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Posted (edited)
1 hour ago, TrollAutokill said:

I don't use this mod and I don't have the required CC installed. Could you check the keywords for the necklace with SSEEdit and post a screen?

As far as I know only required needed is skirim.esm and skyrimse.exe, No CC required. but here you go.

 

 

ayleidkyword1.png

 

Note: Yeah it says that but if you read through the posts ---> You need Rare Curios CC textures.

 

Edited by tonitrulupus
Posted
7 hours ago, TrollAutokill said:

It's a bit tedious but you need to identify the mod hogging the MCM. Proper method is:

 

1) Try with a vanilla clean save, there is one on this mod download page. If it works it's the other save which needs cleaning. Use ReSaver to try to clean your save.

 

If it didn't work:

 

2) Identify mods with MCM. Check their description or look for the SKI keyword in the source files with a search text program like "Agent Ransack".

 

3) Uncheck some of the mods with MCM and start the game with a clean save try to load and see if MCM works.

 

4) Repeat 3 with more or less mods until you identify the problem.

 

Thanks for your help. I tried the above and it still won't load. DOM v5 loads fine, however. 

Posted
1 hour ago, Gracker said:

Thanks for your help. I tried the above and it still won't load. DOM v5 loads fine, however. 

You'll probably need an clean save or at the very least to purge DOM from your save for the MCM to show if you're upgrading.

Posted

I have a problem with the kinks discovery: diary says that slave has kinks for wearing bondage devices and being fucked while drunk. I equipped zaz chastity device, log bit and collar on her but the kink is still not discovered, do I need to equip something from DD on her? Same with the second kink: I used "drink this" option from the wheel menu and gave her alto wine, the message said that she drank full bottle, then I initiated sex scene and after that kink is still not discovered. Also participating in a gangbang is not recognised, she's been in a couple of threesomes and foursomes but her stats still say that she never been in a gangbang.

Posted
1 hour ago, TrollAutokill said:

You'll probably need an clean save or at the very least to purge DOM from your save for the MCM to show if you're upgrading.

 

For testing purposes, I find it really useful to use QASMOKE. It is a clean start.

At the new game or load screen:

 

open console

coc qasmoke

 

This is an "easy" way to find which mod is breaking MCM, or if your save file is broken.

 

 

Posted
1 hour ago, Coom Nation said:

I have a problem with the kinks discovery: diary says that slave has kinks for wearing bondage devices and being fucked while drunk. I equipped zaz chastity device, log bit and collar on her but the kink is still not discovered, do I need to equip something from DD on her? Same with the second kink: I used "drink this" option from the wheel menu and gave her alto wine, the message said that she drank full bottle, then I initiated sex scene and after that kink is still not discovered. Also participating in a gangbang is not recognised, she's been in a couple of threesomes and foursomes but her stats still say that she never been in a gangbang.

I had the same kink on one of mine and a pet DD worked

Posted
2 hours ago, Coom Nation said:

I have a problem with the kinks discovery: diary says that slave has kinks for wearing bondage devices and being fucked while drunk. I equipped zaz chastity device, log bit and collar on her but the kink is still not discovered, do I need to equip something from DD on her? Same with the second kink: I used "drink this" option from the wheel menu and gave her alto wine, the message said that she drank full bottle, then I initiated sex scene and after that kink is still not discovered. Also participating in a gangbang is not recognised, she's been in a couple of threesomes and foursomes but her stats still say that she never been in a gangbang.

 

44 minutes ago, tonitrulupus said:

I had the same kink on one of mine and a pet DD worked

I think you need petsuit or yoke. Those were the few recognized by PAH, it's historical.

 

I will check the gangband stuff. Do you use Sexlab, P+ or Ostim?

Posted
11 minutes ago, TrollAutokill said:

 

I think you need petsuit or yoke. Those were the few recognized by PAH, it's historical.

 

I will check the gangband stuff. Do you use Sexlab, P+ or Ostim?

I use Sexlab

Posted
2 hours ago, TrollAutokill said:

 

I think you need petsuit or yoke. Those were the few recognized by PAH, it's historical.

 

I will check the gangband stuff. Do you use Sexlab, P+ or Ostim?

I couldn't remember what petsuit was called, but yes petsuit worked without issue for me

Posted
3 hours ago, TrollAutokill said:

 

I think you need petsuit or yoke. Those were the few recognized by PAH, it's historical.

 

I will check the gangband stuff. Do you use Sexlab, P+ or Ostim?

I tried wooden yoke and encountered another bug: when I equipped it on her she started to play "cuffs behind back" animation and when i uncuffed her the yoke vanished from her inventory.

Posted

New to modding and i know installation  is explained but i can’t manage to make everything work. Is there a way to just fast download everything all at once and just put it in game? 

Posted (edited)
7 hours ago, Coom Nation said:

I tried wooden yoke and encountered another bug: when I equipped it on her she started to play "cuffs behind back" animation and when i uncuffed her the yoke vanished from her inventory.

This is how it is supposed to work. It's just that now DOM uses DD NG and yoke and petsuit have not been migrated to the new version, so they default to cuffs.

Edited by TrollAutokill
Posted

Hello good people. I need to ask: is there a way to deactivate the PAHE capture menu? :( 

The checkbox in the PAHE MCM for bleedout capture is activated but greyed out. That makes a menu appear that annoys me a lot. Since i use Acheron, i see it all the time.

Sorry if i am missing something obvious somewhere... please advise me.

Posted
On 7/3/2025 at 2:43 PM, tonitrulupus said:

As far as I know only required needed is skirim.esm and skyrimse.exe, No CC required. but here you go.

 

 

ayleidkyword1.png

 

Note: Yeah it says that but if you read through the posts ---> You need Rare Curios CC textures.

 

Nothing wrong in there.

Posted (edited)
37 minutes ago, effrenatus said:

Hello good people. I need to ask: is there a way to deactivate the PAHE capture menu? :( 

The checkbox in the PAHE MCM for bleedout capture is activated but greyed out. That makes a menu appear that annoys me a lot. Since i use Acheron, i see it all the time.

Sorry if i am missing something obvious somewhere... please advise me.

It should be in the PAH MCM, on the settings tab. But yeah it uses a disable flag. I will enable it next update for PAH with DOM.

Edited by TrollAutokill
Posted
20 minutes ago, TrollAutokill said:

Nothing wrong in there.

 Now that I think about it the necklace that kimli wear does that now and again, so I am wondering if the jewelry mod is doing it, it not a real big deal, nothing a good old sleep or paralyze spell wont stop if they run, lol.

I also have a spid one bandits to get a possible set of jewelry from that mod, so I am wonder if that could be doing it as well.

I also wonder if its a slot issue. those are the only things I can think of that would cause it, but this is questionable, I know DD will remove anything in the slot that id used by the devices, maybe that is the way the lash collar should act, more like a DD.

Posted
3 hours ago, TrollAutokill said:

It should be in the PAH MCM, on the settings tab. But yeah it uses a disable flag. I will enable it next update for PAH with DOM.

Thank you very much. :)

Posted

When I ask the slave to fight, when I draw my weapon, the slave will play the action of drawing the weapon, putting away the weapon, and the action of not equipping the weapon in a loop. The sound of drawing the weapon and putting away the weapon will be repeated in a short period of time. How should I solve this problem?

Posted

Have you considered using the four vanilla follower trait to determine some of the DOM traits? It's a little jarring to see an NPC with Morality of 0 and Honesty of 87. I realize there's not a perfect one-to-one correspondence but Morality/Honesty and Confidence/Boldness are both pretty close; Assistance doesn't have as close an analog, though some combination of Agreeableness and Conscientiousness could work, while I don't think there's any real match for Aggression.

 

I realize there's not supposed to be overlap between slaves/traders and followers, but in cases where I want to move an NPC from one category to the other, it effectively creates a change in personality. Yes, there's a workaround: I can specify the DOM stats with a spell, and at least some follower management mods (I"m using NFF) will let me change the vanilla follower traits. However, there are things I can't do: for example, if I have an NPC with high Openness and low (vanilla) Morality, but high Honesty, I can't change the Honesty without first recruiting the NPC (the workarounds here is enslaving, editing stats, freeing, then recruiting--but that's getting baroque).

 

Yes, with NFF I can always work backwards and edit the vanilla stats to match the DOM stats, and for generic followers with randomly set stats, that could work, but it might screw up NPC's who are unique but not included in your list of JSON files (and honestly I'm not entirely sure which followers have randomly set stats.).

Posted (edited)
13 hours ago, DerangedLoner said:

Have you considered using the four vanilla follower trait to determine some of the DOM traits? It's a little jarring to see an NPC with Morality of 0 and Honesty of 87. I realize there's not a perfect one-to-one correspondence but Morality/Honesty and Confidence/Boldness are both pretty close; Assistance doesn't have as close an analog, though some combination of Agreeableness and Conscientiousness could work, while I don't think there's any real match for Aggression.

Morality in Skyrim is more of how NPC react to the player's action. It's not linked to honesty 1 on 1, it is also a more complex mix of Honesty, Consciousness and Agreeableness, mostly, but not limited to.

 

So a morality of 0 with an honesty of 87, could be just that the follower puts a lot of faith in the DB and considers all his/her acts to be justified, even when they are not morally acceptable.

 

Skyrim actor values already give small bonuses to personality though. Like magic gives a bonus to smartness and hit points to toughness.

 

 

13 hours ago, DerangedLoner said:

 

I realize there's not supposed to be overlap between slaves/traders and followers, but in cases where I want to move an NPC from one category to the other, it effectively creates a change in personality. Yes, there's a workaround: I can specify the DOM stats with a spell, and at least some follower management mods (I"m using NFF) will let me change the vanilla follower traits. However, there are things I can't do: for example, if I have an NPC with high Openness and low (vanilla) Morality, but high Honesty, I can't change the Honesty without first recruiting the NPC (the workarounds here is enslaving, editing stats, freeing, then recruiting--but that's getting baroque).

 

Yes, with NFF I can always work backwards and edit the vanilla stats to match the DOM stats, and for generic followers with randomly set stats, that could work, but it might screw up NPC's who are unique but not included in your list of JSON files (and honestly I'm not entirely sure which followers have randomly set stats.).

 

You can edit personality traits of any actor using the read and write JSON spells.

Edited by TrollAutokill
Posted
6 hours ago, TrollAutokill said:

You can edit personality traits of any actor using the read and write JSON spells.

 

Ahhh, thanks. I'm not seeing those in my spell list, which is why I assumed they only worked on slaves and slavers. They should be in the Magic list within Inventory, right? I don't see anything in the MCM that would toggle them on and off.

Posted
1 hour ago, DerangedLoner said:

 

Ahhh, thanks. I'm not seeing those in my spell list, which is why I assumed they only worked on slaves and slavers. They should be in the Magic list within Inventory, right? I don't see anything in the MCM that would toggle them on and off.

No you need to add them from the console.

Posted

How do I make HSH 1.33 play well with DOM 7.7.3 or DOM 5.50? I am currently using HSH 1.33 , (PAHE) version 8.2.0-fix2, and DOM 7.7.3 .

 

If I use ver 7.7.3, then HSH does not show my slaves in its MCM anymore, and DOM does not show them in its MCM as well but they still show up in DOM notifications and are still present and behaving like normal in their cell.

 

If I use ver 5.5.0, then everything works until an animation is used, the animation completes successfully  but then my character freezes in place. I can move my camera like normal and the game around me keeps working normally but my character is no longer able to move or access any menu even though the NPCs and world around them functions completely normally.

Posted
7 hours ago, rpx5000 said:

How do I make HSH 1.33 play well with DOM 7.7.3 or DOM 5.50? I am currently using HSH 1.33 , (PAHE) version 8.2.0-fix2, and DOM 7.7.3 .

 

If I use ver 7.7.3, then HSH does not show my slaves in its MCM anymore, and DOM does not show them in its MCM as well but they still show up in DOM notifications and are still present and behaving like normal in their cell.

It sounds like you upgraded with slaves in HSH. Try to take them all out and then all in again.

 

7 hours ago, rpx5000 said:

 

If I use ver 5.5.0, then everything works until an animation is used, the animation completes successfully  but then my character freezes in place. I can move my camera like normal and the game around me keeps working normally but my character is no longer able to move or access any menu even though the NPCs and world around them functions completely normally.

This might be due to animations playing in free camera mode. Check DOM MCM animation tab and disable free camera mode, or first person mode.

Posted

Its a great mod, very interactive. But, im having an issue where the slave trainers lose the dialogue to give them slaves to triain under "lets talk about the slaves" how do i fix this?

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