Invictusblade Posted June 21, 2021 Author Posted June 21, 2021 44 minutes ago, ebbluminous said: Quick question... This and WDF on the body options list CBBE and CBBE (WeightGain). Can someone point me to the weight gain one? thank you for reminding me it was mentioned to me ages ago and I had completely forgotten about it https://www.deviantart.com/coldsteelj/art/Fallout-4-WeightGain-mod-ssbbw-730902010
ebbluminous Posted June 21, 2021 Posted June 21, 2021 1 hour ago, Invictusblade said: thank you for reminding me it was mentioned to me ages ago and I had completely forgotten about it https://www.deviantart.com/coldsteelj/art/Fallout-4-WeightGain-mod-ssbbw-730902010 Aah I suspected it was that one, but wasn't 100% I am using that body type, but when pregnant, my character's belly seems to follow the Coldsteelj belly instead of giving the correct size for the pregnancy. Any ideas? NPCs work ok.
MrFuturehope Posted June 21, 2021 Posted June 21, 2021 (edited) Debug page 3, grow baby on NPC besides adding extra "babies" into NPC's inventory doesn't seem to do anything, kinda makes me wonder if waiting for babies to grow into children works at all. Edited June 21, 2021 by MrFuturehope
requiredname65 Posted June 21, 2021 Posted June 21, 2021 (edited) 15 hours ago, Invictusblade said: let me know so I can make the changes Atleast Back related sliders will accumulate to something like that (see below images in spoiler) over few pregnancies. Lighting can make it look even worse. vaultbait et. al. would have noticed later as Fusion Girl Redux bodytype in FP increases Back* morphs with smaller steps than non-redux in each tick. Possible fixes: 1. In ReduceBelly() restore original values to those morphs to prevent buildup into distracting range 2. Hardcap relevant morphs to some range in UpdateBody() (also consider doing same for hip morphs which will grow into grotesque handles) ... BodyGen.SetMorph(Ourself, true, "Back Size", FPFP_Keyword, DaedricShelfLimiter((power/2) + OrigValue("Back Size")), upper_limit=1.0) BodyGen.SetMorph(Ourself, true, "Back Arch", FPFP_Keyword, DaedricShelfLimiter((power/2) + OrigValue("Back Arch")), upper_limit=1.0) ... with (or enable users to set lower and upper limits from MCM) Float Function DaedricShelfLimiter(Float v, Float lower_limit = -9999, Float upper_limit = 9999) Return Math.Min(Math.Max(v, lower_limit), upper_limit) EndFunction 3. Don't use back/hip morphs at all for FG bodies 4. Provide a ingame option to easily clear these morphs with consumables/injectables/furniture or with option to exercise fat away such as doing pushups (a placeable mat adapted from NPCPushUps "Water Pump" [FURN:001AC040] ) which would move relevant morphs towards zero. On effect of Back and Hip morphs on FG with high values: Spoiler Back* morphs will cause this 'shelf' on ~high values Hip morphs don't affect back at all Edited June 21, 2021 by requiredname65 2
vaultbait Posted June 21, 2021 Posted June 21, 2021 3 hours ago, requiredname65 said: Atleast Back related sliders will accumulate to something like that (see below images in spoiler) over few pregnancies. Lighting can make it look even worse. vaultbait et. al. would have noticed later as Fusion Girl Redux bodytype in FP increases Back* morphs with smaller steps than non-redux in each tick. Oh, yep thanks! It was the back sliders I ended up playing around with which exhibited that, you're exactly right. I also agree if it's accumulating rather than redoing them for each subsequent pregnancy, that would explain why it takes a while for me to notice. Your suggestions all sound like reasonable solutions. I don't really have a preference, whatever @Invictusblade is able to get working is fine by me.
gooser Posted June 24, 2021 Posted June 24, 2021 Getting a crash during orgasm that might be caused by this mod; The last lines of my papyrus log: Spoiler [06/24/2021 - 11:09:49AM] CumOverlay Debug: OnAnimationStop: grabbing Actors & Tags [06/24/2021 - 11:09:49AM] CumOverlay Debug: AnimationStop tags: ["SavageCabbage", "F_M", "NOFURN", "COWGIRL", "FROMFRONT", "Neutral", "PenisToVagina"] [06/24/2021 - 11:09:49AM] TrySpermFrom Started [06/24/2021 - 11:09:49AM] TrySpermFrom After While [06/24/2021 - 11:09:49AM] TrySpermFrom Before Condom & Cumflation I posted to the main FO4 AAF support thread earlier: Thanks for your help.
Dez65 Posted June 24, 2021 Posted June 24, 2021 Hi - love your mod. So well designed and fun. Just started using M.C.G. I see that the authors page refers to the other version of Family Planning and suggests compatibility with M.C.G. Is this version, which I prefer because of the features, also compatible with M.C.G., meaning that sex triggered by that mod may result in a pregnancy? Thanks again for a great mod and for your anticipated response.
vaultbait Posted June 24, 2021 Posted June 24, 2021 1 minute ago, Dez65 said: Hi - love your mod. So well designed and fun. Just started using M.C.G. I see that the authors page refers to the other version of Family Planning and suggests compatibility with M.C.G. Is this version, which I prefer because of the features, also compatible with M.C.G., meaning that sex triggered by that mod may result in a pregnancy? Thanks again for a great mod and for your anticipated response. Yes. At least I expect so. I don't use MCG, but FPER is just a continuation of FPE with a few features added, so as far as interactions with other mods are concerned, it ought to effectively be a drop-in replacement.
vaultbait Posted June 25, 2021 Posted June 25, 2021 9 hours ago, Alunny said: Any chance we can dress out kids in a future update? Or name them? You should at least be able to openactorcontainer on them and give/equip clothing, or use the equipitem command.
Anionmus Posted June 26, 2021 Posted June 26, 2021 (edited) Is there any way that cum inflation is more dynamic? like the one in this gif or like the mod (Rad morphing) Rad Morphing - Other - LoversLab I clarify that the mechanics works, I just want to know if it is possible to improve it and make it dynamic like the gif or the other mod. or if it is planned to do so in the future. Edited July 4, 2021 by Anionmus
cascen Posted June 26, 2021 Posted June 26, 2021 hello i started new game with this redux version of fpe instead ego ballistic ones i had previosly,i have to say with this new game i keep crash to desk very often and unable to load the save .i have donwloaded the tool clean saver or resaver fax simile to the skyrim ones, the 2 scripts giving me issue r enableplayer.layer ,every 3-4 autosaves these 2 scripts gone miss and game crash ,even cleaning with the tools doesnt help game seems corrupted and i have to reload the previous clean save,basically i nthis way i am not able to progress the gameplay.in the end i am ask if this problem could be related with this redux version of the fpe,cos tbh i never had this problem in past ,and since my ex games was very stable i didnt change my others mods so basically i have got just this redux as new mod in my game,maybe is not related but in any case is just a question.
ODell22d Posted June 28, 2021 Posted June 28, 2021 Hello just need help from anyone who knows... I have AAF Family Planning Enhanced already installed and my character currently gave birth to 3 babies... I want to install this mod and I think it's okay for me to do so but I am curious about a few things: First there was this listed and was all struck out in print AAF_FamilyPlanningEnhanced_2.610.7z is the main mod file. You need this. FPESuperMutantAddon.7z allows humans impregnated by Super Mutants to have babies who grow into Super Mutants FPEDogAddon.7z allows humans impregnated by dogs to have puppies who grow into real dogs FPEMakeYourOwnBabyAddon.pdf is instructions for mod authors wishing to make their own baby add-ons FPE_Interface_Script_2.610.7z is an example script for mod authors - you do not need this if you are only playing the game Does this mean I do NOT need these mods/addons ? They are included in this mod? or should I keep them as I do have them installed? Secondly when and if its okay for me to install this mod do I uninstall the previous AFF Family Planning Enhanced then install this one? If I do that will I lose anything or would it cause problems with the 3 babies already in game? Thanks for your time and any help
Guest Posted June 30, 2021 Posted June 30, 2021 On 6/26/2021 at 1:46 PM, cascen said: hello i started new game with this redux version of fpe instead ego ballistic ones i had previosly,i have to say with this new game i keep crash to desk very often and unable to load the save .i have donwloaded the tool clean saver or resaver fax simile to the skyrim ones, the 2 scripts giving me issue r enableplayer.layer ,every 3-4 autosaves these 2 scripts gone miss and game crash ,even cleaning with the tools doesnt help game seems corrupted and i have to reload the previous clean save,basically i nthis way i am not able to progress the gameplay.in the end i am ask if this problem could be related with this redux version of the fpe,cos tbh i never had this problem in past ,and since my ex games was very stable i didnt change my others mods so basically i have got just this redux as new mod in my game,maybe is not related but in any case is just a question. You can't just swap a mod out and expect it to be stable. You have to test it. Make sure you have all of the dependencies, there are a LOT of things to install for this mod to work right. Then if it's not go ask for help on the AAF Discord :).
idesgamer Posted July 1, 2021 Posted July 1, 2021 Hello just need help from u guies is there ways to edit the sex message for actor or npc , i'm new to this mod , wondering & trying to change some npc " message " with notpad++ ,but it did not work at all. is there any tip or software i should used ? thx , love this mod
vaultbait Posted July 1, 2021 Posted July 1, 2021 (edited) 2 hours ago, idesgamer said: Hello just need help from u guies is there ways to edit the sex message for actor or npc , i'm new to this mod , wondering & trying to change some npc " message " with notpad++ ,but it did not work at all. is there any tip or software i should used ? thx , love this mod I haven't looked, but the dialogue will be in one or both of the following: 1. The ".esp" plugin for the mod, which you can load in FO4Edit/XEdit and then save the modified version or create an override patch plugin from your edits (preferred). 2. The Papyrus scripts which you will need to edit the sources (.psc files) for with a text editor (like the notepad++ you mentioned) and then compile them to .pex files with the Fallout 4 Creation Kit (either through its GUI or with the command-line PapyrusCompiler executable it provides). For this you'll probably also need to unpack the base scripts zipball and also reinstall AAF instructing it to install its script sources (pretty sure FPER needs AAF script functions). Neither of these is trivial for someone new to modding, so you will likely need to do a lot of reading and experimenting to work out the details. Edited July 1, 2021 by vaultbait 1
Invictusblade Posted July 1, 2021 Author Posted July 1, 2021 4 hours ago, idesgamer said: Hello just need help from u guies is there ways to edit the sex message for actor or npc , i'm new to this mod , wondering & trying to change some npc " message " with notpad++ ,but it did not work at all. is there any tip or software i should used ? thx , love this mod also if you want, you can give me your messages so I can add them (I did ask for messages a while ago) 1
idesgamer Posted July 2, 2021 Posted July 2, 2021 Thank u for pointing those detail outline . that's sounds alots of home work , oh well . try and error is good enough for me .
amenshawn Posted July 4, 2021 Posted July 4, 2021 As I was getting ready to rebuild my game on a new ssd yesterday I had an idea for a feature for this mod. It kinda combines radmorphing with the pregnancy if your character is pregnant with critters like deathclaws, supermutants, ghouls, etc. Essentially the unborn absorbs the rads and grows more rapidly while your charcter is exposed to radiation sources. However, unlike radmorphing, you can't just undo the growth/progression. "Gotta get out of these rads before we get too big to move." "Deathclaw eggs are getting really heavy soaking up these rads. Better get a move on while we still can Blue."
Reaperofthefallen001 Posted July 4, 2021 Posted July 4, 2021 What is best presets to get a woman pregnant quick
vaultbait Posted July 4, 2021 Posted July 4, 2021 25 minutes ago, Reaperofthefallen001 said: What is best presets to get a woman pregnant quick In the MCM, just crank the base chances up to 100%.
Reaperofthefallen001 Posted July 5, 2021 Posted July 5, 2021 8 hours ago, vaultbait said: In the MCM, just crank the base chances up to 100%. okay thank you how long dose it take for a baby to appear?
Invictusblade Posted July 5, 2021 Author Posted July 5, 2021 well it depends on more than a few things but the basic settings is the following 3 in-game Days per FPE Month 9-10 FPE Months per pregnancy so 27-30 days in-game
ahag1 Posted July 5, 2021 Posted July 5, 2021 whether family planning enhanced redux is compatible to https://www.loverslab.com/files/file/9805-aaf-rse-ii-reproductive-system-effects-072519/ this mod? 1
Invictusblade Posted July 5, 2021 Author Posted July 5, 2021 1 hour ago, ahag1 said: whether family planning enhanced redux is compatible to https://www.loverslab.com/files/file/9805-aaf-rse-ii-reproductive-system-effects-072519/ this mod? I have no idea, RSE II hasn't been updated for a while and I have change how some of the pregnancy works. so like I said I don't know
vranina Posted July 6, 2021 Posted July 6, 2021 14 hours ago, ahag1 said: whether family planning enhanced redux is compatible to https://www.loverslab.com/files/file/9805-aaf-rse-ii-reproductive-system-effects-072519/ this mod? Yes work. 1
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