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Posted

We may have the animations, but no reliable way, to use them in a mod.
Wait for FNiS 4 to leave the beta state and for SL to integrate gones animations.

Posted

Both do the same, so they are conflicting, as 2 pregnancies at the same time are a bad thing.

Only screws with the pregnant body of both mods, else they run their cycle.
As i don't use any pregnancy mods, this is just a guess, but if both mods trigger birth at the same time, hell may break loose... or not.

Just try to avoid 2 simultaneos pregnancies and you should be fine, running both mods.

Guest Jenova23
Posted

I get error an error message in tesedit also when I update my fnis behavior ERROR(2011):Wrong line in Animtion List.

Posted

No error when opening with tes5edit, no FNIS error.

 

After a couple of tentacle actions my character was left in a bad stiff state. I was unable to move, and was only able to rotate character in all possible directions around the center of action.

I suspect that this happened because the second attack from that test chaurus came too soon, before the first one was properly finished.

Also, chaurus still attacks after impregnation.

 

EDIT: i tried again, it seems my character is being left in that state i described above even after the first tentacling. I tai'd that chaurus from attempting a second attack this time.

Posted

"Houston, we have a problem" :P

 

With the new version, I do not see any tentacle animation.
This is what I did:

1. I removed the previous version (MCM menu uninstall)
2. Make a clean save in "coc qasmoke"
3. Installed ActorEvents (copy in data..
blablabla)
4. Installed new EstrusChaurus 2.0
(copy in data..blablabla)
5. Run FNISforUsers V4.0 Beta 3
   5a. Generate FNIS Behavior "Characters" (no errors)
   5b. Generate FNIS Behavior "Creatures" (no errors)

 

Create Creature Behaviors ...
Reading EstrusChaurus ( 1 chaurus) ...
 8 animations for 1 mods successfully included
Added 1 mod behavior files for 1 creatures.

6. Enabled MODs (actorEvents.esm + EstrusChaurus.esp)
7. Play the game and verified in MCM the new mod configuration.

In quasmoke I call the console command to place a Chaurus in front to my PG.
No animation, only the message "Estrue Chaurus OK" at the end.
(I installed Estrus 0.97 for Skyrim, but with version v1.9.2 it works)

if it can be useful, I put the papyrus log here

 

 

[09/09/2013 - 10:05:23PM] EC::qualifyActor:true
[09/09/2013 - 10:05:23PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:05:26PM] EC::qualifyActor:true
[09/09/2013 - 10:05:26PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:05:27PM] EC::qualifyActor:true
[09/09/2013 - 10:05:27PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:05:28PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 21 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:28PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 21 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:28PM] EC::qualifyActor:true
[09/09/2013 - 10:05:28PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:05:31PM] EC::qualifyActor:true
[09/09/2013 - 10:05:31PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:05:33PM] EC::qualifyActor:true
[09/09/2013 - 10:05:33PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:05:35PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 32 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:35PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 32 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:35PM] EC::qualifyActor:true
[09/09/2013 - 10:05:35PM] ae::statevent: EstrusChaurus queued
[09/09/2013 - 10:05:35PM] ae::statevent: ae::20_START triggered
[09/09/2013 - 10:05:35PM] ae::statevent: EstrusChaurus_START triggered
[09/09/2013 - 10:05:35PM] EC::OnECEvent:EstrusChaurus_START
[09/09/2013 - 10:05:35PM] --SEXLAB NOTICE GetAnimationsByTag(Selected []) --- tag1=chaurus, tag2=Spit, tag3=, tagSuppress=
[09/09/2013 - 10:05:35PM] warning: Property SexLabAnimatingFaction on script zzEstrusInvulnerabilityEffectScript attached to Active effect 34 on  (00000014) cannot be initialized because the script no longer contains that property
[09/09/2013 - 10:05:35PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
    [Active effect 34 on  (00000014)].zzEstrusInvulnerabilityEffectScript.OnEffectStart() - "zzestrusinvulnerabilityeffectscript.psc" Line 152
[09/09/2013 - 10:05:35PM] warning: Assigning None to a non-object variable named "::temp20"
stack:
    [Active effect 34 on  (00000014)].zzEstrusInvulnerabilityEffectScript.OnEffectStart() - "zzestrusinvulnerabilityeffectscript.psc" Line 152
[09/09/2013 - 10:05:35PM] warning: Property SexLabAnimatingFaction on script zzEstrusBreederEffectScript attached to Active effect 35 on  (00000014) cannot be initialized because the script no longer contains that property
[09/09/2013 - 10:05:35PM] _EC_::state::IMPREGNATE
[09/09/2013 - 10:05:35PM] Making thread[0] [sslthreadview00 <SexLabController (07030196)>]
[09/09/2013 - 10:05:35PM] --SEXLAB NOTICE GetAnimationsByType(Selected []) --- actors=1, males=0, females=1, stages=-1, aggress=TRUE, sexual=TRUE
[09/09/2013 - 10:05:35PM] --------------------------------------------------------------------------------------------
[09/09/2013 - 10:05:35PM] --- SexLab ThreadController[0] --------------------------------------------------------------
[09/09/2013 - 10:05:35PM] --------------------------------------------------------------------------------------------
[09/09/2013 - 10:05:35PM]  FATAL: StartThread()
[09/09/2013 - 10:05:35PM]    Unable to find valid animations
[09/09/2013 - 10:05:35PM] --------------------------------------------------------------------------------------------
[09/09/2013 - 10:05:40PM] Error: HasMagicEffect called with invalid Magic Effect
stack:
    [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ?
    [Active effect 35 on  (00000014)].zzEstrusBreederEffectScript.OnUpdate() - "zzestrusbreedereffectscript.psc" Line ?
[09/09/2013 - 10:05:40PM] _EC_::state::INCUBATION
[09/09/2013 - 10:05:52PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 31 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:52PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 31 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:52PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 31 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:52PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 31 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:52PM] EC::qualifyActor:false
[09/09/2013 - 10:05:52PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:05:57PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 30 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:57PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 30 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:57PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 30 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:57PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 30 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:05:57PM] EC::qualifyActor:false
[09/09/2013 - 10:05:57PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:06:02PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 33 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:02PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 33 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:02PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 33 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:02PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 33 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:02PM] EC::qualifyActor:false
[09/09/2013 - 10:06:02PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:06:05PM] Error: HasMagicEffect called with invalid Magic Effect
stack:
    [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ?
    [Active effect 34 on  (00000014)].zzEstrusInvulnerabilityEffectScript.OnUpdate() - "zzestrusinvulnerabilityeffectscript.psc" Line 88
[09/09/2013 - 10:06:08PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 21 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:08PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 21 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:08PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 21 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:08PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 21 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:08PM] EC::qualifyActor:false
[09/09/2013 - 10:06:08PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:06:20PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 29 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:20PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 29 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:21PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 29 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:21PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [zzEstrusChaurusMCM (7500EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
    [Active effect 29 on  (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 10:06:21PM] EC::qualifyActor:false
[09/09/2013 - 10:06:21PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:06:26PM] VM is freezing...
[09/09/2013 - 10:06:26PM] VM is frozen

 

 

 

 

Posted

A lot of this at the log start:

[09/09/2013 - 10:37:01PM] Error: Element of property monitoredEffect on script _ae_framework attached to
_ae_base (07000D65) cannot be bound because (0) on (00000000) is not the right type

Then i have this once:

 

[09/09/2013 - 10:17:42PM] [zzestruschaurusmcmscript <zzEstrusChaurusMCM (5300EF8A)>] INITIALIZED
[09/09/2013 - 10:17:42PM] [zzestruschaurusmcmscript <zzEstrusChaurusMCM (5300EF8A)>]: Updating to script version 5
[09/09/2013 - 10:17:42PM] [zzestruschaurusmcmscript <zzEstrusChaurusMCM (5300EF8A)>]: Updating to script version 6
[09/09/2013 - 10:17:42PM] [zzestruschaurusmcmscript <zzEstrusChaurusMCM (5300EF8A)>]: Updating to script version 5
[09/09/2013 - 10:17:42PM] ae::register: EstrusChaurus registered for Health, range: 0-2
[09/09/2013 - 10:17:42PM] [zzestruschaurusmcmscript <zzEstrusChaurusMCM (5300EF8A)>]: Updating to script version 6
[09/09/2013 - 10:17:42PM] ae::register: [zzEstrusChaurusAE <zzEstrusChaurusMCM (5300EF8A)>] already registered
[09/09/2013 - 10:17:42PM] --SEXLAB NOTICE RegisterAnimation(Estrus Tentacle 01) --- Animation script successfully registered
[09/09/2013 - 10:17:42PM] --SEXLAB NOTICE RegisterAnimation(Estrus Tentacle 01) --- Animation script successfully registered
[09/09/2013 - 10:17:42PM] --SEXLAB NOTICE RegisterAnimation(Estrus Chaurus 01) --- Animation script successfully registered
[09/09/2013 - 10:17:42PM] --SEXLAB NOTICE RegisterAnimation(Estrus Chaurus 01) --- Animation script successfully registered
[09/09/2013 - 10:17:43PM] ae::monitor: [Actor < (00000014)>] registered with AE
[09/09/2013 - 10:17:43PM] ae::statevent: EstrusChaurus not queued
[09/09/2013 - 10:17:43PM] ae::statevent: EstrusChaurus not queued

 

That's a first run.

 

And then I also have a lot of:

 

 

[09/09/2013 - 11:11:12PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[zzEstrusChaurusMCM (5300EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
[Active effect 21 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44
[09/09/2013 - 11:11:12PM] Error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[zzEstrusChaurusMCM (5300EF8A)].zzEstrusChaurusAE.qualifyActor() - "zzEstrusChaurusAE.psc" Line 19
[Active effect 21 on (00000014)]._ae_statevent_mes.OnEffectStart() - "_ae_statevent_mes.psc" Line 44

 

 

spam in the logs. That's coming from Actor Event FW it seems?

 

 

Posted

spam in the logs. Also, a lot of this at the log start:

[09/09/2013 - 10:37:01PM] Error: Element of property monitoredEffect on script _ae_framework attached to 
_ae_base (07000D65) cannot be bound because  (0) on  (00000000) is not the right type

 

I also have this.

disabling actorEvents spam disappears

Posted

EC nor SD use AE yet, nor any other mod.

So having AE running w/o a mod that uses it, is pretty pointless atm. Sad but true.

Posted

CGi, just check the V2 requirements again. :dodgy:
 
jbezorg Both anims are registered with 01 index(twice the "Estrus Chaurus 01" and twice "Estrus Tentacle 01") in the Lab's MCM. That's coming from scripts, cause names were not changed in zzestruschaurussex02.psc and zzestruschaurustenta02.psc.

 

Cant wait for this:

 

		;if kAttacker && !kAttacker.IsDead() && kSender.HasMagicEffect(crChaurusPoison[0])
		;	animations   = SexLab.GetAnimationsByTag(2, "Chaurus", "Bite")
		;	sexActors    = new actor[2]
		;	sexActors[0] = kSender
		;	sexActors[1] = kAttacker
		;else 

 

 

to work xD

Posted

V2??? O_o
i must have missed that one. Shame on me, but i didn't use EC in a while. Bad excuse, i know. -.-

Posted

CGi, just check the V2 requirements again. :dodgy:

 

jbezorg Both anims are registered with 01 index(twice the "Estrus Chaurus 01" and twice "Estrus Tentacle 01") in the Lab's MCM. That's coming from scripts, cause names were not changed in zzestruschaurussex02.psc and zzestruschaurustenta02.psc.

 

Cant wait for this:

 

		;if kAttacker && !kAttacker.IsDead() && kSender.HasMagicEffect(crChaurusPoison[0])
		;	animations   = SexLab.GetAnimationsByTag(2, "Chaurus", "Bite")
		;	sexActors    = new actor[2]
		;	sexActors[0] = kSender
		;	sexActors[1] = kAttacker
		;else 

 

 

to work xD

 

Thanks for the heads up.

 

There's the actor keyword filter in SexLab. As soon as there's an update that allows creatures I can enable it.

Posted
2013.09.09 - Release 2.1 - Actor Events status added to MCM. Most scripting errors corrected & Minor animation naming fix.

Posted

A lot of this at the log start:

[09/09/2013 - 10:37:01PM] Error: Element of property monitoredEffect on script _ae_framework attached to
_ae_base (07000D65) cannot be bound because (0) on (00000000) is not the right type

 

This is noise I can't avoid. monitoredEffect is an array of empty active magic effects.

 

ActiveMagicEffect[] Property monitoredEffect  Auto
It allows the Actor Events quest to directly set & get vars and trigger functions in the running active magic effect on the monitored actor. Unfortunately when an element in the array is empty a NULL effect exists on a NULL actor and Papyrus has a seizure.
Posted

Still unable to move after the tentacle action.

Also, found a minor issue with "Max breast size" and "Max bely size". After the first change to those values, they turn to be displayed as integers until you exit MCM and return back.

Posted

I tested starting a new game (only mod required).
Place chaurus and wait.
No tentacle animation with Estrus for Skyrim 0.97, only a message "Estrue Chaurus OK" at the end of impregnation.

 

This is the papy log:

 

 

[09/10/2013 - 11:10:17AM] EC::qualifyActor:true
[09/10/2013 - 11:10:17AM] ae::statevent: EstrusChaurus not queued
[09/10/2013 - 11:10:19AM] EC::qualifyActor:true
[09/10/2013 - 11:10:19AM] ae::statevent: EstrusChaurus not queued
[09/10/2013 - 11:10:21AM] EC::qualifyActor:true
[09/10/2013 - 11:10:21AM] ae::statevent: EstrusChaurus not queued
[09/10/2013 - 11:10:27AM] EC::qualifyActor:false
[09/10/2013 - 11:10:27AM] ae::statevent: EstrusChaurus not queued
[09/10/2013 - 11:10:33AM] EC::qualifyActor:true
[09/10/2013 - 11:10:33AM] ae::statevent: EstrusChaurus queued
[09/10/2013 - 11:10:33AM] ae::statevent: ae::20_START triggered
[09/10/2013 - 11:10:33AM] ae::statevent: EstrusChaurus_START triggered
[09/10/2013 - 11:10:33AM] EC::OnECEvent:EstrusChaurus_START
[09/10/2013 - 11:10:33AM] --SEXLAB NOTICE GetAnimationsByTag(Selected []) --- tag1=chaurus, tag2=Spit, tag3=, tagSuppress=
[09/10/2013 - 11:10:33AM] warning: Property SexLabAnimatingFaction on script zzEstrusInvulnerabilityEffectScript attached to Active effect 13 on  (00000014) cannot be initialized because the script no longer contains that property
[09/10/2013 - 11:10:33AM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
	[Active effect 13 on  (00000014)].zzEstrusInvulnerabilityEffectScript.OnEffectStart() - "zzestrusinvulnerabilityeffectscript.psc" Line 152
[09/10/2013 - 11:10:33AM] warning: Assigning None to a non-object variable named "::temp20"
stack:
	[Active effect 13 on  (00000014)].zzEstrusInvulnerabilityEffectScript.OnEffectStart() - "zzestrusinvulnerabilityeffectscript.psc" Line 152
[09/10/2013 - 11:10:33AM] warning: Property SexLabAnimatingFaction on script zzEstrusBreederEffectScript attached to Active effect 14 on  (00000014) cannot be initialized because the script no longer contains that property
[09/10/2013 - 11:10:33AM] _EC_::state::IMPREGNATE
[09/10/2013 - 11:10:33AM] Making thread[0] [sslthreadview00 <SexLabController (07030196)>]
[09/10/2013 - 11:10:33AM] --SEXLAB NOTICE GetAnimationsByType(Selected []) --- actors=1, males=0, females=1, stages=-1, aggress=TRUE, sexual=TRUE
[09/10/2013 - 11:10:33AM] --------------------------------------------------------------------------------------------
[09/10/2013 - 11:10:33AM] --- SexLab ThreadController[0] --------------------------------------------------------------
[09/10/2013 - 11:10:33AM] --------------------------------------------------------------------------------------------
[09/10/2013 - 11:10:33AM]  FATAL: StartThread()
[09/10/2013 - 11:10:33AM]    Unable to find valid animations
[09/10/2013 - 11:10:33AM] --------------------------------------------------------------------------------------------
[09/10/2013 - 11:10:38AM] Error: HasMagicEffect called with invalid Magic Effect
stack:
	[ (00000014)].Actor.HasMagicEffect() - "<native>" Line ?
	[Active effect 14 on  (00000014)].zzEstrusBreederEffectScript.OnUpdate() - "zzestrusbreedereffectscript.psc" Line ?
[09/10/2013 - 11:10:38AM] _EC_::state::INCUBATION
[09/10/2013 - 11:11:03AM] Error: HasMagicEffect called with invalid Magic Effect
stack:
	[ (00000014)].Actor.HasMagicEffect() - "<native>" Line ?
	[Active effect 13 on  (00000014)].zzEstrusInvulnerabilityEffectScript.OnUpdate() - "zzestrusinvulnerabilityeffectscript.psc" Line 88
[09/10/2013 - 11:11:10AM] VM is freezing...
[09/10/2013 - 11:11:10AM] VM is frozen

 

 

 

 

Now I try with version 0.96

Posted

Looks like EC's animations were not registered in SexLab in your case. Look in SexLab's MCM at the bottom of animation lists. You should have "Chaurus 0x" and "Estrus Tentacle 0x" in there.

Posted

Looks like EC's animations were not registered in SexLab in your case. Look in SexLab's MCM at the bottom of animation lists. You should have "Estrus Chaurus 0x" and "Estrus Tentacle 0x" in there.

 

yes, no Estrus animation in SexLab..you're right.

But how do I register these animations?

 

-edit-

..I try to reset animation in SexLab...nothing..

(zaz animation pack has a register button for animations)

Posted

Do you happen to have zzestruschaurusmcmscript.pex in your "\Data\scripts\" folder? Doubt it, but who knows... If yes, delete it.

Posted

Do you happen to have zzestruschaurusmcmscript.pex in your "\Data\scripts\" folder? Doubt it, but who knows... If yes, delete it.

 

I have these scrips for the installation of "fluid plugin":

 

...\Data\scripts\

zzestrusbreedereffectscript.pex

zzestruschaurusmcmscript.pex

zzestrusinvulnerabilityeffectscript.pex

 

..\Data\scripts\source\

zzestrusbreedereffectscript.psc

zzestruschaurusmcmscript.psc

zzestrusinvulnerabilityeffectscript.psc

 

are needed or can I remove them?

 

-edit-

I removed these files (all of them) and now it works.

 

 

09/10/2013 - 12:08:08PM] --SEXLAB NOTICE RegisterAnimation(Estrus Tentacle 01) --- Animation script successfully registered
[09/10/2013 - 12:08:08PM] --SEXLAB NOTICE RegisterAnimation(Estrus Tentacle 02) --- Animation script successfully registered
[09/10/2013 - 12:08:08PM] --SEXLAB NOTICE RegisterAnimation(Chaurus 01) --- Animation script successfully registered
[09/10/2013 - 12:08:08PM] --SEXLAB NOTICE RegisterAnimation(Chaurus 02) --- Animation script successfully registered

 

 

 

But a strange thing happens to the breasts

Estrus_2_1.jpg

 

with the previous version (and the "fluid plugin" installed), this do not happened

 

 

Estrus_1_9_2.jpg

 

 

 

I use CBBE body (CB++) + Zecoron TBBP pregBelly Mesh

 

-edit2-

another small thing I noticed:

I liked the wet effect on the body and the fluid animation of Estrus during tentacle animations.

Now with animations included in SexLab, these effects do not appear.

Posted

For some reason I can't get the belly to work (get bigger when infected), however, the breasts do get larger after a few days. I have all the required mods and updated my selected skeleton (XPMS 1.81) but still nothing. I even tried out the other skeleton mod this page recommended but nothing works. 

Any suggestions?

 

Posted

For some reason I can't get the belly to work (get bigger when infected), however, the breasts do get larger after a few days. I have all the required mods and updated my selected skeleton (XPMS 1.81) but still nothing. I even tried out the other skeleton mod this page recommended but nothing works. 

Any suggestions?

 

You must install a proper body-mesh.

 

for CBBE here:

http://www.loverslab.com/topic/18546-pregnancy-weighted-tbbp-body-for-bodyslide/

 

for UNPB here:

http://www.loverslab.com/files/download/149-estrus-chaurus/

 

Try to set the pregnacy time to 14 days..in my game it works ;)

 

========================================================================================

 

@jbezorg

when "FNIS 4" will be released, it would be nice to expand the mod to spiders  :D (with animations by Gone)

disgusting creatures!

 

-edit-

for the breasts issue, I've isolated the problem to this script

zzestrusbreedereffectscript.pex

 

This script is also included in the Fluid Plugin.

http://www.loverslab.com/files/file/216-estrus-chaurus-183-fluids-plugin/

I use CBBE Zecoron pregnancy belly mesh and XPMS modified for TBBP posted by Groovtama here

http://www.loverslab.com/topic/20027-xpms-modified-for-tbbp-fixes-breasts-too-high-crushed-butt/?p=482300

 

breast ("broken") with the original mod (1.9.2 and 2.1) after 14 days of pregnancy:

 

 

Estrus_breasts_1_9_2.jpg

 

 

 

same breast with "zzestrusbreedereffectscript.pex" to Fluids_plugin in \data\scripts and "zzestrusbreedereffectscript.psc" to Fluids_plugin in \data\scripts\source

 

 

Estrus_Fluid_Plugin.jpg

 

 

 

put this script in those folders generates this message in papy-log:

[09/10/2013 - 02:09:58PM] warning: Variable fOrigLeftBreast01 on script zzEstrusBreederEffectScript loaded from save not found within the actual object. This variable will be skipped.
[09/10/2013 - 02:09:58PM] warning: Variable fOrigRightBreast01 on script zzEstrusBreederEffectScript loaded from save not found within the actual object. This variable will be skipped.
[09/10/2013 - 02:09:58PM] warning: Variable fPregLeftBreast01 on script zzEstrusBreederEffectScript loaded from save not found within the actual object. This variable will be skipped.
[09/10/2013 - 02:09:58PM] warning: Variable fPregRightBreast01 on script zzEstrusBreederEffectScript loaded from save not found within the actual object. This variable will be skipped.

 

 

 

the variable is skipped, but in fact the enlarged breast is more harmonious.

 

in the original zzestrusbreedereffectscript.psc file from 2.1

 

 

; BREAST SWELL ====================================================
			iBreastSwellGlobal = zzEstrusSwellingBreasts.GetValueInt()
			if ( bBreastEnabled && iBreastSwellGlobal )
				fBreastSwell       = fInfectionSwell / iBreastSwellGlobal
				fPregLeftBreast    = fOrigLeftBreast + fBreastSwell
				fPregRightBreast   = fOrigRightBreast + fBreastSwell
				fPregLeftBreast01  = fOrigLeftBreast01 * (fOrigLeftBreast / fPregLeftBreast)
				fPregRightBreast01 = fOrigRightBreast01 * (fOrigRightBreast / fPregRightBreast)

				if fInfectionLastMsg < fGameTime && fInfectionSwell > 0.05
					fInfectionLastMsg = fGameTime + Utility.RandomFloat(0.0417, 0.25)
					Debug.Notification(sSwellingMsgs[Utility.RandomInt(0, sSwellingMsgs.Length - 1)])
					Sound.SetInstanceVolume( zzEstrusBreastPainMarker.Play(kTarget), 1.0 )
				endif

				if ( fPregLeftBreast > NINODE_MAX_SCALE )
					fPregLeftBreast = NINODE_MAX_SCALE
				endif
				if ( fPregRightBreast > NINODE_MAX_SCALE )
					fPregRightBreast = NINODE_MAX_SCALE
				endif
				if ( fPregLeftBreast01 < NINODE_MIN_SCALE )
					fPregLeftBreast01 = NINODE_MIN_SCALE
				endif
				if ( fPregRightBreast01 < NINODE_MIN_SCALE )
					fPregRightBreast01 = NINODE_MIN_SCALE
				endif
				if ( fPregLeftBreast > zzEstrusChaurusMaxBreastScale.GetValue() )
					fPregLeftBreast = zzEstrusChaurusMaxBreastScale.GetValue()
				endif
				if ( fPregRightBreast > zzEstrusChaurusMaxBreastScale.GetValue() )
					fPregRightBreast = zzEstrusChaurusMaxBreastScale.GetValue()
				endif

				kTarget.SetAnimationVariableFloat("ecBreastSwell", fBreastSwell)
				NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, false)
				NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, false)
				NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST01, fPregLeftBreast01, false)
				NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST01, fPregRightBreast01, false)
				if ( kTarget == kPlayer )
					NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, true)
					NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, true)
					NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST01, fPregRightBreast01, true)
					NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST01, fPregLeftBreast01, true)
				endif
			elseIf ( bBreastEnabled && ( fPregLeftBreast != fOrigLeftBreast || fPregRightBreast != fOrigRightBreast ) )
				fPregLeftBreast    = fOrigLeftBreast
				fPregRightBreast   = fOrigRightBreast
				fPregLeftBreast01  = fOrigLeftBreast01
				fPregRightBreast01 = fOrigRightBreast01
				
				kTarget.SetAnimationVariableFloat("ecBreastSwell", 0.0)
				NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, false)
				NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, false)
				NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST01, fPregLeftBreast01, false)
				NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST01, fPregRightBreast01, false)
				if ( kTarget == kPlayer )
					NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, true)
					NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, true)
					NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST01, fPregRightBreast01, true)
					NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST01, fPregLeftBreast01, true)
				endif
			endif

 

 

 

while inside the "fluid version" is

 

 

; BREAST SWELL ====================================================
			iBreastSwellGlobal = zzEstrusSwellingBreasts.GetValueInt()
			if ( bBreastEnabled && iBreastSwellGlobal )
				fBreastSwell     = fInfectionSwell / iBreastSwellGlobal
				fPregLeftBreast  = fOrigLeftBreast + fBreastSwell
				fPregRightBreast = fOrigRightBreast + fBreastSwell

				if fInfectionLastMsg < fGameTime && fInfectionSwell > 0.05
					fInfectionLastMsg = fGameTime + Utility.RandomFloat(0.0417, 0.25)
					Debug.Notification(sSwellingMsgs[Utility.RandomInt(0, sSwellingMsgs.Length - 1)])
					Sound.SetInstanceVolume( zzEstrusBreastPainMarker.Play(kTarget), 1.0 )
				endif
				if ( fPregLeftBreast > NINODE_MAX_SCALE )
					fPregLeftBreast = NINODE_MAX_SCALE
				endif
				if ( fPregRightBreast > NINODE_MAX_SCALE )
					fPregRightBreast = NINODE_MAX_SCALE
				endif
				if ( fPregLeftBreast > zzEstrusChaurusMaxBreastScale.GetValue() )
					fPregLeftBreast = zzEstrusChaurusMaxBreastScale.GetValue()
				endif
				if ( fPregRightBreast > zzEstrusChaurusMaxBreastScale.GetValue() )
					fPregRightBreast = zzEstrusChaurusMaxBreastScale.GetValue()
				endif

				kTarget.SetAv("LeftMobilityCondition", fBreastSwell)
				NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, false)
				NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, false)
				if ( kTarget == kPlayer )
					NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, true)
					NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, true)
				endif
			elseIf ( bBreastEnabled && ( fPregLeftBreast != fOrigLeftBreast || fPregRightBreast != fOrigRightBreast ) )
				fPregLeftBreast  = fOrigLeftBreast
				fPregRightBreast = fOrigRightBreast
				
				kTarget.SetAv("LeftMobilityCondition", 0.0)
				NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, false)
				NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, false)
				if ( kTarget == kPlayer )
					NetImmerse.SetNodeScale( kTarget, NINODE_RIGHT_BREAST, fPregRightBreast, true)
					NetImmerse.SetNodeScale( kTarget, NINODE_LEFT_BREAST, fPregLeftBreast, true)
				endif
			endif

 

 

 

fOrigLeftBreast01

fOrigRightBreast01

fPregLeftBreast01

fPregRightBreast01

 

these variables seems to generate my problem

but I'm not a modder, I'll stop here. :-/

Posted

Hi, this mod works I think well the menu shows up in MCM and i can change settings there. however the spit from a Chaurus does nothing except damage the player. estrus works fine but I cannot seem to get pregnant. If you could tell me why that would be great thanks

Posted

Never checked how this works, but as it's a poison, maybe your toons poison resistance is to high, preventing it from triggering?

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