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Posted (edited)
7 hours ago, SSJjohsey said:

 

It was a generic bandit slave. 

 

I did another fresh install following:  ***DID NOT INSTALL PAHE***

 

SL and P+

AYGAS (using no patches from that mod)

DOM (AYGAS patch and the recommended ones that were already preselected)

 

It appears to be working fine so far. Although it is a lot harder to find anyone that wants to buy a slave. They all say "sorry not interested". Is this usual for DOM? The only time there was an offer provided was when I had cloned sona in whiterun temple and she attempted to buy HER OWN CLONE for 138 septims.... Will attempt to capture other npcs for further  testing. 

 

The slaves so far are responding to corrections, punishments etc, correctly so far. And wow there is a lot of features in the new DOM than the first version (4.0 I think) I had used years ago. Thank you for your work! 

 

 

AYGAS is still WIP, I did the minimum to ensure it's working, but I didn't get into details yet. It will come, once I finished reviewing HSH.

 

Thanks for your playtesting, everything comment is written down and I will try to take them into account once I get there.

Edited by TrollAutokill
Posted
9 minutes ago, laenes002 said:

made a small addition to the mod
Lakeview Manor - As It Should Be, so that you can keep slaves...

but I haven't finished much yet...

Lakeview Manor - As It Should Be  - Slave  Versіщт.jpg

Is it compatible or based on any enhanced Lakeview Manor mod?

Posted
3 hours ago, laenes002 said:

damn how many triggers are there.... in lakeview enhanced

enhanced.jpg

Keep to evolution it's good enough. Also I am a fan of the Agent Garden exterior, maybe make sure it's compatible?

Posted
2 hours ago, Zodiac321 said:

How do you go about recruiting Slavers?

For uniques you talk to them with the chat dialogue. If they are dishonest enough, the second time you enter the chat dialogue you'll get an option to recruit them. 

 

Or you can chat with them until they fall in love with you and they will join for free. In the next version you might even enslave them "willingly".

Posted (edited)
9 hours ago, laenes002 said:

I'm thinking about how to intrigue your mod  DOM  with  https://www.nexusmods.com/skyrimspecialedition/mods/47155  -Cage of Clavicus 

so as not to capture individual slaves, but to use those you have collected through the DOM system.... 

 

You need to write an add-on. Add a dialogue under 'I have a task for you" for example. Put the slave "on duty" behaviour (see EnterOnDuty in DOM_Actor.psc) and DOM will let other mods handle them, keeping their mind intact and still in the DOM list.

 

See how it's done with Underground Bathhouse patch or slavers as HSH camp guards.

Edited by TrollAutokill
Posted
18 hours ago, TrollAutokill said:

Try without PAH. New game. Make sure SL and P+ are above DOM. 

 

For the mines slave Masters they are called overseers and only appear once you start the quest. See HSH on how to start the quest.

 

I am more worried about your bugged slaves. Try the K key on them rather then recloning. Are they standard bandits or from a mod?

 

I had the same problem with some slaves not responding whenI get them back from AYGAS but as I had very hard time making the game working I did not report and for now, in my current game I'm not advanced enough to test :)

 

- It was on a new game
- With DOM, HSH and AYGAS without PAH

- It happened indistinctly with bandits (I play with Obis) or unique NPCs (had it on Gerdur)

 

The problem happened after I put slaves to work at whore in an Inn (alone, not managed by the player) and did get them back in DOM. The 'k' key was not debugging them, with console I did try to disable/enable them without results and resurect did not solve the problem.

 

I has the message "transfering to DOM" but it was like they were blocked as whoring in AYGAS, I did have all the options of AYGAS.

 

Posted
1 hour ago, Strec2 said:

 

I has the message "transfering to DOM" but it was like they were blocked as whoring in AYGAS, I did have all the options of AYGAS.

I can confirm this is untested. Also TDF prostitution patch is coming next version and should be preferred, until I get to AYGAS.

Posted
7 hours ago, TrollAutokill said:

You need to write an add-on. Add a dialogue under 'I have a task for you" for example. Put the slave "on duty" behaviour (see EnterOnDuty in DOM_Actor.psc) and DOM will let other mods handle them, keeping their mind intact and still in the DOM list.

 

See how it's done with Underground Bathhouse patch or slavers as HSH camp guards.

thank you, I will try !

Posted
7 hours ago, TrollAutokill said:

Keep to evolution it's good enough. Also I am a fan of the Agent Garden exterior, maybe make sure it's compatible?

Agent Garden exterior with no problems,
in the past I have reworked and supplemented it many times.
I can create on its basis, if you have ideas or if you would like to see, brothel tavern farm or something change I can do it especially for DOM

Posted

Hey everyone.

Wondering if it's a me thing or anyone else got this issues. Slave lose their ragdoll property when they get tie up. Like when they get captured and go kneeling, it's like PLANCK goes off and i can't interact with them. But it seem mainly happening in dungeon. On flat floor it's not an issues. 

What i think is happening is the body colliding with the ground, recording a hit and them goes "ragdoll off" for couple second until collision get turned back on for a fraction of second and go off again.

Anyone else having this issues?

The weird thing is it's seem to be only with DOM slave and only during tie-up/restraint stuff.

I'm in VR of course, playing on DOM 7.7.3

Posted
11 hours ago, TrollAutokill said:

Keep to evolution it's good enough. Also I am a fan of the Agent Garden exterior, maybe make sure it's compatible?

The problem is that the Lakeview Manor location is very difficult for FPS.... on my 4080 it only gives 50-60fps in 2k. A good idea would be to make a separate location that would have an entrance through the basement of Lakeview Manor, for example in the mountains, etc. to make a kind of mini camp, a slave master's town with a farm, a brothel or a tavern

Posted (edited)
On 6/4/2025 at 1:49 PM, Strec2 said:

 

Had the same problem (see my posts since a few days 😪 ) and after 3 days of tests, tries, cries, tests and re-tests I think that, even having installed all the prerequisites for all the loverslab mods I continue to miss some elements.

My saviour was the file "DOM Dependency Scripts And Compile.7z" and after intalling it and re-installing the loverslab mods and their prerequisites I finally win! I now have a modded game with DOM7, HSH and AYGAS and all the 3 McM menus!!!

 

So, try installing DOM Dependency Scripts And Compile.7z and see if it solve your problem... Follow the integrated readme and let all other mods replace  the scripts.

Could you give me a break down of what exactly you did to fix the mcms not showing up? I've completely reinstalled all of my mods installing the dependancy comp first , even following as best as I could the 'Read Me.txt' file, and reinstalling dom after but the mcm still won't pop up. Are there any hard requirements I might be missing or maybe a file I need to manually move around? I'm using vortex and I noticed the compiler.bat uses the MO2 file paths so maybe it has something to do with that? I'm at a complete loss and nearly about to drop the mod altogether as much as I like it.

Edit: I should mention I had been using a version before 5.5 if memory serves me. I only started having problems after trying to update the mod.

Edited by DSIDJIDS
Posted
2 hours ago, DSIDJIDS said:

Could you give me a break down of what exactly you did to fix the mcms not showing up? I've completely reinstalled all of my mods installing the dependancy comp first , even following as best as I could the 'Read Me.txt' file, and reinstalling dom after but the mcm still won't pop up. Are there any hard requirements I might be missing or maybe a file I need to manually move around? I'm using vortex and I noticed the compiler.bat uses the MO2 file paths so maybe it has something to do with that? I'm at a complete loss and nearly about to drop the mod altogether as much as I like it.

Edit: I should mention I had been using a version before 5.5 if memory serves me. I only started having problems after trying to update the mod.

If you're on the same save game than 5.5 it could be the problem. First try with a new game or one of the clean save game on the mod description. Always load, wait 5 minutes, save, quit reload.

 

If it works with a new game and clean save games, you'll need to clean your save with ReSaver.

Posted (edited)
19 hours ago, telord said:

Hey everyone.

Wondering if it's a me thing or anyone else got this issues. Slave lose their ragdoll property when they get tie up. Like when they get captured and go kneeling, it's like PLANCK goes off and i can't interact with them. But it seem mainly happening in dungeon. On flat floor it's not an issues. 

What i think is happening is the body colliding with the ground, recording a hit and them goes "ragdoll off" for couple second until collision get turned back on for a fraction of second and go off again.

Anyone else having this issues?

The weird thing is it's seem to be only with DOM slave and only during tie-up/restraint stuff.

I'm in VR of course, playing on DOM 7.7.3

What happens with posing, especially the human chair pose?

 

I am wondering if it's not linked to the setrestrained or setdontmove or setvehicle options used by the restrained behaviours. The human chair pose also uses some of them.

 

Edited by TrollAutokill
Posted
12 hours ago, TrollAutokill said:

What happens with posing, especially the human chair pose?

 

I am wondering if it's not linked to the setrestrained or setdontmove or setvehicle options used by the restrained behaviours. The human chair pose also uses some of them.

 

I found out the problem, it was the setting "Reset actor position when posing or tied" that needed to be ticked off. I used (https://www.nexusmods.com/skyrimspecialedition/mods/91961 to look at the collision node and what they were doing, and i could clearly see the whole body collision node disappearing for 5 to 7 second and than on again for a fraction of second before disappearing again. 
After turning 
"Reset actor position when posing or tied"  off, it didn't happen again. 

It's mainly a CBPC feature as it is mainly what i use for VR, so the NPC/AI can recognize touch and hit, the SMP on the breast was clearly still active at that time.

It could be some kind of issue with PLANCK or HIGGS, but sexlab animation or ZaZ furniture didn't had that issue, it was only while getting them restrain/tie up thru DoM menu/wheel that the issue occurred.

Not sure what that option really do, but it's not compatible with PLANKS/HIGGS. 

 

Thank for checking on this issue.

Also, possible to get Ostim scene thru the wheel menu soon? VR scene are way better in Ostim Stand Alone compared to Sexlab. Better support and way less finicky. 

Posted
1 hour ago, telord said:

I found out the problem, it was the setting "Reset actor position when posing or tied" that needed to be ticked off. I used (https://www.nexusmods.com/skyrimspecialedition/mods/91961 to look at the collision node and what they were doing, and i could clearly see the whole body collision node disappearing for 5 to 7 second and than on again for a fraction of second before disappearing again. 
After turning 
"Reset actor position when posing or tied"  off, it didn't happen again. 

It's mainly a CBPC feature as it is mainly what i use for VR, so the NPC/AI can recognize touch and hit, the SMP on the breast was clearly still active at that time.

It could be some kind of issue with PLANCK or HIGGS, but sexlab animation or ZaZ furniture didn't had that issue, it was only while getting them restrain/tie up thru DoM menu/wheel that the issue occurred.

Not sure what that option really do, but it's not compatible with PLANKS/HIGGS. 

 

Thank for checking on this issue.

Also, possible to get Ostim scene thru the wheel menu soon? VR scene are way better in Ostim Stand Alone compared to Sexlab. Better support and way less finicky. 

This option moves the actor to a marker every seconds. It should be off by default.

 

OStim will come to the wheel soon.

Posted (edited)

I can't for the life of me get the lingerie kink working and I assume it's something I'm doing wrong. I added the DOM specific keywords mentioned on the front page (Specifically ClothingUnderwear & ClothingLingerie) and it seems to respect it in regards to stripping (in that it isn't being stripped). Is there another aspect other than the keywords required for the kink discovery to proc on an actor that already has the kink?

 

Edited by HeadlessRex
Posted (edited)
43 minutes ago, HeadlessRex said:

I can't for the life of me get the lingerie kink working and I assume it's something I'm doing wrong. I added the DOM specific keywords mentioned on the front page (Specifically ClothingUnderwear & ClothingLingerie) and it seems to respect it in regards to stripping (in that it isn't being stripped). Is there another aspect other than the keywords required for the kink discovery to proc on an actor that already has the kink?

 

You might need to clear the DOM keywords if the items were already processed. Choose the relevant option in the MCM, take out the items from their inventory, close and reopen inventory, give items back, uncheck option.

 

Now it could be something else, I will check too.

Edited by TrollAutokill
Posted

Yeah, seems like the issue is still there for me with P+, or maybe it is not even related to it... Don't know. Running latest DoM and P+ with the legacy debug thing enabled, but I don't even think that option is useful as it says it sends events to older mods for expressions/voices.

 

DoM worked fairly flawlessly for about 4 hours of gameplay, with multiple saves/loads over several days. Then today the slaves stopped registering ending of sex scenes it seems. The scene finishes and it seems that DoM still thinks the aforementioned slave is still in an animation. The wheel menu says the slave is "busy" instead of displaying "Clothing" "Rape" and "Sex" options. Other actors around the slave also are stuck in "spectating" via the Spectator Crowds mod. This doesn't happen if the scene is initiated with actors that aren't slaves, using SL Romance conversation. It also doesn't happen if the scene is triggered with the slave with any other means besides DoM, like Romance/Matchmaker etc. So it is something that breaks with this mod.

 

Only way I can fix it, since I do not have PAHE installed with this setup, is to release the actor from DoM and then re-enslave. Then the actor functions like normal, registering animation end, sexual training going up, orgasm, etc.

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