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Posted

Would it be possible to have more informations before recruiting a NPC as slaver?

 

Something like a messagebox  indicating :

 

Trainer : good/very good/excellent

Sex trainer : good/very good/excellent

Leader: good/very good/excellent

 

cancel / recruit

 

Posted
27 minutes ago, Strec2 said:

Would it be possible to have more informations before recruiting a NPC as slaver?

 

Something like a messagebox  indicating :

 

Trainer : good/very good/excellent

Sex trainer : good/very good/excellent

Leader: good/very good/excellent

 

cancel / recruit

 

I have not been able to recruit a NPC that does not have those traits

Posted
30 minutes ago, Strec2 said:

Would it be possible to have more informations before recruiting a NPC as slaver?

 

Something like a messagebox  indicating :

 

Trainer : good/very good/excellent

Sex trainer : good/very good/excellent

Leader: good/very good/excellent

 

cancel / recruit

 

 

2 minutes ago, tonitrulupus said:

I have not been able to recruit a NPC that does not have those traits

True when recruiting unique, only low honesty NPCs and lovers will have the recruit option.

 

For Recruiting after combat or recruiting slaves, a message box with the training skills and disposition could be useful.

Posted
On 4/12/2025 at 9:59 AM, ZZW said:

Even if I chose to equipt inventory from the wheel they will still be naked. and wouldn't put anything I gave them.

7.7.3 fixed the bug of sex is not record after I toggle remove crime faction when capture ( or may not, I didn't test without toggle it ), and their cloth can be put back after sex when taken and given. However, both of bugs seems to be back at 7.8.6.

 

These bugs happened on npcs that was enemy faction to player before capture, some of them even attack by guards. So maybe it was the faction pulling legs?

Posted (edited)
2 hours ago, ZZW said:

7.7.3 fixed the bug of sex is not record after I toggle remove crime faction when capture ( or may not, I didn't test without toggle it ), and their cloth can be put back after sex when taken and given. However, both of bugs seems to be back at 7.8.6.

 

These bugs happened on npcs that was enemy faction to player before capture, some of them even attack by guards. So maybe it was the faction pulling legs?

No difference on that matter between 7.7 and 7.8. Also it would be really weird if the crime faction was interfering with the P+ events. This sounds more like another mod is interfering or something is really weird in your load order, or Skyrim is having a tantrum.

Edited by TrollAutokill
Posted
10 hours ago, TrollAutokill said:

No difference on that matter between 7.7 and 7.8. Also it would be really weird if the crime faction was interfering with the P+ events. This sounds more like another mod is interfering or something is really weird in your load order, or Skyrim is having a tantrum.

Those npc are from E2A series of Nexus, so the follower version, which is the orginal version of npc, they are good. only enemy version will having this problem. They should have a enemy faction, since they stay with bandit, vampire and etc.

Posted (edited)
41 minutes ago, ZZW said:

Those npc are from E2A series of Nexus, so the follower version, which is the orginal version of npc, they are good. only enemy version will having this problem. They should have a enemy faction, since they stay with bandit, vampire and etc.

All enemy factions are removed at capture. Also crime faction is cleared at capture but not removed, just stored for use when running away.

 

They don't need an enemy faction to stay with bandits and such, just an ally faction with them. They do need an enemy faction if they are aggressive towards the player.

Edited by TrollAutokill
Posted
30 minutes ago, TrollAutokill said:

All enemy factions are removed at capture. Also crime faction is cleared at capture but not removed, just stored for use when running away.

 

They don't need an enemy faction to stay with bandits and such, just an ally faction with them. They do need an enemy faction if they are aggressive towards the player.

Yes, they are aggressive to player. And after killed or looted, they will drop a tome to summon the follower (original), who were removed from the map. I was expecting DOM to help skip the killing part

 

They are unique, and will not clone by DOM

Posted
1 hour ago, ZZW said:

Yes, they are aggressive to player. And after killed or looted, they will drop a tome to summon the follower (original), who were removed from the map. I was expecting DOM to help skip the killing part

 

They are unique, and will not clone by DOM

It sounds like their quest is taking over. No easy solution other than summoning the follower and dismissing before enslaving. The less easy solution would be to create a patch.

Posted
3 hours ago, TrollAutokill said:

It sounds like their quest is taking over. No easy solution other than summoning the follower and dismissing before enslaving. The less easy solution would be to create a patch.

Nah, I‘d just stay with follower version. A tiny immersion break wouldn't hurt. Making a patch for each one of them feel like the slaving goes both way.

Posted

My order-wheel is missing options since i took this slave from my home sweet home camp. Tested it with a second slave and had the same problem. Is this a known issue? Am i doing something wrong?

enb2025_6_19_21_17_04.jpg

Posted
3 minutes ago, SaltyBox said:

My order-wheel is missing options since i took this slave from my home sweet home camp. Tested it with a second slave and had the same problem. Is this a known issue? Am i doing something wrong?

enb2025_6_19_21_17_04.jpg

Known bug. Will be fixed soon.

Posted

Whenever I order a Slave who is training others to "Train your slaves in the sexual arts" , all they do is tie up their trainee and stand still.

Posted

I just started a new save and the weird thing is: when I told my first slave to masterbute she just stay there T-posed, but for all the other slaves the animations just work, any idea?

Posted
3 hours ago, Zodiac321 said:

Whenever I order a Slave who is training others to "Train your slaves in the sexual arts" , all they do is tie up their trainee and stand still.

It means they cannot find any animation to start a sex scene. You need Sexlab installed for it to work. Also make sure to run Pandora/FNIS and to start Sexlab from it MCM.

Posted
1 hour ago, Ricardo-Evans said:

I just started a new save and the weird thing is: when I told my first slave to masterbute she just stay there T-posed, but for all the other slaves the animations just work, any idea?

Is she a custom race? From a follower mod? 

Posted
16 minutes ago, TrollAutokill said:

Usually by the end of the month or beginning of next month.

not sure if you have this planned, if possible or if there is another mod that would do this, I would love to see, for example, anyone that at a friendship relation ship level ask, " Hey can I use you slave?" or have a option in the dialogs that will allow a friend to use them, I know that option shows up or an option like it shows up that you can either allow or not allow your normal followers do this.

Posted

@TrollAutokill

 

This is a fairly simple question

 

Having incurred the pain of spending days / weeks actually, recovering from a total sys meltdown, I now have AE 1.6.1170 up and just about running well enough to start new games

 

I'll add a DOM game - I can wait very patiently! - once you have finally got round to having AYGAS integrated and working properly.  I'm happy to wait, as it will then be reliable!

 

But given the prior hassles DOM/HSH/newer arousal based mods had, in that the latter killed the ability to sell slaves and was irrecoverable as the Arousal mod was irreversible, can you please let us know which Arousal mod YOU use/would recommend me use to try to future proof DOM use?  (IIRC you also use AE 1.6.1170)

 

TIA for any advice you feel free to provide 

 

DQW

Posted (edited)
38 minutes ago, DonQuiWho said:

@TrollAutokill

 

This is a fairly simple question

 

Having incurred the pain of spending days / weeks actually, recovering from a total sys meltdown, I now have AE 1.6.1170 up and just about running well enough to start new games

 

I'll add a DOM game - I can wait very patiently! - once you have finally got round to having AYGAS integrated and working properly.  I'm happy to wait, as it will then be reliable!

 

But given the prior hassles DOM/HSH/newer arousal based mods had, in that the latter killed the ability to sell slaves and was irrecoverable as the Arousal mod was irreversible, can you please let us know which Arousal mod YOU use/would recommend me use to try to future proof DOM use?  (IIRC you also use AE 1.6.1170)

 

TIA for any advice you feel free to provide 

 

DQW

 

I use SexLabArousedSSELoose.

 

DOM needs either SexLabAroused.esm or ArousedRedux.esm to find the correct factions. The factions need to be defined with the correct IDs, as seen in this code snippet:

 

Spoiler

    if Game.GetModByName("SexLabAroused.esm") != 255
        slaArousal       = Game.GetFormFromFile(0x0003FC36, "SexLabAroused.esm") As Faction
        slaArousalLocked = Game.GetFormFromFile(0x0007649C, "SexLabAroused.esm") As Faction
    elseif Game.GetModByName("ArousedRedux.esm") != 255
        slaArousal = Game.GetFormFromFile(0x3FC36, "ArousedRedux.esm") As Faction
        slaArousalLocked = Game.GetFormFromFile(0x0007649C, "ArousedRedux.esm") As Faction
    else
        slaArousal       = None
        slaArousalLocked = None
    endif

 

Compatible mods include OSL Aroused - Arousal Reborn as it includes SexLabAroused.esm with both factions and same form IDs.

 

If you know of any other arousal mod using different plugin names or form IDs, let me know.

 

Edited by TrollAutokill
Posted
4 hours ago, TrollAutokill said:

 

I use SexLabArousedSSELoose.

 

DOM needs either SexLabAroused.esm or ArousedRedux.esm to find the correct factions. The factions need to be defined with the correct IDs, as seen in this code snippet:

 

  Reveal hidden contents

    if Game.GetModByName("SexLabAroused.esm") != 255
        slaArousal       = Game.GetFormFromFile(0x0003FC36, "SexLabAroused.esm") As Faction
        slaArousalLocked = Game.GetFormFromFile(0x0007649C, "SexLabAroused.esm") As Faction
    elseif Game.GetModByName("ArousedRedux.esm") != 255
        slaArousal = Game.GetFormFromFile(0x3FC36, "ArousedRedux.esm") As Faction
        slaArousalLocked = Game.GetFormFromFile(0x0007649C, "ArousedRedux.esm") As Faction
    else
        slaArousal       = None
        slaArousalLocked = None
    endif

 

Compatible mods include OSL Aroused - Arousal Reborn as it includes SexLabAroused.esm with both factions and same form IDs.

 

If you know of any other arousal mod using different plugin names or form IDs, let me know.

 

 

Thanks. I'll stick to those.  Trust everyone else does too

 

(Note for others: The SLA mod that didn't work with PAHE/HSH/AYGAS/DOM, and couldn't be reversed was SLA NG - if you tried to replace remove/replace it, you just got a message saying you couldn't!  It was supposed to be directly compatible with the older SLA mods but omitted a chunk of code AYGAS used when creating a sale transaction, so no slaves could be sold.  To fix the problem you had start a new game with a SLA version that worked.  At the time, I lost about 50 to 100 hours of gameplay over that and at my age, that didn't do my blood pressure much good 😄   Wouldn't wish that on anyone else either)

 

DQW

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