an idea for you;

 

Dialogue option for slave "Crawl like a bitch you are" that adds magic effect/keyword/whatever to slave, and this magic effect/whatever is Condition for Dynamic Animation Replacer that changes walking animation to crawling. Maybe humiliation training, i do not know.

 

I had something like that for levitating animations, bit with an item id as condition, worked good. And it isn't something compicated to implement i imagine. And if someone do not use DAR, nothing changes, dialogue does nothing.

I never used DAR. It sounds promising, but you will have to tell me more because I don't really have much free time now.

 

Can DAR use factions as conditions? That would be the easiest, but I guess Skyrim has no event triggered by the faction rank change, so it might not be possible.

 

Otherwise you can try to use DoM lust magic effect just to check if it works. Make a condition on it and have your slave drink a lust potion and see what happens.

 

Edited by TrollAutokill
grammar
Posted
1 hour ago, Contemplator523111 said:

Unfortunately, I don’t know how to send a log and how to enable the debug menu, Skyrim SE version. In detail, this happens at the moment of the animation, more precisely when it ends, the animation itself is triggered when a dialogue like "i do this because i care of you" is used. This also happens in other similar animations from the first person, for example, finishing off an enemy in a knockout state in Defeat mod.
(If there is somewhere information about where and how I can provide a log, I would be happy to read it)

Google will tell you, but the log was the last point in my message, we just can't do the tests for you...

Posted (edited)
2 hours ago, TrollAutokill said:

I never used DAR. It sounds promising, but you will have to tell me more because I don't really have much free time now.

 

Can DAR use factions as conditions? That would be the easiest, but I guess Skyrim has no event triggered by the faction rank change, so it might not be possible.

 

Otherwise you can try to use DoM lust magic effect just to check if it works. Make a condition on it and have your slave drink a lust potion and see what happens.

 

Yup, it can use factions, magic effects, equipped items, fucking voice types, propably day of the week, and other riddiculus conditions.

Here you have list of conditions

Process looks like this:

 

Quote

image.png.9dc2f8aafdef80d263f41cd9800babab.pngimage.png.1029f0435ec0cb326cbc7c2a0b497823.pngThis is my path and condition files. So if any NPC wear item with this ID from my esp then animations in folder 1000000 are replacing standard animations. Pretty simple. You can have multiple conditions in one file and add randomization on top of that.

And this number 100000 is really not important, it is just to 'specify' set of animations.

Best way to figure how this wokrs is just to download some simple mod and check file structure.

i can send you mine, i have randomized idle for female. and this one, with levitation on walking.

or just find one anywhere

 

Also give me a minute, i will check this lust magic effect.

 

EDIT; So i added HasMagicEffect("DiaryOfMine.esp"| 0x000CFD34) condition, which is Lust Effect from Lust Potion, gave it to slave, and worked as expected. Took a while because i forgot that i had only crawling animations for sprinting and sneaking and i though that i did something wrong. and i do not have sdd so my Skyrim startsup waaaaaay to long. anyway, i renamed few files, and it works great. I would send it to you to check but if I remember correctly you are on SE and i am on LE, so.. 

Edited by moody132
Posted
1 hour ago, TrollAutokill said:

Google will tell you, but the log was the last point in my message, we just can't do the tests for you...

Okay, you're right, I'll try to fix it myself

Posted
1 hour ago, Contemplator523111 said:

Okay, you're right, I'll try to fix it myself

I found a solution to my problem, put the immersive first person view mod, so technically the animation is played from a third person and the character does not die after that. Although in my memory there is some other solution that was on this site, but for some reason I can’t find it anymore.

Posted

I finally got Skyrim in English working?. i tried before, but it CTD on Bethesda-Logo, so i gave up. I did change the (obvious) Skyrim.ini - Files to English, but always forgot the one in the actual Profile of MO2??. I now can use the vanilla alcoholic beverages?

Posted (edited)
On 3/16/2022 at 6:20 PM, pinky6225 said:

If you still have this save try loading it and selecting the stuck NPC's and using tai on the console (twice i think) as they will spring back to life if its a similar issue to what i've seen

Oh, huh, I've never come across the tai command before.  Interesting that resetai didn't do anything, but tai did.  Only needed to toggle once, not twice, and the NPC got up and started swinging like normal.  

  

On 3/22/2022 at 9:33 PM, Kalysto said:

Is there some example of this already done? I want to try making one quest to enslave a 3DNPCs or CitizensComplete NPC and build up from there. Meanwhile I'll check out how Musje did it in the HSH quest about the sisters.

I think Slave Jane is probably your best bet based on my initial conversations with @CliftonJD.  I've got a pretty solid start on the planning / outlining, but there's still quite a bit of writing to do.  

 

On 3/22/2022 at 10:39 PM, TrollAutokill said:

Well if any1 has nice ideas, I guess some modders can do the dirty work from scenario to creation kit. I am all ears for my favourite Whiterun girls Uthgerd, Saadia, Aela, Njada and Ria. ?

I have a plan for Saadia, but I don't really see a plausible path for those others.  My core concept here is to limit the project to NPCs that either have a plausibly compelling reason to willingly submit themselves to your collar, or who are under the authority of someone who will have a plausibly compelling reason to want to be rid of them, without straying too far from their vanilla character writing.  For example, the NPCs that inspired the idea were, respectively, Bralsa Drel and Svana Far-Shield.  You can use this mod, though, to make any/all of the Companions viable targets.

 

I'm open to suggestions/requests for this project, but keep in mind those parameters, and no promises for anything.  I still need to go back and finish my .json pack for Whiterun NPC personalities, too.  I'll think about Uthgerd some more; I can maybe kinda sorta see a way to go about including her, but no promises—it seems like quite a stretch.

 

On 3/24/2022 at 3:26 AM, Kalysto said:

Alright I'll use PAH.Capture() for now. I did a quick quest to caught Hroki and works but definitelly needs spicying it up. Creating scenes like in Dovakiin Infamy looks scary difficult.

I have a plan sketched out for Hroki, but she's a little bit of a stretch to fit in plausibly.  It just about works narratively, and I guess I'm not alone in her being one of the city denizens I always covet, but she's a good example for roughly the limit of how far the plausibility can be pushed.  Canonically, her parents have a rocky marriage, and her father dotes on her financially, so the broad strokes of what I'm writing are for her mother to sell her to you to get the inn out of financial trouble from her father letting her squander the family money on shopping sprees.  

 

Maybe I'll try to get some good progress made this weekend.

 

---

 

In other news, can you tell me where the so-called "good slave idle" is from?  I've assumed it was ZAP, but if so, which animation?  Or is it from somewhere else—or original to DoM?  We were talking about this animation in the SLTR thread, and I'm not knowledgeable enough to know how to locate it in the DoM files.

Edited by Antiope_Apollonia

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