Farsh-nuke Posted April 28, 2023 Posted April 28, 2023 6 minutes ago, MrFuturehope said: Well, I have some other mods which help with cloning - MCG and CAP can clone them for me if I really need those raider boss babes asap... I was thinking of cloning Piper and Cait but yeah
MrFuturehope Posted April 28, 2023 Posted April 28, 2023 5 minutes ago, Farsh-nuke said: I was thinking of cloning Piper and Cait but yeah I'm not sure if that's a safe thing to do. ? I mean, cloning in these mods usually works by killing the original character, basically deleting them from the game and making a copy, so it could break quests tied to those characters. It's safe to do with raiders and gunners, because they are usually your enemies and game usually expects you to kill them anyway, but I never did that to characters which seemed important.
Farsh-nuke Posted April 28, 2023 Posted April 28, 2023 27 minutes ago, MrFuturehope said: I'm not sure if that's a safe thing to do. ? I mean, cloning in these mods usually works by killing the original character, basically deleting them from the game and making a copy, so it could break quests tied to those characters. It's safe to do with raiders and gunners, because they are usually your enemies and game usually expects you to kill them anyway, but I never did that to characters which seemed important. No I don't main the cloning slavery mods dop. I mean the cloning Wasteland Dairy Framework does where it literally creates a separate copy.
MrFuturehope Posted April 28, 2023 Posted April 28, 2023 1 hour ago, Farsh-nuke said: No I don't main the cloning slavery mods dop. I mean the cloning Wasteland Dairy Framework does where it literally creates a separate copy. If you didn't mind cheating, in theory you could save their Looksmenu presets, spawn a new settler and apply the preset to that settler. That should do the same trick, but with the advantage of having them as a working settler.
vaultbait Posted April 28, 2023 Posted April 28, 2023 18 minutes ago, MrFuturehope said: If you didn't mind cheating, in theory you could save their Looksmenu presets, spawn a new settler and apply the preset to that settler. That should do the same trick, but with the advantage of having them as a working settler. You can't really use LooksMenu on templated NPCs like generic settlers. You can change their templates in the plugin with something like FO4 Face Ripper though. Or use a unique NPC instead.
katrina.balanchuk Posted April 28, 2023 Posted April 28, 2023 40 minutes ago, MrFuturehope said: If you didn't mind cheating, in theory you could save their Looksmenu presets, spawn a new settler and apply the preset to that settler. That should do the same trick, but with the advantage of having them as a working settler. I tired it a couple of times but it has never worked for me. Even if the preset applied itself (and it did sometimes but only sometimes) next time i would enter that cell the individual would be invisible. 1
vaultbait Posted April 28, 2023 Posted April 28, 2023 12 minutes ago, katrina.balanchuk said: I tired it a couple of times but it has never worked for me. Even if the preset applied itself (and it did sometimes but only sometimes) next time i would enter that cell the individual would be invisible. Yes, as mentioned in my other reply, you can really only do that reliably to unique NPCs, not templated actors. 2
Farsh-nuke Posted April 28, 2023 Posted April 28, 2023 12 minutes ago, vaultbait said: Yes, as mentioned in my other reply, you can really only do that reliably to unique NPCs, not templated actors. 1 hour ago, MrFuturehope said: If you didn't mind cheating, in theory you could save their Looksmenu presets, spawn a new settler and apply the preset to that settler. That should do the same trick, but with the advantage of having them as a working settler. Okay I need to point out that 1. I was saying Wasteland Dairy Framework does the cloning in an immersive way I like. 2. I already have this mod https://www.nexusmods.com/fallout4/mods/27969 precisely so I can make use of all the pretty presets I've collected
Guest Posted April 28, 2023 Posted April 28, 2023 Hey everyone, I'm having an issue with the body morph after having been pregnant a couple times. I can change most things successfully, but when I try to change the butt shape at all, nothing happens. I don't have post-partum changes turned on, so theoretically, I should have gone back to the model pre-pregnancy, right? Why is my slider suddenly not working? Thanks in advance for anyone who can help, I don't love having a totally flat ass, lol.
vaultbait Posted April 28, 2023 Posted April 28, 2023 1 minute ago, Antilles70 said: Hey everyone, I'm having an issue with the body morph after having been pregnant a couple times. I can change most things successfully, but when I try to change the butt shape at all, nothing happens. I don't have post-partum changes turned on, so theoretically, I should have gone back to the model pre-pregnancy, right? Why is my slider suddenly not working? Thanks in advance for anyone who can help, I don't love having a totally flat ass, lol. You can he HBD_MorphDebug to investigate the state of keyworded morphs. That might provide you with some additional insights.
Guest Posted April 28, 2023 Posted April 28, 2023 12 minutes ago, vaultbait said: You can he HBD_MorphDebug to investigate the state of keyworded morphs. That might provide you with some additional insights. Hey, thanks. I'll try that right now. If that doesn't work, I'll try reloading an older save and see if that does the trick.
Guest Posted April 29, 2023 Posted April 29, 2023 For anyone who had the same issues as I did, I ended up downgrading ZaZ Extended Skeleton from v6 to v5 and that seems to have immediately fixed the problems I was experiencing.
vaultbait Posted April 29, 2023 Posted April 29, 2023 2 hours ago, Antilles70 said: For anyone who had the same issues as I did, I ended up downgrading ZaZ Extended Skeleton from v6 to v5 and that seems to have immediately fixed the problems I was experiencing. That would be really odd. When v6 came out I compared the content to v5 and the only differences were that it was converted into a FOMOD package and optional support for Screen Archer was added. The files for the skeleton itself were untouched compared to v5 so there should be no change. You were installing it with a FOMOD-capable mod manager, right? The only thing I can think of is that it was getting installed as a packed file tree instead of a FOMOD, so the game wasn't finding all the files (but if that were the case, how was it even working at all?).
Farsh-nuke Posted May 2, 2023 Posted May 2, 2023 4 minutes ago, elegydefault said: What are the requierements for this mod? I was going to call you out for not reading the mod description. It turns out INVB hid the requirements under a spoilerr for 'really important old content' after a disclaimer explaioning that this is a very different mod from what it used to be. Sop yeah there could do with being a clear updated requirements section. You need this and SPID (Spell Perk Item Distributer) Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. CBBE by Caliente, Fusion Girl by Vioxsis, Leito86, TheBottomhoodOfSteel, and ZaZ, or Jane Bod by Nightasy Mod Configuration Menu by Registrator2000 LooksMenu by Expired6978 Advanced Animation Framework (AAF) by Dagobaking AAF Themes by Halstrom And of course you need to install animation packs. Note: The latest version of FPE requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF FPE. 1
Guest Posted May 2, 2023 Posted May 2, 2023 (edited) Can anybody tell me what to do with the Grown setllers thath have been born in the comonwealh from NPCs ? You cant exile them or take them to any setelment. How to get rid of them other than kill them? Edited May 2, 2023 by Ero_shibo
MrFuturehope Posted May 2, 2023 Posted May 2, 2023 (edited) 47 minutes ago, Ero_shibo said: Can anybody tell me what to do with the Grown setllers thath have been born in the comonwealh from NPCs ? You cant exile them or take them to any setelment. lHow to get rid of them other than kill them? Use your fantasy and other mods that allow interactions with NPCs such as slavery, recruitment as your own settlers, etc. I haven't encountered settlers which would be born to NPCs, or at least I haven't noticed such settlers born through this mod that I wouldn't be able to assign to a workshop. However, I'm having a blast using knockout framework and often find knocked out settlers and even enemies who would be normally dead, but now they are just knocked out instead, so I too ask myself that question quite often: "What should I do with you?" Lately I was experimenting with it a little bit and I found it pretty interesting you can actually abuse their unconsciousness as they become easier to get pacified / killed / robbed, etc... I often find raider slaves in raider camps, I tend to release the captives and only give them some basic gear and melee weapons and they try to run away from the camp of their captors, naturally running into traps, defenses and the captors themselves, often resulting in killing couple of them on their way out which means I no longer have to do that myself and if the captives get knocked out again or even killed, not a big deal as I didn't plan to keep them alive for myself in the first place, especially if they are males. Yeah, I play as a charming, but assholish male casanova who does care about helping out female captives very much, sometimes even beyond just releasing them from slavery, often resulting in them bearing my children and getting assigned into one of my workshops, however when it comes to male captives, I only release them to use them as human shields for clearing the enemy camps, so that I don't have to do that myself lol. If you encounter one of the settlers you don't care about, just lure them into the nearest raider camp and enjoy the show lol, there are so many cool mods which literally allow you to get wild. Edited May 2, 2023 by MrFuturehope 1
lee3310 Posted May 3, 2023 Posted May 3, 2023 3 hours ago, MrFuturehope said: there are so many cool mods which literally allow you to get wild. if you have some time, post one of the mods you are referring too, i'm also playing as male PC and probably missed a lot of mods (on nexus).
Empt1e Posted May 3, 2023 Posted May 3, 2023 for some reason, quests from the doctor to check the child and birth no longer work, the quest and dialogue simply do not appear as if the character was not pregnant
MrFuturehope Posted May 3, 2023 Posted May 3, 2023 (edited) 19 hours ago, lee3310 said: if you have some time, post one of the mods you are referring too, i'm also playing as male PC and probably missed a lot of mods (on nexus). Well, there are too many cool mods to post just one, especially because they often work together to help you achieve some of those results, but also there are too many of them to list them all, so just to name a few I personally use which are standing out and really do the trick for me in the type of gameplay I described in that previous post: Infiltrator - True Disguises (infiltration mod for non-lethal approach) - you can infiltrate enemy camps by wearing disguises to make your enemies believe you're one of them, this allows you to talk to your enemies as if they were your friends, so that other mods which allow you to interact with friendly NPCs beyond vanilla options will also work with enemies while using disguises, I'm getting cool results, Flashy(JoeR) - Crime And Punishment - once infiltrated the enemy camp using a disguise, Crime and Punishment (among MANY other cool features) allows you to interact with your enemies in ways you couldn't normally do and recruit them to work for you on your settlement, you can sell yourself to have sex with NPCs for money and many more nice features, Magno CUM Gaudio 2.12.50 (Extended Social Interactions) - holy grail of interactions, too many cool features to list them all here, but it's all about more interactions between YOU and NPCs and NPCs and other NPCs. Notable features for player are flirting, dating, marriage, divorce, slavery, recruitment of NPCs, it allows NPCs to have sex with other NPCs, allows NPCs to approach you for various different reasons like harrassment, flirt, attempt to ask you for a date, or just to relax with you - smoke cigarettes together, drink alcohol together, eat food together, etc. and in desperate times, NPCs might try to pretend they want to have a drink with you, but they will put some drug into it and you may be forced to have sex with them when they drug you, you can enslave people and then sell the slaves, you can buy lottery tickets for a chance to win caps, you can buy drinks for NPCs on a date, you can give them gifts, you can play games with NPCs for money or sex and many more, really TOO MANY TO LIST HERE, Commonwealth Captives + Commonwealth Captives More Female Captives - I guess this is self explanatory, go into your enemy camps to find prisoners captured by your enemies. When you manage to free them, you can let them travel with you, you can release them by letting them go in which case they will try to leave the slavery on their own and assuming they don't get killed on their way out, they will disappear from the game, you can assign them to your settlement to work for you and last but not least, you can ask them to return the favor and you will have sex with them, Knockout Framework (Death Alternative) - like I mentioned in my previous post, this will give a chance for NPCs and also the player to be knocked out instead of being killed. Knocked out NPCs can be approached and you have several options for interaction there, you can wake them up, you can search their body and take anything from them, you can kill them with ease, you can put them in a bag and take them with you and later put them on the ground to interact with them while they're unconsciousness again and if they are your enemy, you can basically pacify them while they're knocked out and they can't really defend themselves while you do so, so it's a free pacify attempt without negative consequences in case your attempt to pacify them fails, NPCs Travel + NPCS Travel - Fixes - this mod basically adds new NPCs of various factions that travel across the commonwealth so that you can randomly meet them for better immersion, to make the world feel more alive. There are more mods like this and any mod which adds more NPCs to the world, settlers, etc. is generally good to have, because the more of them you put in, the more randomness and more chances and variety for interactions with NPCs, more interesting outcomes of those encounters and interactions, AAF SexEmUp - easy way to have sex with NPCs, my favorite feature is a sneak attempt to rape the NPCs, AAF Family Planning Enhanced Redux - All sex can lead to pregnancies, it's fun to meet those NPCs, have sex with them and eventually be informed that they have your baby who will eventually become a child and then an adult. Naturally these new NPCs born through this mod can be recruited into a settlement. Fun fact which I mentioned recently in Commonwealth Captives discussion, this mod has a very neat bug which I consider a feature - if you recruit raiders to work for you on a settlement through the mods I listed here, they will keep capturing NPCs and bring them into your settlement - potentially giving you new free settlers. Edited May 3, 2023 by MrFuturehope 2
lee3310 Posted May 3, 2023 Posted May 3, 2023 1 hour ago, MrFuturehope said: Well, there are too many cool mods to post just one, especially because they often work together to help you achieve some of those results, but also there are too many of them to list them all, so just to name a few I personally use which are standing out and really do the trick for me in the type of gameplay I described in that previous post: Infiltrator - True Disguises (infiltration mod for non-lethal approach) - you can infiltrate enemy camps by wearing disguises to make your enemies believe you're one of them, this allows you to talk to your enemies as if they were your friends, so that other mods which allow you to interact with friendly NPCs beyond vanilla options will also work with enemies while using disguises, I'm getting cool results, Flashy(JoeR) - Crime And Punishment - once infiltrated the enemy camp using a disguise, Crime and Punishment (among MANY other cool features) allows you to interact with your enemies in ways you couldn't normally do and recruit them to work for you on your settlement, you can sell yourself to have sex with NPCs for money and many more nice features, Magno CUM Gaudio 2.12.50 (Extended Social Interactions) - holy grail of interactions, too many cool features to list them all here, but it's all about more interactions between YOU and NPCs and NPCs and other NPCs. Notable features for player are flirting, dating, marriage, divorce, slavery, recruitment of NPCs, it allows NPCs to have sex with other NPCs, allows NPCs to approach you for various different reasons like harrassment, flirt, attempt to ask you for a date, or just to relax with you - smoke cigarettes together, drink alcohol together, eat food together, etc. and in desperate times, NPCs might try to pretend they want to have a drink with you, but they will put some drug into it and you may be forced to have sex with them when they drug you, you can enslave people and then sell the slaves, you can buy lottery tickets for a chance to win caps, you can buy drinks for NPCs on a date, you can give them gifts, you can play games with NPCs for money or sex and many more, really TOO MANY TO LIST HERE, Commonwealth Captives + Commonwealth Captives More Female Captives - I guess this is self explanatory, go into your enemy camps to find prisoners captured by your enemies. When you manage to free them, you can let them travel with you, you can release them by letting them go in which case they will try to leave the slavery on their own and assuming they don't get killed on their way out, they will disappear from the game, you can assign them to your settlement to work for you and last but not least, you can ask them to return the favor and you will have sex with them, Knockout Framework (Death Alternative) - like I mentioned in my previous post, this will give a chance for NPCs and also the player to be knocked out instead of being killed. Knocked out NPCs can be approached and you have several options for interaction there, you can wake them up, you can search their body and take anything from them, you can kill them with ease, you can put them in a bag and take them with you and later put them on the ground to interact with them while they're unconsciousness again and if they are your enemy, you can basically pacify them while they're knocked out and they can't really defend themselves while you do so, so it's a free pacify attempt without negative consequences in case your attempt to pacify them fails, NPCs Travel + NPCS Travel - Fixes - this mod basically adds new NPCs of various factions that travel across the commonwealth so that you can randomly meet them for better immersion, to make the world feel more alive. There are more mods like this and any mod which adds more NPCs to the world, settlers, etc. is generally good to have, because the more of them you put in, the more randomness and more chances and variety for interactions with NPCs, more interesting outcomes of those encounters and interactions, AAF SexEmUp - easy way to have sex with NPCs, my favorite feature is a sneak attempt to rape the NPCs, AAF Family Planning Enhanced Redux - All sex can lead to pregnancies, it's fun to meet those NPCs, have sex with them and eventually be informed that they have your baby who will eventually become a child and then an adult. Naturally these new NPCs born through this mod can be recruited into a settlement. Fun fact which I mentioned recently in Commonwealth Captives discussion, this mod has a very neat bug which I consider a feature - if you recruit raiders to work for you on a settlement through the mods I listed here, they will keep capturing NPCs and bring them into your settlement - potentially giving you new free settlers. Thanks for this extensive guide (the last bug is really funny), i'm already using half of the mods listed and even if MCG and C & P are extremally tempting, i always avoided them for two major reasons: script heavy and possible/obvious incompatibility issue (mostly with MCG). If you have a stable game with those two installed, i may give them a try when starting a new game.
deathmorph Posted May 3, 2023 Posted May 3, 2023 On 4/28/2023 at 2:25 PM, vaultbait said: I've been switching back and forth between them for recent playthroughs, partly because I want to test integration in my mods to retain compatibility with both versions. Is it safe to switch between the two versions during a game, is there anything to watch out for?
MrFuturehope Posted May 4, 2023 Posted May 4, 2023 13 hours ago, lee3310 said: Thanks for this extensive guide (the last bug is really funny), i'm already using half of the mods listed and even if MCG and C & P are extremally tempting, i always avoided them for two major reasons: script heavy and possible/obvious incompatibility issue (mostly with MCG). If you have a stable game with those two installed, i may give them a try when starting a new game. Well, there's an official patch for MCG provided by CAP author, what could go wrong? But I'm still cautious and only using what I want from each one of them to prevent issues.
vaultbait Posted May 4, 2023 Posted May 4, 2023 13 hours ago, deathmorph said: Is it safe to switch between the two versions during a game, is there anything to watch out for? I don't think I've tried that. I start new playthroughs a lot because I'm testing mod changes, so I change up what mods I'm using whenever I start another fresh playthrough. I rarely play the game past level 10, though I do rarely perform longer playtests so I can make sure things don't interfere with base game quests and such. 1
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