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Posted
43 minutes ago, ezrken said:

Yeah those 4 don't work with ostim either only way I could start scene was through honour your master and it too had only the punish options like no I want you to do another, also if you do look at ostim stuff if you have time you might like ospicy lines. 

Those 4?

Posted (edited)
15 hours ago, TrollAutokill said:

Do you maybe have OAR/DAR installed with NPC animations? If yes, with OAR you can turn on the animation log with shift-O and check exactly which animations are triggered on a particular actor.

 

Also in DOM MCM anim tab you can turn on animation debug log and produce a papyrus log. All DOM animations will be listed and you can compare it to the OAR list.

 

Sorry, I forgot to mention this. Yes, I have OAR installed, and the animations interrupting them are the Sexy Idle animations (Tried to deactivate these but even skyrim's basic idle animations are interrupting it). I know that's the issue, but I have no idea how to fix it. The weird part is that most of the DOM animations play normally, while only some of them get interrupted.

Edited by interfaz
Posted (edited)
2 hours ago, interfaz said:

Sorry, I forgot to mention this. Yes, I have OAR installed, and the animations interrupting them are the Sexy Idle animations (Tried to deactivate these but even skyrim's basic idle animations are interrupting it). I know that's the issue, but I have no idea how to fix it. The weird part is that most of the DOM animations play normally, while only some of them get interrupted.

So try to keep an eye on your slaves and use SHIFT-O to check exactly which DOM animations are interrupted by which Idles.

Edited by TrollAutokill
Posted (edited)
1 hour ago, TrollAutokill said:

So try to keep an eye on your slaves and use SHIFT-O to check exactly which DOM animations are interrupted by which Idles.

Here's an example. The "Loving Kiss" animation isn't interrupted, but the "Slap Breast" animation is always interrupted.

 

Spoiler

Kiss.png

 

 

Spoiler

Punish.png

 

Edited by interfaz
Posted
22 hours ago, DonQuiWho said:

But the original question was actually about devices egs Armbinders, Cuffs, etc 'disappearing' when slaves have been equipped  with them,  Currently, I can add, and 'see', for example, DDNG Armbinders being worn, and Sexlab selects appropriate training animations for my troll trainer, but if I then add ZAZ HDT chains, or the ZAZ Leather gag, although those are also shown as 'equipped/worn/whatever, there is no visible model. 

 

That's with 8.4 and adding the DDNGs first.  I haven't yet tried adding the ZAZ items firs0t, ie before the DDNGs. but in 8.3 and before, if you added them first, the ZAZ items were then visible but not the DDNG ones

 

I think that others were saying that they had encountered the same sort of thing.  Are they, DDs and ZAZ, just flat out incompatible when used together?  Or is there some magic settings combination that we need to use in the 'capture'/outfit management MCMs'/'wear this dialogue' settings that we need to use?

 

I'm sure that I'm not the only one struggling with this, and it feels that latterly this functionality has gone more backwards than forwards.  I realise that this stuff isn't your main focus when cf all the emotive shenanigans etc, but it would be great if this could be made to work consistently too

 

 

@TrollAutokill

 

Confession is supposed to be good for the soul, so, wrt the 'disappearing' restraints, I'm due you an enormous apology!

 

I went off to have a look at the DDNG forums etc to see if I might be missing something fundamental in the way I had DDNG, ZAZ and DOM set up, and after a good look round all became obvious! 🙄

 

You CAN get DDs and ZAZ items to show up together AS LONG AS YOU HAVE THE BASE DD MOD's DEVICE HIDERs SET CORRECTLY

 

The way my DD mod's Hiders were set is, I think, pretty much as they come out of the tin - I don't think I changed them but I may have in the distant past, so it could be my fault entirely - but after some fiddling around I found that the first entry in the First MCM DEVICE HIDER TAB was actually 'hiding' all the ZAZ restraints, ie if I had already t/f an DD item on to the slave, as soon as I used the DOM 'You're going to wear this' dialogue and made my NPCs wear ZAZ items, those ZAZ items were being automatically hidden by the DD Device Hider setting

 

So there seems to be NOTHING, ZILCH, NADA wrong with your mod at all - I suppose that's good to know - other than here it's being used by some decrepit old bloke well past the threescore and ten, the point at which you become eligible to become President of as many people as you can con into voting for your particular brand of decreptitude and insanity. 

 

So, Bah, Humbug and there then followed a lot of rude British words!

 

More seriously, I hope this helps other people, and I've strung together a few search keywords below that might help anyone with a similar problem in future

 

And again, my humblest apologies!  🤕

 

DQW

 

SEARCH KEYWORDS:  DD  DDs  DEVICE ZAZ RESTRAINT DISAPPEAR  VISIBLE INVISIBLE HIDER HIDE HIDDEN VANISH WEIRD STUPID STUPIDITY   😉

Posted
1 hour ago, DonQuiWho said:

 

@TrollAutokill

 

Confession is supposed to be good for the soul, so, wrt the 'disappearing' restraints, I'm due you an enormous apology!

 

I went off to have a look at the DDNG forums etc to see if I might be missing something fundamental in the way I had DDNG, ZAZ and DOM set up, and after a good look round all became obvious! 🙄

 

You CAN get DDs and ZAZ items to show up together AS LONG AS YOU HAVE THE BASE DD MOD's DEVICE HIDERs SET CORRECTLY

 

The way my DD mod's Hiders were set is, I think, pretty much as they come out of the tin - I don't think I changed them but I may have in the distant past, so it could be my fault entirely - but after some fiddling around I found that the first entry in the First MCM DEVICE HIDER TAB was actually 'hiding' all the ZAZ restraints, ie if I had already t/f an DD item on to the slave, as soon as I used the DOM 'You're going to wear this' dialogue and made my NPCs wear ZAZ items, those ZAZ items were being automatically hidden by the DD Device Hider setting

 

So there seems to be NOTHING, ZILCH, NADA wrong with your mod at all - I suppose that's good to know - other than here it's being used by some decrepit old bloke well past the threescore and ten, the point at which you become eligible to become President of as many people as you can con into voting for your particular brand of decreptitude and insanity. 

 

So, Bah, Humbug and there then followed a lot of rude British words!

 

More seriously, I hope this helps other people, and I've strung together a few search keywords below that might help anyone with a similar problem in future

 

And again, my humblest apologies!  🤕

 

DQW

 

SEARCH KEYWORDS:  DD  DDs  DEVICE ZAZ RESTRAINT DISAPPEAR  VISIBLE INVISIBLE HIDER HIDE HIDDEN VANISH WEIRD STUPID STUPIDITY   😉

What's the device hider purpose in the first place?

Posted (edited)
5 hours ago, TrollAutokill said:

What's the device hider purpose in the first place?

The idea is that items would get covered if the player is wearing something "over" them. For example, if the player is wearing a bra (which does not use the main armor body slot), but they also equip a robe or armor, the bra should no longer be visible but still be equipped. But if both are rendered on the character, you'd get clipping issues, so DD has a setting to not show items that are beneath other items. The logic is based purely on which body slot items take.

 

Personally, I always turn that off. It works okay if you have only DD installed, but the instance you get some other mods that don't follow the exact slot indices of DD, things start going wonky. Quite common with Zaz restraints and armor mods with multiple addons. I've once wasted a bunch of time figuring out why a separate pouldron from an armor mod wasn't visible, until I figured out that it shared a body slot with an "underwear" DD slot and DD was disabling it.

Edited by a_random_user
Posted (edited)
2 hours ago, TrollAutokill said:

What's the device hider purpose in the first place?

 

31 minutes ago, a_random_user said:

The idea is that items would get covered if the player is something "over" them. For example, if the player is wearing a bra (which does not use the main armor body slot), but they also equip a robe or armor, the bra should no longer be visible but still be equipped. But if both are rendered on the character, you'd get clipping issues, so DD has a setting to not show items that are are beneath other items. The logic is based purely on which body slot items take.

 

Personally, I always turn that off. It works okay if you have only DD installed, but the instance you get some other mods that don't follow the exact slot indices of DD, things start going wonky. Quite common with Zaz restraints and armor mods with multiple addons. I've once wasted a bunch of time figuring out why a separate pouldron from an armor mod wasn't visible, until I figured out that it shared a body slot with an "underwear" DD slot and DD was disabling it.

 

What he said ⬆️⬆️⬆️

 

Much more clearly, and succinctly, than I could 😊

 

DQW

Edited by DonQuiWho
Posted
4 hours ago, a_random_user said:

The idea is that items would get covered if the player is wearing something "over" them. For example, if the player is wearing a bra (which does not use the main armor body slot), but they also equip a robe or armor, the bra should no longer be visible but still be equipped. But if both are rendered on the character, you'd get clipping issues, so DD has a setting to not show items that are beneath other items. The logic is based purely on which body slot items take.

 

Personally, I always turn that off. It works okay if you have only DD installed, but the instance you get some other mods that don't follow the exact slot indices of DD, things start going wonky. Quite common with Zaz restraints and armor mods with multiple addons. I've once wasted a bunch of time figuring out why a separate pouldron from an armor mod wasn't visible, until I figured out that it shared a body slot with an "underwear" DD slot and DD was disabling it.

 

4 hours ago, DonQuiWho said:

 

 

What he said ⬆️⬆️⬆️

 

Much more clearly, and succinctly, than I could 😊

 

DQW

Thanks for the explanation. I should probably add that to the "bug" section.

Posted

HMmmm... IS the "followers can use slaves" part fo this mod? Cause it breaks?

 

Followers call DOM slaves to serve them, they walk to a loacion and the action breaks and the slave starts following me.

 

 

On a semi-related note, is there a light version (no forced scripts or NPCs) of undergound bathouse for downlaod? 

Posted

Using DOM8.40c and sexlab p+ latest version, followers cannot properly use slaves. If allowed to use slaves, followers will constantly make sexual demands to the slaves, but the animation cannot start. Through dialogue, followers can have sex with slaves.

Posted (edited)

Version 8.4.1 is out:

 

  • More Zaz animations are included in DOM for those who prefer a lighter install without Zaz. Do not forget to praise the original authors for those.
  • Fixed DOM_Sexlab only launching scene if all actors were DOM Actors (slaves, slavers and player). It should now also work with NPC, Followers, HSH and AYGAS slaves.
  • Fixed Player being identified as a love rival by some slaves (press 'K' key on affected slaves to fix them).
  • Fixed on duty slaves (controlled by another mod) being tied-up or restrained by DOM group orders. So slaves in cart do not accidentally detach from carts anymore.
  • On duty slaves are added to AygasIgnore faction and can not be sold. This does not apply to slaves in cart, they should still appear in the list of slaves for sell.
Edited by TrollAutokill
Posted

How does the rival system work? I haven't encountered it yet. Granted, I haven't done a longer playthrough in a long time, so that might be the cause. Does it maybe only show up on slaves that both have high training?

 

Is there a method to force 2 npc to be rivals to each other, like a relationship rank or a papyrus function? I can think of some characters that are hostile to each other, it could be fun to have their DOM status reflect that.

Posted
11 minutes ago, a_random_user said:

Is there a method to force 2 npc to be rivals to each other, like a relationship rank or a papyrus function? I can think of some characters that are hostile to each other, it could be fun to have their DOM status reflect that.

 

use skyrimnet, it's simpler

Posted
50 minutes ago, a_random_user said:

How does the rival system work? I haven't encountered it yet. Granted, I haven't done a longer playthrough in a long time, so that might be the cause. Does it maybe only show up on slaves that both have high training?

 

Is there a method to force 2 npc to be rivals to each other, like a relationship rank or a papyrus function? I can think of some characters that are hostile to each other, it could be fun to have their DOM status reflect that.

In DOM it only happens between two slaves. One of them needs to be in love with the player.

Posted

Hi TAK, first of all, thank you for your hard work over all those years
After updating DOM to 8.4.1, I got this error from my FNIS even though I already installed Zaz Animation
The version before 8.4.1 has no issues
Is that a big deal?
image.png.646c38f4c817baf7f3a38ce6eb664399.png

Posted (edited)
3 hours ago, Radman69 said:

Hi TAK, first of all, thank you for your hard work over all those years
After updating DOM to 8.4.1, I got this error from my FNIS even though I already installed Zaz Animation
The version before 8.4.1 has no issues
Is that a big deal?
image.png.646c38f4c817baf7f3a38ce6eb664399.png

Your main problem is you have too many animations. You need to move to Pandora. Next error is my fault apparently I forgot 1 animation file. I will fix it with update 8.4.1a.

 

EDIT: Try 8.4.1a

 

Edited by TrollAutokill
Posted
12 hours ago, a_random_user said:

How does the rival system work? I haven't encountered it yet. Granted, I haven't done a longer playthrough in a long time, so that might be the cause. Does it maybe only show up on slaves that both have high training?

You get some hints before they become full blown rivals, I think it's the feelings or mood panel and it says something like "I think x doesn't like me" or "I don't like/can't stand x". I think that means it's just a matter of time at that point, keeping them close to each other seems to help.

Posted
10 hours ago, TrollAutokill said:

Your main problem is you have too many animations. You need to move to Pandora. Next error is my fault apparently I forgot 1 animation file. I will fix it with update 8.4.1a.

 

EDIT: Try 8.4.1a

 

Thank you, it's fixed now

Posted

Destruction of my current game with DOM: I was experimenting with a slave as a slaver to train the other slaves. So I installed this slaver + her slaves in the dark area of UB. At first I thought you only needed to assign the slaves for a "standard" training, but apparently you need to choose between the whip or sexual arts for an efficient training. So I tried the sexual arts and it seemed to work very well, so I decided to leave them together and to my surprise when I left the room, I continued to get DOM colored notifications as if I was in the same room. Oh well... that's where I did the mistake to save, and not on a new save, I just waited for the end of the current sexlab scene and the saved because I assumed it was a safe time to do it.
Well this save crashes a few seconds after being loaded, I get 1 or 2 new notifications from DOM and then crash. I don't see what I can do about it, I am not even in the same room... ! Bye bye my save then, previous one was 3 levels earlier, I might stop here...

Posted

Is there anyway to give DOM slaves more jobs like farming and cooking? I sudden have an urge to settle down to farming after doing farming quest from CC content i got from AE edition. I want to make my slaves work at the farm instead of hiring farmhands

 

Posted

Having issue with DOM actors sandboxing, or lack of it to be precise.

Even after I set the DOM actor to wait and selected the FAR option, they still just stand where I last told them to wait, they might move a bit but very close to where their origin

Posted (edited)
3 hours ago, zelurker said:

Destruction of my current game with DOM: I was experimenting with a slave as a slaver to train the other slaves. So I installed this slaver + her slaves in the dark area of UB. At first I thought you only needed to assign the slaves for a "standard" training, but apparently you need to choose between the whip or sexual arts for an efficient training. So I tried the sexual arts and it seemed to work very well, so I decided to leave them together and to my surprise when I left the room, I continued to get DOM colored notifications as if I was in the same room. Oh well... that's where I did the mistake to save, and not on a new save, I just waited for the end of the current sexlab scene and the saved because I assumed it was a safe time to do it.
Well this save crashes a few seconds after being loaded, I get 1 or 2 new notifications from DOM and then crash. I don't see what I can do about it, I am not even in the same room... ! Bye bye my save then, previous one was 3 levels earlier, I might stop here...

I will try to reproduce. Do you by chance have a papyrus log of this event?

Edited by TrollAutokill
Posted (edited)
On 7/23/2026 at 1:35 PM, pdd001 said:

Is there anyway to give DOM slaves more jobs like farming and cooking? I sudden have an urge to settle down to farming after doing farming quest from CC content i got from AE edition. I want to make my slaves work at the farm instead of hiring farmhands

 

Not yet. You can tell them to sandbox, they might work the farm or cook if they are near the corresponding markers, but they won't produce anything at the moment. In the wheel menu task option there should an option to cook or forage, but it's just sandboxing for now. Actually anything else than mining and chopping wood might default to chopping wood.

 

EDIT: Harvesting and foraging coming up next update.

Edited by TrollAutokill

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