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Posted (edited)

DOM version 8.5.3 is out. Still development version WIP, for testing purposes, even though it is rather stable.

  • Merged with @The Man in Black OStim support patch and Animating actors watch dog.
    • The OStim support patch should work with most flavours of OStim.
    • The animator watch dog tries to identify actors stuck in animating state and release them every 90 seconds.
    • The watch dog timing of 90 seconds check can be changed in the MCM Animations tab. Setting it to 0 disables the watch dog features.
    • Setting the watch dog timing to non zero small values might force interrupt animations.
  • Added a toggle in MCM Animation tab to turn off Sandbox poses. For those who prefers their slaves to focus.
  • Corrected follow and wait mode not being saved to Settings.JSON
  • Removed a few extra "Will obey" messages.

 

Edited by TrollAutokill
Posted
21 hours ago, MigthyOwl said:

I can talk and enslave npc s that i capturet with h key. But i cannot talk npcs that i captured on combat. They are just crawling on the floor no menu pops up. But npcs that i captured with h key works normal.I tryed k method for moment i can talk to npc but i cant get the menu that fisrt enslaveing diloges so i cant use my dom abuse menu. After relaseing and captureing with combat before npc get down on her knees there is a small moment i can use dom abuse menu. .For an example: I cant talk to the noc

 

 

image.thumb.jpeg.7c9d45c1ce4a616cdc1ee0f1e9d9a38a.jpeg

 

 

 

This is captureing then realseing then captureing before the npc enslaved pop ups i can use dom abuse menu but after npc enslaved pop ups i cant no longer use it and cant talk to npc.

image.thumb.jpeg.af0124465356bedc65c2b7ac6f932e3d.jpeg

 

My bug countinues but i found a soltion. Exact moment of the enslavment if i press k tahan talk to npc i can trigger diuloge menu thah i need. But still its anoying and i want to know if there any solition.

This looks like you have some combat or defeat mod interfering.

 

Posted (edited)

Not a huge issue as i imagine most use the wheel system so don't see but on the non-wheel command menu the description/action it initiates is misaligned

 

Spoiler

ScreenShot493.jpg.247ff5f4da732643b1ffc13b37742322.jpg

 

Spank triggers Slap Boobs notification/animation

Slap Boobs triggers slap face notification/animation

Slap Face triggers Spank notification/animation

 

Noticed it before but put it down to upgrading but this is on a new save that only ever had 8.5 DoM on it

Edited by pinky6225
Posted (edited)
2 hours ago, pinky6225 said:

Not a huge issue as i imagine most use the wheel system so don't see but on the non-wheel command menu the description/action it initiates is misaligned

 

  Reveal hidden contents

ScreenShot493.jpg.247ff5f4da732643b1ffc13b37742322.jpg

 

Spank triggers Slap Boobs notification/animation

Slap Boobs triggers slap face notification/animation

Slap Face triggers Spank notification/animation

 

Noticed it before but put it down to upgrading but this is on a new save that only ever had 8.5 DoM on it

Those of us who play Skyrim with a controller pretty much never use the wheel menus. Or action keys...

Or maybe it is just me.

(Incidentally - the new Steam Controller is superb. Best I have used. Retired all my XBox controllers.)

Edited by fred200
Posted
3 hours ago, pinky6225 said:

Not a huge issue as i imagine most use the wheel system so don't see but on the non-wheel command menu the description/action it initiates is misaligned

 

  Hide contents

ScreenShot493.jpg.247ff5f4da732643b1ffc13b37742322.jpg

 

Spank triggers Slap Boobs notification/animation

Slap Boobs triggers slap face notification/animation

Slap Face triggers Spank notification/animation

 

Noticed it before but put it down to upgrading but this is on a new save that only ever had 8.5 DoM on it

Yes the wheel menu is being revamped to ultimately follow the same design for NPCs or DOM actors. Sorry about that.

Posted
7 hours ago, roldoi1911 said:

Is there a way to maintain love state for slaves? I have 3-4 of my favs, but it becomes unhappy if i leave for any amount of time.

Unhappy because they didn't see you? What's their actual mood when you come back? 

Posted

It seems the 'Leash To' command is bugged. The slave will follow the one they're leashed to but the leash stays where it is, whether it's leashed to the floor, held by the player, or unleashed, it doesn't attach to the other slave.

 

Also, sorry to keep suggesting stuff, but do you think we could get an MCM option to decide our preferred default leash? Right now some of the options equip the neck chain no matter what. Thank you.

Posted (edited)
6 hours ago, crazymango54 said:

It seems the 'Leash To' command is bugged. The slave will follow the one they're leashed to but the leash stays where it is, whether it's leashed to the floor, held by the player, or unleashed, it doesn't attach to the other slave.

Weird but which version of DOM and Leash Framework are you using?

 

6 hours ago, crazymango54 said:

 

Also, sorry to keep suggesting stuff, but do you think we could get an MCM option to decide our preferred default leash? Right now some of the options equip the neck chain no matter what. Thank you.

Not easily. I could make a list to choose from the 4 default leashes. Allowing for any leash would need the user to enter both the mod plugin file name and the leash base ID in a JSON file. Which one do you prefer?

Edited by TrollAutokill
Posted

Hi there, mod looks interesting, I'm not getting the MCM running though.

 

Installed the minimum reqs apart from Kris' papyrus extender (appears to be outdated) and initialised sexlab. Restarted, but didnt get a MCM menu. Tried resetting via setstage ski_configmanagerinstance 1 but no luck there either. Any idea what the issue might be? Thanks!

Posted
2 hours ago, N3v3rmore said:

Hi there, mod looks interesting, I'm not getting the MCM running though.

 

Installed the minimum reqs apart from Kris' papyrus extender (appears to be outdated) and initialised sexlab. Restarted, but didnt get a MCM menu. Tried resetting via setstage ski_configmanagerinstance 1 but no luck there either. Any idea what the issue might be? Thanks!

Papyrus Tweaks are usually the ones to fix MCM problems. Otherwise it means you have a mod screwing up the MCM, sorry.

Posted
37 minutes ago, TrollAutokill said:

Papyrus Tweaks are usually the ones to fix MCM problems. Otherwise it means you have a mod screwing up the MCM, sorry.

Thanks for the hint, managed to find a workaround to get Papyrus Tweaks running, but still no luck with the MCM. How essential is Kris' Papyrus Extender for DOM? If that one is the issue I might just have to wait for the author to update it

Posted
On 9/3/2026 at 1:07 PM, TrollAutokill said:

Not "a lot" but a few extra animations from Zaz were added to allow users to not rely on Zaz being installed. Credit to those poses should go to the Zaz team.

 

I recommend to use Pandora to avoid running into these limitations. I currently have 55k animations registered without any problem.

 

 

I am using poandora, but I'm also using a lot of animations. For me the game starts crashing if Pandora count goes over 40000.

Too bad I can't selectively load only some anims from a pack.

Posted
11 hours ago, TrollAutokill said:

Not easily. I could make a list to choose from the 4 default leashes. Allowing for any leash would need the user to enter both the mod plugin file name and the leash base ID in a JSON file. Which one do you prefer?

Well I was just thinking the same leashes that you already have available in wheel menu. If you for example leash an unleashed slave with the hotkey or wheel menu, it equips the neck chain automatically. If I have a neck rope on a slave and use the hotkey to tie her to the floor, it equips the neck chain first and replaces my rope.

 

Just being able to change that default option to the ropes or runes would be nice.

 

11 hours ago, TrollAutokill said:

Weird but which version of DOM and Leash Framework are you using?

Looks like I was on an older version of Leash Framework, updating it fixed this issue.

Posted
10 hours ago, N3v3rmore said:

Thanks for the hint, managed to find a workaround to get Papyrus Tweaks running, but still no luck with the MCM. How essential is Kris' Papyrus Extender for DOM? If that one is the issue I might just have to wait for the author to update it

What's your Skyrim version? No Kris PE is not required for DOM.

Posted
2 hours ago, TrollAutokill said:

What's your Skyrim version? No Kris PE is not required for DOM.

 

I'm on 1.7.104. Tried running Skyrim with only those mods required for DOM (apart from Kris) and made sure Loot didnt screw the load order, but no luck 

Posted
3 hours ago, N3v3rmore said:

 

I'm on 1.7.104. Tried running Skyrim with only those mods required for DOM (apart from Kris) and made sure Loot didnt screw the load order, but no luck 

That's Skyrim's latest update. I would try to downgrade asap and wait another few months before updating again.

Posted

Hi, can you please tell me if it's possible to play as a male character or only a female one?

Привет вы мне не подскажите пожалуйста а можно играть мужским персонажем или только женским.

Posted (edited)
On 9/4/2026 at 12:12 PM, TrollAutokill said:

DOM version 8.5.3 is out. Still development version WIP, for testing purposes, even though it is rather stable.

  • Added a toggle in MCM Animation tab to turn off Sandbox poses. For those who prefers their slaves to focus.

 

Following on from my AYGAS post earlier re Camilla hiding from sales transactions 😏, this also happened when I was doing that

 

Here she is, on arrival to see Embry,  DD armbinder equipped, Random Poses MCM option UNTICKED in the ANIMATIONS MCM .....

 

SkyrimSE2026-09-0717-08-08-34.jpg.5ba1199de41b412e87d8e67658c6258c.jpg

 

Then, on asking her what she was worth, the Armbinder vanished and, despite the 'Use Random Idle Animations' option being unticked, she suddenly shed the Armbinder and proudly flounced off into this ....

 

SkyrimSE2026-09-0717-11-20-88.jpg.6e21095d9bb8a4768000e5902d0d0678.jpg

 

I wasn't expecting that at all.

 

Is that maybe because the Idles option  'Allow Sandbox Poses = TRUE' is still set as such?  I tried changing it to 'FALSE', but it always seems to revert to 'TRUE'

 

Is that a real issue when we do want to stop random prancing about, or just a side matter?

 

SkyrimSE2026-09-0717-14-22-51.jpg.a09661440778ad0f91911ad6d37d3bc4.jpg

 

And, FWIW, just to make my day even brighter, when I captured the Khajit in the scene, and 'Commanded (Orders)' it to wear what I said, and equipped a set of DD steel manacles, sure they appeared OK, but then, despite all the mod option settings for slaves to be tied etc being unchecked, that ******* ZaZ Armbinder appeared again, uncommanded, right out of nowhere.  Is this just so hard baked into the code that I really can't stop it messing about with DDs that I equip, regardless of how I arrange the MCM settings, or is there a magic setting that I haven't worked out to stop that too?  

 

I've been trying to iron out use of DD / player applied restraints for months, but every time I think I've sussed it, nailed it down and can finally restrain slaves as I want to, something comes along to crush my efforts and laugh at  'the best laid plans of mice and men', as they are sent agley ane mair time.

 

(And it's not just DDs.  Player chosen and applied ZAZ items also seem to be able to be broken out of at will, with a skill surpassing even that of most professional escape artists)

 

Is there anyone else out there who can make player applied DDs and ZAZ items work reliably, and unbroken, within DOM, who can maybe share the secret of how they did it?

 

However, @TrollAutokill, ignoring my angst, I hope this helps as a road test of your plans to try to bottle up the genie who suddenly pops out of the lamp to generate weird, inappropriate, random idles and other animations

 

😉

 

DQW  

Edited by DonQuiWho
Posted (edited)
2 hours ago, DonQuiWho said:

 

Following on from my AYGAS post earlier re Camilla hiding from sales transactions 😏, this also happened when I was doing that

 

Here she is, on arrival to see Embry,  DD armbinder equipped, Random Poses MCM option UNTICKED in the ANIMATIONS MCM .....

 

SkyrimSE2026-09-0717-08-08-34.jpg.5ba1199de41b412e87d8e67658c6258c.jpg

 

Then, on asking her what she was worth, the Armbinder vanished and, despite the 'Use Random Idle Animations' option being unticked, she suddenly shed the Armbinder and proudly flounced off into this ....

 

SkyrimSE2026-09-0717-11-20-88.jpg.6e21095d9bb8a4768000e5902d0d0678.jpg

 

I wasn't expecting that at all.

 

Is that maybe because the Idles option  'Allow Sandbox Poses = TRUE' is still set as such?  I tried changing it to 'FALSE', but it always seems to revert to 'TRUE'

 

Is that a real issue when we do want to stop random prancing about, or just a side matter?

No, it's probably because "wearing an armbinder" is not registered as can not idle.

 

Either it's something I should as to the canIdle flag or the armbinder was not recognised. Do you have the mod and name of this particular armbinder?

 

 

2 hours ago, DonQuiWho said:

 

SkyrimSE2026-09-0717-14-22-51.jpg.a09661440778ad0f91911ad6d37d3bc4.jpg

 

And, FWIW, just to make my day even brighter, when I captured the Khajit in the scene, and 'Commanded (Orders)' it to wear what I said, and equipped a set of DD steel manacles, sure they appeared OK, but then, despite all the mod option settings for slaves to be tied etc being unchecked, that ******* ZaZ Armbinder appeared again, uncommanded, right out of nowhere.  Is this just so hard baked into the code that I really can't stop it messing about with DDs that I equip, regardless of how I arrange the MCM settings, or is there a magic setting that I haven't worked out to stop that too?  

That's because your DD or Zaz items are not recognised, as in their keywords are not recognised. So DOM looks for a default replacement, because DOM hates restrained actors without restraints.

 

Best is to give me the exact reference and I'll try to fix it. Problem with DD is that the equipped object is often different than the inventory object and don't have the same keyword, so it's easy to mess them up.

 

2 hours ago, DonQuiWho said:

I've been trying to iron out use of DD / player applied restraints for months, but every time I think I've sussed it, nailed it down and can finally restrain slaves as I want to, something comes along to crush my efforts and laugh at  'the best laid plans of mice and men', as they are sent agley ane mair time.

 

(And it's not just DDs.  Player chosen and applied ZAZ items also seem to be able to be broken out of at will, with a skill surpassing even that of most professional escape artists)

 

Is there anyone else out there who can make player applied DDs and ZAZ items work reliably, and unbroken, within DOM, who can maybe share the secret of how they did it?

Zaz items are much easier to deal with, but I would not be surprised given the hundredth of keywords defined by Zaz if we missed some of them.

 

2 hours ago, DonQuiWho said:

However, @TrollAutokill, ignoring my angst, I hope this helps as a road test of your plans to try to bottle up the genie who suddenly pops out of the lamp to generate weird, inappropriate, random idles and other animations

 

😉

 

DQW  

There is something that could help. It's called a whip you hold in one hand and hit your slaves with it. Perfect against angst.

Edited by TrollAutokill
Posted (edited)

Hey TAK, thanks for being so responsive. 

 

Question though -- on 8.50 (haven't updated yet) I'm having an issue where actors are stripped naked every time I fast travel back to their location. Restraints are on, clothing still in inventory, but actor isn't wearing the clothing/armor. I've double checked they are "allowed to wear clothes" in the orders menu. They will equip it when I give to them, but when I leave and come back...butt naked. 

 

Not saying the clothes I'm giving them are TOO much different from naked, but I want to see all my clothing mods in action lol... 

 

I have stable captives installed but from what I understand those features may already be included in this DOM version anyway...

 

Also I don't think it's EFF since I have equipment disabled in that mod. I tried to play with the DOM equipment settings but that didn't seem to fix it. Any insight would be appreciated.

Edited by sacattack93
Posted
7 hours ago, sacattack93 said:

Hey TAK, thanks for being so responsive. 

 

Question though -- on 8.50 (haven't updated yet) I'm having an issue where actors are stripped naked every time I fast travel back to their location. Restraints are on, clothing still in inventory, but actor isn't wearing the clothing/armor. I've double checked they are "allowed to wear clothes" in the orders menu. They will equip it when I give to them, but when I leave and come back...butt naked. 

 

Not saying the clothes I'm giving them are TOO much different from naked, but I want to see all my clothing mods in action lol... 

 

I have stable captives installed but from what I understand those features may already be included in this DOM version anyway...

 

Also I don't think it's EFF since I have equipment disabled in that mod. I tried to play with the DOM equipment settings but that didn't seem to fix it. Any insight would be appreciated.

Did you try to deactivate the bundle in the MCM equipment tab?

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