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Posted
47 minutes ago, DonQuiWho said:

 

Thanks. I'll stick to those.  Trust everyone else does too

 

(Note for others: The SLA mod that didn't work with PAHE/HSH/AYGAS/DOM, and couldn't be reversed was SLA NG - if you tried to replace remove/replace it, you just got a message saying you couldn't!  It was supposed to be directly compatible with the older SLA mods but omitted a chunk of code AYGAS used when creating a sale transaction, so no slaves could be sold.  To fix the problem you had start a new game with a SLA version that worked.  At the time, I lost about 50 to 100 hours of gameplay over that and at my age, that didn't do my blood pressure much good 😄   Wouldn't wish that on anyone else either)

 

DQW

either osl aroused or slo aroused NG both should work as they have made sure older mod should work

Posted

I just started using Apropos 2 - together with DOM - for the Wear & Tear feature. Sadly it only tracks the values for the Player and unique Chraracters. So the question arises: Is there any way, to make captured bandits into unique NPCs? Making them essential doesnt seem to be enough.

Posted
1 hour ago, sidfu1 said:

either osl aroused or slo aroused NG both should work as they have made sure older mod should work

OSL aroused should work, yes. I didn't try SLO aroused NG. I just added it to my to-do list.

Posted (edited)
28 minutes ago, SaltyBox said:

I just started using Apropos 2 - together with DOM - for the Wear & Tear feature. Sadly it only tracks the values for the Player and unique Chraracters. So the question arises: Is there any way, to make captured bandits into unique NPCs? Making them essential doesnt seem to be enough.

You'll need a patch for apropos2 to also check for PAH and/or DOM actor factions.

 

I can have a look at it. DOM is using the apropos widgets and we ought them a big time.

Edited by TrollAutokill
Posted
3 hours ago, TrollAutokill said:

You'll need a patch for apropos2 to also check for PAH and/or DOM actor factions.

 

I can have a look at it. DOM is using the apropos widgets and we ought them a big time.

that would be amazing!

Posted
1 hour ago, gekker said:

Will AYGAS be reintegrated eventually?

AYGAS is integrated, some people have trouble with SL Aroused and AYGAS not getting along, but the rest should be working.

Posted
On 6/16/2025 at 3:18 AM, Bignickdigger69 said:

"K" or MCM Option of "Reset actor" don't fix it either. Still the same behavior.

 

The "Legacy Option" in P+ mcm, isn't actually an "option". Just a "click here" text in the debug section of the MCM, and it just fires. Not something that can be turned on/off as far as I could see. The tooltip when you hover over it says it sends legacy events that older mods require for expressions/voices.

 

Only having this problem manifest with this mod it seems, Scenes begin/end in every other mod I'm using with P+

Not quite sure if this is going to fix your problem but I'm pretty positive you ticked the wrong box.

The one you used is Legacy: Force Registration in the Debug tab but you were supposed to set the Legacy (Animation End) in Animation Settings under Extra Effects -> Climax Type.

I would imagine this is not going to fix whatever issues you have going on on your current save but it's worth trying on a new one (or at least a save created before the bug occurred).
 

Posted

Is it normal that the abduction menu opens everywhere and always? I want to talk to Jarl, but a menu opens that I can't exit and which has a single abduction (DOM) function. As a result, the whole retinue watches as I knock the jarl off the throne and say, "That's it, you're my slave," of course not for long, until the whole house beats the shit out of me. The same goes for pickpoket

Posted
On 6/21/2025 at 9:39 AM, TrollAutokill said:

AYGAS is integrated, some people have trouble with SL Aroused and AYGAS not getting along, but the rest should be working.

Should I be seeing an AYGAS MCM Menu?

Posted

Could I ask someone who uses the command wheels and hot keys to post a key mapping they are happy with?

Everything I try on my own has conflicts, and I would really like to start with a set known good for someone.

Just to make it more challenging for myself, I use an XBox controller, and have to disable it to even assign hot keys.

Once assigned, they work fine with the controller.

Posted
3 hours ago, GonerAlt said:

Is it normal that the abduction menu opens everywhere and always? I want to talk to Jarl, but a menu opens that I can't exit and which has a single abduction (DOM) function. As a result, the whole retinue watches as I knock the jarl off the throne and say, "That's it, you're my slave," of course not for long, until the whole house beats the shit out of me. The same goes for pickpoket

Which version? And no, this is not normal.

Posted
1 hour ago, fred200 said:

Could I ask someone who uses the command wheels and hot keys to post a key mapping they are happy with?

Everything I try on my own has conflicts, and I would really like to start with a set known good for someone.

Just to make it more challenging for myself, I use an XBox controller, and have to disable it to even assign hot keys.

Once assigned, they work fine with the controller.

Keyboard default mapping is using Y U L K G H. I don't know for controllers.

Posted
2 hours ago, fred200 said:

Could I ask someone who uses the command wheels and hot keys to post a key mapping they are happy with?

Everything I try on my own has conflicts, and I would really like to start with a set known good for someone.

Just to make it more challenging for myself, I use an XBox controller, and have to disable it to even assign hot keys.

Once assigned, they work fine with the controller.

I'm not really sure how to make it work with controller since there's quite a few hotkeys now, but the bare minimum would be assigning two wheel keys and one wheel modifier key, I use mouse 4 and 5 for the two wheels and LAlt as the modifier. This would give you access to basically everything. I also have a scold and a praise hotkey (- and +, respectively). 

Posted (edited)

The only unique thing about a controller is that if you select an entry to set a key for, nothing on the keyboard is recognized. You can only set buttons on the controller.

Disable the controller and open MCM with the mouse and keyboard, and all keys are settable.

Restart again with the controller - and all the defined keys work with the controller.

 

I confused the discussion by mentioning controller. Sorry about that.

Pretend I am only using keyboard and mouse.

What hotkeys do folks use?

Edited by fred200
Posted (edited)

I have no trouble getting slaves to be slave trainers, but I have been unable to do anything with NPCs.

I have no dialogue options to punish them, bind them, or any of the other things that would let them become voluntary slaves.

I also have no dialogue options to recruit NPCs as slavers... Even setting honesty to 0 and openness to 100 does not help.

 

What is the magic to recruiting slavers? Can followers become slavers?

Edited by fred200
Posted
10 hours ago, fred200 said:

I have no trouble getting slaves to be slave trainers, but I have been unable to do anything with NPCs.

I have no dialogue options to punish them, bind them, or any of the other things that would let them become voluntary slaves.

I also have no dialogue options to recruit NPCs as slavers... Even setting honesty to 0 and openness to 100 does not help.

 

What is the magic to recruiting slavers? Can followers become slavers?

Followers can not be enslaved nor recruited. That would break the follower framework.

 

Release them from their duty first. Voluntary slaves are only in 7.8, the development version. 

 

Recruiting can be done using the "Let's have a serious chat" dialogue branch and only for low honesty or in love NPCs.

 

Posted (edited)
New mod that may be interesting for the diaries: Dynamic Book Framework

Also i'm holding off a DOM update for now ... still on some 5.x version. The new changes look promising but i gotta move all those slaves i want to keep to HSH first.
I've figured the move slaves to HSH -> remove DOM -> cleansave -> reinstall 7.x -> move back to DOM procedure and will do the dance eventually, but how safe is it to just free some slaves i want to keep? not necessarily as slaves, followers or whatever is fine, as long as the engine doesn't go and garbage collect those NPCs -- yes they are temporary (FFxxxxxx) actors.

Regarding keeping slave npcs:
Also, anyone know a good mod to manage lots of (temporary) actors and potential followers? A long time ago i had used NPC Party but that mod is outdated and even back then was causing instability.
And the NFF home base functionality only accepts unique actors. Edited by the0fromnexus
Posted

Could someone please help? When playing sexlab animations through the mod, characters in some cases have stripes running from their heads to the floor. In some cases, these stripes remain only for the duration of the scene playback, but they are often fixed for the rest of the gameplay. Has anyone ever encountered this?

photo_2025-06-23_17-44-38.jpg

Posted
12 minutes ago, andrlsh said:

Could someone please help? When playing sexlab animations through the mod, characters in some cases have stripes running from their heads to the floor. In some cases, these stripes remain only for the duration of the scene playback, but they are often fixed for the rest of the gameplay. Has anyone ever encountered this?

photo_2025-06-23_17-44-38.jpg

It looks like his tongue is falling.

 

 

c3ea0d9b85fa8ff1ade9e8c978a11ed4.jpg

Posted
6 hours ago, TrollAutokill said:

Followers can not be enslaved nor recruited. That would break the follower framework.

 

Release them from their duty first. Voluntary slaves are only in 7.8, the development version. 

 

Recruiting can be done using the "Let's have a serious chat" dialogue branch and only for low honesty or in love NPCs.

 

 

I found a Recruit Slaver on the command wheel. If a follower, we get the very appropriate "Slaver can't be follower" message. I now have a couple of slavers.

Is there any way to train slavers? Their sexuality is - awful.

 

Recruit slaver never showed up as a dialogue choice; even with lover, honesty 0, and Outgoing 100.

Love the ability to write .json, modify it, and read it back in. Heck, love this mod in general. Thanks much.

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