TrollAutokill Posted June 26, 2025 Author Posted June 26, 2025 (edited) 1 hour ago, Myahsee said: Fertility Mode doesn't track cloned NPCs because of an update in Fixes and Tweaks 2.61 It's caused by a single line in _jsw_bb_utility.pex that blocks NPCs with a formid starting with "FF" to track: (Math.RightShift(akActor.GetFormID(), 24) != 0xFF) && \ The easiest fix is to take the 2.60 script and overwrite the 2.61 script, there are no other changes between 2,60 and 2.61 for that script The reason for the change was I don't know if this actually matters - I assumed FM untracked dead actors? But it may be worth installing the optional Generic Hostiles blacklist to tamp down on overall tracked NPCs, their timer will refresh after cloning them anyway so no point tracking them until cloned. A cleaner fix on DOM's end may be to clone actors as non-temporary or otherwise force their formid to not start with FF, but I don't know if either is simple or even possible. Attached is the 2.60 version of the script. Create a new mod, create a "Scripts" folder and drop this inside. Make sure this new mod is higher load priority - you won't see an overwrite in MO2 because FM's scripts are inside a BSA. You might need to go into the FM MCM debug menu while cursoring over them to add them to tracking if they're not automatically added. _jsw_bb_utility.pex 10.19 kB · 1 download Thanks for finding that one. Cloned actors always start with FF. FF means created in game. Just like FE means ESL, and 00 to FD is for esp/esm. I will make a patch checking for DOM faction if FF. So normal spawned character won't bloat FM. Edited June 26, 2025 by TrollAutokill
DonQuiWho Posted June 27, 2025 Posted June 27, 2025 39 minutes ago, TrollAutokill said: ESL for most them. Older ones (like the outfits) might need to be ESLified. Thanks I'll probably give them a twirl if I can manage to do that DQW
fred200 Posted June 27, 2025 Posted June 27, 2025 My stupid question of the day: What does TDF stand for? I know it is related to TDF Prostitution, but even reading that mod description I have no idea...
TrollAutokill Posted June 27, 2025 Author Posted June 27, 2025 (edited) 1 hour ago, fred200 said: My stupid question of the day: What does TDF stand for? I know it is related to TDF Prostitution, but even reading that mod description I have no idea... The Dried Finger, @TheDriedFinger the original author. Edited June 27, 2025 by TrollAutokill 1
DocClox Posted June 27, 2025 Posted June 27, 2025 (edited) Harkon didn't bat an eyelid at the sight of his daughter enslaved. Valerica seems to be taking it in her stride as well. I guess that's vampire parents for you. I might slap a collar on her mum anyway, just to be on the safe side. [edit] Better safe than sorry, eh? Now to beat up Harkon so I can sit on his throne with these two kneeling at either side. Edited June 27, 2025 by DocClox 2
gekker Posted June 27, 2025 Posted June 27, 2025 On 6/23/2025 at 10:00 PM, DarkDarkerDarkerStill said: I wasn't seeing AYGAS properly either. I installed the Dependency Scripts and that solved it, in case anyone else is having that problem. Could you elaborate on what the Dependency Scripts are?
TrollAutokill Posted June 27, 2025 Author Posted June 27, 2025 52 minutes ago, gekker said: Could you elaborate on what the Dependency Scripts are? It's the developer package available on this mod page to download. 2
crazymango54 Posted June 27, 2025 Posted June 27, 2025 16 hours ago, DocClox said: Harkon didn't bat an eyelid at the sight of his daughter enslaved. Valerica seems to be taking it in her stride as well. I guess that's vampire parents for you. I might slap a collar on her mum anyway, just to be on the safe side. [edit] Better safe than sorry, eh? Now to beat up Harkon so I can sit on his throne with these two kneeling at either side. What are those glowing ring accessories you have? A custom asset? 2
Myahsee Posted June 28, 2025 Posted June 28, 2025 (edited) On 5/29/2025 at 12:36 PM, mangalo said: Is there a way to combine Acheron/YameteKudasai with DOM ? The abduction panel and the Hunter Pride menu appear at the same time when an enemy is in bleedout. Could there be an integration of DOM in the Hunter Pride menu ? There's a patch posted somewhere, but it's fiddly. I'm going to recommend this mod. The knockback mod it has as a requirement is fun too. https://www.nexusmods.com/skyrimspecialedition/mods/40556 I made a tiny patch (probably could have been an esl...) that modifies the DOM abduction perk to work with the knockout status added by that mod and also adjusts the cancellation perk. Note that the DOM health condition for abduction will no longer work with this, they need to be disabled (asleep, paralyzed, knocked out, surrendering). Recommend you disable the dom combat abduction perk in the DOM MCM > Player If you set it to bash-only knockouts it makes it a lot more challenging - it can be difficult to knock them out before they're killed, vs every enemy falling to their knees once they hit the threshold. And except for NPCs sometimes (or often depending on range and AI settings) missing attacks against knocked out foes, it's a lot less janky than defeat mods. Well and the surrender feature can bug out npcs after a brawl, I turned that off. But the knockout feature works perfectly. knockoutdom.esp Edited June 28, 2025 by Myahsee 1
DocClox Posted June 28, 2025 Posted June 28, 2025 9 hours ago, crazymango54 said: What are those glowing ring accessories you have? A custom asset? It's a jewelry mod I've been working on. I'm planning on giving it to Troll to integrate into DoM. But I've been procrastinating. 3
fred200 Posted June 28, 2025 Posted June 28, 2025 6 hours ago, DocClox said: It's a jewelry mod I've been working on. I'm planning on giving it to Troll to integrate into DoM. But I've been procrastinating. Some of us are also hoping to see your slaves in a bottle... 2
DerangedLoner Posted June 28, 2025 Posted June 28, 2025 On 5/10/2025 at 2:00 PM, tinkerbelle said: My memory doesn't work well these days and it's been ages since I've played skyrim. If I recall, Underground Bathhouse has two ways to install it via the FOMOD installer. One way is that rooms are separate load spaces and have their own esp. The second way is that the whole bathhouse is one large area with no loading areas. The second way makes for easier play, but can be a burden on the game engine and if one of the room esp's is needed, it simply isn't there. Then again, I could be wrong. You're correct: I just had the same error show up in LOOT, and re-installing Underground Bathhouse fixed it. Interestingly, each of the room cells has to be enabled individually, and the installer lists the Dark Area cell (and not any of the others) as "recommended". I installed just that one, to get the esp, and left all the other rooms as one big area.
DerangedLoner Posted June 28, 2025 Posted June 28, 2025 Should I be worried about the fact that DOM is overwriting a UILIB_1.pex file from NFF?
fred200 Posted June 29, 2025 Posted June 29, 2025 (edited) Every mod and their brother includes a ULIB_1.pex file. (slight exageration) Always overwrite it with the latest mod. This file is part of the mod SkyUILib, and was last modified in 2014 (eleven years ago). Edited June 29, 2025 by fred200 1
DerangedLoner Posted June 29, 2025 Posted June 29, 2025 (edited) 2 hours ago, fred200 said: Every mod and their brother includes a ULIB_1.pex file. (slight exageration) Always overwrite it with the latest mod. This file is part of the mod SkyUILib, and was last modified in 2014 (eleven years ago). Ahhh...I'm new to the game, but I've got 492 mods in my list, and those are the only two that include it. It must have been used a lot more in previous years. BTW, should the JSON file from DOM Stories be overwriting the one from DOM itself, or vice versa? I realize the official word is DOM always goes last, but I'm not sure if that applies to an add-on to the main mod. Oh, and this one I'm definitely loading after DOM, because I really want these Cicero(a) dance animations, not the originals: SensualCicero - Animation Edited June 29, 2025 by DerangedLoner
DasKebab Posted June 29, 2025 Posted June 29, 2025 Sorry if this is a silly question, but must I have SL for this if I plan to use it with ostim? I'm a bit confused on what's actually a requirement and whats a recommendation tbh
fred200 Posted June 29, 2025 Posted June 29, 2025 Another rule of thumb: Always load additions to a mod after that mod. I know of no exceptions to that rule. That said - don't use a mod add-on made for an earlier version of that mod unless you know it is OK.
TrollAutokill Posted June 29, 2025 Author Posted June 29, 2025 (edited) 2 hours ago, DasKebab said: Sorry if this is a silly question, but must I have SL for this if I plan to use it with ostim? I'm a bit confused on what's actually a requirement and whats a recommendation tbh No, SL is soft dependency. With Ostim you'll get only 2 actors Player/NPC interactions through dialogue. In other words, with OStim only, you'll miss on 3&4somes, NPC/NPC scenes and the wheel menu. Edited June 29, 2025 by TrollAutokill
DasKebab Posted June 29, 2025 Posted June 29, 2025 4 hours ago, TrollAutokill said: No, SL is soft dependency. With Ostim you'll get only 2 actors Player/NPC interactions through dialogue. In other words, with OStim only, you'll miss on 3&4somes, NPC/NPC scenes and the wheel menu. Noted, thought I was doing something wrong as the mod does load, I can see the new dialogue on NPCs but the MCM menu doesn't appear
TrollAutokill Posted June 29, 2025 Author Posted June 29, 2025 (edited) 53 minutes ago, DasKebab said: Noted, thought I was doing something wrong as the mod does load, I can see the new dialogue on NPCs but the MCM menu doesn't appear Which MCM? DOM or OStim? Anyhow you should have both. Try: setsage SKI_ConfigManagerInstance 1 In the console. Edited June 29, 2025 by TrollAutokill
DasKebab Posted June 29, 2025 Posted June 29, 2025 2 hours ago, TrollAutokill said: Which MCM? DOM or OStim? Anyhow you should have both. Try: setsage SKI_ConfigManagerInstance 1 In the console. DOM, even with console command
TrollAutokill Posted June 29, 2025 Author Posted June 29, 2025 56 minutes ago, DasKebab said: DOM, even with console command That's bad. It usually means one of your mod failed to register to MCM and subsequent attempts are ignored.
DerangedLoner Posted June 29, 2025 Posted June 29, 2025 (edited) 12 hours ago, fred200 said: Another rule of thumb: Always load additions to a mod after that mod. I know of no exceptions to that rule. That said - don't use a mod add-on made for an earlier version of that mod unless you know it is OK. Agreed, but in the case of DOM, I have to ask, since you're supposed to load DOM after HSH and AYGAS. Edited June 29, 2025 by DerangedLoner
sidfu1 Posted June 29, 2025 Posted June 29, 2025 2 hours ago, DasKebab said: DOM, even with console command take and move your mods around. usualy when npc fails to appear move them higher in load order. also DO NOT save and keep trying on a save if the mcm reset command fails. often when the quest breaks its perm on a a save if you saved with it in that state. so move them higher then try on new game. rinse and repeat till they appear. 1
fred200 Posted June 29, 2025 Posted June 29, 2025 3 hours ago, DerangedLoner said: Agreed, but in the case of DOM, I have to ask, since you're supposed to load DOM after HSH and AYGAS. Chronological hierarchy: PAHE -> HSH -> AYGAS -> DOM DOM is well on the way to replacing all that came before. And a rich heritage it was. 1
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