zeroke107 Posted June 11, 2021 Posted June 11, 2021 20 hours ago, zeroke107 said: Ok test a bit more about STD from get impregnated by creature that I mention as permanent buff after give birth. Look like it may related to notification for get STD for PC, even you get STD buff but if you don’t get notification that tell your PC get infected by STD then you can’t treat STD with advanced STS shot. But after you get STD notification, then you can treat them as usual (I accidental found that after my PC get sleep and wake up and get notification then her can treat all stack STD lol) And other small thing that I found for creature attack impregnated may not work if your PC use some type of clothes or armored that use same slot as IUD or strap on -_- Ok, sorry to trouble you Invictusblade. Except for a little buggy for timing of STD that occurred, others problem that I found, I can solve them myself by completely uninstall both FPE redux and WDF and use save cleaner to clean my save file and re-install lastest FPE redux and WDF . After that every thing work fine for me ^_^, I think my problem may occured due to I update FPE many time and I may be miss some step from previous update or else cause some residual script instance still hidden in my save file and can't completely remove by MCM command from new update. So if any people have some problem like myself you can try stop both FPE and WDF then uninstall -> clean save -> reinstall again, this trick may help your problem as myself. And for Invictusblade FPE redux new update from my test after I do all process as my mention, I don't find any other buggy for now ^^/.
Invictusblade Posted June 11, 2021 Author Posted June 11, 2021 (edited) to be honest, I think I messed up how I did the changes. (Mind you, this thought happened five seconds ago) that I could have added an replacement script for impregnation so if NPC's Race is B then the script replaces the NPC with a different Impregnating NPC who is Race A so having sex with a DLC02 Deathclaw is then replaced by a Base game Deathclaw (if Impregnation occurs) (similar to how the Racial Perks work) (it is a bit complex to explain) I don't know anymore (on which way to go because both paths will lead to more problems for different players) so a Poll 1. go back to the older version of Impregnation Quests (before the recent update) and use the above 2. keep the new system Edited June 11, 2021 by Invictusblade
zeroke107 Posted June 11, 2021 Posted June 11, 2021 (edited) 41 minutes ago, Invictusblade said: to be honest, I think I messed up how I did the changes. (Mind you, this thought happened five seconds ago) that I could have added an replacement script for impregnation so if NPC's Race is B then the script replaces the NPC with a different Impregnating NPC who is Race A so having sex with a DLC02 Deathclaw is then replaced by a Base game Deathclaw (if Impregnation occurs) (similar to how the Racial Perks work) (it is a bit complex to explain) I don't know anymore (on which way to go because both paths will lead to more problems for different players) so a Poll 1. go back to the older version of Impregnation Quests (before the recent update) and use the above 2. keep the new system From my opinion like I said previously, If anyone don’t install FPE yet, new system work fine for me and less crash when compare to previous one. But reset from MCM not work for me, so I mention to keep new system and suggest people to use clean save may help to solve this problem due to other part of new system work flawless and less crash when compare to previous one. Edited June 11, 2021 by zeroke107
Invictusblade Posted June 11, 2021 Author Posted June 11, 2021 1 hour ago, zeroke107 said: From my opinion like I said previously, If anyone don’t install FPE yet, new system work fine for me and less crash when compare to previous one. But reset from MCM not work for me, so I mention to keep new system and suggest people to use clean save may help to solve this problem due to other part of new system work flawless and less crash when compare to previous one. I don't understand what is going on with the reset function because it does work but it doesn't work properly. what I think, is that there is too many impregnation quests and it gets confused (which is oddly one of the reasons for the script update)
amenshawn Posted June 12, 2021 Posted June 12, 2021 Do the pylon thingies you can contruct in settlements not render deathclaw hatchlings born in that settlement tame? I'm getting both hostile and non-hostile hatchlings well within their coverage radius and I'm not sure how handle it. In previous incarnations of the mod deathclaw hatchlings born to the PC or the women of the settlement were non-hostile. Perhaps a select switch in the MCM is needed?
Invictusblade Posted June 12, 2021 Author Posted June 12, 2021 51 minutes ago, amenshawn said: Do the pylon thingies you can contruct in settlements not render deathclaw hatchlings born in that settlement tame? I'm getting both hostile and non-hostile hatchlings well within their coverage radius and I'm not sure how handle it. In previous incarnations of the mod deathclaw hatchlings born to the PC or the women of the settlement were non-hostile. Perhaps a select switch in the MCM is needed? I did have a look at integrating the content from the DLC Wasteland Workshop but I believe I had issues with them so I abandoned the idea. so you don't need the cages or Pylons from WW so about the hostile deathclaws, where/how are you getting them from? 1. Deathclaw Corpses (hostile) 2. Deathclaw Nest (hostile) 3. After being Attacked by A Deathclaw (hostile) 4. Sex by a Deathclaw (Friendly) 5. using a Deathclaw semen Injector (Friendly)
Raccoon Posted June 12, 2021 Posted June 12, 2021 Is there an easy way to adjust fertility/potency for specific actors/races without touching scripts? Say if i wanted to edit only human on human chances?
amenshawn Posted June 12, 2021 Posted June 12, 2021 17 hours ago, Invictusblade said: I did have a look at integrating the content from the DLC Wasteland Workshop but I believe I had issues with them so I abandoned the idea. so you don't need the cages or Pylons from WW so about the hostile deathclaws, where/how are you getting them from? 1. Deathclaw Corpses (hostile) 2. Deathclaw Nest (hostile) 3. After being Attacked by A Deathclaw (hostile) 4. Sex by a Deathclaw (Friendly) 5. using a Deathclaw semen Injector (Friendly) Deathclaw sex with deathclaws from the cages, so they're friendly. I'm getting a mix of hostile and friendly hatchlings, and I'm no longer getting the 'family trade' on the reticle in this update as there was in previous versions.
Invictusblade Posted June 13, 2021 Author Posted June 13, 2021 2 hours ago, amenshawn said: Deathclaw sex with deathclaws from the cages, so they're friendly. I'm getting a mix of hostile and friendly hatchlings, and I'm no longer getting the 'family trade' on the reticle in this update as there was in previous versions. I will have a look at DLC02 Deathclaws(different NPC and Race) (at least they work) 1
MrFuturehope Posted June 13, 2021 Posted June 13, 2021 So how do you marry them and what are the benefits? Do I just equip the fpe wedding ring on them? I tried that with Connie Abernathy and nothing really happened beside the box asking to marry. Her husband never seem to care about giving her proper attention, most of the time when he had sex, he was doing it with their daughter instead. Me on the other hand... Well... what am I missing here?
Invictusblade Posted June 13, 2021 Author Posted June 13, 2021 all of the this depends on your settings 1. default (does nothing much because it is simply marriage) 2. Harem(based on harem marriages from isekai anime's/manga) (does a few things, but there is not really any benefits for marrying an random NPC but it should have an effect on a companion as well as the player when a suitable number of Marriages happen there is a couple more things made or planned
MrFuturehope Posted June 13, 2021 Posted June 13, 2021 1 hour ago, Invictusblade said: all of the this depends on your settings 1. default (does nothing much because it is simply marriage) 2. Harem(based on harem marriages from isekai anime's/manga) (does a few things, but there is not really any benefits for marrying an random NPC but it should have an effect on a companion as well as the player when a suitable number of Marriages happen there is a couple more things made or planned I'll be absolutely honest with you. I was hoping there would be something like MCG marriages - food, caps and sex. Trouble is, with MCG you can marry only one person and when you have sex with someone else, some people could report it to your wife/husband and it would lead to divorce. You can also initiate divorce yourself when you talk to your wife/husband. It's all pretty cool, but then again I was kinda disappointed you can't have multiple partners, there's no option for that. Then I saw this mod adds its own marriages and that you can be married to more than one person at once, but it doesn't provide the benefits MCG marriage does and unfortunately, MCG doesn't recognize marriages from your mod either, so I guess I will just wait and see what will the future bring.
zeroke107 Posted June 13, 2021 Posted June 13, 2021 On 6/11/2021 at 8:20 PM, Invictusblade said: I don't understand what is going on with the reset function because it does work but it doesn't work properly. what I think, is that there is too many impregnation quests and it gets confused (which is oddly one of the reasons for the script update) Test today for impregnate settler or raider respawn (I choose impregnate by outfit framework and I also play Survival mode), after wait more than 20 day after I use clean save but I still can't spawn any pregnant raider or settler after use 50% spawn NPC as default not sure this problem related to new update or not btw
amenshawn Posted June 13, 2021 Posted June 13, 2021 Found another thing to report. When using the hotkey to impregnate an NPC, I occasionally get 'the father is a ghoul' when I believe the player character is supposed to be the father, right? Found this to be occuring even when my character has zero radiation damage, but I'm not sure if that has anything to do with it...
vaultbait Posted June 13, 2021 Posted June 13, 2021 (edited) Not to pile on, but using the Chosen Clue Super Mutant Add-On from the old AAF FPE downloads with FPER, I've noticed even after re-registering add-ons in the debug MCM and then saving/loading the game, it still lists empty fields for most values in the show registered add-ons output for it (but all the new asian/black/whatever baby add-ons are showing up with all those fields populated). Presumably related, even though my player, followers and settlers are getting impregnated by super mutants, when they give birth there is no baby created. Related to the known problems being discussed up-thread, or should I do some more troubleshooting around this? [Was going to send a screencap of the add-on's debug info, but now I can't get the game to start at all, suspecting today's Buffout 4 release may have sucker-punched me, but will follow up with detail once I have time to troubleshoot starting FO4 at all. *sigh* Edit: Of course, that'll teach me not to blame mods I just upgraded, the reason FO4 wouldn't start is because I was a ditz and forgot to hit the deploy button in Vortex!] So anyway, here's the add-on detail in a spoiler... is anyone else using this with recent FPER versions and does it work for them? Does it have the same values I'm seeing here? Spoiler Edited June 14, 2021 by vaultbait
zeroke107 Posted June 14, 2021 Posted June 14, 2021 On 6/13/2021 at 7:34 PM, zeroke107 said: Test today for impregnate settler or raider respawn (I choose impregnate by outfit framework and I also play Survival mode), after wait more than 20 day after I use clean save but I still can't spawn any pregnant raider or settler after use 50% spawn NPC as default not sure this problem related to new update or not btw Ok, after try change to Level list impregnate look like pregnant NPC can respawn only for Outfit framework impregnate option not work -_-.
Hoshii_Miki Posted June 14, 2021 Posted June 14, 2021 Do newly birthed babies not snap into cribs or is there something I'm missing?
linkster123 Posted June 15, 2021 Posted June 15, 2021 (edited) Spoiler # This file was automatically generated by Mod Organizer. *HUDFramework.esm *SettlementKeywords.esm *cleaner_lived-in_settlements.esl *ArmorKeywords.esm *NAC.esm *Settlement Electricity Overhaul.esm *Homemaker.esm *Bememoth Separated Cart.esl *BridgesandStairs.esl *TortureDevices.esm *Snap'n Build.esm *Atomic Muscle LM Patch.esl *FP_FamilyPlanningEnhanced.esp *AAF.esm *AAFThemes.esl *Better Settlement Defence.esp *LooksMenu.esp *The Eyes Of Beauty.esp *TheEyesOfBeauty.esp *JetPackDrain10.esp *PowerArmorDrain10.esp *LongerPowerLines3x.esp *Workshop_Planters.esp *Crafting Workbench.esp *Crafting Workbenches - Ammo.esp *Crafting Workbenches - Ammo Expanded.esp *Crafting Workbenches - Ammo Special.esp *Crafting Workbenches - Automatron DLC.esp *Crafting Workbenches - Junk Items.esp *Crafting Workbenches - Power Armor.esp *Crafting Workbenches - Pre War and Manufactured.esp *Quieter Settlements - Contraptions.esp *Quieter Settlements - Vanilla.esp *Quieter Settlements - Wasteland Workshop.esp *BetterCompanions.esp *Danse GTFO Power Armor.esp *GenderSwapper.esp *AAF_VanillaFudge.esp *Behemoth No Cart.esp *Deathclaw_nude.esp *ErectionFix_SilverPerv.esp *SMBehemoth Loincloth.esp *Farelle_Animations.esp *FO4_AnimationsByLeito.esp *Vadermania[AAF_anims].esp *AAF_CreaturePack01.esp *AAF_CreaturePack02DLC.esp *AAF_SEU.esp *Atomic Lust.esp *Homemaker - Streetlights Use Passive Power.esp *Homemaker - Unlocked Institute Objects.esp *AWKCR - Mod Power Armor Engine Glitch Fix.esp *More Power Armour Mods.esp *Consistent Power Armor Overhaul.esp *Brotherhood Power Armor Overhaul.esp *FunctionalDisplays-Collectibles.esp *PAMAP.esp *More Power Armour Mods - Automatron.esp *SettleObjExpandPack.esp *SettleObjExpandPack-AllLightShadowEnabler.esp *SettleObjExpandPack-LightShadowDisabler.esp *Mutated Lust.esp *CumOverlays.esp *SavageCabbage_Animations.esp *rxl_bp70_animations.esp *FPESuperMutantAddon.esp *FPEDogAddon.esp *UlfSkinOverlay.esp *AAF_Four-Play_Animations_Crazy6987.esp *Manly Moans.esp *AutoDoors.esp *SettleObjExpandPack-AutoDoorsPatch.esp *TransferSettlements.esp *AdvSettleTurretSet.esp *SettlementMenuManager.esp *Wireless Workshop Items.esp *More Where That Came From Diamond City.esp *Easy Lockpick and Harck.esp *CAS Sanctuary and Red Rocket.esp *WorkshopRearranged.esp *Vault-Tec Workshop Overhaul.esp *CAS Warwick and Magnificent Spectacle Island.esp *Clean and Simple - 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Greentop Nursery Startup.esp *Clean and Simple - Kingsport Lighthouse Startup.esp *Clean and Simple - Boston Airport Startup.esp *Clean and Simple - Abernathy Startup.esp *Clean and Simple - Coastal Cottage Startup.esp *Clean and Simple - Taffington Boat House Startup.esp *Clean and Simple - Murkwater Construction Startup.esp *Clean and Simple - Finch Farm Startup.esp *Clean and Simple - Nordhagen Beach Startup.esp *Clean and Simple - County Crossing Startup.esp *Clean and Simple - Somerville Place Startup.esp *Clean and Simple - Ten Pines Bluff Startup.esp *Clean and Simple - Outpost Zimonja Startup.esp *AGOMBz.esp *AGOMBz_CP_BHES.esp *Clean and Simple - Oberland Station Startup.esp *PPH Max.esp *AGOMBz_CP_SEx.esp *The Sanctuary Bridge.esp *MagnoCumGaudio.esp *Cheat_Engine.esp *Snappy_HouseK.esp *SSEX.esp *Snappy_HouseK-AutodoorsPatch.esp *AGOMBz_CP_CaS_BunkerHill.esp *AGOMBz_CP_CaS_OberlandStation.esp *AGOMBz_CP_CaS_HangmansAlley.esp *AGOMBz_CP_CaS_SanctuaryHills.esp *AGOMBz_CP_CaS_JamaicaPlain.esp *AGOMBz_CP_CaS_OutpostZimonja.esp *AGOMBz_CP_CaS_TenpinesBluff.esp *AGOMBz_CP_CaS_TheSlog.esp *AGOMBz_CP_CaS_Warwick.esp *AGOMBz_CP_CaS_Warwick_MagSI.esp *AGOMBz_CP_CaS_Murkwater.esp *SuperMutantFreezeFix.esp *Zaz Particle Effects.esp *NAC-FarHarbor.esp *NAC-NukaWorld.esp *Custom Moans.esp *ImmersiveDogmeat.esp *keke-bu All-in-one Pack_1.1.7.esp *MaccreadyCleanTeethAndSkin.esp *Minutemen_Preston.esp *Prydwen_Maxson.esp *Railroad_Deacon.esp *SKKGlobalStashScrapping.esp *AzarPonytailHairstyles.esp *PiP-Boy2000.esp *BraveAnims.esp *AAFMorningSexWithLover.esp *DanseDialogueOverhaul.esp *Armorsmith Extended.esp *Hidden Helmets 2.0 - AE Version.esp *Hidden Power Armor Helmets 2.0 Replacer - AE Version.esp *Hidden Helmets 2.0 Replacer - AE Version.esp *NAC-AE Patch.esp *Scrap Everything - Ultimate Edition.esp *Pip-Boy Flashlight.esp *PiP-Boy2000_Pip-BoyFlashlight.esp I've tried: -double-checking mod versions -changing load order -using different saves -use the 'sort' option in MO2 The cumflation option in game only works like maybe 10% of the time. I'll do a few animations, notice the stomach has slightly bulged out, but then it never changes even if I reset the body through the MCM and have them do several rounds of sexual acts. I've even gone so far as to use the 'genderchange' console command then change back after the animation is done and nothing happens. I'm not having any issues with male pregnancy, just the cumflation. My load order is posted above in the spoiler box. Edited June 15, 2021 by linkster123
Invictusblade Posted June 15, 2021 Author Posted June 15, 2021 7 hours ago, Hoshii_Miki said: Do newly birthed babies not snap into cribs or is there something I'm missing? which baby are you dropping (btw you need to drop a baby) also what crib is it?(is it from a mod) 1 hour ago, linkster123 said: Reveal hidden contents # This file was automatically generated by Mod Organizer. *HUDFramework.esm *SettlementKeywords.esm *cleaner_lived-in_settlements.esl *ArmorKeywords.esm *NAC.esm *Settlement Electricity Overhaul.esm *Homemaker.esm *Bememoth Separated Cart.esl *BridgesandStairs.esl *TortureDevices.esm *Snap'n Build.esm *Atomic Muscle LM Patch.esl *FP_FamilyPlanningEnhanced.esp *AAF.esm *AAFThemes.esl *Better Settlement Defence.esp *LooksMenu.esp *The Eyes Of Beauty.esp *TheEyesOfBeauty.esp *JetPackDrain10.esp *PowerArmorDrain10.esp *LongerPowerLines3x.esp *Workshop_Planters.esp *Crafting Workbench.esp *Crafting Workbenches - Ammo.esp *Crafting Workbenches - Ammo Expanded.esp *Crafting Workbenches - Ammo Special.esp *Crafting Workbenches - Automatron DLC.esp *Crafting Workbenches - Junk Items.esp *Crafting Workbenches - Power Armor.esp *Crafting Workbenches - Pre War and Manufactured.esp *Quieter Settlements - Contraptions.esp *Quieter Settlements - Vanilla.esp *Quieter Settlements - Wasteland Workshop.esp *BetterCompanions.esp *Danse GTFO Power Armor.esp *GenderSwapper.esp *AAF_VanillaFudge.esp *Behemoth No Cart.esp *Deathclaw_nude.esp *ErectionFix_SilverPerv.esp *SMBehemoth Loincloth.esp *Farelle_Animations.esp *FO4_AnimationsByLeito.esp *Vadermania[AAF_anims].esp *AAF_CreaturePack01.esp *AAF_CreaturePack02DLC.esp *AAF_SEU.esp *Atomic Lust.esp *Homemaker - Streetlights Use Passive Power.esp *Homemaker - Unlocked Institute Objects.esp *AWKCR - Mod Power Armor Engine Glitch Fix.esp *More Power Armour Mods.esp *Consistent Power Armor Overhaul.esp *Brotherhood Power Armor Overhaul.esp *FunctionalDisplays-Collectibles.esp *PAMAP.esp *More Power Armour Mods - Automatron.esp *SettleObjExpandPack.esp *SettleObjExpandPack-AllLightShadowEnabler.esp *SettleObjExpandPack-LightShadowDisabler.esp *Mutated Lust.esp *CumOverlays.esp *SavageCabbage_Animations.esp *rxl_bp70_animations.esp *FPESuperMutantAddon.esp *FPEDogAddon.esp *UlfSkinOverlay.esp *AAF_Four-Play_Animations_Crazy6987.esp *Manly Moans.esp *AutoDoors.esp *SettleObjExpandPack-AutoDoorsPatch.esp *TransferSettlements.esp *AdvSettleTurretSet.esp *SettlementMenuManager.esp *Wireless Workshop Items.esp *More Where That Came From Diamond City.esp *Easy Lockpick and Harck.esp *CAS Sanctuary and Red Rocket.esp *WorkshopRearranged.esp *Vault-Tec Workshop Overhaul.esp *CAS Warwick and Magnificent Spectacle Island.esp *Clean and Simple - Spectacle Island Startup.esp *Clean and Simple - Bunker Hill Startup.esp *Faster Terminals.esp *Interior Teleportation Mod.esp *Power Conduits and Pylons - Increased Radius x3.esp *NB_BuildLimitRemover.esp *Boston Breeder.esp *EFF.esp *Companion Infinite Ammo and Unbreakable Power Armour.esp *clothingoverhaul.esp *ClothingOverhaulSP_XB1_PC.esp *Clean and Simple - Hangman's Alley Startup.esp *Clean and Simple - Egret Tours Marina Startup.esp *Clean and Simple - Starlight Drive In Startup.esp *Clean and Simple - Graygarden Startup.esp *Clean and Simple - Warwick Startup.esp *Clean and Simple - Croup Manor Startup.esp *Clean and Simple - Sunshine Tidings Startup.esp *Clean and Simple - The Slog Startup.esp *Clean and Simple - The Castle Startup.esp *Clean and Simple - Jamaica Plain Startup.esp *Build High - Expanded Settlements.esp *Clean and Simple - Covenant Startup.esp *MojaveImports.esp *FunctionalDisplays.esp *FunctionalDisplays-AID-VIS-WI.esp *FunctionalDisplays-AID-VIS.esp *FunctionalDisplays-AID-WI.esp *FunctionalDisplays-MISC-VIS.esp *FunctionalDisplays-MISC-Vanilla.esp *FunctionalDisplays-Patch-DLC-ALL-VIS.esp *FunctionalDisplays-Patch-DLC-ALL.esp *Clean and Simple - Greentop Nursery Startup.esp *Clean and Simple - Kingsport Lighthouse Startup.esp *Clean and Simple - Boston Airport Startup.esp *Clean and Simple - Abernathy Startup.esp *Clean and Simple - Coastal Cottage Startup.esp *Clean and Simple - Taffington Boat House Startup.esp *Clean and Simple - Murkwater Construction Startup.esp *Clean and Simple - Finch Farm Startup.esp *Clean and Simple - Nordhagen Beach Startup.esp *Clean and Simple - County Crossing Startup.esp *Clean and Simple - Somerville Place Startup.esp *Clean and Simple - Ten Pines Bluff Startup.esp *Clean and Simple - Outpost Zimonja Startup.esp *AGOMBz.esp *AGOMBz_CP_BHES.esp *Clean and Simple - Oberland Station Startup.esp *PPH Max.esp *AGOMBz_CP_SEx.esp *The Sanctuary Bridge.esp *MagnoCumGaudio.esp *Cheat_Engine.esp *Snappy_HouseK.esp *SSEX.esp *Snappy_HouseK-AutodoorsPatch.esp *AGOMBz_CP_CaS_BunkerHill.esp *AGOMBz_CP_CaS_OberlandStation.esp *AGOMBz_CP_CaS_HangmansAlley.esp *AGOMBz_CP_CaS_SanctuaryHills.esp *AGOMBz_CP_CaS_JamaicaPlain.esp *AGOMBz_CP_CaS_OutpostZimonja.esp *AGOMBz_CP_CaS_TenpinesBluff.esp *AGOMBz_CP_CaS_TheSlog.esp *AGOMBz_CP_CaS_Warwick.esp *AGOMBz_CP_CaS_Warwick_MagSI.esp *AGOMBz_CP_CaS_Murkwater.esp *SuperMutantFreezeFix.esp *Zaz Particle Effects.esp *NAC-FarHarbor.esp *NAC-NukaWorld.esp *Custom Moans.esp *ImmersiveDogmeat.esp *keke-bu All-in-one Pack_1.1.7.esp *MaccreadyCleanTeethAndSkin.esp *Minutemen_Preston.esp *Prydwen_Maxson.esp *Railroad_Deacon.esp *SKKGlobalStashScrapping.esp *AzarPonytailHairstyles.esp *PiP-Boy2000.esp *BraveAnims.esp *AAFMorningSexWithLover.esp *DanseDialogueOverhaul.esp *Armorsmith Extended.esp *Hidden Helmets 2.0 - AE Version.esp *Hidden Power Armor Helmets 2.0 Replacer - AE Version.esp *Hidden Helmets 2.0 Replacer - AE Version.esp *NAC-AE Patch.esp *Scrap Everything - Ultimate Edition.esp *Pip-Boy Flashlight.esp *PiP-Boy2000_Pip-BoyFlashlight.esp I've tried: -double-checking mod versions -changing load order -using different saves -use the 'sort' option in MO2 The cumflation option in game only works like maybe 10% of the time. I'll do a few animations, notice the stomach has slightly bulged out, but then it never changes even if I reset the body through the MCM and have them do several rounds of sexual acts. I've even gone so far as to use the 'genderchange' console command then change back after the animation is done and nothing happens. I'm not having any issues with male pregnancy, just the cumflation. My load order is posted above in the spoiler box. so are you playing as a male or female? (because you implied both)
Invictusblade Posted June 15, 2021 Author Posted June 15, 2021 On 6/13/2021 at 10:34 PM, zeroke107 said: Test today for impregnate settler or raider respawn (I choose impregnate by outfit framework and I also play Survival mode), after wait more than 20 day after I use clean save but I still can't spawn any pregnant raider or settler after use 50% spawn NPC as default not sure this problem related to new update or not btw 12 hours ago, zeroke107 said: Ok, after try change to Level list impregnate look like pregnant NPC can respawn only for Outfit framework impregnate option not work -_-. look at this see if this applies to you On 2/26/2021 at 6:33 PM, Invictusblade said: so one more thing about INVB_OutfitFramework, is that a mod will override something in this list, it is inevitable. so what I do is make custom mods at the end of the load order with outfits from other mods and then you can rework the Outfit framework leveled list into override mod. (it is confusing, I know) I have called my version "INVB_Outfits_End.esp(esl)" (I cannot share it because it uses my batch files) this image is about Curie's Human clothes from Vanilla to UFO4 to Outfits_Framework to Custom Mod - Pampas to Outfits_End and this one is about a clash from Eli's Clothing Mod (btw I normally batch my clothing mods together) Vanilla to Outfits_Framework to Custom Mod - Eli's to Outfits_End
linkster123 Posted June 15, 2021 Posted June 15, 2021 (edited) 51 minutes ago, Invictusblade said: so are you playing as a male or female? (because you implied both) I'm playing as a male,, I merely did the genderchange command as a test to see if the mod favors female over male during the animations to trigger cumflation. I've also tried re-building morphs more than once. One thing I've had happen is no inflation occurs so I save the game and close but when i relaunch and open the last save suddenly the belly has enlarged, slightly, only to not change in size beyond that point. Edited June 15, 2021 by linkster123
thesturk Posted June 20, 2021 Posted June 20, 2021 I have a morph question. I'm playing as a female with a Fusion Girl body and I am get these folds on my character's back which become more pronounced the larger their belly gets. It seems to be only on my character, and I do have the correct body type selected in the MCM menu. Using 7 as the morph power currently.
vaultbait Posted June 20, 2021 Posted June 20, 2021 (edited) 1 hour ago, thesturk said: I have a morph question. I'm playing as a female with a Fusion Girl body and I am get these folds on my character's back which become more pronounced the larger their belly gets. It seems to be only on my character, and I do have the correct body type selected in the MCM menu. Using 7 as the morph power currently. Yep, me too. It's been a longstanding problem with the pregnancy morphs in FPE for FG, and while I thought FPER got the improved morph vectors from StaticPhobia's patch, I've more recently been noticing it again. Were they reverted at some point maybe? Or for some reason I was just blind to them for a little while immediately after FPER first started. Also they stick around after pregnancy if you have persistent morphs turned on, though clearing the morphs with the MCM after you give birth does seem to undo the unsightly line there. I played around with it at one point and I think it's one of the hip or waist sliders, but now I don't recall which one exactly. Edited June 20, 2021 by vaultbait
Invictusblade Posted June 21, 2021 Author Posted June 21, 2021 5 hours ago, vaultbait said: Yep, me too. It's been a longstanding problem with the pregnancy morphs in FPE for FG, and while I thought FPER got the improved morph vectors from StaticPhobia's patch, I've more recently been noticing it again. Were they reverted at some point maybe? Or for some reason I was just blind to them for a little while immediately after FPER first started. Also they stick around after pregnancy if you have persistent morphs turned on, though clearing the morphs with the MCM after you give birth does seem to undo the unsightly line there. I played around with it at one point and I think it's one of the hip or waist sliders, but now I don't recall which one exactly. let me know so I can make the changes
ebbluminous Posted June 21, 2021 Posted June 21, 2021 Quick question... This and WDF on the body options list CBBE and CBBE (WeightGain). Can someone point me to the weight gain one?
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