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Posted
On 2/26/2022 at 2:22 PM, ihatemykite said:

Looked it up and the iron ballet boots are actually unpickable (at least in beta 4). Rusty iron ballet boots are Ok so i think this is bug. Try to report it in DD development thread.

 

 

By unpickable you mean can't be opened with a lockpick? I am not sure I understand, my bug is that with these boots I don't see the new menu, only the default menu from DD. Is it intentional that unpickable devices don't have the new menu? Or it's missing from the patch?

Posted

So!

Been using UD since 1.1, and it is absolutely amazing how far the mod has come. It's become basically indispensable to any DD modlist, fantastic job!

 

After playing with the latest release, I just had one small suggestion to make for one of the future versions, related to the Random Manifest property of new devices and the Abadon Plug itself.

 

As the system currently works, it seems to pick almost any device from DD 5.1, with no consideration for material or color. This can sometimes lead to the DragonBorn getting equipped in totally mismatched devices, looking almost clownish.

 

I would suggest the implementation of an option within UD's Mod Menu, allowing the player to choose a theme / material / color for manifested devices, much in the same way that Cursed Loot allows the player to choose the style of devices spawned by normal device events. Taken a step further, an option could also be added to choose which player equip slots may be affected by the Random Manifest property, in case there are players out there who really hate having a certain type of device equipped - mirroring the already existing option to disable hoods entirely in all of the mod's equip instances.

 

Of course, I have to disclaim all of the above by saying I have no clue about the inner workings of modding. I don't know if this function is simple to implement, or overly onerous. Furthermore, I also don't know whether this is a feature others would be interested in. I'm mostly just thinking out loud at this point.

 

Suggestion aside, this mod is truly a gem, and I'm very much looking forward to seeing its continued development! Keep up the good work @ihatemykite!

Posted
4 hours ago, abds100 said:

Just curious, are we going to have some inescapable(or almost impossible to escape) devices in future versions?

 

Mmm, try escaping Cursed Abadon Gasmask without using lockpicks now :)

Also, Cursed Straitjacket is a tough one, although with proper strategy can be escaped quite reliably.

Abadon Plug at 100% "rewards" each crit with tight arm binding, so you better go the slow road or stay stuck! :)

 

Any inescapable device (or almost inescapable) has to have way to be removed, i.e. some kind of quest attached to it, which is a lot of work, although I do hope to see some made at some point!

Posted

I have tried installing this mod with Nexus Mod Manager but I get the error:

 

A problem occured during install:

The element 'plugin' has invalid child element 'typeDescriptor'. List of possible elements expected: 'files, conditionFlags'.

The mod was not installed.

 

Has anyone else had this same error or any idea what causes it?

Posted
5 hours ago, ri4ndjeif said:

I have tried installing this mod with Nexus Mod Manager but I get the error:

 

A problem occured during install:

The element 'plugin' has invalid child element 'typeDescriptor'. List of possible elements expected: 'files, conditionFlags'.

The mod was not installed.

 

Has anyone else had this same error or any idea what causes it?

No error for me.

 

By Nexus Mod Manager, do you mean Nexus Mod Manager, the program that has become obsolete for years now, or do you mean Vortex? Also, it's probably the fomod file not being read properly by the mod manager.

Posted

Hello,
sorry my English is not the best... I read something about expressions and wanted to ask you how it would be with something like this, if you wear breast clamps or an anal dildo as an example?

Kalmah added such a tortured facial expression in his Mod-Addon Submissive Lola - an Extension, when wearing various devices, but unfortunately never made it further.

 

See also here:

Posted

Hello,

 

tried some of the new features of 2.0b5 and it's pretty amazing.

responsiveness went up again, the new NPC registering is indeed much better.

Liking the addition of cutting skill and mechanics too.

Posted
5 hours ago, Clockwinding said:

By Nexus Mod Manager, do you mean Nexus Mod Manager, the program that has become obsolete for years now, or do you mean Vortex? Also, it's probably the fomod file not being read properly by the mod manager.

Yes Nexus Mod Manager, it has been working better than Vortex for me for the other ~700 mods I use so never bothered to update. You are probably right I might actually have a reason to move over to a different manager now.

Posted
2 minutes ago, ri4ndjeif said:

Yes Nexus Mod Manager, it has been working better than Vortex for me for the other ~700 mods I use so never bothered to update. You are probably right I might actually have a reason to move over to a different manager now.

If you know what you're doing, you can pick apart the FOMOD installation folder and re-pack the files you need from it as a simple .zip that NMM will be able to install with ease. That way you don't have to migrate (which imo warrants a fresh full reinstall to be safe, taking hours and being a major pain in the ass).

Posted
4 hours ago, Krynn said:

Hello,
sorry my English is not the best... I read something about expressions and wanted to ask you how it would be with something like this, if you wear breast clamps or an anal dildo as an example?

Kalmah added such a tortured facial expression in his Mod-Addon Submissive Lola - an Extension, when wearing various devices, but unfortunately never made it further.

 

See also here:

Yes, it can. I just need expressions. Implementing something like this is not really hard. The hardest part is creating the expression itself.

My mode override the DD expression function, so as long as you load the expression correctly, you just call ApplyExpression function from zadlibs, and it should work.

 

1 hour ago, Clockwinding said:

If you know what you're doing, you can pick apart the FOMOD installation folder and re-pack the files you need from it as a simple .zip that NMM will be able to install with ease. That way you don't have to migrate (which imo warrants a fresh full reinstall to be safe, taking hours and being a major pain in the ass).

@ri4ndjeif All mod files are in 1.Base folder, so you just copy them to new zip archive and install it. If you want patches, you have to also copy them from corresponding folder.

On 3/2/2022 at 8:44 PM, DayTri said:

 

By unpickable you mean can't be opened with a lockpick? I am not sure I understand, my bug is that with these boots I don't see the new menu, only the default menu from DD. Is it intentional that unpickable devices don't have the new menu? Or it's missing from the patch?

It shouldn't be missing. But now, after rereading your question, do you actually have the DD patch installed? Piercings lock normal DD items on actor, so if you have no patch, they will work like normal DD items. Also check if you have patch in load order after the main mod. In new version 2.0b5, I added in FOMODlittle tutorial on the last step, so you can check it out.

On 3/4/2022 at 1:41 AM, The Longest John said:

So!

Been using UD since 1.1, and it is absolutely amazing how far the mod has come. It's become basically indispensable to any DD modlist, fantastic job!

 

After playing with the latest release, I just had one small suggestion to make for one of the future versions, related to the Random Manifest property of new devices and the Abadon Plug itself.

 

As the system currently works, it seems to pick almost any device from DD 5.1, with no consideration for material or color. This can sometimes lead to the DragonBorn getting equipped in totally mismatched devices, looking almost clownish.

 

I would suggest the implementation of an option within UD's Mod Menu, allowing the player to choose a theme / material / color for manifested devices, much in the same way that Cursed Loot allows the player to choose the style of devices spawned by normal device events. Taken a step further, an option could also be added to choose which player equip slots may be affected by the Random Manifest property, in case there are players out there who really hate having a certain type of device equipped - mirroring the already existing option to disable hoods entirely in all of the mod's equip instances.

 

Of course, I have to disclaim all of the above by saying I have no clue about the inner workings of modding. I don't know if this function is simple to implement, or overly onerous. Furthermore, I also don't know whether this is a feature others would be interested in. I'm mostly just thinking out loud at this point.

 

Suggestion aside, this mod is truly a gem, and I'm very much looking forward to seeing its continued development! Keep up the good work @ihatemykite!

I will give it a try. I will just have to add more formlists and then to redistribute the devices according to themes. But for now I will do it very rough (leather, latex, rope, chain).

Colors will be a little more difficult. I'm thinking of adding new keywords, and then to rework the patch to add the keyword to devices which contains the said color in name. But I will only have to add few colors to not make it too much difficult to implement. So Black, Red, White, Green, Blue. Obviously, there are only Blue and Green catsuit devices, so other devices will have to use some other color (probably just black).

On 3/4/2022 at 5:06 AM, abds100 said:

Just curious, are we going to have some inescapable(or almost impossible to escape) devices in future versions?

On 3/4/2022 at 9:31 AM, notwavman said:

 

Mmm, try escaping Cursed Abadon Gasmask without using lockpicks now :)

Also, Cursed Straitjacket is a tough one, although with proper strategy can be escaped quite reliably.

Abadon Plug at 100% "rewards" each crit with tight arm binding, so you better go the slow road or stay stuck! :)

 

Any inescapable device (or almost inescapable) has to have way to be removed, i.e. some kind of quest attached to it, which is a lot of work, although I do hope to see some made at some point!

My intention was to make Cursed Abadon Straitjacket inescapable and unlockable only by completing some special quest. But I have no time to implement the quest and I also don't even have idea how would the quest work. My current goal is to make the whole device system work topnotch, and then to actually continue working on Abadon quest.

Posted

I did some quick testruns with v2.0b5 and DD 5.2beta4 + ZaZ Animations added in.
 

Orgasm animations now lag (orgasm animation needs around 1 second to trigger after the orgasm happens). This also resulted in broken animation (only orgasm sound, no animation played) in some cases. v2.0b4 did not had this problem. Animations were always on time with the orgasm.

 

Also, on a run with the restrictive set character got equipped with a clear open face latex hood (the headharness from the set was alrdy there) but the hair did not get hidden resulting in some awful looking clipping. Not sure what went wrong there but that was actualy the first time that happend. Normaly the device hider works fine with the hoods.

Posted
2 hours ago, greatwulf said:

I did some quick testruns with v2.0b5 and DD 5.2beta4 + ZaZ Animations added in.
 

Orgasm animations now lag (orgasm animation needs around 1 second to trigger after the orgasm happens). This also resulted in broken animation (only orgasm sound, no animation played) in some cases. v2.0b4 did not had this problem. Animations were always on time with the orgasm. - I'm aware, but I didn't have time to test it more in depth. It's probably caused by a new expression system. I still have to optimize it. It uses StorageUtility in many places, and it even store String which I guess is even slower. I will use faction and then priority, which should replace the expression blocking that is currently implemented with StorageUtility.

 

Also, on a run with the restrictive set character got equipped with a clear open face latex hood (the headharness from the set was alrdy there) but the hair did not get hidden resulting in some awful looking clipping. Not sure what went wrong there but that was actualy the first time that happend. Normaly the device hider works fine with the hoods. - Noted, but I dunno if I can fix the issue. May be caused by hidder interaction with my mod.

 

Posted (edited)
18 hours ago, ihatemykite said:

Also, on a run with the restrictive set character got equipped with a clear open face latex hood (the headharness from the set was alrdy there) but the hair did not get hidden resulting in some awful looking clipping. Not sure what went wrong there but that was actualy the first time that happend. Normaly the device hider works fine with the hoods. - Noted, but I dunno if I can fix the issue. May be caused by hidder interaction with my mod.

Sounds more like hairline/hair slot conflict rather than device hider issue.

On new cuffs functionality - seems like there is no way to get it triggered other than tying up manually, cuffs are missing sentience? Also since they are technically being an invisible armbinder, there is no way to equip an actual one over them, which otherwise might be an expected behaviour?

Edited by BreadDain
Posted (edited)

Random notes:

 

-rare shiny armbinder and tied-up arm cuffs don't set the arm pose correctly

-SLA time rate going wack might be due to my SLAX bugging out. i'm using the default SLAX on Lupine's download page and it's apparently missing things, but since there's no defined place to get the patches that have been made... they're buried in the forum topic. i'll try to grab one and try a new game.

-the activation cooldown of plugs/other items is super low, holy hell. if i resist orgasm i have nothing left to struggle by the time it activates again (or gets triggered by my strggle on sentient device). 30-60 in-game minutes cooldown is waaaaay too low for gameplay even though it makes realistic sense.

-shock plugs/piercings don't nuke exposure when they zap you like they do in base DD, and they don't damage your health if health wasn't full at the time of shock (i suppose that one is intentional). too bad for the arousal exposure nuke, it was the only reason to be masochistic and keep them on.

-some abadon set combinations are much more punishing than others, the nipple piercing+helper/gas mask combination is especially nasty

 

edit: question

-what does this "arousal multiplier" slider do?

image.png.607485c1017d7a8c42ea5988698a01a9.png

-why do wooden plugs vibrate >.>

Edited by Clockwinding
Posted (edited)
5 hours ago, BreadDain said:

On new cuffs functionality - seems like there is no way to get it triggered other than tying up manually, cuffs are missing sentience? Also since they are technically being an invisible armbinder, there is no way to equip an actual one over them, which otherwise might be an expected behaviour?

Didn't think about it. Not intentional. I will think of something hopefully. Just unequipping the invisible armbinder when real armbinder is locked should be enough. Equipping it back up will be more challenging.

4 hours ago, Clockwinding said:

Random notes:

 

-rare shiny armbinder and tied-up arm cuffs don't set the arm pose correctly

-SLA time rate going wack might be due to my SLAX bugging out. i'm using the default SLAX on Lupine's download page and it's apparently missing things, but since there's no defined place to get the patches that have been made... they're buried in the forum topic. i'll try to grab one and try a new game.

-the activation cooldown of plugs/other items is super low, holy hell. if i resist orgasm i have nothing left to struggle by the time it activates again (or gets triggered by my strggle on sentient device). 30-60 in-game minutes cooldown is waaaaay too low for gameplay even though it makes realistic sense.

-shock plugs/piercings don't nuke exposure when they zap you like they do in base DD, and they don't damage your health if health wasn't full at the time of shock (i suppose that one is intentional). too bad for the arousal exposure nuke, it was the only reason to be masochistic and keep them on.

-some abadon set combinations are much more punishing than others, the nipple piercing+helper/gas mask combination is especially nasty

 

edit: question

-what does this "arousal multiplier" slider do?

image.png.607485c1017d7a8c42ea5988698a01a9.png

-why do wooden plugs vibrate >.>

  • Look like it's caused by the same issue which @BreadDain mentioned above.
  • I was actually thinking of reworking the arousal system to make it more natural. Arousal is no longer needed for an actor to orgasm, so it doesn't need to update every second. I think I will just implement that the vibrators will increase arousal rate instead of changing exposure.
  • I'm planning of adding the MCM tab which will allow user to change many patcher values, cooldown included.
  • Fixed, I little changed the shock function and even through it works as intended, the call of function is wrong. I made it to make it possible to change arousal by set value, and I probably forgot to change it from 0. I didn't use shock plug that much so I missed this issue. I changed it to 50-90 arousal decrease.
  • Will try to balance it but, I have not much time to test if it actually works.
  • Vib. multiplier defines calculation of vibrator strength to orgasm rate. So if Vib. multiplier is 0.1 and vibrator strength is 100, orgasm rate will be 0.1*100=10. Arousal multiplier is the same think, but instead of calculating orgasm rate, it changes Arousal. So if strength is 100, 0.05*100 = 5 Arousal per second of vibrations.
  • Do they?? xD That is strange, will try to replicate. Noted.
Edited by ihatemykite
Posted
43 minutes ago, ihatemykite said:

 

  • I was actually thinking of reworking the arousal system to make it more natural. Arousal is no longer needed for an actor to orgasm, so it doesn't need to update every second. I think I will just implement that the vibrators will increase arousal rate instead of changing exposure.
  • Do they?? xD That is strange, will try to replicate. Noted.

-Do you mean changing "time rate" instead of "exposure"? Exposure is instantanaous arousal, time rate is "how much arousal is gained over 24 in-game hours" so the effect is really different. I think i see the idea, but with how "time rate decay=exposure decay" in the formula it might get weird/hard to get one value back down once your character has been vibed, without the other.

-and yeah it seems *every* patched plug vibrates, be it made of soul gems, wood, rubber (inflatable) or metal. only one i haven't encountered yet in-game are the pear plugs.

Posted

Thank you for the update.

Found out that inflatable anal plug equips restraints for some reason.

Spoiler


20220307015547_1.thumb.jpg.729a056199f5bf8bac5eca9057c7d447.jpg

 

Also, i'm curious, would it be possible to add drooling when gagged?

Posted

Observations with the new beta and DD5.2b4:

 

- picking locks progresses skill to half of point and then stops, no more improving picklock skill no matter how many locks are picked on the restraints. I think it was the same with previous UD beta.

- Orgasm progress is acting a bit weird: it never gets set to 0% even after masturbating and without any restraints worn, 0 arousal. It's stuck around 15-20% of orgasm progress according to the details page, called by " ' " button. This results in PC quite frequently stopping to touch herself even at arousal below 10 and no restraints worn, which feels totally wrong.

Posted

More about my "arousal time rate going crazy", i've been doing some script-reading and in-game testing to see precisely made it tick.

 

->patched plugs/piercing vibrations have this code: Lines 432-434 from UD_CustomVibratorBase_RenderScript

image.png.ef463e7b5226ad01c87a4fd2fde20a33.png

could this be the reason time rate gets changed along with arousal when things vibe? keep in mind i only looked for keywords with CTRL+F to see what touched it in your mod, so it's just a guess.

->resisting orgasm is not the culprit (passive minigame, crits, pressing S when bar changes color): time rate went up even without trying to resist.

->resisting orgasm might have some influence still. with a grand soulgem plug vibing, time rate capped at 85 (which is equal to the plug strength!), but if resisting on top of that it went up to 97.

->when the "time rate change" value (+X arousal time rate on actor orgasm) in SLAX is set to 0, the ramping up doesn't happen. However turning it back to 1+ sets it off immediately again.

 

my conclusion after tests:

-> i have nothing overwriting DD files or SLAX, meaning UD's responsible. this doesn't happen with UD uninstalled.

-> device vibrations are the culprit, question is how. possible culprits:

      -vibrations boost "exposure" and "time rate" equally for some reason

      -each update during vibe+resisting events is considered an orgasm and procs the "time rate change" value set in the MCM

Might be a mix of both honestly, but then why does setting "time rate change"to 0 in SLAX MCM stop it? I'm guessing setting it to 0 locks in the value.

 

Posted
11 hours ago, notwavman said:

Observations with the new beta and DD5.2b4:

 

- picking locks progresses skill to half of point and then stops, no more improving picklock skill no matter how many locks are picked on the restraints. I think it was the same with previous UD beta. - Will give it a look

- Orgasm progress is acting a bit weird: it never gets set to 0% even after masturbating and without any restraints worn, 0 arousal. It's stuck around 15-20% of orgasm progress according to the details page, called by " ' " button. This results in PC quite frequently stopping to touch herself even at arousal below 10 and no restraints worn, which feels totally wrong. - It is possible you have Abadon piercing locked? Nipple piercing have infinite vib. time, but it's weak, causing orgasm progress to get only low.

 

3 hours ago, Clockwinding said:

More about my "arousal time rate going crazy", i've been doing some script-reading and in-game testing to see precisely made it tick.

 

->patched plugs/piercing vibrations have this code: Lines 432-434 from UD_CustomVibratorBase_RenderScript

image.png.ef463e7b5226ad01c87a4fd2fde20a33.png

could this be the reason time rate gets changed along with arousal when things vibe? keep in mind i only looked for keywords with CTRL+F to see what touched it in your mod, so it's just a guess.

->resisting orgasm is not the culprit (passive minigame, crits, pressing S when bar changes color): time rate went up even without trying to resist.

->resisting orgasm might have some influence still. with a grand soulgem plug vibing, time rate capped at 85 (which is equal to the plug strength!), but if resisting on top of that it went up to 97.

->when the "time rate change" value (+X arousal time rate on actor orgasm) in SLAX is set to 0, the ramping up doesn't happen. However turning it back to 1+ sets it off immediately again.

 

my conclusion after tests:

-> i have nothing overwriting DD files or SLAX, meaning UD's responsible. this doesn't happen with UD uninstalled.

-> device vibrations are the culprit, question is how. possible culprits:

      -vibrations boost "exposure" and "time rate" equally for some reason

      -each update during vibe+resisting events is considered an orgasm and procs the "time rate change" value set in the MCM

Might be a mix of both honestly, but then why does setting "time rate change"to 0 in SLAX MCM stop it? I'm guessing setting it to 0 locks in the value.

I don't even remember adding the 2 lines you showed. I pretty much copied the DD vib. function and then reworked it slowly from the ground. So it is possible this was copied and i forget about it. Thees 2 lines serve no purpose whatsoever now, so I removed them. But I still don't understand how it is possible to get this many orgasms. How exactly did you find the orgasm number? Did you just count the messages which show on screen?

Posted (edited)
1 hour ago, ihatemykite said:

 

I don't even remember adding the 2 lines you showed. I pretty much copied the DD vib. function and then reworked it slowly from the ground. So it is possible this was copied and i forget about it. Thees 2 lines serve no purpose whatsoever now, so I removed them. But I still don't understand how it is possible to get this many orgasms. How exactly did you find the orgasm number? Did you just count the messages which show on screen?

Messages don't show up. my SLA timerate jumps from the minimum to 85+ in a couple of seconds as soon as vibrations start, without a single orgasm. Trackers in sexlab disparity/skyrim utility show 0 orgasms on the character. That's why i'm so perplexed. I'm gonna keep trying stuff until i find a more definitive answer, because i'd rather not play with sla timerate value locked.

Also i'm not 100% sure but i don't think it behaved like that in the previous version.

 

 

About the vibrating plugs that shouldn't be, the vibrate function shows on the messagebox even if it doesn't exist. For example, inflatable plugs show "inflate and vibrate" but only inflate, pear plugs show "vibrate" but never do (tried activating through UD debug) when you look at the "basic details" messagebox.

Edited by Clockwinding
Posted
13 minutes ago, Clockwinding said:

About the vibrating plugs that shouldn't be, the vibrate function shows on the messagebox even if it doesn't exist. For example, inflatable plugs show "inflate and vibrate" but only inflate, pear plugs show "vibrate" but never do (tried activating through UD debug) when you look at the "basic details" messagebox.

This is only message bug. I have rewritten it to show a different message to not confuse people.

Posted (edited)

Hmmmm, do you have version 2.0b3 still? i'd like to downgrade versions and see when the problem showed up, and according to the changelog that's right before the orgasm resist minigame came up. Or maybe it's from 2.0+ at all, i'll try 1.61 again. If it still fucks up on 1.61 and since no one else seems to have the problem, it'll mean i'm the one with the fked up game.

 

edit: no doubt it's UD somewhere, it doesn't happen at all with UD uninstalled.

edit2: guess i'll just play with time rate locked for now

Edited by Clockwinding

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