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Posted
2 hours ago, TrollAutokill said:

 

 

Next version will have the option to recruit the family member as a slaver, if the NPC is a potential slaver (low honesty and not open-minded). I know it's evil... Parents and children will usually ask for even more money than buying the slave, but other family members (siblings, cousins, uncles) might be more tempted.

 

I also corrected a few bugs laying around in the process.

 

 

 

 

 

If I distracted you from getting the next release out - Oh Lord I am sorry.

Talk about shooting myself in the foot... There is just so much here to play with.

Posted (edited)
2 hours ago, TrollAutokill said:

If they are used, they are used by Sexlab, not by DOM.

so, dom overwrites the facial expression with it´s mood expression when initiating a sexlabscene.. but that looks odd

i don´t know what can be done to avoid this, but i remember in previous versions it wasn´t like this.

it annoyed me when they talked during the act, but thats not the case anymore

omg how i fucking love and hate the game at the same time..

 

i think i have to start a new game ? because when i change actor update in mcm it always goes back from 3000 to 3...

 

and if i decide to start a new game i´m afraid i can not imprt the settings from older version, what makes this option meaningless...

 

so i started a new game and the bug is still there...

my bad..i´m outa here

Edited by sickboy791
Posted
19 hours ago, TrollAutokill said:

Are you using the free camera mode ? Did you try being in third person camera mode before starting the animation? Did you try the "do not animate player" option in MCM? Are you using any camera enhancing mods?

Yes, i am using the free camera and i am animating the player - the problem came for the free camera, i have disabled it and everything is fine now. Unfortenatly another problem occured - when i force 2 slaves to have sex, the game is crashing.

Posted
2 hours ago, sickboy791 said:

so, dom overwrites the facial expression with it´s mood expression when initiating a sexlabscene.. but that looks odd

i don´t know what can be done to avoid this, but i remember in previous versions it wasn´t like this.

it annoyed me when they talked during the act, but thats not the case anymore

omg how i fucking love and hate the game at the same time..

 

i think i have to start a new game ? because when i change actor update in mcm it always goes back from 3000 to 3...

 

and if i decide to start a new game i´m afraid i can not imprt the settings from older version, what makes this option meaningless...

 

so i started a new game and the bug is still there...

my bad..i´m outa here

DOM only changes expressions at mood update. It's not checking if Sexlab is active, that might be your problem.

 

Going back from 3000 to 3 is because the scripts are wrong. Starting a new game won't fix it. You'd better wait for next update to fix that and go on with your game.

 

Posted
1 hour ago, MadaraSC2 said:

Yes, i am using the free camera and i am animating the player - the problem came for the free camera, i have disabled it and everything is fine now. Unfortenatly another problem occured - when i force 2 slaves to have sex, the game is crashing.

Sexlab, P+ or OStim?

Posted

Usage note:

Two of my new favorite NPCs are custom mod Katana and Megara.

When you dismiss them, they do not clear all Follower factions, so DOM refuses to enslave followers.

PAHE is not as picky, so you can dismiss them and enslave them, and transfer them to DOM.

Bad news - they are cloned, so lose all their unique dialog.

Solution: Dismiss them. Use Faction Spy to find all Follower related factions. Remove them.

Then DOM has no problem picking them up - and their unique dialog is intact.

Of course, with custom followers, be prepared for any idiosyncrasies.

None seen so far - but I have not pushed it. They do all the slave things I want.

Posted (edited)

Is there a Console Command to re-set the number of Slaves a trainer is training back to 0(assuming this is the issue)? After I unload All/Any the slaves from a trainer to take the slaves to Market(sale).  the option to give new slave to that trainer to train is not available. 

Edited by zztechs
Posted (edited)
20 hours ago, TrollAutokill said:

Next version will have the option to recruit the family member as a slaver, if the NPC is a potential slaver (low honesty and not open-minded). I know it's evil... Parents and children will usually ask for even more money than buying the slave, but other family members (siblings, cousins, uncles) might be more tempted.

 

In this case I'm fine putting a collar on Valerica. Get a little mother-daughter action.

 

Rather looking forward to it, in fact :) 

Edited by DocClox
Posted
3 hours ago, DocClox said:

 

In this case I'm fine putting a collar on Valerica. Get a little mother-daughter action.

 

Rather looking forward to it, in fact :) 

So Serena training her mother? Or the other way around?

Posted

I was thinking of keeping them both as slaves, but alternating which one initiated things. With the occasional threesome.

 

But if I had to choose, Serana training, definitely.

Posted
21 hours ago, TrollAutokill said:

You'd better wait for next update to fix that and go on with your game.

 

great to hear, i think i will start a new game soon anyway, right now i´m downloading a lot of mods from nexus....i heard rumors it will cost you money in near future, maybe also switching to mod organizer

Posted
2 hours ago, sickboy791 said:

 

great to hear, i think i will start a new game soon anyway, right now i´m downloading a lot of mods from nexus....i heard rumors it will cost you money in near future, maybe also switching to mod organizer

Feeling like making NPCs out of Nexus management just so you could abduct them? Or maybe it's just rumors and you should focus on Aela, as always?

Posted (edited)
42 minutes ago, TrollAutokill said:

abduct them?

haha, abduct them, clone them, make them obidient, so that i dont have to pay 1€ for each download, sounds good, i have the feeling everything is getting worst in this whole modding community, i just go on download everything i need from this site in next few days so they can f... off, and then i focus on Aela like you said, but without warpaint :) 

why can they even do that ? i thought all the rights are reserved by bethesda?...or the individual modder..

i would never ever pay money for mods, the game game is now almost 20 years old and is full of bugs that have never been fixed, and so are the mods, you just can´t make a bugfree mod when the engine is itself is full of failures, now ..modders selling their mods on discord and patreon and whatsoever to their testobjects, cause thats what we are and also the modcreators are testobjects who struggle with scripts a broken engine and creationkit that was once meant to be free for all !

Edited by sickboy791
Posted (edited)
1 hour ago, sickboy791 said:

haha, abduct them, clone them, make them obidient, so that i dont have to pay 1€ for each download, sounds good, i have the feeling everything is getting worst in this whole modding community, i just go on download everything i need from this site in next few days so they can f... off, and then i focus on Aela like you said, but without warpaint :) 

why can they even do that ? i thought all the rights are reserved by bethesda?...or the individual modder..

i would never ever pay money for mods, the game game is now almost 20 years old and is full of bugs that have never been fixed, and so are the mods, you just can´t make a bugfree mod when the engine is itself is full of failures, now ..modders selling their mods on discord and patreon and whatsoever to their testobjects, cause thats what we are and also the modcreators are testobjects who struggle with scripts a broken engine and creationkit that was once meant to be free for all !

Relax, you're on LL, you're safe. I'll put all my Nexus mods on LL, free member access Patreon or whatever if needed. But if it's true, I think it's not very respectful of us modders and pay members, who chose to contribute as a way to support the Nexus.

Edited by TrollAutokill
Posted (edited)
42 minutes ago, The Man in Black said:

Weird issue: I enslaved Hefid the Deaf (crazy woman from the Ratway), but then couldn't enter dialogue with her to tell her she's a slave. I'm guessing she has some kind of blocking greeting. 

Sometimes it goes away after some tries. Like Agnis in Fort Greymoor. Otherwise you need to find the blocking quest and edit it.

Edited by TrollAutokill
Posted

I am sorry if this was asked before, but I can't find anything with Loverslab's search engine. How do you transfer slaves from DOM to HSH? I recently updated to the latest version on a fresh save file, but can't find any dialogue option. The HSH MCM says it's the DOM version. I checked the option to make the questline optional so I haven't done it yet

Posted (edited)
51 minutes ago, Whatevs120 said:

I am sorry if this was asked before, but I can't find anything with Loverslab's search engine. How do you transfer slaves from DOM to HSH? I recently updated to the latest version on a fresh save file, but can't find any dialogue option. The HSH MCM says it's the DOM version. I checked the option to make the questline optional so I haven't done it yet

So I didn't try the questline skip option, but you need to use a cell token to setup your camp/home. Once camp is setup you should have a new dialogue line "You're going to stay here for a while".

Edited by TrollAutokill
Posted
2 hours ago, TrollAutokill said:

Relax, you're on LL, you're safe. I'll put all my Nexus mods on LL, free member access Patreon or whatever if needed. But if it's true, I think it's not very respectful of us modders and pay members, who chose to contribute as a way to support the Nexus.

 

Didn't realise you had mods on Nexus

 

Just had a look, and have a simple query.  Are they esp or esl based?  I could run out of space far too quicky ..... ☺️

 

DQW

Posted
22 minutes ago, TrollAutokill said:

So I didn't try the wuestlune skip option, but you need to use a cell token to setup your camp/home. Once camp is setup you should have a new dialogue line "You're going to stay there for a while".

I did that before, but I found the real issue. The problem is with the TDF HSH patch. I didn't know that would interfere with DOM, but it makes sense now. I just made a small patch to fix the dialogue cause that tdf-hsh patch esp from the TDF page seems to overwrite the dialogue conditions

Posted (edited)

Fertility Mode doesn't track cloned NPCs because of an update in Fixes and Tweaks 2.61

 

It's caused by a single line in _jsw_bb_utility.pex that blocks NPCs with a formid starting with "FF" to track: 

(Math.RightShift(akActor.GetFormID(), 24) != 0xFF) && \

 

The easiest fix is to take the 2.60 script and overwrite the 2.61 script, there are no other changes between 2,60 and 2.61 for that script

 

The reason for the change was 

Quote

prevent tracking of any actors with a temporary FormID (beginning with FF), since tracking them prevents the game engine from cleaning them up and recycling their FormID for other temporary spawns

 

I don't know if this actually matters - I assumed FM untracked dead actors? But it may be worth installing the optional Generic Hostiles blacklist to tamp down on overall tracked NPCs, their timer will refresh after cloning them anyway so no point tracking them until cloned.

 

A cleaner fix on DOM's end may be to clone actors as non-temporary or otherwise force their formid to not start with FF, but I don't know if either is simple or even possible.

 

Attached is the 2.60 version of the script. Create a new mod, create a "Scripts" folder and drop this inside. Make sure this new mod is higher load priority - you won't see an overwrite in MO2 because FM's scripts are inside a BSA. You might need to go into the FM MCM debug menu while cursoring over them to add them to tracking if they're not automatically added.

_jsw_bb_utility.pex

Edited by Myahsee
Posted (edited)
2 hours ago, DonQuiWho said:

 

Didn't realise you had mods on Nexus

 

Just had a look, and have a simple query.  Are they esp or esl based?  I could run out of space far too quicky ..... ☺️

 

DQW

ESL for most them. Older ones (like the outfits) might need to be ESLified.

Edited by TrollAutokill
Posted
1 hour ago, Whatevs120 said:

I did that before, but I found the real issue. The problem is with the TDF HSH patch. I didn't know that would interfere with DOM, but it makes sense now. I just made a small patch to fix the dialogue cause that tdf-hsh patch esp from the TDF page seems to overwrite the dialogue conditions

TDF patch is coming with v7.8. 

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