GreenAlien Posted September 30, 2023 Posted September 30, 2023 Hi guys, so i found a problem with nemesis, im not even talking about creature animations, the thing is no matter what i do, if i try to run defeat with nemesis (even if i use both nemesis and fnis) the defeat system just wont work,everything else related to sexlab animations seems to work but when i try to trigger anything related to defeat the characters just stand there looking into the void, so i was wondering if some1 knows a solution for this ?
Gameplayer Posted January 6, 2024 Posted January 6, 2024 (edited) On 6/2/2023 at 8:14 PM, Gergar12 said:  Better method.  This works!  So I was using a method that was rather lazy that worked found on a Nexus mods page, something like Use FNIS and Nemesis together. Well that was helpful however,  Found that Draugr and Skeletons would not work in sexlab animations. After copy and paste of FNIS foulders except for actor well that fixed everything right up.  Edit, except for character folder Geez actor folder that contains the sub folders, just don't carry over sub folder characters. Edited February 6, 2024 by Gameplayer 2
Nuverotic Posted February 10, 2024 Posted February 10, 2024 On 4/16/2021 at 9:52 PM, moody132 said: After 300h+ on few different characters, I again can confirm with 100% of confidence FNIS & Nemesis can work togheter perfectly, with creatures animations, DAR, and all Nemesis based mods like CGO SkySA, Ultimate Dodge Mod, Slide tackle, etc  My load order is FNIS behavior XXL Fnis Creatures Fnis Output Nemesis Nemesis output  First you generate FNIS, while doing it you should have enabled only FNIS Behavior Fnis Creatures Fnis Output  After that you generate Nemesis, while doing it you should have enabled only Fnis Creatures Fnis Output Nemesis Nemesis Output.  After that, it's done. Sometimes Nemesis needs like 5-10 reruns because it crashes for my, i think too much animations, not sure. But beside that, anything works properly. When you say "FNIS Creatures is in your load order... What do you mean? Because we install FNIS, then we install Cretures. Which just merges with FNIS. There's no FNISCreatures.esp or anything. So when you guys are "disabling" FNIS only, how are you doing that without disabling "Creatures?"
DarkRavage Posted February 12, 2024 Posted February 12, 2024 This is what works for me. I use Nexus Mod Manager (old school I know). I just simply run FNIS first and then run Nemesis. I only run FNIS if I updated the creature animations
Kruggar Posted February 15, 2024 Posted February 15, 2024 Any way to make FNIS work with this mod? https://www.nexusmods.com/skyrimspecialedition/mods/45966?tab=description&BH=4  Â
parathedragon Posted February 16, 2024 Posted February 16, 2024 (edited) On 6/2/2023 at 5:14 PM, Gergar12 said:  Better method. This worked!! Thanks! Worked first try, all creature animations working (dragur, canine, horse, dragon, etc) Nothing else worked completely. If anyone needs more thorough step-by-step then quote me and ill try to reply. EDIT: DID NOT WORK COMPLETELY! Werewolves do not play animations anymore! they just idle and jerk off. I have no idea why! this wouldnt be a big issue if i wasnt playing as a werewolf who fucks people alot! Would love to know how to fix this. i have no idea where to start. this is such a random bug. Edited February 16, 2024 by parathedragon
jamesclerican Posted February 20, 2024 Posted February 20, 2024 anyone find a way to get draugr animations working yet?
DeathHead999 Posted March 1, 2024 Posted March 1, 2024 On 6/3/2023 at 7:14 AM, Gergar12 said:  Better method. I did this but so far dog, horse animtions work. Other creatures will enter idle state (testing with Demonic Creature mod). Does the new Pandora engine work?
Gergar12 Posted March 1, 2024 Posted March 1, 2024 10 hours ago, DeathHead999 said: I did this but so far dog, horse animtions work. Other creatures will enter idle state (testing with Demonic Creature mod). Does the new Pandora engine work? I am waiting for it to work, but Pandora doesn't work with Zaz.Â
Lulu the Milky Succubus Posted March 16, 2024 Posted March 16, 2024 On 4/18/2023 at 5:12 PM, The Lonesome Spirit said:   Almost a year later, this worked for me.  If anyone has a problem with other methods for sure try this one. The others did not help.  THANK YOU!!! 1
FluffyBunny180 Posted April 20, 2024 Posted April 20, 2024 (edited) On 2/16/2024 at 3:01 AM, parathedragon said: This worked!! Thanks! Worked first try, all creature animations working (dragur, canine, horse, dragon, etc) Nothing else worked completely. If anyone needs more thorough step-by-step then quote me and ill try to reply. EDIT: DID NOT WORK COMPLETELY! Werewolves do not play animations anymore! they just idle and jerk off. I have no idea why! this wouldnt be a big issue if i wasnt playing as a werewolf who fucks people alot! Would love to know how to fix this. i have no idea where to start. this is such a random bug. I'm having the same issue. You ever find a fix? Â Edit: For anyone with the same issue, I was using a modlist that had multiple pre-made nemesis output folders that I wasn't aware of so those were overwriting the FNIS werewolf behaviors. Once I realized that, I just deleted the nemesis werewolf behaviors from those folders (meshes>actors>werewolves) and it fixed the issue. I'm not sure why it was jerking off instead of just idoling but it must have been a unique idol behavior added by some mod and was just acting as a red herring distracting me from the actual issue. Edited April 24, 2024 by FluffyBunny180
Marguisa Posted May 12, 2024 Posted May 12, 2024 I followed step by step, but the game crashed on loading the main menu.
LesboIsBesto Posted May 12, 2024 Posted May 12, 2024 (edited) my outdated ass still on Nexus for both Skyrims ripge. o whales, ill survive lel Edited May 12, 2024 by LesboIsBesto
Rick1910 Posted May 17, 2024 Posted May 17, 2024 I was wondering if anyone could help me is it possible to prevent nemesis from detecting loverslab mods when building the animation framework to prevent it from going into the red?
granzon Posted August 16, 2024 Posted August 16, 2024 On 5/18/2024 at 2:34 AM, Rick1910 said: I was wondering if anyone could help me is it possible to prevent nemesis from detecting loverslab mods when building the animation framework to prevent it from going into the red? just deactive them all just like me and turn it back up after using nemesis rename all your sl stuff to for turn off and on like sexlabframework[sss] nemesis[aaa]
granzon Posted August 16, 2024 Posted August 16, 2024 guys is anyway to use nemesis skysa or directional movement ,sexlab broke when tick in those boxes in nemesis @@
Kaotik Posted August 27, 2024 Posted August 27, 2024 (edited) On 6/3/2023 at 3:14 AM, Gergar12 said:  Better method. What's this "Humans" folder? Only "h" starting folders I have seem to be hagraven, horker and horse. I'm also in the situation someone else mentioned, where animals only stand during animations. Also for some reason the character roles have been flipped for whatever at least in few cases. edit: works now, did it just like before but now it works. Except for that swapped roles for males and females, but that's probably not an animation issue? Edited August 27, 2024 by Kaotik
Gergar12 Posted August 29, 2024 Posted August 29, 2024 On 8/27/2024 at 2:47 PM, Kaotik said: What's this "Humans" folder? Only "h" starting folders I have seem to be hagraven, horker and horse. I'm also in the situation someone else mentioned, where animals only stand during animations. Also for some reason the character roles have been flipped for whatever at least in few cases. edit: works now, did it just like before but now it works. Except for that swapped roles for males and females, but that's probably not an animation issue? I think the Pandora engine works now for Zaz as use that.Â
monyong7 Posted September 3, 2024 Posted September 3, 2024 If anyone still trying to figure out how FNIS and Nemesis to work together, Stop... Just use Pandora, it works for both FNIS and Nemesis animations with way faster load time than the both of them. 3
d4nt320 Posted November 10, 2024 Posted November 10, 2024 here is my guide if anyone want to make those two work together  FNIS and Nemesis Working Together
MadieBear99 Posted December 5, 2024 Posted December 5, 2024 If I were to install new animation packs from the compatibility list, would I need to disable Nemesis and the Nemesis Creature Behavior Compatibility and re-enable FNIS (Basically redo all of the steps)?
NewtL_ Posted September 20, 2025 Posted September 20, 2025 Does anyonw know how to use the pandora engine with sexlab? I cannot get it to work, after I ran Pandora, sexlab cannot be properly installed in the MCM.
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