lol123456 Posted September 10, 2013 Posted September 10, 2013 how could I lower it with the console, although I am fairly certain it is standard resistance. as I am playing as a nord with no special mods or stat alterations
CGi Posted September 10, 2013 Posted September 10, 2013 This was just a rather poor guess, as i'm sure, the script should still trigger, no matter if the poison got any effect or not. But again: i'm not 100% sure.
lol123456 Posted September 10, 2013 Posted September 10, 2013 hopefully someone will know something in the next few posts
CGi Posted September 10, 2013 Posted September 10, 2013 We got a timeline, to solve your problem? My guess: A mod, you loaded after EC, edits the Chaurus as well, reverting the changes from EC.
lol123456 Posted September 10, 2013 Posted September 10, 2013 would sanguines debauchery somehow conflict with it? that's all I can think of. and no I don't mean to be rude or rush anyone
lol123456 Posted September 10, 2013 Posted September 10, 2013 I would settle for a command that activates the animation. like setstage something xD
CGi Posted September 10, 2013 Posted September 10, 2013 Nope. SD does not touch Chaurus.i know, that immersive creatures does, so it should be loaded before EC.
lol123456 Posted September 10, 2013 Posted September 10, 2013 ill check on the thread later after I've thought this over lunch
jbezorg Posted September 10, 2013 Author Posted September 10, 2013 ... lots of script ... fOrigLeftBreast01 fOrigRightBreast01 fPregLeftBreast01 fPregRightBreast01 these variables seems to generate my problem but I'm not a modder, I'll stop here. fOrigLeftBreast01 fOrigRightBreast01 fPregLeftBreast01 fPregRightBreast01 These correct the "Torpedo Boob" problem.
jbezorg Posted September 10, 2013 Author Posted September 10, 2013 I have these scrips for the installation of "fluid plugin": ...\Data\scripts\ zzestrusbreedereffectscript.pex zzestruschaurusmcmscript.pex zzestrusinvulnerabilityeffectscript.pex ..\Data\scripts\source\ zzestrusbreedereffectscript.psc zzestruschaurusmcmscript.psc zzestrusinvulnerabilityeffectscript.psc are needed or can I remove them? Remove them. Fluids are part of 2.1 (and 1.9.2) and they override the script changes in the BSA files.
PFK Posted September 10, 2013 Posted September 10, 2013 ... lots of script ... fOrigLeftBreast01 fOrigRightBreast01 fPregLeftBreast01 fPregRightBreast01 these variables seems to generate my problem but I'm not a modder, I'll stop here. fOrigLeftBreast01 fOrigRightBreast01 fPregLeftBreast01 fPregRightBreast01 These correct the "Torpedo Boob" problem. thanks for the reply. I discovered that the problem is generated by the body-mesh. this is with "zecoron CB++ Body TBBP Belly" this is with "zecoron CB++ Body TBBP BellyBig50" ugly imho I think the result is better without those variables, at least for CBBE body. This is with "zecoron CB++ Body TBBP Belly" overridden by zzestrusbreedereffectscript.pex from old "Fluid_Plugin" tnks!
jacques00 Posted September 11, 2013 Posted September 11, 2013 ... lots of script ... fOrigLeftBreast01 fOrigRightBreast01 fPregLeftBreast01 fPregRightBreast01 these variables seems to generate my problem but I'm not a modder, I'll stop here. fOrigLeftBreast01 fOrigRightBreast01 fPregLeftBreast01 fPregRightBreast01 These correct the "Torpedo Boob" problem. thanks for the reply. I discovered that the problem is generated by the body-mesh. this is with "zerocon CB++ Body TBBP Belly" this is with "zerocon CB++ Body TBBP BellyBig50" ugly imho I think the result is better without those variables, at least for CBBE body. This is with "zerocon CB++ Body TBBP Belly" overridden by zzestrusbreedereffectscript.pex from old "Fluid_Plugin" tnks! Yes, I did mention this issue some pages back. I honestly think the torpedo breast effect should be an optional feature as that is something that is too specific for a certain body type and the fix attempts to alter something (breast shape using multiple nested-bone scaling) that already has too many variables attached to it (mesh configuration, bone position and hierarchy, skin weight influences). So anyone using a custom body outside of b3lisario's UNPB BBP Pregnant Body will get weird results unless they alter the script that the fix appears in.
Stonerafters Posted September 11, 2013 Posted September 11, 2013 I installed this mod, all the requirements first of course, using NMM, and then ran into an issue when updating the FNIS Behaviors. It kept bringing up the error I have in the spoiler. I don't know all that much about mods and such, so I didn't really make an attempt to fix it myself. Reading EstrusChaurus ...ERROR(2011): Wrong line in Animation List. Line 1 (..\..\meshes\actors\character\animations\EstrusChaurus\FNIS_EstrusChaurus_List.txt): AnimVar ecBreastSwell REAL 0.0
seyal Posted September 11, 2013 Posted September 11, 2013 I installed 2.1 and the actor thing, and updated my FNIS behavior and when i went into the game to test it nothing happened, I'd get hit by spit, bit and everything, i tried lowering my health to different thresholds, nothing. so i reverted back to 1.9.2 and everything worked again, so idk.
lol123456 Posted September 11, 2013 Posted September 11, 2013 I installed 2.1 and the actor thing, and updated my FNIS behavior and when i went into the game to test it nothing happened, I'd get hit by spit, bit and everything, i tried lowering my health to different thresholds, nothing. so i reverted back to 1.9.2 and everything worked again, so idk. yeah hopefully someone has an answer
Uriel Posted September 11, 2013 Posted September 11, 2013 People with: ERROR(2011): Wrong line in Animation List. Line 1 (..\..\meshes\actors\character\animations\EstrusChaurus\FNIS_EstrusChaurus_List.txt): AnimVar ecBreastSwell REAL 0.0 Just update yer FNIS. People with nothing happening ingame: check if you have "Chaurus 01", "Chaurus 02", "Estrus Tentacle 01" and "Estrus Tentacle 02" animations in the SexLab's MCM menu(those anims should USUALLY appear at the bottom of the list).
PFK Posted September 11, 2013 Posted September 11, 2013 Yes, I did mention this issue some pages back. I honestly think the torpedo breast effect should be an optional feature as that is something that is too specific for a certain body type and the fix attempts to alter something (breast shape using multiple nested-bone scaling) that already has too many variables attached to it (mesh configuration, bone position and hierarchy, skin weight influences). So anyone using a custom body outside of b3lisario's UNPB BBP Pregnant Body will get weird results unless they alter the script that the fix appears in. this probably does not happen with the b3lisario's UNPB BBP Pregnant Body. I think a lot of work to optimize this mod has been done on that body. a great job indeed. but honestly, I do not like the b3lisario's body-mesh. the breast is too flat compared to the traditional UNPB and during movement, BBP animations are strange (probably .hkx anim are designed to operate with original UNPB body). but zecoron's body-mesh has this problem with the script for "torpedo boobs" -edit- tested now, moar images of comparison! imho the best remain the one generated with CB++ and Zecoron TBBP pregnancy belly. does not deform even in size 3.0, but only without the new "Torpedo Boob" variables http://s22.postimg.org/ss820wp9d/zecoron_CB_Belly.jpg I hope this is helpful to find a solution. tnks!
WaxenFigure Posted September 11, 2013 Posted September 11, 2013 I installed this mod, all the requirements first of course, using NMM, and then ran into an issue when updating the FNIS Behaviors. It kept bringing up the error I have in the spoiler. I don't know all that much about mods and such, so I didn't really make an attempt to fix it myself. Reading EstrusChaurus ... ERROR(2011): Wrong line in Animation List. Line 1 (..\..\meshes\actors\character\animations\EstrusChaurus\FNIS_EstrusChaurus_List.txt): AnimVar ecBreastSwell REAL 0.0 You did not follow the requirements as closely as you thought you did, it requires FNIS 4.0 (which is at the very stable and usable beta 3 release) and this error comes from using the FNIS 3.5 version.
lol123456 Posted September 11, 2013 Posted September 11, 2013 ok I guess it's my fault for not reading however I got the animation to trigger when the chaurus bites me. But the game crashes after the animation if I try to wait or save.... also the chaurus continues to attack after the impregnantion event. it does not say anything about joining the chaurus faction or getting pregnant
Stonerafters Posted September 11, 2013 Posted September 11, 2013 I updated FNIS and made sure all other requirement mods were up to date, and then went to try the mod out in-game. ok I guess it's my fault for not reading however I got the animation to trigger when the chaurus bites me. But the game crashes after the animation if I try to wait or save.... also the chaurus continues to attack after the impregnantion event. it does not say anything about joining the chaurus faction or getting pregnant Had this same issue, aside from his game crashing issue.
jbezorg Posted September 12, 2013 Author Posted September 12, 2013 2013.09.11 - Release 2.12 - "Torpedo boob" fix can now be disabled/enabled by disabling default breast scaling. You can now re-register animations (useful after resetting SexLab). Just going into the Estrus Chaurus MCM menu will also autocheck animation registration.
jbezorg Posted September 12, 2013 Author Posted September 12, 2013 ok I guess it's my fault for not reading however I got the animation to trigger when the chaurus bites me. But the game crashes after the animation if I try to wait or save.... also the chaurus continues to attack after the impregnantion event. it does not say anything about joining the chaurus faction or getting pregnant During the animation? Or after the animation ends? If it's the later, then that's intended. As previously stated, the player joining the chaurus faction makes for a lot of boring dwemer dungeons. For CTD issues first make sure you remove all loose scripts for this mod in your Skyrim Data folder. Those scripts are | zzchauruseggsscript.pex | zzencchaurushachlingscript.pex | zzencchaurushachlingseedscript.pex | zzestrusbreedereffectscript.pex | zzestruschaurusae.pex | zzestruschaurushachlingfeedscript.pex | zzestruschaurusmcmscript.pex | zzestruschaurussex01.pex | zzestruschaurussex02.pex | zzestruschaurustenta01.pex | zzestruschaurustenta02.pex | zzestrusinvulnerabilityeffectscript.pex | zzestrusplayer.pex | \---source zzchauruseggsscript.psc zzencchaurushachlingscript.psc zzencchaurushachlingseedscript.psc zzestrusbreedereffectscript.psc zzestruschaurusae.psc zzestruschaurushachlingfeedscript.psc zzestruschaurusmcmscript.psc zzestruschaurussex01.psc zzestruschaurussex02.psc zzestruschaurustenta01.psc zzestruschaurustenta02.psc zzestrusinvulnerabilityeffectscript.psc zzestrusplayer.psc
PFK Posted September 12, 2013 Posted September 12, 2013 2013.09.11 - Release 2.12 - "Torpedo boob" fix can now be disabled/enabled by disabling default breast scaling. You can now re-register animations (useful after resetting SexLab). Just going into the Estrus Chaurus MCM menu will also autocheck animation registration. great! now everything works perfectly. thanks! would be interesting if the player joining the "chaurus faction" only when is enslaved by Falmer (to procreate new chaurus). I look forward. (reminds me of the movie 'The Hills Have Eyes 2'...disturbing)
CGi Posted September 12, 2013 Posted September 12, 2013 German translation of Estrus Chaurus, containing the ESP and the MCM translation.The original mod needs to be installed first, then just unpack the attached archive into the games data folder and overwrite when prompted. Uses the new semi standard for german translations, as discussed here (english conversation). Only for version 2.12. Attachement deleted, as it can now be downloaded from this mods download page. Thx jbezorg.
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