Kalysto Posted February 14, 2022 Posted February 14, 2022 I just tried the new version (I was a bit behind because I'm trying to add a little gameplay into the PAHE enslaving mechanism) and I was pleasantly surprised when I hit a slave and his friend attacked me. Little things like these make Skyrim alive. Thank you, thank you, thank you. 4
TrollAutokill Posted February 14, 2022 Author Posted February 14, 2022 (edited) 5 hours ago, Kalysto said: I just tried the new version (I was a bit behind because I'm trying to add a little gameplay into the PAHE enslaving mechanism) and I was pleasantly surprised when I hit a slave and his friend attacked me. Little things like these make Skyrim alive. Thank you, thank you, thank you. Now if I could make the town guards choose the slave's side when slavery level is low, and the slave owner's side otherwise, that would be fun. For the moment they prefer to watch and do nothing, they are just useless. But free NPC friends and family will often join the slave's side, as well as enslaved friends. If you try to enslave a jarl, guards will react. I need to visit my favourite female jarl very soon for more intensive testing. Edited February 14, 2022 by TrollAutokill 3
w0wlol Posted February 14, 2022 Posted February 14, 2022 I do not know if this is an issue I should report here or on Home Sweet Home, but when a follower asks for a slave to service them and the slave is touching herself/posing, there is a block (since of course the slave cannot move, and the follower expects the slave to come to them). There is a workaround by forcing them to bang with matchmaker, but perhaps one of the mods proposing a patch that cancel the posing when a follower is interacting would be nice (I fear this issue could appear also with future features with interactions between slaves). And now to drop some more of the ideas the mod inspired: speaking of interaction and the friendship system mentioned before, here are a couple of concepts: - Jealousy as a 'stat' rather than a mood, showing the level of jealousy of the slave, at low they would basically be cuckhold/ess and get off by watching you do your other slaves, at high they become extremely possessive. - Depending on jealousy they could encourage friends 'in training' to be more or less open to you, either giving them more care or pushing them to open themselves to you or encourage them to run away / reject you. - (Togglable, because I can see this not being for everyone, more system heavy I suppose) different levels of friendship, perhaps slaves would want to be more than just friends and interact appropriately between them (make the room more lively for those who are into it), this could work in parallel to their love for you (or not). 1
dustbeetwelve Posted February 14, 2022 Posted February 14, 2022 Wow this thing is getting so many updates so fast. Great work trollautokill Slaves being able to attack player is awesome feature as that's something i was just posting about in cliftonjd's thread hoping it would be added like a week ago. Should hopefully make it a little more challenging. Also - idea - it would be nice if virginity chance was a variable we could set in MCM rather than it being hardcoded. Seems really common right now.
DarkMaster13 Posted February 14, 2022 Posted February 14, 2022 Hi @TrollAutokill I ask @Gunslicer for "Cleaning floor animation" check this post: And it was relised in GSPoses SE 13 02.7z pose 441. Maybe you can integrate it to mod? To keep masters house clean he-he Cheers! 1
TrollAutokill Posted February 14, 2022 Author Posted February 14, 2022 4 hours ago, DarkMaster13 said: Hi @TrollAutokill I ask @Gunslicer for "Cleaning floor animation" check this post: And it was relised in GSPoses SE 13 02.7z pose 441. Maybe you can integrate it to mod? To keep masters house clean he-he Cheers! That's in my coming plans (after PAHE8.1...) to integrate GS poses, and not only the cleaning one. ? but that's a nice addition. 5
TrollAutokill Posted February 14, 2022 Author Posted February 14, 2022 (edited) On 2/12/2022 at 5:54 PM, sidfu1 said: @TrollAutokill yep the bagging mechanic has issues 1. when i use carriage to fast travel the slave always pops out of sack. i use . the sack stil be in inventory so you can do the actions again to release then bag without issues 2. you cant bag multiple slaves bagged. they all get called the same sack name of any you already have. so if you sack slave 1 then its sack of slave 1 but if you also sack slave 2 then you have 2 sacks of slave 1. it also will kick other the other salve. out of their sack Try version 2.6.2 the only change is the burlap sack code. It should be corrected. No more update planned before migration to PAHE 8.1, and that will be a big one... While waiting for PAHE 8.1, I recommend DoM 2.6.2/PAHE8.0.9 for SE. LE users are stuck with 2.5/8.0.7 Edited February 14, 2022 by TrollAutokill
Kalysto Posted February 14, 2022 Posted February 14, 2022 7 hours ago, TrollAutokill said: If you try to enslave a jarl, guards will react. I need to visit my favourite female jarl very soon for more intensive testing. Awesome, I want enslaving to be difficult to pull off (more so for unique NPCs). Factions, NPC level vs PC level and low submission in towns and drugs/alcohol. I have something done for enslaving risen bodies (it's just a new perk nothing fancy) but I want them to react differently to normal living slaves. Then I want to create some drugs/potions/piked drinks to help them behave while they are untrained. Specially because going to town with an untrained slave should fire some kind of alarm (unless they belong to the bandit faction). Is that the new "alarm" feature of DoM?
TrollAutokill Posted February 14, 2022 Author Posted February 14, 2022 29 minutes ago, Kalysto said: Awesome, I want enslaving to be difficult to pull off (more so for unique NPCs). Factions, NPC level vs PC level and low submission in towns and drugs/alcohol. I have something done for enslaving risen bodies (it's just a new perk nothing fancy) but I want them to react differently to normal living slaves. Then I want to create some drugs/potions/piked drinks to help them behave while they are untrained. Specially because going to town with an untrained slave should fire some kind of alarm (unless they belong to the bandit faction). Is that the new "alarm" feature of DoM? Yes that's what it is aiming at. I am still struggling with factions at the moment. 1
深淵の神 Posted February 14, 2022 Posted February 14, 2022 4 hours ago, TrollAutokill said: That's in my coming plans (after PAHE8.1...) to integrate GS poses, and not only the cleaning one. ? but that's a nice addition. That's a nice addition actually, right now I'm using some GSPoses animations replacing some of yours (replacing the "Let's check how much you're worth" animations and a few others). A lot of GSPoses animations can replace a lot of mods here in LL pretty nice and without issues and the other ones in FNIS Spell for HSH too. ?
Gukahn Posted February 14, 2022 Posted February 14, 2022 16 minutes ago, サマエル said: That's a nice addition actually, right now I'm using some GSPoses animations replacing some of yours (replacing the "Let's check how much you're worth" animations and a few others). A lot of GSPoses animations can replace a lot of mods here in LL pretty nice and without issues and the other ones in FNIS Spell for HSH too. ? Might you share how you changed them? Did simply swapping the animation files did the trick or did you have to edit something else too? ? 1
TrollAutokill Posted February 14, 2022 Author Posted February 14, 2022 (edited) 1 hour ago, Gukahn said: Might you share how you changed them? Did simply swapping the animation files did the trick or did you have to edit something else too? ? The clean way to do it is to make a fnis_list.txt file of your own with the same animation names but different files. Then run FNIS for modders and then FNIS for users again. But don't bother too much, GS poses are quite high on my priority list! Edited February 14, 2022 by TrollAutokill 1
TrollAutokill Posted February 14, 2022 Author Posted February 14, 2022 (edited) On 2/12/2022 at 8:44 AM, Verminus said: Sorry for repeat, but it happens each time I use this dialog option. And I cannot identify the CTD source. There should be an animation, specific for this option? Because I have many animations and I think it may be the cause. And it happens in the newest version of DoM too. Yes there is the default Skyrim hug pair animation to be played for that dialogue. You can also trigger this animation when releasing a slave. Try it to see if the ctd is happening again. Edited February 14, 2022 by TrollAutokill 1
深淵の神 Posted February 14, 2022 Posted February 14, 2022 2 hours ago, Gukahn said: Might you share how you changed them? Did simply swapping the animation files did the trick or did you have to edit something else too? ? All you have to do is take an animation from GSPoses that you want to use and rename it the same as one from DoM folder and Boom! new improved animation. There is no need to run FNIS again or anything else. As a matter of fact, I do the same thing with many SLAL animation packages when I feel like sometimes it would be better if you swap some stages to taste. You could use the old Havok Preview Tool and no need to open skyrim everytime to check each animation. Can I share the installer here? Havok Preview Tool.zip I will delete the file if it is not allowed to be uploaded here. How to use: install and open the application, then drag and drop your .hkx files (first skeleton and then animation) 1
InsanityFactor Posted February 15, 2022 Posted February 15, 2022 On 2/13/2022 at 12:17 AM, DocClox said: Easiest way is probably to have the user shift or control click on the assign hotkey button. Then when you check to see what key they've chosen, you can also check to see if shift or control are already held down. There's probably a better way to do it. I know I've seen mods that do this; I just can't think of any examples offhand. (Also I might be thinking of Fallout 4, which doesn't help). Another way to do it would be a second menu option for a modifier So for each key there's also a dropdown with options for "Normal", "Shift", "Control" But this is starting to sound like a lot of work. I just wish I could remember the mod I'm thinking of Defeat does this, with the interact key 'G' and 'Shift + G' having different functions. 2
Gukahn Posted February 15, 2022 Posted February 15, 2022 5 hours ago, サマエル said: All you have to do is take an animation from GSPoses that you want to use and rename it the same as one from DoM folder and Boom! new improved animation. There is no need to run FNIS again or anything else. As a matter of fact, I do the same thing with many SLAL animation packages when I feel like sometimes it would be better if you swap some stages to taste. You could use the old Havok Preview Tool and no need to open skyrim everytime to check each animation. Can I share the installer here? Havok Preview Tool.zip I will delete the file if it is not allowed to be uploaded here. How to use: install and open the application, then drag and drop your .hkx files (first skeleton and then animation) 7 hours ago, TrollAutokill said: The clean way to do it is to make a fnis_list.txt file of your own with the same animation names but different files. Then run FNIS for modders and then FNIS for users again. Thank you both very much for the explanation 7 hours ago, TrollAutokill said: But don't bother too much, GS poses are quite high on my priority list! Ok, i will just test it a bit out of curiosity ?
TrollAutokill Posted February 15, 2022 Author Posted February 15, 2022 (edited) On 2/14/2022 at 10:22 AM, w0wlol said: I do not know if this is an issue I should report here or on Home Sweet Home, but when a follower asks for a slave to service them and the slave is touching herself/posing, there is a block (since of course the slave cannot move, and the follower expects the slave to come to them). There is a workaround by forcing them to bang with matchmaker, but perhaps one of the mods proposing a patch that cancel the posing when a follower is interacting would be nice (I fear this issue could appear also with future features with interactions between slaves). I will look into that. It's the right place to ask. On 2/14/2022 at 10:22 AM, w0wlol said: And now to drop some more of the ideas the mod inspired: speaking of interaction and the friendship system mentioned before, here are a couple of concepts: - Jealousy as a 'stat' rather than a mood, showing the level of jealousy of the slave, at low they would basically be cuckhold/ess and get off by watching you do your other slaves, at high they become extremely possessive. Jealousy is not a stat in DoM, it is a personality modifier, it depends on personality traits, but it is different than the jealous mood. The stat changes the impact of events and drives the chance to start the jealous mood. The mood puts the actor in a state where actions are driven by jealousy. It's actually a subclass of angry mood. We will add a jealousy stat once this part is tested and we feel slaves should learn from their past emotional crisis. So not yet but soon. Edited February 15, 2022 by TrollAutokill 1
TrollAutokill Posted February 15, 2022 Author Posted February 15, 2022 (edited) 15 hours ago, サマエル said: All you have to do is take an animation from GSPoses that you want to use and rename it the same as one from DoM folder and Boom! new improved animation. There is no need to run FNIS again or anything else. As a matter of fact, I do the same thing with many SLAL animation packages when I feel like sometimes it would be better if you swap some stages to taste. You could use the old Havok Preview Tool and no need to open skyrim everytime to check each animation. Can I share the installer here? Havok Preview Tool.zip I will delete the file if it is not allowed to be uploaded here. How to use: install and open the application, then drag and drop your .hkx files (first skeleton and then animation) Well I drag and drop the XP32 skeleton, choose add to scene and I get an ugly skeleton with wings facing a punching ball with another marshmallow skeleton on top if it. Then I drag and drop GS1 animation, add to scene, nothing happens. I can click the start button and the marshmallow skeleton is kicked in the air from the punching ball. What am I missing? Edited February 15, 2022 by TrollAutokill
sickboy791 Posted February 15, 2022 Posted February 15, 2022 (edited) do you plan to make gsposes a dependency? there are genderspecific anims for fnis.. i don´t think it is a problem but when i have your mod + gs poses fnis shows warnings because of multiple anims so i uninstalled dom, i use poser hotkeys for animations and i had problems with npc´s not using the zaz furniture instead they pose something on the furn also i don´t like the dialouges anymore since 1.55 but thats a matter of taste , apitty Edited February 15, 2022 by sickboy791
TrollAutokill Posted February 15, 2022 Author Posted February 15, 2022 Version 2.7.0 is out for those who want to upgrade to PAHE 8.1. Other improvements have not been fully tested as they were not the point of this update. - Upgraded to PAHE 8.1 - You can now sell your slave to their family members. Slave should be nearby and not in a bag. Start dialogue from free actor with: "Let's have a serious chat" -> "I have news from someone dear to you". They will propose a price to you. Refusing will lower your relationship, unless they really love yo; Accepting will increase relationship. Selling the same slave to their family members over and over will make them suspicious and lower relationship. - Shift key can be used on most hotkeys for an alternative, see mod description chapter "Note on hotkeys". 8
TrollAutokill Posted February 15, 2022 Author Posted February 15, 2022 38 minutes ago, sickboy791 said: do you plan to make gsposes a dependency? there are genderspecific anims for fnis.. i don´t think it is a problem but when i have your mod + gs poses fnis shows warnings because of multiple anims so i uninstalled dom, i use poser hotkeys for animations and i had problems with npc´s not using the zaz furniture instead they pose something on the furn also i don´t like the dialouges anymore since 1.55 but thats a matter of taste , apitty No GSPose will never be a dependency. But DoM could use some alternative poses from GS. If the mod is installed it will know it.
深淵の神 Posted February 15, 2022 Posted February 15, 2022 1 hour ago, TrollAutokill said: Well I drag and drop the XP32 skeleton, choose add to scene and I get an ugly skeleton with wings facing a punching ball with another marshmallow skeleton on top if it. Then I drag and drop GS1 animation, add to scene, nothing happens. I can click the start button and the marshmallow skeleton is kicked in the air from the punching ball. What am I missing? Not sure what's the problem but these are my settings: Spoiler test.mp4 Of course this is a "marshmallow" dummy, this is just to preview animations, still very useful to me tho. I hope it helps you, Thanks for the hard work! I really enjoying your mod. 2
DenirJunior Posted February 15, 2022 Posted February 15, 2022 It's just an idea. We often take the clothes off slaves and walk around with them naked with punishment or pleasure, but I really miss the slaves' reaction to the cold. It would be interesting to see them suffer, complain about the cold, ask for clothes or even freeze to death. 2
TrollAutokill Posted February 15, 2022 Author Posted February 15, 2022 10 minutes ago, DenirJunior said: It's just an idea. We often take the clothes off slaves and walk around with them naked with punishment or pleasure, but I really miss the slaves' reaction to the cold. It would be interesting to see them suffer, complain about the cold, ask for clothes or even freeze to death. If you dig into the code of a mod with cold effect, and find something interesting, I could add that.
HannoJojo Posted February 15, 2022 Posted February 15, 2022 Not sure if I did sth wrong (never had a problem after updating so far tho), but the shift behaviour for the hotkeys doesn't seem to work in my case. I tried using the numerical hotkeys for feelings & traits (with and without shift) but it would always just display the version I got bound (numerical). Same happens with the bag hotkey, bagging a npc with it works, but (unless I misunderstood), now with a bagged npc hitting shift+<key> should unbag it, but just doesn't do anything. I was on 2.6.1 before updating and nothing of the new version is being overwritten (according to MO2)
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