CGi Posted September 9, 2013 Posted September 9, 2013 We may have the animations, but no reliable way, to use them in a mod.Wait for FNiS 4 to leave the beta state and for SL to integrate gones animations.
seyal Posted September 9, 2013 Posted September 9, 2013 cool, looking forward to it then, also, i'd imagine that this probably isn't compatible with procreation?
CGi Posted September 9, 2013 Posted September 9, 2013 Both do the same, so they are conflicting, as 2 pregnancies at the same time are a bad thing. Only screws with the pregnant body of both mods, else they run their cycle.As i don't use any pregnancy mods, this is just a guess, but if both mods trigger birth at the same time, hell may break loose... or not. Just try to avoid 2 simultaneos pregnancies and you should be fine, running both mods.
Guest Jenova23 Posted September 9, 2013 Posted September 9, 2013 I get error an error message in tesedit also when I update my fnis behavior ERROR(2011):Wrong line in Animtion List.
Uriel Posted September 9, 2013 Posted September 9, 2013 No error when opening with tes5edit, no FNIS error. Â After a couple of tentacle actions my character was left in a bad stiff state. I was unable to move, and was only able to rotate character in all possible directions around the center of action. I suspect that this happened because the second attack from that test chaurus came too soon, before the first one was properly finished. Also, chaurus still attacks after impregnation. Â EDIT: i tried again, it seems my character is being left in that state i described above even after the first tentacling. I tai'd that chaurus from attempting a second attack this time.
PFK Posted September 9, 2013 Posted September 9, 2013 "Houston, we have a problem"  With the new version, I do not see any tentacle animation.This is what I did:1. I removed the previous version (MCM menu uninstall)2. Make a clean save in "coc qasmoke"3. Installed ActorEvents (copy in data..blablabla)4. Installed new EstrusChaurus 2.0 (copy in data..blablabla)5. Run FNISforUsers V4.0 Beta 3  5a. Generate FNIS Behavior "Characters" (no errors)  5b. Generate FNIS Behavior "Creatures" (no errors)  Create Creature Behaviors ...Reading EstrusChaurus ( 1 chaurus) ... 8 animations for 1 mods successfully includedAdded 1 mod behavior files for 1 creatures.6. Enabled MODs (actorEvents.esm + EstrusChaurus.esp)7. Play the game and verified in MCM the new mod configuration.In quasmoke I call the console command to place a Chaurus in front to my PG.No animation, only the message "Estrue Chaurus OK" at the end.(I installed Estrus 0.97 for Skyrim, but with version v1.9.2 it works)if it can be useful, I put the papyrus log here   [09/09/2013 - 10:05:23PM] EC::qualifyActor:true [09/09/2013 - 10:05:23PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:05:26PM] EC::qualifyActor:true [09/09/2013 - 10:05:26PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:05:27PM] EC::qualifyActor:true [09/09/2013 - 10:05:27PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:05:28PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 21 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:28PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 21 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:28PM] EC::qualifyActor:true [09/09/2013 - 10:05:28PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:05:31PM] EC::qualifyActor:true [09/09/2013 - 10:05:31PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:05:33PM] EC::qualifyActor:true [09/09/2013 - 10:05:33PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:05:35PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 32 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:35PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 32 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:35PM] EC::qualifyActor:true [09/09/2013 - 10:05:35PM] ae::statevent: EstrusChaurus queued [09/09/2013 - 10:05:35PM] ae::statevent: ae::20_START triggered [09/09/2013 - 10:05:35PM] ae::statevent: EstrusChaurus_START triggered [09/09/2013 - 10:05:35PM] EC::OnECEvent:EstrusChaurus_START [09/09/2013 - 10:05:35PM] --SEXLAB NOTICE GetAnimationsByTag(Selected []) --- tag1=chaurus, tag2=Spit, tag3=, tagSuppress= [09/09/2013 - 10:05:35PM] warning: Property SexLabAnimatingFaction on script zzEstrusInvulnerabilityEffectScript attached to Active effect 34 on (00000014) cannot be initialized because the script no longer contains that property [09/09/2013 - 10:05:35PM] Error: Cannot call GetValue() on a None object, aborting function call stack: [Active effect 34 on (00000014)].zzEstrusInvulnerabilityEffectScript.OnEffectStart() - "zzestrusinvulnerabilityeffectscript.psc" Line 152 [09/09/2013 - 10:05:35PM] warning: Assigning None to a non-object variable named "::temp20" stack: [Active effect 34 on (00000014)].zzEstrusInvulnerabilityEffectScript.OnEffectStart() - "zzestrusinvulnerabilityeffectscript.psc" Line 152 [09/09/2013 - 10:05:35PM] warning: Property SexLabAnimatingFaction on script zzEstrusBreederEffectScript attached to Active effect 35 on (00000014) cannot be initialized because the script no longer contains that property [09/09/2013 - 10:05:35PM] _EC_::state::IMPREGNATE [09/09/2013 - 10:05:35PM] Making thread[0] [sslthreadview00 <SexLabController (07030196)>] [09/09/2013 - 10:05:35PM] --SEXLAB NOTICE GetAnimationsByType(Selected []) --- actors=1, males=0, females=1, stages=-1, aggress=TRUE, sexual=TRUE [09/09/2013 - 10:05:35PM] -------------------------------------------------------------------------------------------- [09/09/2013 - 10:05:35PM] --- SexLab ThreadController[0] -------------------------------------------------------------- [09/09/2013 - 10:05:35PM] -------------------------------------------------------------------------------------------- [09/09/2013 - 10:05:35PM] FATAL: StartThread() [09/09/2013 - 10:05:35PM] Unable to find valid animations [09/09/2013 - 10:05:35PM] -------------------------------------------------------------------------------------------- [09/09/2013 - 10:05:40PM] Error: HasMagicEffect called with invalid Magic Effect stack: [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ? [Active effect 35 on (00000014)].zzEstrusBreederEffectScript.OnUpdate() - "zzestrusbreedereffectscript.psc" Line ? [09/09/2013 - 10:05:40PM] _EC_::state::INCUBATION [09/09/2013 - 10:05:52PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 31 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:52PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 31 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:52PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 31 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:52PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 31 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:52PM] EC::qualifyActor:false [09/09/2013 - 10:05:52PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:05:57PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 30 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:57PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 30 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:57PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 30 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:57PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 30 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:05:57PM] EC::qualifyActor:false [09/09/2013 - 10:05:57PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:06:02PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 33 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:02PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 33 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:02PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 33 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:02PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 33 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:02PM] EC::qualifyActor:false [09/09/2013 - 10:06:02PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:06:05PM] Error: HasMagicEffect called with invalid Magic Effect stack: [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ? [Active effect 34 on (00000014)].zzEstrusInvulnerabilityEffectScript.OnUpdate() - "zzestrusinvulnerabilityeffectscript.psc" Line 88 [09/09/2013 - 10:06:08PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 21 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:08PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 21 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:08PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 21 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:08PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 21 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:08PM] EC::qualifyActor:false [09/09/2013 - 10:06:08PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:06:20PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 29 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:20PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 29 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:21PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 29 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:21PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 29 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 10:06:21PM] EC::qualifyActor:false [09/09/2013 - 10:06:21PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:06:26PM] VM is freezing... [09/09/2013 - 10:06:26PM] VM is frozen    Â
Uriel Posted September 9, 2013 Posted September 9, 2013 A lot of this at the log start: [09/09/2013 - 10:37:01PM] Error: Element of property monitoredEffect on script _ae_framework attached to _ae_base (07000D65) cannot be bound because (0) on (00000000) is not the right type Then i have this once:  [09/09/2013 - 10:17:42PM] [zzestruschaurusmcmscript <zzEstrusChaurusMCM (5300EF8A)>] INITIALIZED [09/09/2013 - 10:17:42PM] [zzestruschaurusmcmscript <zzEstrusChaurusMCM (5300EF8A)>]: Updating to script version 5 [09/09/2013 - 10:17:42PM] [zzestruschaurusmcmscript <zzEstrusChaurusMCM (5300EF8A)>]: Updating to script version 6 [09/09/2013 - 10:17:42PM] [zzestruschaurusmcmscript <zzEstrusChaurusMCM (5300EF8A)>]: Updating to script version 5 [09/09/2013 - 10:17:42PM] ae::register: EstrusChaurus registered for Health, range: 0-2 [09/09/2013 - 10:17:42PM] [zzestruschaurusmcmscript <zzEstrusChaurusMCM (5300EF8A)>]: Updating to script version 6 [09/09/2013 - 10:17:42PM] ae::register: [zzEstrusChaurusAE <zzEstrusChaurusMCM (5300EF8A)>] already registered [09/09/2013 - 10:17:42PM] --SEXLAB NOTICE RegisterAnimation(Estrus Tentacle 01) --- Animation script successfully registered [09/09/2013 - 10:17:42PM] --SEXLAB NOTICE RegisterAnimation(Estrus Tentacle 01) --- Animation script successfully registered [09/09/2013 - 10:17:42PM] --SEXLAB NOTICE RegisterAnimation(Estrus Chaurus 01) --- Animation script successfully registered [09/09/2013 - 10:17:42PM] --SEXLAB NOTICE RegisterAnimation(Estrus Chaurus 01) --- Animation script successfully registered [09/09/2013 - 10:17:43PM] ae::monitor: [Actor < (00000014)>] registered with AE [09/09/2013 - 10:17:43PM] ae::statevent: EstrusChaurus not queued [09/09/2013 - 10:17:43PM] ae::statevent: EstrusChaurus not queued  That's a first run.  And then I also have a lot of:   [09/09/2013 - 11:11:12PM] warning: Assigning None to a non-object variable named "::temp6" stack: [zzEstrusChaurusMCM (5300EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 21 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44 [09/09/2013 - 11:11:12PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [zzEstrusChaurusMCM (5300EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19 [Active effect 21 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44   spam in the logs. That's coming from Actor Event FW it seems?  Â
PFK Posted September 9, 2013 Posted September 9, 2013 spam in the logs. Also, a lot of this at the log start: [09/09/2013 - 10:37:01PM] Error: Element of property monitoredEffect on script _ae_framework attached to _ae_base (07000D65) cannot be bound because (0) on (00000000) is not the right type  I also have this. disabling actorEvents spam disappears
CGi Posted September 9, 2013 Posted September 9, 2013 EC nor SD use AE yet, nor any other mod. So having AE running w/o a mod that uses it, is pretty pointless atm. Sad but true.
Uriel Posted September 9, 2013 Posted September 9, 2013 CGi, just check the V2 requirements again.  jbezorg Both anims are registered with 01 index(twice the "Estrus Chaurus 01" and twice "Estrus Tentacle 01") in the Lab's MCM. That's coming from scripts, cause names were not changed in zzestruschaurussex02.psc and zzestruschaurustenta02.psc.  Cant wait for this:  ;if kAttacker && !kAttacker.IsDead() && kSender.HasMagicEffect(crChaurusPoison[0]) ; animations = SexLab.GetAnimationsByTag(2, "Chaurus", "Bite") ; sexActors = new actor[2] ; sexActors[0] = kSender ; sexActors[1] = kAttacker ;else   to work xD
CGi Posted September 9, 2013 Posted September 9, 2013 V2??? O_oi must have missed that one. Shame on me, but i didn't use EC in a while. Bad excuse, i know. -.-
jbezorg Posted September 9, 2013 Author Posted September 9, 2013 CGi, just check the V2 requirements again.  jbezorg Both anims are registered with 01 index(twice the "Estrus Chaurus 01" and twice "Estrus Tentacle 01") in the Lab's MCM. That's coming from scripts, cause names were not changed in zzestruschaurussex02.psc and zzestruschaurustenta02.psc.  Cant wait for this:  ;if kAttacker && !kAttacker.IsDead() && kSender.HasMagicEffect(crChaurusPoison[0]) ; animations = SexLab.GetAnimationsByTag(2, "Chaurus", "Bite") ; sexActors = new actor[2] ; sexActors[0] = kSender ; sexActors[1] = kAttacker ;else   to work xD  Thanks for the heads up.  There's the actor keyword filter in SexLab. As soon as there's an update that allows creatures I can enable it.
jbezorg Posted September 10, 2013 Author Posted September 10, 2013 2013.09.09 - Release 2.1 - Actor Events status added to MCM. Most scripting errors corrected & Minor animation naming fix.
jbezorg Posted September 10, 2013 Author Posted September 10, 2013 A lot of this at the log start: [09/09/2013 - 10:37:01PM] Error: Element of property monitoredEffect on script _ae_framework attached to _ae_base (07000D65) cannot be bound because (0) on (00000000) is not the right type  This is noise I can't avoid. monitoredEffect is an array of empty active magic effects.  ActiveMagicEffect[] Property monitoredEffect AutoIt allows the Actor Events quest to directly set & get vars and trigger functions in the running active magic effect on the monitored actor. Unfortunately when an element in the array is empty a NULL effect exists on a NULL actor and Papyrus has a seizure.
Uriel Posted September 10, 2013 Posted September 10, 2013 Still unable to move after the tentacle action. Also, found a minor issue with "Max breast size" and "Max bely size". After the first change to those values, they turn to be displayed as integers until you exit MCM and return back.
PFK Posted September 10, 2013 Posted September 10, 2013 I tested starting a new game (only mod required).Place chaurus and wait.No tentacle animation with Estrus for Skyrim 0.97, only a message "Estrue Chaurus OK" at the end of impregnation. This is the papy log:   [09/10/2013 - 11:10:17AM] EC::qualifyActor:true [09/10/2013 - 11:10:17AM] ae::statevent: EstrusChaurus not queued [09/10/2013 - 11:10:19AM] EC::qualifyActor:true [09/10/2013 - 11:10:19AM] ae::statevent: EstrusChaurus not queued [09/10/2013 - 11:10:21AM] EC::qualifyActor:true [09/10/2013 - 11:10:21AM] ae::statevent: EstrusChaurus not queued [09/10/2013 - 11:10:27AM] EC::qualifyActor:false [09/10/2013 - 11:10:27AM] ae::statevent: EstrusChaurus not queued [09/10/2013 - 11:10:33AM] EC::qualifyActor:true [09/10/2013 - 11:10:33AM] ae::statevent: EstrusChaurus queued [09/10/2013 - 11:10:33AM] ae::statevent: ae::20_START triggered [09/10/2013 - 11:10:33AM] ae::statevent: EstrusChaurus_START triggered [09/10/2013 - 11:10:33AM] EC::OnECEvent:EstrusChaurus_START [09/10/2013 - 11:10:33AM] --SEXLAB NOTICE GetAnimationsByTag(Selected []) --- tag1=chaurus, tag2=Spit, tag3=, tagSuppress= [09/10/2013 - 11:10:33AM] warning: Property SexLabAnimatingFaction on script zzEstrusInvulnerabilityEffectScript attached to Active effect 13 on (00000014) cannot be initialized because the script no longer contains that property [09/10/2013 - 11:10:33AM] Error: Cannot call GetValue() on a None object, aborting function call stack: [Active effect 13 on (00000014)].zzEstrusInvulnerabilityEffectScript.OnEffectStart() - "zzestrusinvulnerabilityeffectscript.psc" Line 152 [09/10/2013 - 11:10:33AM] warning: Assigning None to a non-object variable named "::temp20" stack: [Active effect 13 on (00000014)].zzEstrusInvulnerabilityEffectScript.OnEffectStart() - "zzestrusinvulnerabilityeffectscript.psc" Line 152 [09/10/2013 - 11:10:33AM] warning: Property SexLabAnimatingFaction on script zzEstrusBreederEffectScript attached to Active effect 14 on (00000014) cannot be initialized because the script no longer contains that property [09/10/2013 - 11:10:33AM] _EC_::state::IMPREGNATE [09/10/2013 - 11:10:33AM] Making thread[0] [sslthreadview00 <SexLabController (07030196)>] [09/10/2013 - 11:10:33AM] --SEXLAB NOTICE GetAnimationsByType(Selected []) --- actors=1, males=0, females=1, stages=-1, aggress=TRUE, sexual=TRUE [09/10/2013 - 11:10:33AM] -------------------------------------------------------------------------------------------- [09/10/2013 - 11:10:33AM] --- SexLab ThreadController[0] -------------------------------------------------------------- [09/10/2013 - 11:10:33AM] -------------------------------------------------------------------------------------------- [09/10/2013 - 11:10:33AM] FATAL: StartThread() [09/10/2013 - 11:10:33AM] Unable to find valid animations [09/10/2013 - 11:10:33AM] -------------------------------------------------------------------------------------------- [09/10/2013 - 11:10:38AM] Error: HasMagicEffect called with invalid Magic Effect stack: [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ? [Active effect 14 on (00000014)].zzEstrusBreederEffectScript.OnUpdate() - "zzestrusbreedereffectscript.psc" Line ? [09/10/2013 - 11:10:38AM] _EC_::state::INCUBATION [09/10/2013 - 11:11:03AM] Error: HasMagicEffect called with invalid Magic Effect stack: [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ? [Active effect 13 on (00000014)].zzEstrusInvulnerabilityEffectScript.OnUpdate() - "zzestrusinvulnerabilityeffectscript.psc" Line 88 [09/10/2013 - 11:11:10AM] VM is freezing... [09/10/2013 - 11:11:10AM] VM is frozen     Now I try with version 0.96
Uriel Posted September 10, 2013 Posted September 10, 2013 Looks like EC's animations were not registered in SexLab in your case. Look in SexLab's MCM at the bottom of animation lists. You should have "Chaurus 0x" and "Estrus Tentacle 0x" in there.
Borgmage Posted September 10, 2013 Posted September 10, 2013 Installed V2.1 all worked well but animation has me confused no tentacle attack but she layed on the ground and masterbated ? Â
PFK Posted September 10, 2013 Posted September 10, 2013 Looks like EC's animations were not registered in SexLab in your case. Look in SexLab's MCM at the bottom of animation lists. You should have "Estrus Chaurus 0x" and "Estrus Tentacle 0x" in there. Â yes, no Estrus animation in SexLab..you're right. But how do I register these animations? Â -edit- ..I try to reset animation in SexLab...nothing.. (zaz animation pack has a register button for animations)
Uriel Posted September 10, 2013 Posted September 10, 2013 Do you happen to have zzestruschaurusmcmscript.pex in your "\Data\scripts\" folder? Doubt it, but who knows... If yes, delete it.
PFK Posted September 10, 2013 Posted September 10, 2013 Do you happen to have zzestruschaurusmcmscript.pex in your "\Data\scripts\" folder? Doubt it, but who knows... If yes, delete it.  I have these scrips for the installation of "fluid plugin":  ...\Data\scripts\ zzestrusbreedereffectscript.pex zzestruschaurusmcmscript.pex zzestrusinvulnerabilityeffectscript.pex  ..\Data\scripts\source\ zzestrusbreedereffectscript.psc zzestruschaurusmcmscript.psc zzestrusinvulnerabilityeffectscript.psc  are needed or can I remove them?  -edit- I removed these files (all of them) and now it works.   09/10/2013 - 12:08:08PM] --SEXLAB NOTICE RegisterAnimation(Estrus Tentacle 01) --- Animation script successfully registered [09/10/2013 - 12:08:08PM] --SEXLAB NOTICE RegisterAnimation(Estrus Tentacle 02) --- Animation script successfully registered [09/10/2013 - 12:08:08PM] --SEXLAB NOTICE RegisterAnimation(Chaurus 01) --- Animation script successfully registered [09/10/2013 - 12:08:08PM] --SEXLAB NOTICE RegisterAnimation(Chaurus 02) --- Animation script successfully registered    But a strange thing happens to the breasts  with the previous version (and the "fluid plugin" installed), this do not happened      I use CBBE body (CB++) + Zecoron TBBP pregBelly Mesh  -edit2- another small thing I noticed: I liked the wet effect on the body and the fluid animation of Estrus during tentacle animations. Now with animations included in SexLab, these effects do not appear.
wndyd Posted September 10, 2013 Posted September 10, 2013 For some reason I can't get the belly to work (get bigger when infected), however, the breasts do get larger after a few days. I have all the required mods and updated my selected skeleton (XPMS 1.81) but still nothing. I even tried out the other skeleton mod this page recommended but nothing works. Any suggestions? Â
PFK Posted September 10, 2013 Posted September 10, 2013 For some reason I can't get the belly to work (get bigger when infected), however, the breasts do get larger after a few days. I have all the required mods and updated my selected skeleton (XPMS 1.81) but still nothing. I even tried out the other skeleton mod this page recommended but nothing works. Any suggestions?  You must install a proper body-mesh.  for CBBE here: http://www.loverslab.com/topic/18546-pregnancy-weighted-tbbp-body-for-bodyslide/  for UNPB here: http://www.loverslab.com/files/download/149-estrus-chaurus/  Try to set the pregnacy time to 14 days..in my game it works  ========================================================================================  @jbezorg when "FNIS 4" will be released, it would be nice to expand the mod to spiders (with animations by Gone) disgusting creatures!  -edit- for the breasts issue, I've isolated the problem to this script zzestrusbreedereffectscript.pex  This script is also included in the Fluid Plugin. http://www.loverslab.com/files/file/216-estrus-chaurus-183-fluids-plugin/ I use CBBE Zecoron pregnancy belly mesh and XPMS modified for TBBP posted by Groovtama here http://www.loverslab.com/topic/20027-xpms-modified-for-tbbp-fixes-breasts-too-high-crushed-butt/?p=482300  breast ("broken") with the original mod (1.9.2 and 2.1) after 14 days of pregnancy:      same breast with "zzestrusbreedereffectscript.pex" to Fluids_plugin in \data\scripts and "zzestrusbreedereffectscript.psc" to Fluids_plugin in \data\scripts\source      put this script in those folders generates this message in papy-log: [09/10/2013 - 02:09:58PM] warning: Variable fOrigLeftBreast01 on script zzEstrusBreederEffectScript loaded from save not found within the actual object. This variable will be skipped. [09/10/2013 - 02:09:58PM] warning: Variable fOrigRightBreast01 on script zzEstrusBreederEffectScript loaded from save not found within the actual object. This variable will be skipped. [09/10/2013 - 02:09:58PM] warning: Variable fPregLeftBreast01 on script zzEstrusBreederEffectScript loaded from save not found within the actual object. This variable will be skipped. [09/10/2013 - 02:09:58PM] warning: Variable fPregRightBreast01 on script zzEstrusBreederEffectScript loaded from save not found within the actual object. This variable will be skipped.    the variable is skipped, but in fact the enlarged breast is more harmonious.  in the original zzestrusbreedereffectscript.psc file from 2.1   ; BREAST SWELL ==================================================== iBreastSwellGlobal = zzEstrusSwellingBreasts.GetValueInt() if ( bBreastEnabled && iBreastSwellGlobal ) fBreastSwell = fInfectionSwell / iBreastSwellGlobal fPregLeftBreast = fOrigLeftBreast + fBreastSwell fPregRightBreast = fOrigRightBreast + fBreastSwell fPregLeftBreast01 = fOrigLeftBreast01 * (fOrigLeftBreast / fPregLeftBreast) fPregRightBreast01 = fOrigRightBreast01 * (fOrigRightBreast / fPregRightBreast) if fInfectionLastMsg < fGameTime && fInfectionSwell > 0.05 fInfectionLastMsg = fGameTime + Utility.RandomFloat(0.0417, 0.25) Debug.Notification(sSwellingMsgs[Utility.RandomInt(0, sSwellingMsgs.Length - 1)]) Sound.SetInstanceVolume( zzEstrusBreastPainMarker.Play(kTarget), 1.0 ) endif if ( fPregLeftBreast > NINODE_MAX_SCALE ) fPregLeftBreast = NINODE_MAX_SCALE endif if ( fPregRightBreast > NINODE_MAX_SCALE ) fPregRightBreast = NINODE_MAX_SCALE endif if ( fPregLeftBreast01 < NINODE_MIN_SCALE ) fPregLeftBreast01 = NINODE_MIN_SCALE endif if ( fPregRightBreast01 < NINODE_MIN_SCALE ) fPregRightBreast01 = NINODE_MIN_SCALE endif if ( fPregLeftBreast > zzEstrusChaurusMaxBreastScale.GetValue() ) fPregLeftBreast = zzEstrusChaurusMaxBreastScale.GetValue() endif if ( fPregRightBreast > zzEstrusChaurusMaxBreastScale.GetValue() ) fPregRightBreast = zzEstrusChaurusMaxBreastScale.GetValue() endif kTarget.SetAnimationVariableFloat("ecBreastSwell", fBreastSwell) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, false) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, false) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST01, fPregLeftBreast01, false) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST01, fPregRightBreast01, false) if ( kTarget == kPlayer ) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, true) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, true) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST01, fPregRightBreast01, true) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST01, fPregLeftBreast01, true) endif elseIf ( bBreastEnabled && ( fPregLeftBreast != fOrigLeftBreast || fPregRightBreast != fOrigRightBreast ) ) fPregLeftBreast = fOrigLeftBreast fPregRightBreast = fOrigRightBreast fPregLeftBreast01 = fOrigLeftBreast01 fPregRightBreast01 = fOrigRightBreast01 kTarget.SetAnimationVariableFloat("ecBreastSwell", 0.0) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, false) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, false) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST01, fPregLeftBreast01, false) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST01, fPregRightBreast01, false) if ( kTarget == kPlayer ) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, true) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, true) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST01, fPregRightBreast01, true) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST01, fPregLeftBreast01, true) endif endif    while inside the "fluid version" is   ; BREAST SWELL ==================================================== iBreastSwellGlobal = zzEstrusSwellingBreasts.GetValueInt() if ( bBreastEnabled && iBreastSwellGlobal ) fBreastSwell = fInfectionSwell / iBreastSwellGlobal fPregLeftBreast = fOrigLeftBreast + fBreastSwell fPregRightBreast = fOrigRightBreast + fBreastSwell if fInfectionLastMsg < fGameTime && fInfectionSwell > 0.05 fInfectionLastMsg = fGameTime + Utility.RandomFloat(0.0417, 0.25) Debug.Notification(sSwellingMsgs[Utility.RandomInt(0, sSwellingMsgs.Length - 1)]) Sound.SetInstanceVolume( zzEstrusBreastPainMarker.Play(kTarget), 1.0 ) endif if ( fPregLeftBreast > NINODE_MAX_SCALE ) fPregLeftBreast = NINODE_MAX_SCALE endif if ( fPregRightBreast > NINODE_MAX_SCALE ) fPregRightBreast = NINODE_MAX_SCALE endif if ( fPregLeftBreast > zzEstrusChaurusMaxBreastScale.GetValue() ) fPregLeftBreast = zzEstrusChaurusMaxBreastScale.GetValue() endif if ( fPregRightBreast > zzEstrusChaurusMaxBreastScale.GetValue() ) fPregRightBreast = zzEstrusChaurusMaxBreastScale.GetValue() endif kTarget.SetAv("LeftMobilityCondition", fBreastSwell) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, false) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, false) if ( kTarget == kPlayer ) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, true) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, true) endif elseIf ( bBreastEnabled && ( fPregLeftBreast != fOrigLeftBreast || fPregRightBreast != fOrigRightBreast ) ) fPregLeftBreast = fOrigLeftBreast fPregRightBreast = fOrigRightBreast kTarget.SetAv("LeftMobilityCondition", 0.0) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, false) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, false) if ( kTarget == kPlayer ) NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, true) NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, true) endif endif    fOrigLeftBreast01 fOrigRightBreast01 fPregLeftBreast01 fPregRightBreast01  these variables seems to generate my problem but I'm not a modder, I'll stop here.
lol123456 Posted September 10, 2013 Posted September 10, 2013 Hi, this mod works I think well the menu shows up in MCM and i can change settings there. however the spit from a Chaurus does nothing except damage the player. estrus works fine but I cannot seem to get pregnant. If you could tell me why that would be great thanks
CGi Posted September 10, 2013 Posted September 10, 2013 Never checked how this works, but as it's a poison, maybe your toons poison resistance is to high, preventing it from triggering?
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