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Toys Poll  

992 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      193
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      629


Recommended Posts

Posted (edited)
5 hours ago, Pliny The Elder said:

LightMeUp is added to the list. Are there some particular features of SLEN you had in mind?

I think the main thing that's required is to let SLEN know when you are having sex and with whom, as it modifies relationship ranks based on that information and also uses it for some other things (like its quests and the 'sex addiction').

Edited by Talesien
Posted (edited)

Hi @VirginMarie,

I wanted to migrate to the actual version of "Shout Like a Virgin" from an old one and in surprise found that it's not a single mod anymore but a content mod for Toys&Love Framework. I would not attach importance to it if each mod didn't have its own ESP file (the problem is I have too much of them already). The questions I have:

1) Is it safe to merge all ESPs (or some) from your mods into a single one?

2) Do you plan to release all-in-one version of Toys&Love and its content mods?

3) Why did you choose to split content into separate mods instead of making a single mod with possibility to activate the required components through MCM?

Thanks in advance for your reply.

Edited by StepanBo
Posted

Hi VirginMarie,

 

Given how much faster and less resource intensive Love is than SL, once support for NPC's is live, I am planning to add dependency free  Love support for the scenes in my various mods.

 

As you know, to do this currently will require adding a global script to each mod separately to provide the dependency free link to T&L in a mod safe manner - which got me to wondering if you would consider adding such a global script to Love itself so that any Mod Author could use Love if installed or fall back to Sexlab if not? 

 

If you think this is a good approach but have too much in the pipeline already I'm more than happy to help write the script for your consideration (after all  what could possibly be bad about dependency free Global Love? ?)

Posted
7 hours ago, StepanBo said:

Hi @VirginMarie,

I wanted to migrate to the actual version of "Shout Like a Virgin" from an old one and in surprise found that it's not a single mod anymore but a content mod for Toys&Love Framework. I would not attach importance to it if each mod didn't have its own ESP file (the problem is I have too much of them already). 

 

I don't understand your goal.

  1. You want to use up less esp slots and are using LE?
    • I'm guessing LE, since... if you use SE, its less slots in use than old SLaV. Most Toys Family mods are esl, even the framework... thus in SE you don't have a slot max esp issue
  2. Is your project for personal use only, or you intend to publish?

You said... it's not a single mod anymore but a content mod for Toys&Love Framework

I don't understand this statement. I think you misunderstand...

  • SLaVE 5 years ago - had many dependencies. It required.... ZAZ, DD, SLA, SL, and at one point even Slave Tats was a hard requirement
  • SLaVE today - Requires Toy&Love (an esl flagged framework). That's it. 1 esl flagged esm, instead of 4 esm. You don't even need SLAL.

So how is it less single now? It changed from using 4 frameworks, which were hard requirements, to 1 framework.

SLaVE was an orgy of mods, now its a solid couple. Orgies are chaotic, couples are more stable.

None of its content split out elsewhere. There are new content mods that are separate, doing new things.

In summary: SLaV was a content mod for DD and SL. Now SLaVE a content mod for Toy&Love.

 

7 hours ago, StepanBo said:

1) Is it safe to merge all ESPs (or some) from your mods into a single one?

 

Likely. I've not considered it or tried it.

  • You would render all updates, which are frequent, to useless, unless you merge again
  • Merging HoT&WeT would carry it's requirement of Frostfall and Campfire. That's the reason HoT&WeT's main mechanics are not part of Toys&Love

 

7 hours ago, StepanBo said:

2) Do you plan to release all-in-one version of Toys&Love and its content mods?

 

Toys&Love Is a framework. Would you want SL and DD to merge with every SL and DD content mod?

Never. Would you want any list of 4 or more DD mods to merge?

 

7 hours ago, StepanBo said:

3) Why did you choose to split content into separate mods instead of making a single mod with possibility to activate the required components through MCM?

Thanks in advance for your reply.

 

I did not split content at all. I did new content in new mods. This gives people choice.

One of the common things that happens to mods, is they sometimes go from great, to bloated. A certain looting mod comes to mind. :D 

The bloating can be technical/stability/etc, or just over complicating the content. Mods that do this become worse instead of better.

SLaVE is on that edge where adding more content to it, will bloat it. I did not want to go there. SLaVE has derived all its improvements from Toys&Love instead.

Posted
2 hours ago, Bane Master said:

Given how much faster and less resource intensive Love is than SL, once support for NPC's is live, I am planning to add dependency free  Love support for the scenes in my various mods.

 

I'm thrilled to hear your plan :D

 

dependency free Love support for the scenes in my various mods - So does this mean Estrus & Skooma Whore would... 

  • keep a hard dep on SL
  • have a soft dep on Toys&Love via a Global Script with a Global Function for each needed Toys&Love API call
  • offer the option to use SL scenes or Toys&Love Love Scenes, like a toggle

I got that right?

 

2 hours ago, Bane Master said:

As you know, to do this currently will require adding a global script to each mod separately to provide the dependency free link to T&L in a mod safe manner - which got me to wondering if you would consider adding such a global script to Love itself so that any Mod Author could use Love if installed or fall back to Sexlab if not? 

 

Its definitely worth looking into. Not the first time it's been suggested, but before it was a request for the bondage side, which would be harder.

 

I've done very little with Global Functions, but did learn to do it in Toys&Love, which has a few Global functions in a separate script to do some integration with SL. What I learned when doing that, is that a Global function must be written to have no "self". This can be limiting. Until I try it, I'm not sure if it will be hard or easy. If you have insights on this let me know.

 

There's also this...

I think, you only want globals to call love scenes. So in your case you might be happy with this setup just for that purpose, as opposed to ALL Toys&Love functions. I'm pretty sure making everything public in T&L Global Function enabled, would maybe just not be possible. The design approach relies on mods using properties directly.

 

I think I'd have to try with only the Love side of things first, and see how that works out.

 

Have you looked deep enough to know exactly what Functions you'd be using? 

 

you said... once support for NPC's is live

I assume you mean support for Player-less Scenes and Orgies?.... This stuff... What's in the next Toy&Love Release?

I do have a solid beta almost ready, which I plan to share on Discord probably this weekend. You could use this to better answer that question just above, and also to get a jump start on dev.

 

2 hours ago, Bane Master said:

If you think this is a good approach but have too much in the pipeline already I'm more than happy to help write the script for your consideration (after all  what could possibly be bad about dependency free Global Love? ?)

 

what could possibly be bad about dependency free Global Love?.... an innocent married virgin cannot understand or comprehend, or answer this :P 

 

But let me think on your offer. I should probably do a test first, to determine if it's going to be easy or not. Knowing which functions need to be "on the list", is a starting point, so if you could help with that first.

Posted
1 hour ago, VirginMarie said:

Would you want any list of 4 or more DD mods to merge?

 

Grumble, grumble, I can name 4 or more:

  1. Devious Devices Assets
  2. Devious Devices Integration
  3. Devious Devices Expansion
  4. Devious Devices Contraptions
  5. Devious Devices For Him
  6. Devious Devices Beast Race Refit

But I digress - obviously there would be serious backwards-compatibility issues involved with doing that now. At least some of them are safe to compact and ESL-flag.

Posted
52 minutes ago, VirginMarie said:

dependency free Love support for the scenes in my various mods - So does this mean Estrus & Skooma Whore would... 

  • keep a hard dep on SL
  • have a soft dep on Toys&Love via a Global Script with a Global Function for each needed Toys&Love API call
  • offer the option to use SL scenes or Toys&Love Love Scenes, like a toggle

That's the plan! Although it would be Estrus PLus, & FMEA as SW is not my mod - I could look at adding the option via my SW Addicted patch though. 

 

Also I would use it in an upcoming mod release that nobody knows about.   Ooops!

 

 For my purposes I won't need too much of the API but TBH is very simple to do - taking SLIF as an example it's whole API is globals in SLIF_Main.psc so no mod ever has a hard dependency to it. T&L will need hard dependencies for a lot of stuff but I think using Love should be possible without.

 

 

55 minutes ago, VirginMarie said:

I assume you mean support for Player-less Scenes and Orgies

Yes indeed! 

 

58 minutes ago, VirginMarie said:

But let me think on your offer. I should probably do a test first, to determine if it's going to be easy or not. Knowing which functions need to be "on the list", is a starting point, so if you could help with that first.

No problem/pressure - whatever way you want to do it (or not) is fine.  I have already tested a Global call to start a player scene whilst working on my new offering. It worked perfectly in my testing.

 

Spoiler


Scriptname testMod_toysloveglobal hidden

Int Function Love(String LoveName="", String SceneID="", Bool Player=True, Actor NPC1=none, Actor NPC2=none, Actor NPC3=none, Actor NPC4=none, Int SetActorNum=2, Bool Upto=True, String InclTags="", String ExclTags="", Bool ORtheIncl=True, Bool ORtheExcl=True, Bool PlayerConsent=True, Int Extend=0, Int UseMusic=1) Global
	Return (Quest.GetQuest("toysframework") As ToysFramework).Love(LoveName, SceneID, Player, NPC1, NPC2, NPC3, NPC4, SetActorNum, Upto, InclTags, ExclTags, ORtheIncl, ORtheExcl, PlayerConsent, Extend, UseMusic)
EndFunction

 

Called by:

 

bool bToysInstalled = Quest.GetQuest(toysframework)

 

 

If bToysInstalled

           Int MyScene = testmod_toysloveglobal.Love(<All the standard Params and defaults as usual>)

Else

          ;Use Sexlab....

EndIf

 

; That's all...

 

Posted
18 minutes ago, Bane Master said:

Also I would use it in an upcoming mod release that nobody knows about.   Ooops!

 

pssssttt @ Everyone !     Upcoming release from Bane Master!

 

Ok but not a great teaser if you don't tease what it does! :( 

 

18 minutes ago, Bane Master said:

T&L will need hard dependencies for a lot of stuff but I think using Love should be possible without.

 

Yes agreed. We are on the same page. I'm just worried about people expecting it to cover the whole thing, Love and Bondage. For Love, I might categorize as follows...

 

Must have
Love()

 

Might be critical for some
EndLove()
SceneIsActive()
SceneIsQueued()
SceneHasTag()

 

Nice to have
The dozen or so other functions under the same heading "Public Love Functions" in ToysFramework.psc

 

18 minutes ago, Bane Master said:

 

  Hide contents

 

 

Scriptname testMod_toysloveglobal hidden

Int Function Love(String LoveName="", String SceneID="", Bool Player=True, Actor NPC1=none, Actor NPC2=none, Actor NPC3=none, Actor NPC4=none, Int SetActorNum=2, Bool Upto=True, String InclTags="", String ExclTags="", Bool ORtheIncl=True, Bool ORtheExcl=True, Bool PlayerConsent=True, Int Extend=0, Int UseMusic=1) Global
	Return (Quest.GetQuest("toysframework") As ToysFramework).Love(LoveName, SceneID, Player, NPC1, NPC2, NPC3, NPC4, SetActorNum, Upto, InclTags, ExclTags, ORtheIncl, ORtheExcl, PlayerConsent, Extend, UseMusic)
EndFunction

 

Called by:

 

bool bToysInstalled = Quest.GetQuest(toysframework)

 

 

If bToysInstalled

           Int MyScene = testmod_toysloveglobal.Love(<All the standard Params and defaults as usual>)

Else

          ;Use Sexlab....

EndIf

 

; That's all...

 

 

I will try something like this.

Based on your test, I think I can commit to having at least Love() done as global in the next release.

Posted (edited)
3 hours ago, VirginMarie said:

 

I don't understand your goal.

  1. You want to use up less esp slots and are using LE?

Yes, I'd like to decrease the number of ESPs and I'm using LE.

3 hours ago, VirginMarie said:
  1. Is your project for personal use only, or you intend to publish?

Personal use only, for the purpose mentioned above.

3 hours ago, VirginMarie said:

You said... it's not a single mod anymore but a content mod for Toys&Love Framework

I don't understand this statement. I think you misunderstand...

  • SLaVE 5 years ago - had many dependencies. It required.... ZAZ, DD, SLA, SL, and at one point even Slave Tats was a hard requirement
  • SLaVE today - Requires Toy&Love (an esl flagged framework). That's it. 1 esl flagged esm, instead of 4 esm. You don't even need SLAL.

So how is it less single now? It changed from using 4 frameworks, which were hard requirements, to 1 framework.

Indeed, But I'm still using ZAZ, DD, SLA, SL, SlavTats as I have other mods for which the said frameworks are required. So for me it changed from 4 frameworks to 4+1 framework :)

Until today I used only SLaVe but now I see a number of tempting mods and I want to try 3 of them in addition to SLaVE.

3 hours ago, VirginMarie said:

Likely. I've not considered it or tried it.

  • You would render all updates, which are frequent, to useless, unless you merge again
  • Merging HoT&WeT would carry it's requirement of Frostfall and Campfire. That's the reason HoT&WeT's main mechanics are not part of Toys&Love

 

OK, I will inspect the mods I currently have and see if I can remove something I don't need or something that can be safely merged.

3 hours ago, VirginMarie said:

I did not split content at all. I did new content in new mods. This gives people choice.

Now I got your point. many thanks for the comprehensive explanation!

 

Well, it looks like one day I will finally have to check which of 250+ mods I have on LE are available on SE as and to decide whether the mods not available for SE worth staying on LE :)

 

Edited by StepanBo
Posted
1 hour ago, StepanBo said:

Well, it looks like one day I will finally have to check which of 250+ mods I have on LE are available on SE as and to decide whether the mods not available for SE worth staying on LE :)

 

Here's a radical idea for you... (but first some facts)

  • As you know, SLaVE is the type of mod that some play as a separate playthrough. You don't need other quests for that playthrough
  • What you may not know is that most of those other frameworks we have listed, never successfully ported properly to SE. Stability got worse in at least one case, and Sexlab's scenes take forever to start up. This is because SE prioritizes graphics processing over running script. SE script runs 10 times slower than LE script. Literally
  • This is why we made Toys&Love. To solve that. Stability and speed, while also using other lessons learned
  • At this point, the majority of users are on SE despite the slower script. The better stability, no CTDS, and better graphics seem to be enough, although I think its more just humans are drawn to shiny things despite logic

So here's the idea.... Skip SE and start the journey to AE in baby steps.

Instead of the massive task of setting up 250 mods, and trying to replicate what you have... Install ONLY the Toys Family of Mods, AE, and its requirements.

Play it that way. Then slowly build up from that.

I dare you :P 

Posted
2 minutes ago, VirginMarie said:

 

Toy Story is getting a big expansion next.

 

awesome can't wait. Really like what you did with this. Looks like I asked the question in the wrong thread, sorry if I did.

Posted
14 hours ago, VirginMarie said:

I will try something like this.

That's great - thank you.

 

I think it should be possible to add most/all Love functions.

 

If I can be of any help please let me know.

 

 

14 hours ago, VirginMarie said:

 

Ok but not a great teaser if you don't tease what it does! :( 

 

Hmmm - well I don't know about you, but it has always annoyed me how the Dragonborn gets the whole "Sold on a Platform" experience and her Female followers just hang around looking superior... ?

Posted
7 hours ago, VirginMarie said:

Toys&Love V2.2 BetaIt's

 

hey marie

 

i just edit Devious Body Alteration with SSEEdit so it need only skyrim as master without any error

 

and i tested with toys it work

 

ScreenShot62.png

Posted
6 hours ago, Bane Master said:

Hmmm - well I don't know about you, but it has always annoyed me how the Dragonborn gets the whole "Sold on a Platform" experience and her Female followers just hang around looking superior... ?

 

Well ya... they should stop wasting time and have an orgy while they wait  :P 

Posted
2 hours ago, chevalierx said:

hey marie

 

i just edit Devious Body Alteration with SSEEdit so it need only skyrim as master without any error

 

and i tested with toys it work

 

I did not realize that Devious Body Alteration supports Toys. But I see this now...  

https://www.loverslab.com/topic/115745-devious-body-alteration/?do=findComment&comment=3710554

 

It would be great if @Rogwar002 publishes it without the un-needed masters, for those who want to run it without DD / SL.

 

It's working likely because its using string version keyword checks only, thus its a soft Dep on everything. NICE :D  

 

@Rogwar002 I shall list your mod here... Home | Toys Family of Mods unless you don't want me too :D 

Posted (edited)
31 minutes ago, VirginMarie said:

hey should stop wasting time and have an orgy while they wait

I have other plans....?

Edited by Bane Master
Posted (edited)

any plans for more toys?

 

 

I'm not sure if I voted but I for option of "When using toys, I use" Toys + ZAP + DD installed

 

 

Edited by Clea Strange
Posted (edited)
2 hours ago, Clea Strange said:

any plans for more toys?

 

I'm not sure if I voted but I for option of "When using toys, I use" Toys + ZAP + DD installed

 

Do you have all the Toy Boxes listed here?... Toys Family of Mods  8 in total.

 

Toy Boxes, if you have the assets, can be made very easily. The idea is to encourage others to make toy boxes and publish. Toy Box Authoring

 

Now that said, we do have the Sanguine's Toy Box of Orgies coming as part of the next release. Its variants of existing toys, setup differently to showcase and experience... you guessed it... orgies! (and other other debaucherous things).

 

But as for new toy assets the plan is to count on others. I'm a scripter/implementer, not a toy artist :D

People can however, find existing assets, get permission, and use them. We had a team member, Audhol, make the Insignia toy box assets (also used in Curio), and then the rest were existing assets through permissions

 

Edited by VirginMarie
Posted
20 minutes ago, VirginMarie said:

 

Do you have all the Toy Boxes listed here?... Toys Family of Mods  8 in total.

 

Toy Boxes, if you have the assets, can be made very easily. The idea is to encourage others to make toy boxes and publish. Toy Box Authoring

 

Now that said, we do have the Sanguine's Toy Box of Orgies coming as part of the next release. Its variants of existing toys, setup differently to showcase and experience... you guessed it... orgies! (and other other debaucherous things).

 

But as for new toy assets the plan is to count on others. I'm a scripter/implementer, not a toy artist :D

People can however, find existing assets, get permission, and use them. We had a team member, Audhol, make the Insignia toy box assets (also used in Curio), and then the rest were existing assets through permissions

 

 

I have all of them including the beta. Really enjoying your toy mods. I am also going back and doing a proper playthrough of SLaVe

Posted

Idk if i didn't read something or if i'm doing something wrong but still.

 

does someone know what causes this weird offset?
i did download the 3ba file but still keeps

Spoiler

image.png.cb7fb347c6d6bc646de0fde9f7d04da8.png


 

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