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Posted (edited)
2 hours ago, TrollAutokill said:

They should be in tied_infurniture behaviour when they sit in the device, check with MCM slave list. If they get into pose_infurniture it means it was not recognised as a device. Maybe the DM devices have a keyword DOM could check for. If not we can maybe use their names.

 

Looks like your correct some of the devices put the slave in WAIT_SANDBOX mode the other devices they are listed as TIED. I'm assuming that is up to DM3 to solve that issue or is there anything that can be on in DOM?

Edited by cstaccato
Posted (edited)

I have mods that give me a kind of continuation after the player character died. But that cannot happen because the Slave has a Protected Status and will always continue the fight.

I want to make the slaves unprotected, is there no such option? I thought i saw that in the past...

Or, auto-release them in that case?

 

 

 

EDIT: Oh btw. healing magic counts as punishment by pain.... I had expected that it would be more like a praise? >_>

Edited by effrenatus
Posted
13 hours ago, cstaccato said:

 

Looks like your correct some of the devices put the slave in WAIT_SANDBOX mode the other devices they are listed as TIED. I'm assuming that is up to DM3 to solve that issue or is there anything that can be on in DOM?

I need to check DM3 for a way to identify the devices as such.

Posted (edited)
12 hours ago, effrenatus said:

I have mods that give me a kind of continuation after the player character died. But that cannot happen because the Slave has a Protected Status and will always continue the fight.

I want to make the slaves unprotected, is there no such option? I thought i saw that in the past...

Or, auto-release them in that case?

Essential can be set/unset but protected is overwritten by the alias property, so no hope on this side.

 

Best would be to check the ondeath player event. I will see to that.

 

12 hours ago, effrenatus said:

 

 

EDIT: Oh btw. healing magic counts as punishment by pain.... I had expected that it would be more like a praise? >_>

Or comfort. I'll check. 

Edited by TrollAutokill
Posted

I was overjoyed to hear that the TDF patch has been implemented and updated, but where in the dialog do I see the option to prostitute a slave? Am I installing it wrong?

 

And one more thing, are the Attention and Hands behind head animations reversed?

Posted
3 hours ago, anjuchan said:

I was overjoyed to hear that the TDF patch has been implemented and updated, but where in the dialog do I see the option to prostitute a slave? Am I installing it wrong?

It depends on the training level.

 

3 hours ago, anjuchan said:

And one more thing, are the Attention and Hands behind head animations reversed?

Check them in your MCM animation I think.

Posted

Hello, I’d like to know if anyone could help me. I really enjoy this DoM mod, and I also like the NPC Underwear Distribution Engine (NUDE) Option-C. The problem is that it keeps equipping underwear on my slave all the time. The author of NUDE said I need to add an exception in the mod's file using a key from DoM, but I’m not quite sure how to do that and the NUDE author said they’re not familiar with the DoM mod. I like the idea of NPCs wearing underwear when I remove their clothes, but not in the case of slaves.

Posted
13 hours ago, TrollAutokill said:

I need to check DM3 for a way to identify the devices as such.

In case anyone runs into a similar situation temporary workaround is to tie up your slaves before adding them to device they stay in place without issue.

Posted (edited)
On 7/3/2025 at 10:12 AM, TrollAutokill said:

You'll probably need an clean save or at the very least to purge DOM from your save for the MCM to show if you're upgrading.

I tried loading DOM 7.8 for the fun of it using one of your saves and a clean save of mine. DOM still doesn't appear in MCM. The only mod that does show in the MCM is SkyUI but thats the only other mod that could load. I also tried to use a mod called Jaxonz MCM Kicker but that didn't work either. I wish there were some sort of error I could track down. I only have the essential mods loaded along with the Anniversary Edition (fishing, curios, survival mode, etc).

 

image.png.818784efb77d39a478031c51d9ff79dd.png

 

Edited by Gracker
Posted
17 minutes ago, Gracker said:

I tried loading DOM 7.8 for the fun of it using one of your saves and a clean save of mine. DOM still doesn't appear in MCM. The only mod that does show in the MCM is SkyUI but thats the only other mod that could load. I also tried to use a mod called Jaxonz MCM Kicker but that didn't work either. I wish there were some sort of error I could track down. I only have the essential mods loaded along with the Anniversary Edition (fishing, curios, survival mode, etc).

 

image.png.818784efb77d39a478031c51d9ff79dd.png

 

Try to disable alternate start. Then try another mod like Bathing in Skyrim which should have an MCM too.

Posted
5 minutes ago, TrollAutokill said:

Try to disable alternate start. Then try another mod like Bathing in Skyrim which should have an MCM too.

I disabled alternate start and loaded Bathing on the Breton save. Bathing showed up in the MCM along with SkyUI. No DOM though. 

Posted
30 minutes ago, Gracker said:

I disabled alternate start and loaded Bathing on the Breton save. Bathing showed up in the MCM along with SkyUI. No DOM though. 

One quick test:

Before loading any save, open the console

 

coc qasmoke

 

What MCM entries do you see?

 

Posted
16 minutes ago, fred200 said:

One quick test:

Before loading any save, open the console

 

coc qasmoke

 

What MCM entries do you see?

 

Bathing in Skyrim and Sky UI

Posted

Great work, still has a few minor bugs (looking at YOU auction) but nothing thats not manageable. got just about everything you need, but does really need a "stop posing" or a "relax" command for fully trained slaves.

Posted
33 minutes ago, Gracker said:

Bathing in Skyrim and Sky UI

 

Best news - for you - is that this proves your problem is your mod set - and not your saves.

Start with just the set of required mods - no extras - double check mod versions - and run this test again.

Posted
1 hour ago, fred200 said:

 

Best news - for you - is that this proves your problem is your mod set - and not your saves.

Start with just the set of required mods - no extras - double check mod versions - and run this test again.

I stripped my mods to just SkyUI and DOM and tried the coc qasmoke method. DOM is still not loading. I give up. Thanks for your help though. 

Posted
43 minutes ago, Gracker said:

I stripped my mods to just SkyUI and DOM and tried the coc qasmoke method. DOM is still not loading. I give up. Thanks for your help though. 

 

But you are so close....

1) Clean Skyrim. If using Vortex, hit the Purge button.

2) Delete any mods left over. Just for good measure - you can delete the entire Data directory.

3) Use Steam to validate Skyrim. It will download anything you deleted that it needs.

4) Use Vortex to Deploy - if using Vortex. Whatever puts your mods back.

5) Run your test again. If it still fails, post your mod list showing the versions of each mod, and the version of Skyrim you are running.

Posted

when mcm fails to load even when you do mcm reset you MUST move it higher in load order even if its a esm mod.  one of your mods above it is reserving to much mcm loadint time causing the mod to get skiped. and fyi NEVER save the game if mcm is missing and doesnt appear when you do the mcm reset as that can perm break it for that save game.  so do this
1. move higher in load order
2. test on a NEW game.
3 if mcm appears good if not move to 4
4 if mcm still fails to appaer your gonan need to disable mods till you find the mod that ineracting with it.

Posted

At some point I feel like there needs to be a solution other than "exhaustively disable and enable every single one of your mods on a clean save". When many people have 100-200 mods that play nice together and one mod is broken... then the mod is broken. fwiw I love the mod and I have tried changing multiple permutations of the load order including the esms, but I am one of several with the missing mcm issue and I'm done trying to make it work. I am eagerly awaiting a fix that isn't hours of trouble shooting.

Posted

question: what happen if I enslave a random bandit, and after a while, maybe inside a city, I set her free? will she go back to the camp/dungeon that spawned her? will she turn hostile immediatly?

Posted
1 hour ago, theprof90 said:

question: what happen if I enslave a random bandit, and after a while, maybe inside a city, I set her free? will she go back to the camp/dungeon that spawned her? will she turn hostile immediatly?

She will just hang around sandboxing. Hostility is handled through aggression level and it will be set to 0 upon capture.

Posted (edited)
4 hours ago, jaglord said:

At some point I feel like there needs to be a solution other than "exhaustively disable and enable every single one of your mods on a clean save". When many people have 100-200 mods that play nice together and one mod is broken... then the mod is broken. fwiw I love the mod and I have tried changing multiple permutations of the load order including the esms, but I am one of several with the missing mcm issue and I'm done trying to make it work. I am eagerly awaiting a fix that isn't hours of trouble shooting.

Your problem is DOM is probably not starting. The problem is not with the MCM. Do you have the "Let's have a serious chat dialogue? Does it work? My guess is DOM fails to initialize because of some hidden dependencies. The CK is sometimes doing weird things behind our back. I will investigate.

Edited by TrollAutokill
Posted (edited)
8 hours ago, jaglord said:

At some point I feel like there needs to be a solution other than "exhaustively disable and enable every single one of your mods on a clean save". When many people have 100-200 mods that play nice together and one mod is broken... then the mod is broken. fwiw I love the mod and I have tried changing multiple permutations of the load order including the esms, but I am one of several with the missing mcm issue and I'm done trying to make it work. I am eagerly awaiting a fix that isn't hours of trouble shooting.

I found the problem:

 

You need to add "Papyrus Tweaks NG" right after the address library.

 

Otherwise Skyrim won't manage to sort out the mess with missing papyrus files.

 

 

Edited by TrollAutokill

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