TrollAutokill Posted Friday at 11:12 AM Author Posted Friday at 11:12 AM (edited) DOM version 8.5.3 is out. Still development version WIP, for testing purposes, even though it is rather stable. Merged with @The Man in Black OStim support patch and Animating actors watch dog. The OStim support patch should work with most flavours of OStim. The animator watch dog tries to identify actors stuck in animating state and release them every 90 seconds. The watch dog timing of 90 seconds check can be changed in the MCM Animations tab. Setting it to 0 disables the watch dog features. Setting the watch dog timing to non zero small values might force interrupt animations. Added a toggle in MCM Animation tab to turn off Sandbox poses. For those who prefers their slaves to focus. Corrected follow and wait mode not being saved to Settings.JSON Removed a few extra "Will obey" messages. Edited Friday at 11:13 AM by TrollAutokill 2
TrollAutokill Posted Friday at 11:14 AM Author Posted Friday at 11:14 AM 21 hours ago, MigthyOwl said: I can talk and enslave npc s that i capturet with h key. But i cannot talk npcs that i captured on combat. They are just crawling on the floor no menu pops up. But npcs that i captured with h key works normal.I tryed k method for moment i can talk to npc but i cant get the menu that fisrt enslaveing diloges so i cant use my dom abuse menu. After relaseing and captureing with combat before npc get down on her knees there is a small moment i can use dom abuse menu. .For an example: I cant talk to the noc This is captureing then realseing then captureing before the npc enslaved pop ups i can use dom abuse menu but after npc enslaved pop ups i cant no longer use it and cant talk to npc. My bug countinues but i found a soltion. Exact moment of the enslavment if i press k tahan talk to npc i can trigger diuloge menu thah i need. But still its anoying and i want to know if there any solition. This looks like you have some combat or defeat mod interfering.
pinky6225 Posted Friday at 12:19 PM Posted Friday at 12:19 PM (edited) Not a huge issue as i imagine most use the wheel system so don't see but on the non-wheel command menu the description/action it initiates is misaligned Spoiler Spank triggers Slap Boobs notification/animation Slap Boobs triggers slap face notification/animation Slap Face triggers Spank notification/animation Noticed it before but put it down to upgrading but this is on a new save that only ever had 8.5 DoM on it Edited Friday at 12:21 PM by pinky6225 1
fred200 Posted Friday at 03:11 PM Posted Friday at 03:11 PM (edited) 2 hours ago, pinky6225 said: Not a huge issue as i imagine most use the wheel system so don't see but on the non-wheel command menu the description/action it initiates is misaligned Reveal hidden contents Spank triggers Slap Boobs notification/animation Slap Boobs triggers slap face notification/animation Slap Face triggers Spank notification/animation Noticed it before but put it down to upgrading but this is on a new save that only ever had 8.5 DoM on it Those of us who play Skyrim with a controller pretty much never use the wheel menus. Or action keys... Or maybe it is just me. (Incidentally - the new Steam Controller is superb. Best I have used. Retired all my XBox controllers.) Edited Friday at 03:13 PM by fred200
TrollAutokill Posted Friday at 03:43 PM Author Posted Friday at 03:43 PM 3 hours ago, pinky6225 said: Not a huge issue as i imagine most use the wheel system so don't see but on the non-wheel command menu the description/action it initiates is misaligned Hide contents Spank triggers Slap Boobs notification/animation Slap Boobs triggers slap face notification/animation Slap Face triggers Spank notification/animation Noticed it before but put it down to upgrading but this is on a new save that only ever had 8.5 DoM on it Yes the wheel menu is being revamped to ultimately follow the same design for NPCs or DOM actors. Sorry about that.
roldoi1911 Posted Saturday at 12:43 AM Posted Saturday at 12:43 AM Is there a way to maintain love state for slaves? I have 3-4 of my favs, but it becomes unhappy if i leave for any amount of time.
TrollAutokill Posted Saturday at 08:09 AM Author Posted Saturday at 08:09 AM 7 hours ago, roldoi1911 said: Is there a way to maintain love state for slaves? I have 3-4 of my favs, but it becomes unhappy if i leave for any amount of time. Unhappy because they didn't see you? What's their actual mood when you come back?
crazymango54 Posted Sunday at 06:52 AM Posted Sunday at 06:52 AM It seems the 'Leash To' command is bugged. The slave will follow the one they're leashed to but the leash stays where it is, whether it's leashed to the floor, held by the player, or unleashed, it doesn't attach to the other slave. Also, sorry to keep suggesting stuff, but do you think we could get an MCM option to decide our preferred default leash? Right now some of the options equip the neck chain no matter what. Thank you.
roldoi1911 Posted Sunday at 07:43 AM Posted Sunday at 07:43 AM 23 hours ago, TrollAutokill said: Unhappy because they didn't see you? What's their actual mood when you come back? Unhappy until i interact with them/kiss/fuck them.
TrollAutokill Posted Sunday at 12:15 PM Author Posted Sunday at 12:15 PM (edited) 6 hours ago, crazymango54 said: It seems the 'Leash To' command is bugged. The slave will follow the one they're leashed to but the leash stays where it is, whether it's leashed to the floor, held by the player, or unleashed, it doesn't attach to the other slave. Weird but which version of DOM and Leash Framework are you using? 6 hours ago, crazymango54 said: Also, sorry to keep suggesting stuff, but do you think we could get an MCM option to decide our preferred default leash? Right now some of the options equip the neck chain no matter what. Thank you. Not easily. I could make a list to choose from the 4 default leashes. Allowing for any leash would need the user to enter both the mod plugin file name and the leash base ID in a JSON file. Which one do you prefer? Edited Sunday at 01:22 PM by TrollAutokill
N3v3rmore Posted Sunday at 05:35 PM Posted Sunday at 05:35 PM Hi there, mod looks interesting, I'm not getting the MCM running though. Installed the minimum reqs apart from Kris' papyrus extender (appears to be outdated) and initialised sexlab. Restarted, but didnt get a MCM menu. Tried resetting via setstage ski_configmanagerinstance 1 but no luck there either. Any idea what the issue might be? Thanks!
TrollAutokill Posted Sunday at 08:00 PM Author Posted Sunday at 08:00 PM 2 hours ago, N3v3rmore said: Hi there, mod looks interesting, I'm not getting the MCM running though. Installed the minimum reqs apart from Kris' papyrus extender (appears to be outdated) and initialised sexlab. Restarted, but didnt get a MCM menu. Tried resetting via setstage ski_configmanagerinstance 1 but no luck there either. Any idea what the issue might be? Thanks! Papyrus Tweaks are usually the ones to fix MCM problems. Otherwise it means you have a mod screwing up the MCM, sorry.
N3v3rmore Posted Sunday at 08:42 PM Posted Sunday at 08:42 PM 37 minutes ago, TrollAutokill said: Papyrus Tweaks are usually the ones to fix MCM problems. Otherwise it means you have a mod screwing up the MCM, sorry. Thanks for the hint, managed to find a workaround to get Papyrus Tweaks running, but still no luck with the MCM. How essential is Kris' Papyrus Extender for DOM? If that one is the issue I might just have to wait for the author to update it
Soronarr Posted Sunday at 10:12 PM Posted Sunday at 10:12 PM On 9/3/2026 at 1:07 PM, TrollAutokill said: Not "a lot" but a few extra animations from Zaz were added to allow users to not rely on Zaz being installed. Credit to those poses should go to the Zaz team. I recommend to use Pandora to avoid running into these limitations. I currently have 55k animations registered without any problem. I am using poandora, but I'm also using a lot of animations. For me the game starts crashing if Pandora count goes over 40000. Too bad I can't selectively load only some anims from a pack.
crazymango54 Posted Sunday at 11:38 PM Posted Sunday at 11:38 PM 11 hours ago, TrollAutokill said: Not easily. I could make a list to choose from the 4 default leashes. Allowing for any leash would need the user to enter both the mod plugin file name and the leash base ID in a JSON file. Which one do you prefer? Well I was just thinking the same leashes that you already have available in wheel menu. If you for example leash an unleashed slave with the hotkey or wheel menu, it equips the neck chain automatically. If I have a neck rope on a slave and use the hotkey to tie her to the floor, it equips the neck chain first and replaces my rope. Just being able to change that default option to the ropes or runes would be nice. 11 hours ago, TrollAutokill said: Weird but which version of DOM and Leash Framework are you using? Looks like I was on an older version of Leash Framework, updating it fixed this issue.
TrollAutokill Posted yesterday at 07:06 AM Author Posted yesterday at 07:06 AM 10 hours ago, N3v3rmore said: Thanks for the hint, managed to find a workaround to get Papyrus Tweaks running, but still no luck with the MCM. How essential is Kris' Papyrus Extender for DOM? If that one is the issue I might just have to wait for the author to update it What's your Skyrim version? No Kris PE is not required for DOM.
N3v3rmore Posted yesterday at 09:14 AM Posted yesterday at 09:14 AM 2 hours ago, TrollAutokill said: What's your Skyrim version? No Kris PE is not required for DOM. I'm on 1.7.104. Tried running Skyrim with only those mods required for DOM (apart from Kris) and made sure Loot didnt screw the load order, but no luck
TrollAutokill Posted yesterday at 12:40 PM Author Posted yesterday at 12:40 PM 3 hours ago, N3v3rmore said: I'm on 1.7.104. Tried running Skyrim with only those mods required for DOM (apart from Kris) and made sure Loot didnt screw the load order, but no luck That's Skyrim's latest update. I would try to downgrade asap and wait another few months before updating again. 2
xxlikaxxx Posted yesterday at 04:14 PM Posted yesterday at 04:14 PM Hi, can you please tell me if it's possible to play as a male character or only a female one? Привет вы мне не подскажите пожалуйста а можно играть мужским персонажем или только женским.
DonQuiWho Posted yesterday at 05:24 PM Posted yesterday at 05:24 PM (edited) On 9/4/2026 at 12:12 PM, TrollAutokill said: DOM version 8.5.3 is out. Still development version WIP, for testing purposes, even though it is rather stable. Added a toggle in MCM Animation tab to turn off Sandbox poses. For those who prefers their slaves to focus. Following on from my AYGAS post earlier re Camilla hiding from sales transactions 😏, this also happened when I was doing that Here she is, on arrival to see Embry, DD armbinder equipped, Random Poses MCM option UNTICKED in the ANIMATIONS MCM ..... Then, on asking her what she was worth, the Armbinder vanished and, despite the 'Use Random Idle Animations' option being unticked, she suddenly shed the Armbinder and proudly flounced off into this .... I wasn't expecting that at all. Is that maybe because the Idles option 'Allow Sandbox Poses = TRUE' is still set as such? I tried changing it to 'FALSE', but it always seems to revert to 'TRUE' Is that a real issue when we do want to stop random prancing about, or just a side matter? And, FWIW, just to make my day even brighter, when I captured the Khajit in the scene, and 'Commanded (Orders)' it to wear what I said, and equipped a set of DD steel manacles, sure they appeared OK, but then, despite all the mod option settings for slaves to be tied etc being unchecked, that ******* ZaZ Armbinder appeared again, uncommanded, right out of nowhere. Is this just so hard baked into the code that I really can't stop it messing about with DDs that I equip, regardless of how I arrange the MCM settings, or is there a magic setting that I haven't worked out to stop that too? I've been trying to iron out use of DD / player applied restraints for months, but every time I think I've sussed it, nailed it down and can finally restrain slaves as I want to, something comes along to crush my efforts and laugh at 'the best laid plans of mice and men', as they are sent agley ane mair time. (And it's not just DDs. Player chosen and applied ZAZ items also seem to be able to be broken out of at will, with a skill surpassing even that of most professional escape artists) Is there anyone else out there who can make player applied DDs and ZAZ items work reliably, and unbroken, within DOM, who can maybe share the secret of how they did it? However, @TrollAutokill, ignoring my angst, I hope this helps as a road test of your plans to try to bottle up the genie who suddenly pops out of the lamp to generate weird, inappropriate, random idles and other animations 😉 DQW Edited yesterday at 05:27 PM by DonQuiWho 1
The Man in Black Posted yesterday at 06:59 PM Posted yesterday at 06:59 PM 2 hours ago, xxlikaxxx said: Hi, can you please tell me if it's possible to play as a male character or only a female one? You can play as a male. I play almost exclusively as a male character. 3
TrollAutokill Posted yesterday at 07:41 PM Author Posted yesterday at 07:41 PM (edited) 2 hours ago, DonQuiWho said: Following on from my AYGAS post earlier re Camilla hiding from sales transactions 😏, this also happened when I was doing that Here she is, on arrival to see Embry, DD armbinder equipped, Random Poses MCM option UNTICKED in the ANIMATIONS MCM ..... Then, on asking her what she was worth, the Armbinder vanished and, despite the 'Use Random Idle Animations' option being unticked, she suddenly shed the Armbinder and proudly flounced off into this .... I wasn't expecting that at all. Is that maybe because the Idles option 'Allow Sandbox Poses = TRUE' is still set as such? I tried changing it to 'FALSE', but it always seems to revert to 'TRUE' Is that a real issue when we do want to stop random prancing about, or just a side matter? No, it's probably because "wearing an armbinder" is not registered as can not idle. Either it's something I should as to the canIdle flag or the armbinder was not recognised. Do you have the mod and name of this particular armbinder? 2 hours ago, DonQuiWho said: And, FWIW, just to make my day even brighter, when I captured the Khajit in the scene, and 'Commanded (Orders)' it to wear what I said, and equipped a set of DD steel manacles, sure they appeared OK, but then, despite all the mod option settings for slaves to be tied etc being unchecked, that ******* ZaZ Armbinder appeared again, uncommanded, right out of nowhere. Is this just so hard baked into the code that I really can't stop it messing about with DDs that I equip, regardless of how I arrange the MCM settings, or is there a magic setting that I haven't worked out to stop that too? That's because your DD or Zaz items are not recognised, as in their keywords are not recognised. So DOM looks for a default replacement, because DOM hates restrained actors without restraints. Best is to give me the exact reference and I'll try to fix it. Problem with DD is that the equipped object is often different than the inventory object and don't have the same keyword, so it's easy to mess them up. 2 hours ago, DonQuiWho said: I've been trying to iron out use of DD / player applied restraints for months, but every time I think I've sussed it, nailed it down and can finally restrain slaves as I want to, something comes along to crush my efforts and laugh at 'the best laid plans of mice and men', as they are sent agley ane mair time. (And it's not just DDs. Player chosen and applied ZAZ items also seem to be able to be broken out of at will, with a skill surpassing even that of most professional escape artists) Is there anyone else out there who can make player applied DDs and ZAZ items work reliably, and unbroken, within DOM, who can maybe share the secret of how they did it? Zaz items are much easier to deal with, but I would not be surprised given the hundredth of keywords defined by Zaz if we missed some of them. 2 hours ago, DonQuiWho said: However, @TrollAutokill, ignoring my angst, I hope this helps as a road test of your plans to try to bottle up the genie who suddenly pops out of the lamp to generate weird, inappropriate, random idles and other animations 😉 DQW There is something that could help. It's called a whip you hold in one hand and hit your slaves with it. Perfect against angst. Edited yesterday at 07:42 PM by TrollAutokill 3
sacattack93 Posted 22 hours ago Posted 22 hours ago (edited) Hey TAK, thanks for being so responsive. Question though -- on 8.50 (haven't updated yet) I'm having an issue where actors are stripped naked every time I fast travel back to their location. Restraints are on, clothing still in inventory, but actor isn't wearing the clothing/armor. I've double checked they are "allowed to wear clothes" in the orders menu. They will equip it when I give to them, but when I leave and come back...butt naked. Not saying the clothes I'm giving them are TOO much different from naked, but I want to see all my clothing mods in action lol... I have stable captives installed but from what I understand those features may already be included in this DOM version anyway... Also I don't think it's EFF since I have equipment disabled in that mod. I tried to play with the DOM equipment settings but that didn't seem to fix it. Any insight would be appreciated. Edited 22 hours ago by sacattack93 2
TrollAutokill Posted 15 hours ago Author Posted 15 hours ago 7 hours ago, sacattack93 said: Hey TAK, thanks for being so responsive. Question though -- on 8.50 (haven't updated yet) I'm having an issue where actors are stripped naked every time I fast travel back to their location. Restraints are on, clothing still in inventory, but actor isn't wearing the clothing/armor. I've double checked they are "allowed to wear clothes" in the orders menu. They will equip it when I give to them, but when I leave and come back...butt naked. Not saying the clothes I'm giving them are TOO much different from naked, but I want to see all my clothing mods in action lol... I have stable captives installed but from what I understand those features may already be included in this DOM version anyway... Also I don't think it's EFF since I have equipment disabled in that mod. I tried to play with the DOM equipment settings but that didn't seem to fix it. Any insight would be appreciated. Did you try to deactivate the bundle in the MCM equipment tab?
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