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[LE/SE] Guide on using Nemesis alongside FNIS


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Posted

 

 

tried this

 

On 5/7/2022 at 1:09 AM, domla said:

i use nexus mod manager (NMM)
how do i combine fnis & nemesis to make it work

1.install fnis
2.install nemesis
3.Install the sex animation mods of humans or animals that you like
4. open fnis and generate
5. open nemesis and generate
6. open nexusmodmanager (NMM) and deactive plugin fnis.esp
7. run the game

 

if you use too much animation DAR animation a notification appears in the game too much animation my steps
open your game folder
data/skse/plugins/DynamicAnimationReplacer
open with notepad edit text

AnimationLimit=0x6000 or higher

 

done at your own risk

 

i'm still getting T posing characters

Posted
On 5/11/2022 at 6:15 PM, sabinaguerrero said:

 

 

tried this

 

 

i'm still getting T posing characters

 

 

This is what finally got things to work for me.

 

Use FNIS and NEMESIS Together at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

If you're using mod organizer  2, be sure to go into your overwrite folder and remove the nemesis folders that might be created there. ( or you could rename those folders so that skyrim doesn't read them. I changed the name to "qqNemesis_engine.) That way I could go back in case things went wrong.

 

Anyway, the Nexus method will have you create new output folders for FNIS and Nemesis (if you don't know how to create mod output folders, we can guide you.)

 

You will run FNIS with only the 3 fnis folders open, then Run Nemesis with only the 3 Nemesis folders open, then you will close all 6 folders and then only open 3 of them

FNIS creature pack

FNIS output

NEmesis output

 

 

 

Posted (edited)
On 5/7/2022 at 4:24 AM, sabinaguerrero said:

 

 

Doesn't Nemesis add in it's own fnis.esp?

like instead of deactivating shouldn't i just replace it?

 

i think i already tried that but i ended up with every character T posing

 

 

Here is something you might want to try if using Vortex. I use Vortex and have a pretty heavy load order. I’m running SE.

Make sure you have Nemesis, FNIS Behavior and FNIS Creature pack installed.

 

TL;DR - Run FNIS to create FNIS Data, Disable FNIS, disable new FNIS Data, Run Nemesis, Re-enable FNIS Data.

 

Step-by-step:

1. Disable nemesis and enable FNIS (I use FNIS Behavior 7_6 XXL)

2. Run FNIS so that it creates FNIS Data (if you already have FNIS Data.. delete the old one and create a new one!) FNIS Data will show up in your mod list not your plugin list

3. If you DO NOT have a FNIS Data in your mod list, switch on the integrated FNIS feature in Vortex (settings / interface) "Run FNIS on Deployment". Deploy your mods - FNIS will automatically pop up. Run FNIS and it will create FNIS Data (check appropriate patches ONLY check "arm fix").  Switch off the integrated FNIS feature after FNIS Data is created (if you do not switch this feature off, FNIS will attempt to run every time you deploy your mods)

4. Address any conflicts FNIS Data has with other mods (you can use “suggested” rules)

5. After the updated FNIS Data is created disable it for now (do not remove it), also disable FNIS Behavior 7_6 XXL (or your version)

6. Enable nemesis - update engine and run. Be sure to tick the mods you have installed

7. Re-enable FNIS Data only AFTER Nemesis has been run (keep FNIS Behavior disabled)

8. You should have FNIS Data, FNIS Creatures and FNIS Spells enabled. You should have Nemesis Enabled. You should have FNIS Behavior disabled

 

Creature animations (Draugr, Trolls, Falmer, Skeever..whatever), will now work with your Sexlab mods. All your DAR animations will work. Your Nemesis animations will also work. The only side effect is that some DD bound animations will not work.. actually the only ones I’ve seen not work are the arm binder animations. I think these animations are only associated with the Cursed Loot mod. Edit: I have all DD bound animations working now; this required deleting FNIS character behaviors from FNIS Data folder. 

 

The key here is to preserve FNIS Data after FNIS creates it and not let Nemesis touch it. 

 

Regarding FNIS.esp, nemesis will create it once you run nemesis.  

 

Regarding T-posing.. make sure you give the game enough time when loading to run thru start routines… character t-posing when loading a game is normal as it takes a few seconds for animations to kick in. 

 

I see other comments on this thread that imply that running both FNIS and Nemesis can be done in any order without issue - those commenters are probably not worried about whether or not creatures work with Sexlab mods. Mostly they are right, if you run FNIS and then Nemesis and keep both enabled, you should not get t-poses. All your character and (normal) creature animations should work, the nemesis mods should all function - the ONLY thing you will notice is that creatures will be in idle animations during Sexlab scenes while your player character will be animating correctly (in fact, all human NPCs should animate correctly). If you have creature animations uncheck in Sexlab, you might not notice anything wrong at all because creatures will never initiate or be in a Sexlab scene. The ONLY reason to run both FNIS and Nemesis is to use Nemesis-required mods AND have creature animations function correctly during Sexlab scenes. If you don’t care about that, you don’t need FNIS.

Edited by bevo67
Clarity
Posted
On 12/26/2021 at 2:18 AM, Rafuc said:

Regarding my previous issues, this guide / tutorial worked ,i had to do some funny stuff later on cos SkySA and animations of overall attacking didnt want to work,had to run Nemesis again and again,after that it worked fine

 

i need help, i tried the steps mention before and even create like 2 output files, and falmer still have no animation

i dont have any other animation other than leito and baka factory and i use skysa, please help if any read

Posted
6 hours ago, tomato_potato said:

 

i need help, i tried the steps mention before and even create like 2 output files, and falmer still have no animation

i dont have any other animation other than leito and baka factory and i use skysa, please help if any read

Alright ,try doing this , reinstall FNIS, reinstall nemesis,clear BOTH outputs and create the Creature Framework as a seperate mod,that way if you disable FNIS,it should work, run FNIS , keep creatures on , after its done, disable FNIS, keep creatures and output on , for Nemesis keep it on and run it ,checked off it and output,it should run then

Posted
13 hours ago, Rafuc said:

Alright ,try doing this , reinstall FNIS, reinstall nemesis,clear BOTH outputs and create the Creature Framework as a seperate mod,that way if you disable FNIS,it should work, run FNIS , keep creatures on , after its done, disable FNIS, keep creatures and output on , for Nemesis keep it on and run it ,checked off it and output,it should run then

 

how do you clear Nemesis output?

i got FNIS output on a separate mod but without MO2 i kinda dunno how to make a separate output for it

 

also i keep getting T poses after Bevo67 explanation

 

should i try purging my mods?

i quite honestly am probably using more mods than usual

i am trying to use true directional movement

i think my problems started happening after i installed SLAL but i also installed one or two mods along it so that might not be it

plus i hadn't had run FNIS and Nemesis in a while which i remembered because i got assaulted by a bear and found out the bear sex animations were like not working

Posted
12 hours ago, sabinaguerrero said:

 

how do you clear Nemesis output?

i got FNIS output on a separate mod but without MO2 i kinda dunno how to make a separate output for it

 

also i keep getting T poses after Bevo67 explanation

 

should i try purging my mods?

i quite honestly am probably using more mods than usual

i am trying to use true directional movement

i think my problems started happening after i installed SLAL but i also installed one or two mods along it so that might not be it

plus i hadn't had run FNIS and Nemesis in a while which i remembered because i got assaulted by a bear and found out the bear sex animations were like not working

to clear it open the folder of it via MO2, right mouse button and press  Open in Explorer,delete the content and refresh MO2 via F5/reload NMM , after that it should be empty. i can tell you TDM + SLAL is usable ,even with creatures cos thats what i have,it gets just tedious needing to run both FNIS and Nemesis if you change any anims tho

Posted
On 5/18/2022 at 1:44 AM, Rafuc said:

Alright ,try doing this , reinstall FNIS, reinstall nemesis,clear BOTH outputs and create the Creature Framework as a seperate mod,that way if you disable FNIS,it should work, run FNIS , keep creatures on , after its done, disable FNIS, keep creatures and output on , for Nemesis keep it on and run it ,checked off it and output,it should run then

 

yea i forgot about this but i actually managed to fix the problem, i create new output for both and generate file

then i went testing by actually wiping the whole output, like go to file then manually delete

Posted
On 5/18/2022 at 3:06 AM, sabinaguerrero said:

 

how do you clear Nemesis output?

i got FNIS output on a separate mod but without MO2 i kinda dunno how to make a separate output for it

 

also i keep getting T poses after Bevo67 explanation

 

should i try purging my mods?

i quite honestly am probably using more mods than usual

i am trying to use true directional movement

i think my problems started happening after i installed SLAL but i also installed one or two mods along it so that might not be it

plus i hadn't had run FNIS and Nemesis in a while which i remembered because i got assaulted by a bear and found out the bear sex animations were like not working

Are you using Vortex or MO2?

Posted
17 hours ago, bevo67 said:

Are you using Vortex or MO2?

Vortex, i don't mind MO2 but i already started on Vortex and tbh on a long term i think Vortex is a bit easier to manage regarding mod order (not load order)

i suppose Nemesis on Vortex ends up just overwriting anyway right? so i should just purge mods to clear Nemesis output?

Posted (edited)

Heyho,

I'm currently sticking with FNIS for the time being, so my question: is it worth the effort to change?

 

What's the advantages and disadvantages of Nemesis over FNIS? Why should I want to use them togther, if they seem to do exactly the same thing (I suppose beceause of creatures)?

 

If it matters: I'm using MO2 for my setup

Edited by Mister X
Posted (edited)
6 hours ago, sabinaguerrero said:

Vortex, i don't mind MO2 but i already started on Vortex and tbh on a long term i think Vortex is a bit easier to manage regarding mod order (not load order)

i suppose Nemesis on Vortex ends up just overwriting anyway right? so i should just purge mods to clear Nemesis output?

Ok - I want to help you troubleshoot.

 

I want to see if you've installed your mods correctly:

1. do you get t-poses if you enable FNIS and disable Nemesis?

2. do you get t-poses if you enable Nemesis and disable FNIS?

3. do you get t-poses if you enable both Nemesis and FNIS together (if you try this, disable FNIS while keeping FNIS Creatures and FNIS spells enabled). 

 

when I say disable or enable - I'm referring only to your MODS list (little wrench on the left side) NOT your PLUGINS list (plus sign)

 

By the way, I don't think you need to purge - and just to be clear.. when you're referring to "Nemesis output"... what exactly are you referring to? 

Edited by bevo67
Posted (edited)
6 hours ago, Mister X said:

Heyho,

I'm currently sticking with FNIS for the time being, so my question: is it worth the effort to change?

 

What's the advantages and disadvantages of Nemesis over FNIS? Why should I want to use them togther, if they seem to do exactly the same thing (I suppose beceause of creatures)?

 

If it matters: I'm using MO2 for my setup

Hiya!

 

I'm using Nemesis for certain nemesis-only mods (mostly combat mods or other nemesis-only animations). Specifically, I'm using Distance Based Combat and some others. I'm running FNIS because I love the Naked Defeat mod and want creature support for sexlab animations. IMHO, the ONLY reason to run both FNIS and Nemesis is to use Nemesis-required mods AND have creature animations function correctly during Sexlab scenes. If you don’t care about that, you don’t need nemesis (or if you use nemesis, then you don't need FNIS). 

Edited by bevo67
Posted
On 4/26/2021 at 4:23 AM, ee28 said:

Actually I think I may have just found a way. Here's how I did it. ( I use MO2)

- First rerun FNIS with this load order (In MO2 this is on the left pane)

FNIS SE

FNIS Creatures

Nemesis

Nemesis Output

-I didn't turn off Nemesis or PCEA, just the mods above that use it, the only anims that FNIS loaded was Sexlab animations.

-I turned off the initial FNIS Output to create an entirely new one, this is FNIS Output 2, though in my experience, you can probably delete it and still use your previous output without issues.

-I turned off FNIS SE and turned on Nemesis Output and all my other Nemesis using mods (make sure Nemesis Output has a FNIS esp, if it doesn't, it's because it crashed before it could finish fully.)

- I did not have to rerun Nemesis.

 

That should be it, tried it and draugr and falmer animations work fully again alongside my Nemesis mods and other creature animations as well.

I tried folllowing your steps, but could you maybe explain it more into detail

since I still have the issue that only horses work for me

nothing else

Posted
On 5/20/2022 at 8:57 AM, bevo67 said:

Ok - I want to help you troubleshoot.

 

I want to see if you've installed your mods correctly:

1. do you get t-poses if you enable FNIS and disable Nemesis?

2. do you get t-poses if you enable Nemesis and disable FNIS?

3. do you get t-poses if you enable both Nemesis and FNIS together (if you try this, disable FNIS while keeping FNIS Creatures and FNIS spells enabled). 

 

when I say disable or enable - I'm referring only to your MODS list (little wrench on the left side) NOT your PLUGINS list (plus sign)

 

By the way, I don't think you need to purge - and just to be clear.. when you're referring to "Nemesis output"... what exactly are you referring to? 

Nemesis output folder, i don't have one, since i'm using Vortex and it doesn't give me that option i think it just overwrites automatically when i deploy

Posted

ok so i'm switching to MO2

 

i can't start SKSE now tho because i'm getting this error "engine fixes.dll rel/relocation.h(567)"

not sure what it means but somebody mentioned something regarding "deleted files" and "mod integrity"

my biggest bet is that since i was using Nemesis on Vortex that time i deployed and nemesis had overwrite files for all those mods the mods ended up chopped up

 

which is why i figured would be better to move to MO2 to get the Nemesis Output

 

so before i do anything else

 

Does anyone know? if;

 

reinstalling every mod in Vortex (using the same vortex mods folder as MO2 mod folder)

and running FNIS and Nemesis this time with each having their output folders so no touching any other mod

 

would be enough to fix this mess?

  • 2 weeks later...
Posted
On 7/5/2021 at 4:16 PM, Player80 said:

This happens when I don't clean the FNIS.esp nor the files generated by a previous run of Nemesis. If that still doesn't work for you, you should contact the author of Nemesis and ask for help there

Dont bother the mod author Shikyokira Doesn't give a damn, about the huge pile of problems regarding on their mod. a lot of former users of Nemesis Engine has already calling them out on their BS excuses and false promises of fixing the damn mod. but three freaking Years! and no Updates no news of the problems getting fixed and worst of it The SoB just released it as it is. and if you try to bring any of the old problems regarding their mod they'll just ignore them and quickly point fingers to the mods you are using or user error. 

Posted
22 hours ago, psydeffexx said:

Dont bother the mod author Shikyokira Doesn't give a damn, about the huge pile of problems regarding on their mod. a lot of former users of Nemesis Engine has already calling them out on their BS excuses and false promises of fixing the damn mod. but three freaking Years! and no Updates no news of the problems getting fixed and worst of it The SoB just released it as it is. and if you try to bring any of the old problems regarding their mod they'll just ignore them and quickly point fingers to the mods you are using or user error. 

 

would it be better off if i used Nemesis just to generate behaviour files for the mods that need it and use FNIS for anything SexLab?

i'm getting tired, nothing is working i already tried uninstalling FNIS as i already have the Creatures and other anims output generated but i still can't get past everything T-posing

i already tried reinstalling Skyrim which fixed the T-posing even with no mods on, but now i can't get true directional movement and any other mod working and i don't know why.

i'm using a fresh install of Skyrim, Nemesis, and True Directional Movement.

still loading into a new game is T pose and no, no matter how much i wait; everything (except creatures apparently) will T-pose.

Posted (edited)
On 6/15/2022 at 3:33 AM, sabinaguerrero said:

 

would it be better off if i used Nemesis just to generate behaviour files for the mods that need it and use FNIS for anything SexLab?

i'm getting tired, nothing is working i already tried uninstalling FNIS as i already have the Creatures and other anims output generated but i still can't get past everything T-posing

i already tried reinstalling Skyrim which fixed the T-posing even with no mods on, but now i can't get true directional movement and any other mod working and i don't know why.

i'm using a fresh install of Skyrim, Nemesis, and True Directional Movement.

still loading into a new game is T pose and no, no matter how much i wait; everything (except creatures apparently) will T-pose.

 

unfortunately you need that Pain in the Ass of a Mod. to generate a "Proper" Animationdatasinglefile.txt which needs to be atleast 19XX or Higher depending on the amount of animations you have in order for it to work properly.

which again the PoS Nemesis Engine couldnt even properly generate as others had told shikyokira in the past that said txt.file that, that is being generated is in the wrong file size  as in it will generate a file size of 14XX or even lower which causes the T-posing problems. as well as male player characters and npc's not being able to attack properly or dodge. in short they stand there like idiots. 

 

the only way to make it work (if it even works) is to use Mo2 to make that engine to properly generate one, which is still a 75-25 chance of happening. just make sure you make an output folder for the files. and once it does generate one make sure it's file size is 19XX and it should also have another txt.file which is around the size of 12XX-13XX. copy both of those files and place them in a different folder or place and make sure to back those up. and make a copy of them and place them inside the meshes folder and let it overwrite the ones that NE generated. then ran the game if your character no longer t-poses when doing anything then it works but make sure to check any male npc's as well. 

 

and finally if you want to use any NSFW mods. with nemesis i highly suggest you use the previous version despite it crashing it actually manages to load SL mods or Osex as well unlike the current version which is a whole can of worms.

Edited by psydeffexx
Posted
On 6/22/2022 at 12:56 PM, psydeffexx said:

 

unfortunately you need that Pain in the Ass of a Mod. to generate a "Proper" Animationdatasinglefile.txt which needs to be atleast 19XX or Higher depending on the amount of animations you have in order for it to work properly.

which again the PoS Nemesis Engine couldnt even properly generate as others had told shikyokira in the past that said txt.file that, that is being generated is in the wrong file size  as in it will generate a file size of 14XX or even lower which causes the T-posing problems. as well as male player characters and npc's not being able to attack properly or dodge. in short they stand there like idiots. 

 

the only way to make it work (if it even works) is to use Mo2 to make that engine to properly generate one, which is still a 75-25 chance of happening. just make sure you make an output folder for the files. and once it does generate one make sure it's file size is 19XX and it should also have another txt.file which is around the size of 12XX-13XX. copy both of those files and place them in a different folder or place and make sure to back those up. and make a copy of them and place them inside the meshes folder and let it overwrite the ones that NE generated. then ran the game if your character no longer t-poses when doing anything then it works but make sure to check any male npc's as well. 

 

and finally if you want to use any NSFW mods. with nemesis i highly suggest you use the previous version despite it crashing it actually manages to load SL mods or Osex as well unlike the current version which is a whole can of worms.

i've been doing this thing where i just disable every other mod for Nemesis to generate anything movement/gameplay related

and trying to use FNIS for the rest

i managed to make it "work" tho i found out my sabercats have no animations.

and also i don't know why some creaturs don't seem to start sex animations i don't know if it's a problem with defeat or a problem with me not actually having creature sex anims

are there "start sex spell" mods for SSE? so i can debug that real quick

Posted (edited)
6 hours ago, sabinaguerrero said:

i managed to make it "work" tho i found out my sabercats have no animations.

and also i don't know why some creaturs don't seem to start sex animations i don't know if it's a problem with defeat or a problem with me not actually having creature sex anims

are there "start sex spell" mods for SSE? so i can debug that real quick

The current version of Nemesis Engine which ver.84. Which has now been Abandoned by that Hack Shikyokira, is Exremely Incompatible with any Sex mods this includes Osex. even when deleting the Creature animation files will cause that Damned engine to crash when it hit's a Certain percentage usually near 30% and sometimes 70%. my suggestion is that you get ver.83 and stick with it. and again dont ever bring it up on his github page or nexus account as he and his Goon squad will immediately delete your comments regarding the problem and in worst case they have your account banned as they had done this in the past.

Edited by psydeffexx
Posted
On 6/23/2022 at 9:16 PM, psydeffexx said:

The current version of Nemesis Engine which ver.84. Which has now been Abandoned by that Hack Shikyokira, is Exremely Incompatible with any Sex mods this includes Osex. even when deleting the Creature animation files will cause that Damned engine to crash when it hit's a Certain percentage usually near 30% and sometimes 70%. my suggestion is that you get ver.83 and stick with it. and again dont ever bring it up on his github page or nexus account as he and his Goon squad will immediately delete your comments regarding the problem and in worst case they have your account banned as they had done this in the past.

ver.83 works with sex mods?

i need to keep up tabs on which mods i need to generate with NEMESIS and which ones stick to FNIS

Posted

i have a somewhat different issue, that I've not seen anyone else have. Can't help but wonder if it's why I'm having issues.

 

I'm using mo2, and nemesis v0.84 isn't working due to a 6001 error with the message "There is no mapping on the target multi-byte code page for the Unicode character."

I never figured out that issue, so I installed v0.83c. But this one crashes when running, due to a 1.9mb animationdatasinglefile.txt file apparently being malformed. If I delete it from Nemesis_Engine/temp_behaviors after updating the engine, nemesis runs successfully, and anims work. But no sl creatures.

Following through several people's step-by-step suggestions, things are still not working for creatures. But I'm wondering if this hack is what's preventing things from working.

 

Has anyone encountered either of these issues for v0.84 or v0.83c, and know of an actual fix for nemesis to run without these errors? Or how that .txt file is used, if I can do something to it, to stop the crashing, without deleting it? Are people using v0.84, even without that unicode issue? I use an english locale, with no special characters in any of the file paths

  • 2 weeks later...
Posted (edited)
On 6/27/2022 at 11:51 AM, sabinaguerrero said:

ver.83 works with sex mods?

i need to keep up tabs on which mods i need to generate with NEMESIS and which ones stick to FNIS

 

yes Ver.83 is the only known version of that mess of an engine that actually works for Sexlab and Osex. ver.84 despite claiming that it supports animations from all mods such as the two i mentioned. which is an outright lie by shikyokira and their team.

 

but  you can bypass ver.84's constant crashing for SL or Osex. by using these the txt. that ver.83 has has "Properly" generated. via Mo2.

run nemesis as usual with the Sexmod of your choice just make sure you delete the creature files first then run NE on Mo2 make sure you make an output folder. update and patch nemesis so that the non Sexmods get's loaded. if it crashes that's fine. open up your Skyrim>data>Meshes folder. and drag and drop the two files that has this names.

 

Animationdatasinglefile.txt. - Needs to be atleast 1946 or higher.

Animationdatasetsinglefile.txt - needs to be atleast 1312 or higher.

just make sure to back up the two files that has the proper file size or higher anything lower than those two is worthless.

 

(I cant provide the actual files as their file size depends on the amount of animation mods you had installed.)

 

no need to use FNIS  as long as you have the proper two txt.files. and it'll work fine and if you do use a mod like Project Reign dont worry that mod has already got it covered.

but DO NOT EVER USE Distar66's SGC skysa mods. otherwise you'll be T-posing for a couple of minutes when you reload your game or in some cases during mid combat.  

Edited by psydeffexx
  • 4 weeks later...
Posted
On 7/8/2022 at 8:16 AM, psydeffexx said:

but  you can bypass ver.84's constant crashing for SL or Osex. by using these the txt. that ver.83 has has "Properly" generated. via Mo2.

run nemesis as usual with the Sexmod of your choice just make sure you delete the creature files first then run NE on Mo2 make sure you make an output folder. update and patch nemesis so that the non Sexmods get's loaded. if it crashes that's fine. open up your Skyrim>data>Meshes folder. and drag and drop the two files that has this names.

 

Animationdatasinglefile.txt. - Needs to be atleast 1946 or higher.

Animationdatasetsinglefile.txt - needs to be atleast 1312 or higher.

just make sure to back up the two files that has the proper file size or higher anything lower than those two is worthless.

 

wish I had read your comment sooner.

 

I've been trying to make FNIS Creature work with NEMESIS, more precisely with ADXP MCO (and things like Elden Rim and Smooth)
I ended up deleting these two animationdata txt files you mentionned from FNIS, otherwise those MCO animations with added movement data wouldn't work as intended.

 

dunno if I unintentionally break something else in the process... but at least game seems working. for now....

with creature anims, animals and draugr do not T pose, markarth killing still happens, Harkon succ does not CTD. 

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