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AAF Family Planning Enhanced Redux


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16 minutes ago, devilangel13 said:

Hello i got a question! Can we interact with our child and do stuff with him or her or it will just be like a generic npc? Can we also recruit him/her ?

 

You can assign them to settlements, and they eventually grow into normal adult settlers.

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35 minutes ago, devilangel13 said:

Yes but do we got some specific dialog line with them?

 

Not that I can recall, just the generic settler options once they're adults. While they're still children there is a slightly different set of dialogue options I think ("assign to settlement" if one hasn't been chosen yet, and "family trade" for accessing their inventory container).

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I don't seem to have the "Unplanned Parenthood" quest popping up anymore, and the doctors aren't reacting in any way to my character being pregnant so I can't make use of any abortion services either, even though pressing my pregnancy info hotkey tells me the character is pregnant, and the character is morphing.

 

Anybody have any recommendations as to what to do?

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Hi, 

 

I've attempting to get this mod working for a while and I'm not sure if I'm doing it right. I've been attempting to debug by selecting an NPC - using the impregnate debug. However, when I check that NPCs status of pregnancy it says they are not pregnant. 

 

Also, when I use the Sexual Diary, no NPC name appears.

 

Thanks in advance.

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O thiz looks wild. I don't think I can resist trying this. I just have 3 super important questions! 

Can I make this completely player only and forgo alllllll the npc pregnancies and whatnot?

Is there an incompatibility list somewhere for this mod? Or any known incompatibilities?

And is one of those incompatibilities Flashy's CAP? Because I like the simplicity of the morning after pills (cuz it's 300 years in the future, let us have an insta-abortion ffs) and pregnancy system from that mod, and have super-duper high hopes this mod plays nicely with that.

Edited by LynErso666
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3 hours ago, LynErso666 said:

Can I make this completely player only and forgo alllllll the npc pregnancies and whatnot?

 

Yes, you should be able to adjust MCM so only the player can be impregnated, though I haven't personally tried using it that way.

 

4 hours ago, LynErso666 said:

Is there an incompatibility list somewhere for this mod? Or any known incompatibilities?

And is one of those incompatibilities Flashy's CAP?

 

CAP will automatically disable its own pregnancy system if it detects you have FPE or FPER installed. The author's AN76 mod does include some basic integration with FPE(R) insofar as its menstruation system will be suspended during pregnancy (and similarly, FPE(R) will give you a much lower chance of becoming pregnant if you have sex while you're menstruating with AN76).

 

3 hours ago, LynErso666 said:

I like the simplicity of the morning after pills (cuz it's 300 years in the future, let us have an insta-abortion ffs)

 

Taking a contraceptive pill from this mod will force a period if it's done within the first "month" of the pregnancy. Works the same as in classic FPE.

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On 8/5/2023 at 8:17 AM, vaultbait said:

 

Yes, you should be able to adjust MCM so only the player can be impregnated, though I haven't personally tried using it that way.

 

 

CAP will automatically disable its own pregnancy system if it detects you have FPE or FPER installed. The author's AN76 mod does include some basic integration with FPE(R) insofar as its menstruation system will be suspended during pregnancy (and similarly, FPE(R) will give you a much lower chance of becoming pregnant if you have sex while you're menstruating with AN76).

 

 

Taking a contraceptive pill from this mod will force a period if it's done within the first "month" of the pregnancy. Works the same as in classic FPE.



O otay, so wayyyyy too complex for me. Ima keep it nice and simple with CAP. Thanks a million, vaultbait! I appreciate that

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I don't know if this is a problem with FPE or Wasteland Dairy, so I'm just posting it on both mods: Ghouls, Mirelurks and Radscorpions won't attack me anymore. Nora has indeed been pregnant with all of these creatures before. So is there some hidden perk that I missed that makes these creatures friendly? Doesn't matter if Nora is pregnant ATM or not. They will still attack if I inflict damage on them but it's really annoying and I don't want this to happen with more creatures. Anyone know any tips? :(

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Spoiler

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Hello and thank you for your wonderfull mod and hard work . 

I have a problem i think its coming from this mod but i can be totally wrong :)

i have start a new game after not playing for few years and if i enter museum of freedom i get the message that some people are doing it.

when i come to Garvy i have people without voice , have try a few time and its sturges , the bitch and garvy, it depends every time when i enter.

i have the subtitles but it seems i am missing voice sound, 

can anyone tell me what i have done wrong ?

thankx in advance

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On 7/23/2023 at 5:55 PM, Yuri9x5 said:

i need help pls. My Char just auto get pregnant belly even she already birth a baby. I use the reset body morp but if i fast travel or enter location the belly become like fully pregnant again.

did anyone have a solution for this problem?

My char isn't pregnant, but as time passed on, the belly got bigger.

 

When I use "regenerating body morph", its body become normal for a second, and then she become pregnant again.

and when I press "bodymorph to pregnancy point" the belly got so big, (3 times bigger than first pregnancy)

 

reset bodymorph is the only way, but as time passed, belly got bigger again. (yet the character isn't pregnant)

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10 hours ago, Selerna said:

i have start a new game after not playing for few years and if i enter museum of freedom i get the message that some people are doing it.

when i come to Garvy i have people without voice , have try a few time and its sturges , the bitch and garvy, it depends every time when i enter.

I don't believe FPE does matchmaking and triggering of AAF scenes, but the AAF_AutonomyEnhanced.esp plugin in your load order absolutely can.  You can either change its settings to be less aggressive in triggering them, temporarily disable it, or just wait for them to fully tire themselves out before talking to them (being under siege from raiders was stressful and they just need to burn off a little steam).

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10 hours ago, pashax said:

I don't believe FPE does matchmaking and triggering of AAF scenes, but the AAF_AutonomyEnhanced.esp plugin in your load order absolutely can.  You can either change its settings to be less aggressive in triggering them, temporarily disable it, or just wait for them to fully tire themselves out before talking to them (being under siege from raiders was stressful and they just need to burn off a little steam).

it was indeed Ae mod doing it, have solved it it by starting the mod after the quest and all is good now :) but thank you for the reply.

 

i have another problem now, scarlet have give birth but is not carrying her baby, setting are set to normal baby and the carrying option is set to all.

existence is also set to have normal babies , have look around in the bar if she has drop it but could not find anything

 

edit : do i need to install dairy framework for the carry baby to work ? have few message for newborn but none have the baby in there arms . 

edit 2 : have use showactorcontainer on scarlet and she has the baby in her inventory, but she is not equipping it 

Edited by Selerna
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hey I'm getting a weird error from MCM where it says. missing plugins: FP_FamilyPlanningEnhanced.esp . I have tried enabling the plugins manually on vortex I have reinstalled and manually installed mcm about 2 times now anyone have an idea as to what can solve this?

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11 minutes ago, abert1444 said:

hey I'm getting a weird error from MCM where it says. missing plugins: FP_FamilyPlanningEnhanced.esp . I have tried enabling the plugins manually on vortex I have reinstalled and manually installed mcm about 2 times now anyone have an idea as to what can solve this?

after reading the whole 120 pages the last day  it seems you need to reinstall fo4se. not 100% sure but i believe i have read it somewhere in here :)

 

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8 hours ago, Selerna said:

after reading the whole 120 pages the last day  it seems you need to reinstall fo4se. not 100% sure but i believe i have read it somewhere in here :)

 

ok so i have deleted f4se completely out of my fallout file and then reinstalled it but it still says the same thing.

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9 hours ago, abert1444 said:

hey I'm getting a weird error from MCM where it says. missing plugins: FP_FamilyPlanningEnhanced.esp . I have tried enabling the plugins manually on vortex I have reinstalled and manually installed mcm about 2 times now anyone have an idea as to what can solve this?

 

That usually means you missed enabling the plugin in your mod manager, or you have it sorted before one of its masters, or you're missing one of its master dependencies, or you accidentally went into the "mods" menu in game which undoes your mod manager's load order.

 

Since you're using Vortex, check in the plugins view that FP_FamilyPlanningEnhanced.esp is there and shows as enabled. Click the Sort Now button to make sure your load order is sorted. Double check that there are no error notifications about things like missing masters or circular/conflicting rules. Start the game with f4se_loader.exe and then try going into MCM again.

Edited by vaultbait
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