GreenAlien Posted September 30, 2023 Share Posted September 30, 2023 Hi guys, so i found a problem with nemesis, im not even talking about creature animations, the thing is no matter what i do, if i try to run defeat with nemesis (even if i use both nemesis and fnis) the defeat system just wont work,everything else related to sexlab animations seems to work but when i try to trigger anything related to defeat the characters just stand there looking into the void, so i was wondering if some1 knows a solution for this ? Link to comment
Gameplayer Posted January 6 Share Posted January 6 (edited) On 6/2/2023 at 8:14 PM, Gergar12 said: Better method. This works! So I was using a method that was rather lazy that worked found on a Nexus mods page, something like Use FNIS and Nemesis together. Well that was helpful however, Found that Draugr and Skeletons would not work in sexlab animations. After copy and paste of FNIS foulders except for actor well that fixed everything right up. Edit, except for character folder Geez actor folder that contains the sub folders, just don't carry over sub folder characters. Edited February 6 by Gameplayer 2 Link to comment
Nuverotic Posted February 10 Share Posted February 10 On 4/16/2021 at 9:52 PM, moody132 said: After 300h+ on few different characters, I again can confirm with 100% of confidence FNIS & Nemesis can work togheter perfectly, with creatures animations, DAR, and all Nemesis based mods like CGO SkySA, Ultimate Dodge Mod, Slide tackle, etc My load order is FNIS behavior XXL Fnis Creatures Fnis Output Nemesis Nemesis output First you generate FNIS, while doing it you should have enabled only FNIS Behavior Fnis Creatures Fnis Output After that you generate Nemesis, while doing it you should have enabled only Fnis Creatures Fnis Output Nemesis Nemesis Output. After that, it's done. Sometimes Nemesis needs like 5-10 reruns because it crashes for my, i think too much animations, not sure. But beside that, anything works properly. When you say "FNIS Creatures is in your load order... What do you mean? Because we install FNIS, then we install Cretures. Which just merges with FNIS. There's no FNISCreatures.esp or anything. So when you guys are "disabling" FNIS only, how are you doing that without disabling "Creatures?" Link to comment
DarkRavage Posted February 12 Share Posted February 12 This is what works for me. I use Nexus Mod Manager (old school I know). I just simply run FNIS first and then run Nemesis. I only run FNIS if I updated the creature animations Link to comment
Kruggar Posted February 15 Share Posted February 15 Any way to make FNIS work with this mod? https://www.nexusmods.com/skyrimspecialedition/mods/45966?tab=description&BH=4 Link to comment
parathedragon Posted February 16 Share Posted February 16 (edited) On 6/2/2023 at 5:14 PM, Gergar12 said: Better method. This worked!! Thanks! Worked first try, all creature animations working (dragur, canine, horse, dragon, etc) Nothing else worked completely. If anyone needs more thorough step-by-step then quote me and ill try to reply. EDIT: DID NOT WORK COMPLETELY! Werewolves do not play animations anymore! they just idle and jerk off. I have no idea why! this wouldnt be a big issue if i wasnt playing as a werewolf who fucks people alot! Would love to know how to fix this. i have no idea where to start. this is such a random bug. Edited February 16 by parathedragon Link to comment
jamesclerican Posted February 20 Share Posted February 20 anyone find a way to get draugr animations working yet? Link to comment
DeathHead999 Posted March 1 Share Posted March 1 On 6/3/2023 at 7:14 AM, Gergar12 said: Better method. I did this but so far dog, horse animtions work. Other creatures will enter idle state (testing with Demonic Creature mod). Does the new Pandora engine work? Link to comment
Gergar12 Posted March 1 Share Posted March 1 10 hours ago, DeathHead999 said: I did this but so far dog, horse animtions work. Other creatures will enter idle state (testing with Demonic Creature mod). Does the new Pandora engine work? I am waiting for it to work, but Pandora doesn't work with Zaz. Link to comment
Lulu the Milky Succubus Posted March 16 Share Posted March 16 On 4/18/2023 at 5:12 PM, The Lonesome Spirit said: Almost a year later, this worked for me. If anyone has a problem with other methods for sure try this one. The others did not help. THANK YOU!!! 1 Link to comment
FluffyBunny180 Posted April 20 Share Posted April 20 (edited) On 2/16/2024 at 3:01 AM, parathedragon said: This worked!! Thanks! Worked first try, all creature animations working (dragur, canine, horse, dragon, etc) Nothing else worked completely. If anyone needs more thorough step-by-step then quote me and ill try to reply. EDIT: DID NOT WORK COMPLETELY! Werewolves do not play animations anymore! they just idle and jerk off. I have no idea why! this wouldnt be a big issue if i wasnt playing as a werewolf who fucks people alot! Would love to know how to fix this. i have no idea where to start. this is such a random bug. I'm having the same issue. You ever find a fix? Edit: For anyone with the same issue, I was using a modlist that had multiple pre-made nemesis output folders that I wasn't aware of so those were overwriting the FNIS werewolf behaviors. Once I realized that, I just deleted the nemesis werewolf behaviors from those folders (meshes>actors>werewolves) and it fixed the issue. I'm not sure why it was jerking off instead of just idoling but it must have been a unique idol behavior added by some mod and was just acting as a red herring distracting me from the actual issue. Edited Wednesday at 09:04 PM by FluffyBunny180 Link to comment
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