fred200 Posted July 6, 2025 Posted July 6, 2025 1 hour ago, phalltea said: Its a great mod, very interactive. But, im having an issue where the slave trainers lose the dialogue to give them slaves to triain under "lets talk about the slaves" how do i fix this? I have this same problem. Some documentation on what trainer gets the next slave would help. And how to change the active trainer to get the next slave. And how to return one slave being trained to PC control. I take them all; then return the ones I did not want. This is not - optimal...
tonitrulupus Posted July 6, 2025 Posted July 6, 2025 2 hours ago, phalltea said: Its a great mod, very interactive. But, im having an issue where the slave trainers lose the dialogue to give them slaves to triain under "lets talk about the slaves" how do i fix this? What type of NPC trainer? I have seen some animal/creature do the same thing and go to pre-trainer, how I fix this is through console, disable then enable npc and the correct menu comes up. not sure if the hot key 'k' will work you can give that a try as well.
blueballbob Posted July 6, 2025 Posted July 6, 2025 Playing on Skryim VR. Great mod so far. But have a strange issue with some of the animations on punishment going into a spinning condition, which will end after the animation completes. Sexlab animations work fine, and I have those set to be 3rd person. Not sure what animation is called, but there a way to add a 3rd person option in DOM for anything it's calling for a animation? No idea why the DOM called animations in 1st person go into the spin and loss of control.
rpx5000 Posted July 6, 2025 Posted July 6, 2025 10 hours ago, TrollAutokill said: It sounds like you upgraded with slaves in HSH. Try to take them all out and then all in again. This might be due to animations playing in free camera mode. Check DOM MCM animation tab and disable free camera mode, or first person mode. Yes I was using free camera mode for 5.5.0 because it was awkward for some animations in first person view. I just discovered that while trying to browse through the forums. Thank you for confirming. I am meanwhile using 7.7.3, because it did not have animation freezes. When you say take them out, do you mean release them and then capture them again? Also can I take this moment just to ask if there are plans to reimplement HSH or absorb HSH in this mod? I think I saw some mention of it, but I dont know how up to date it is. It would be awesome if this mod could be standalone and have their capabilities without having to deal with their bugs. I also want to say that I appreciate the work and effort you put into this mod and also its support forums. 1
TrollAutokill Posted July 7, 2025 Author Posted July 7, 2025 13 hours ago, rpx5000 said: I am meanwhile using 7.7.3, because it did not have animation freezes. When you say take them out, do you mean release them and then capture them again? I meant move them to DOM and back to HSH.
TrollAutokill Posted July 7, 2025 Author Posted July 7, 2025 (edited) 14 hours ago, rpx5000 said: Also can I take this moment just to ask if there are plans to reimplement HSH or absorb HSH in this mod? I think I saw some mention of it, but I dont know how up to date it is. It would be awesome if this mod could be standalone and have their capabilities without having to deal with their bugs. I also want to say that I appreciate the work and effort you put into this mod and also its support forums. I got the green light from @Musje to give DOM minds to HSH and AYGAS actors. That's what you get in DOM7 plus a few bug fixes and DOM extensions. This is still WIP though. HSH will not be integrated in DOM, it will remain a separate mod, albeit with a huge DOM patch. Edited July 7, 2025 by TrollAutokill
TrollAutokill Posted July 7, 2025 Author Posted July 7, 2025 (edited) DOM 7.8 is out. This is a release candidate version. Once most bugs are fixed it will be released as 8.0. IMPORTANT: Before upgrading save your MCM settings and import them after upgrade. Failing to do so will have some settings fall back to default. HSH and AYGAS interfaces are still WIP, but should be functional. Patches exists for TDF, FM, apropos2, Enthralled, SlaveCart, HSH and AYGAS, they need to be installed after the original mods, overwriting original ESPs. PAH is not mandatory. What's new: Lot's of bug corrections. Patches for TDF, FM, apropos2 and Enthralled. Mostly untested! Chatting with NPCs: NPCs won't repeat themselves. There is a 24 hours timeout before they actually will reuse dialogues. Close friends can be asked to bath, and other actions under the "Listen to me" dialogue. Inlove NPCs will also have access to "Come here" and "You'll do exactly what I tell you" dialogues. There is a mini game to convince NPCs to become your slaves. You need to flatter, insult, hug, shame them, tie them up, make them call you Master/Mistress and punish them, before they will agree to become your slave. NPC dialogues can be turned off in MCM NPC tab by setting the relationship requirements to 5. Full changelog is on Patreon. Mod description will be updated once we successfully reach version 8. Spoiler Spoiler Spoiler Edited July 7, 2025 by TrollAutokill 8
tonitrulupus Posted July 7, 2025 Posted July 7, 2025 1 hour ago, TrollAutokill said: DOM 7.8 is out. This is a release candidate version. Once most bugs are fixed it will be released as 8.0. IMPORTANT: Before upgrading save your MCM settings and import them after upgrade. Failing to do so will have some settings fall back to default. HSH and AYGAS interfaces are still WIP, but should be functional. Patches exists for TDF, FM, apropos2, Enthralled, SlaveCart, HSH and AYGAS, they need to be installed after the original mods, overwriting original ESPs. PAH is not mandatory. What's new: Lot's of bug corrections. Patches for TDF, FM, apropos2 and Enthralled. Mostly untested! Chatting with NPCs: NPCs won't repeat themselves. There is a 24 hours timeout before they actually will reuse dialogues. Close friends can be asked to bath, and other actions under the "Listen to me" dialogue. Inlove NPCs will also have access to "Come here" and "You'll do exactly what I tell you" dialogues. There is a mini game to convince NPCs to become your slaves. You need to flatter, insult, hug, shame them, tie them up, make them call you Master/Mistress and punish them, before they will agree to become your slave. NPC dialogues can be turned off in MCM NPC tab by setting the relationship requirements to 5. Full changelog is on Patreon. Mod description will be updated once we successfully reach version 8. I see how much work you put in to this mod, thanks for all your hard work! It has fat become one of my favorite mods!! 2
深淵の神 Posted July 7, 2025 Posted July 7, 2025 6 hours ago, TrollAutokill said: DOM 7.8 is out. This is a release candidate version. Once most bugs are fixed it will be released as 8.0. IMPORTANT: Before upgrading save your MCM settings and import them after upgrade. Failing to do so will have some settings fall back to default. HSH and AYGAS interfaces are still WIP, but should be functional. Patches exists for TDF, FM, apropos2, Enthralled, SlaveCart, HSH and AYGAS, they need to be installed after the original mods, overwriting original ESPs. PAH is not mandatory. What's new: Lot's of bug corrections. Patches for TDF, FM, apropos2 and Enthralled. Mostly untested! Chatting with NPCs: NPCs won't repeat themselves. There is a 24 hours timeout before they actually will reuse dialogues. Close friends can be asked to bath, and other actions under the "Listen to me" dialogue. Inlove NPCs will also have access to "Come here" and "You'll do exactly what I tell you" dialogues. There is a mini game to convince NPCs to become your slaves. You need to flatter, insult, hug, shame them, tie them up, make them call you Master/Mistress and punish them, before they will agree to become your slave. NPC dialogues can be turned off in MCM NPC tab by setting the relationship requirements to 5. Full changelog is on Patreon. Mod description will be updated once we successfully reach version 8. Hide contents Hide contents Hide contents Awesome update, this just keeps getting better. Thanks so much TAK, I can't wait to try out the new features 🫶
fred200 Posted July 7, 2025 Posted July 7, 2025 Might we ask what are the criteria for a relative to help with training? Anyone got a list of Skyrim families? I need to expand my horizon beyond Hroki. Definitely liking the voluntary slave changes. 1
TrollAutokill Posted July 7, 2025 Author Posted July 7, 2025 16 minutes ago, fred200 said: Might we ask what are the criteria for a relative to help with training? Anyone got a list of Skyrim families? I need to expand my horizon beyond Hroki. Definitely liking the voluntary slave changes. Low honestly, low open mindness is needed. Or just open console, select NPC, type 'setfactionrank DOMPotentialSlaverFaction 1'. Next time the dialogue comes up it will have the option to recruit. 1
DerangedLoner Posted July 8, 2025 Posted July 8, 2025 On 7/5/2025 at 4:07 PM, TrollAutokill said: No you need to add them from the console. Where would I find instructions on doing that?
crazymango54 Posted July 8, 2025 Posted July 8, 2025 1 hour ago, DerangedLoner said: Where would I find instructions on doing that? Open the console by pressing the "~" key, type "help persona" into it and press enter. You will see some codes pop up, 'read' and 'write' persona spells are the ones you want. Type 'player.additem (code) 1' to add the tome to your inventory, once for each tome. Read the tomes, now you have the spells. Most people use AddItemMenu for an easy way to browse all of the items added by a particular mod. You should install that so you can easily grab items from any of your mods, DOM especially. 1
ChingChongWong Posted July 8, 2025 Posted July 8, 2025 Has the friend bug been fixed?, where if you release a slave that is friends with another one, the game will get stuck in a loading screen when loading a save. 1
Ero Sama Posted July 8, 2025 Posted July 8, 2025 Honestly the this version is awesome we can equip the follower same we want after asking to get naked UwU just missing a slave merchand pnj soo for make short thank for the update 1
sidfu1 Posted July 8, 2025 Posted July 8, 2025 4 hours ago, ChingChongWong said: Has the friend bug been fixed?, where if you release a slave that is friends with another one, the game will get stuck in a loading screen when loading a save. thats been fixed. it was a issyue of he updated oen thing but forgot to update another with it. 2
Coom Nation Posted July 8, 2025 Posted July 8, 2025 I have 2 questions about upgrading: 1) How to save and import MCM settings? 2) Do I need enthralled patch if I already have DOM patch from Enthralled mod page?
telord Posted July 8, 2025 Posted July 8, 2025 On 7/6/2025 at 11:53 AM, blueballbob said: Playing on Skryim VR. Great mod so far. But have a strange issue with some of the animations on punishment going into a spinning condition, which will end after the animation completes. Sexlab animations work fine, and I have those set to be 3rd person. Not sure what animation is called, but there a way to add a 3rd person option in DOM for anything it's calling for a animation? No idea why the DOM called animations in 1st person go into the spin and loss of control. I play in VR too and i don't have that issue. Sexlab VR is super complicated, needing a No Spin patch for almost all major framework out there. Did you look at this page and see if any patch is required for your current modlist : Even with all those, i can't use PAMA furniture in 1st or i'll get the spin problem too. Zaz, DD and other normal sexlab animation work great
MigVRam Posted July 8, 2025 Posted July 8, 2025 The Powerofthree Papyrus Extender mod was updated to version 6.0 and many changes were made, do any of those changes affect this mod or can it be updated without any problem?
TrollAutokill Posted July 8, 2025 Author Posted July 8, 2025 (edited) 1 hour ago, MigVRam said: The Powerofthree Papyrus Extender mod was updated to version 6.0 and many changes were made, do any of those changes affect this mod or can it be updated without any problem? I will try it. Meanwhile you can stay with the older version or be a Guinea Pig. Edited July 8, 2025 by TrollAutokill
TrollAutokill Posted July 8, 2025 Author Posted July 8, 2025 (edited) On 7/6/2025 at 5:53 PM, blueballbob said: Playing on Skryim VR. Great mod so far. But have a strange issue with some of the animations on punishment going into a spinning condition, which will end after the animation completes. Sexlab animations work fine, and I have those set to be 3rd person. Not sure what animation is called, but there a way to add a 3rd person option in DOM for anything it's calling for a animation? No idea why the DOM called animations in 1st person go into the spin and loss of control. DOM dual anims can be set to 1st, 3rd or do not anim player. I would suggest you try the last one and roleplay the player part (use your hands!). Other animations are normal idles and they will be off also with this option. Which is best for VR. Edited July 8, 2025 by TrollAutokill 1
cstaccato Posted July 8, 2025 Posted July 8, 2025 Question, Im using Display Model 3 with this and every once and awhile the slaves will hop out of the device and stand idle on the device or next it. They also occasionally do a fearful pose when I get near them. I have everything on default settings, is there an option to disable animations so they stay locked in these devices?
TrollAutokill Posted July 8, 2025 Author Posted July 8, 2025 (edited) 2 hours ago, cstaccato said: Question, Im using Display Model 3 with this and every once and awhile the slaves will hop out of the device and stand idle on the device or next it. They also occasionally do a fearful pose when I get near them. I have everything on default settings, is there an option to disable animations so they stay locked in these devices? They should be in tied_infurniture behaviour when they sit in the device, check with MCM slave list. If they get into pose_infurniture it means it was not recognised as a device. Maybe the DM devices have a keyword DOM could check for. If not we can maybe use their names. Edited July 8, 2025 by TrollAutokill
fred200 Posted July 8, 2025 Posted July 8, 2025 (edited) The DOM Enthralled add-on has requirements for slaves by specific race, like Wood Elf. It would be great if the DOM slave status panel also showed the slave's race. Edited July 8, 2025 by fred200 1
TrollAutokill Posted July 8, 2025 Author Posted July 8, 2025 (edited) 1 hour ago, fred200 said: The DOM Enthralled add-on has requirements for slaves by specific race, like Wood Elf. It would be great if the DOM slave status panel also showed the slave's race. Ok, adding to the MCM list and status boxes. It's also useful for the DB Bloodline mod. Edited July 8, 2025 by TrollAutokill 1
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