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Toys Poll  

992 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      193
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      629


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Posted

Hi!   Started doing some testing with 2.1RC.    The Alchemy workbench CTD is still happening, and I also noticed CTDs with the Billy Armbinder Hogtied Facefuck and the Billy Armbinder Kneeling Facefuck as well.   All of them go away if I move Billys SLAL to after Toys Framework (although I'm seeing a tiny bit of flickering of the workbench itself in the Alchemy workbench one  that I didn't notice before.   I don't have time tonight to go into more detailed testing, but I thought you should know.

Posted (edited)

I went through the process of installing all the stuff needed and mod itself. In game, menu states everything is working fine and from what I can tell it seems to be with the exception of the sounds. I tried lowering the sounds of all the panting and pulsing sounds but it doesn't seem to effect it at all. This was from starting a brand new game. I even thought of just making some blank sounds files and loading them into my game files but I am not sure which ones I should be changing.

 

Edit, was looking in the wrong folder, lol. i found the sounds but now i am curious if this is another mod that is making these sounds. I am hearing heart beat sounds and panting when arousal is raising.

Edited by GrndZero
Posted
11 minutes ago, knots1353 said:

Hi!   Started doing some testing with 2.1RC.    The Alchemy workbench CTD is still happening, and I also noticed CTDs with the Billy Armbinder Hogtied Facefuck and the Billy Armbinder Kneeling Facefuck as well.   All of them go away if I move Billys SLAL to after Toys Framework (although I'm seeing a tiny bit of flickering of the workbench itself in the Alchemy workbench one  that I didn't notice before.   I don't have time tonight to go into more detailed testing, but I thought you should know.

  • I've not implement that fix. You will see it in the change log once done, and it will make it into the v2.1
  • Its clearly just wrong nif, either because its for LE, or because I optimized textures which I will have to not do unless testing very single one
  • And yes thanks for mentioning the others. I'm going to just replace them all with what in latest Billyy pack. Can't go wrong with that

I've made Love Scene random selection, NOT play a scene that has played in the last 8 scenes. Thanks for the great idea. That's also not in v2.1 RC1

Posted
3 minutes ago, VirginMarie said:
  •  

I've made Love Scene random selection, NOT play a scene that has played in the last 8 scenes. 

 

I love this idea

Posted
17 minutes ago, GrndZero said:

seems to be with the exception of the sounds. I tried lowering the sounds of all the panting and pulsing sounds but it doesn't seem to effect it at all. 

 

To play a scene, so you can be sure its from this mod, either:

  1. use the Toys MCM - Setup tab - run Installation Test (this will also confirm things are installed right)
  2. or use The Toys MCM - Love Scenes tab - there's a few ways there to play a love scene there

As a test, just now, I changed the 3 volume settings to 5. For me this works, it made the sounds for each of those very faint. 0 turns it off. Tests 1 and 2 above confirm.

I Set the music low, to 0 which means the hotkey can then turn music right off. You will have no music if you did not install a music pack.

 

image.jpeg

17 minutes ago, GrndZero said:

Edit, was looking in the wrong folder, lol. i found the sounds but now i am curious if this is another mod that is making these sounds. I am hearing heart beat sounds and panting when arousal is raising.

 

This mod does no heartbeat sounds. But the Harm Effect can CAUSE heartbeat from the vanilla game. That can be turned down use vanilla volume, but don't do that, you will be turn loads of things off doing that.

 

Otherwise its not this mod, or any mod from the Toys Family.

 

Panting is from SLaVE, but could be other sources too.

Posted
On 5/11/2022 at 9:06 PM, VirginMarie said:

Otherwise its not this mod, or any mod from the Toys Family.

 

Panting is from SLaVE, but could be other sources too.

Ok, thanks for all the info. Guess I need to keep digging around. Its almost like installing this mod cause sounds from another mod to kick in that were not there before. Either that or another mod was installed on a "not a new game" scenario so they never came up until now.

Posted

So I'm slowly putting together the load order for my next playthrough. Considering to finally try and play through SlaVe. Still a lot of conflict resolution and likely some mod juggling to do, but while testing and checking things I noticed I've been visited by an old 'acquaintance' the Toys(&Love) MCM menu not showing up. You happen to have one of those nifty 'slow load' scripts (not sure what they actually did, never really checked), to fix that? (And yes I'm still well below the SkyUI limit, 93 MCM entries ... well 94 if we count the AWOL one from T&L. ^^)

Posted (edited)
3 hours ago, Talesien said:

So I'm slowly putting together the load order for my next playthrough. Considering to finally try and play through SlaVe. Still a lot of conflict resolution and likely some mod juggling to do, but while testing and checking things I noticed I've been visited by an old 'acquaintance' the Toys(&Love) MCM menu not showing up. You happen to have one of those nifty 'slow load' scripts (not sure what they actually did, never really checked), to fix that? (And yes I'm still well below the SkyUI limit, 93 MCM entries ... well 94 if we count the AWOL one from T&L. ^^)

 

"MCM menu not showing up" is an ages old SkyUI bug which is vulnerable to load. When it happens, the mod that gets "hit", has usually worse than just no MCM.... because it means it did not initialize, so parts of the mod will be non-functional. No MCM is just one symptom, of what happened.

 

All the tricks we know are here... Toys MCM or other mod's MCM is not showing. But In your case I don't think any of this is news. Also you probably know... scale back your load, and the problem will go away, unless its being caused by a mod that is behaving badly. So do you have a mod behaving badly? Papyrus log will sometimes show, but definitely not always.

 

Since many releases ago now, its not been reported for Toys, other than I can think of 2 cases where the user's papyrus log showed an unhealthy game, and they fixed that, then problem gone. So we've been in the clear. So no... no patch has been made nor do I have anything to go on to make one.

 

Previous timing tricks made Toys less vulnerable to it. We remain more vulnerable than most because Toys is an esm which needs to load early. There's no known solution, its just a game of playing with timing. Two times in the past I put out a "patch" and those tricks stayed in for following releases. In those cases I first had logs from a few users, and this helped to recreate it. Now I have nothing to "go on". If you'd like to help, share your log, just for your first few minutes of new game startup. Maybe that does lead to a patch.

 

Edited by VirginMarie
Posted

Thanks, managed to find the problem. I noticed SlaveTats was also not showing up and that one did throw an error in the log. Obviously it does not like it if to many tattoo packs are installed right of the bat, removing some and adding them later solved that problem.

Given you mentioned T&L to be highly dependent on an early load I also added T&L to the "early loaders" group in Vortex, which moved it from FE-00C to FE-001 in the index , so 12 spots gained there and more than twice that in the actual load order order (39 to 13 now). Of course I did both at once (yeah I'm THAT patient and systematic :p). Hence I don't know for certain if one or the other or both did the trick, but I guess adding it to that group won't hurt. Since you also have Toys on the Nexus, perhaps worth checking if you can  pre-set that group there for Vortex users (if you didn't do so already).

Posted
31 minutes ago, Talesien said:

Thanks, managed to find the problem. I noticed SlaveTats was also not showing up and that one did throw an error in the log. Obviously it does not like it if to many tattoo packs are installed right of the bat, removing some and adding them later solved that problem.

Given you mentioned T&L to be highly dependent on an early load I also added T&L to the "early loaders" group in Vortex, which moved it from FE-00C to FE-001 in the index , so 12 spots gained there and more than twice that in the actual load order order (39 to 13 now). Of course I did both at once (yeah I'm THAT patient and systematic :p). Hence I don't know for certain if one or the other or both did the trick, but I guess adding it to that group won't hurt. Since you also have Toys on the Nexus, perhaps worth checking if you can  pre-set that group there for Vortex users (if you didn't do so already).

 

I have never thought about having people try adjusting the load order, whether it be using that Vortex feature or otherwise. I can't be certain that its better earlier or maybe in some cases its better later. Timing is situational, and load order for Toys is otherwise irrelevant. I tend to think the early loaders move you made is what worked (changed up the timing), and not the SlaveTats change. For another set of mods, it might take a move in the opposite direction.

 

I did not know there's something on Nexus to tell it to use early loaders, I'd have guessed its in Loot, but I don't know how to modify the loot data either. Do you know more on this?

 

Also thanks to you, this now has an update... Toys MCM or other mod's MCM is not showing

Posted
1 hour ago, VirginMarie said:

 

I have never thought about having people try adjusting the load order, whether it be using that Vortex feature or otherwise. I can't be certain that its better earlier or maybe in some cases its better later. Timing is situational, and load order for Toys is otherwise irrelevant. I tend to think the early loaders move you made is what worked (changed up the timing), and not the SlaveTats change. For another set of mods, it might take a move in the opposite direction.

 

I did not know there's something on Nexus to tell it to use early loaders, I'd have guessed its in Loot, but I don't know how to modify the loot data either. Do you know more on this?

 

Also thanks to you, this now has an update... Toys MCM or other mod's MCM is not showing

You would be right. I might not be the most patient person and as such not the most systematic either ... but I'm also curious. So I went and reverted T&L back to default, resorted, had it back at 39 in the load order, started a new game and sure enough T&L again failed to show up in the MCM (while Slavetats was still showing up). Put it into early loaders again, resort, new game, T&L MCM shows. So that's settled for this case.

No idea on the Nexus, as I never uploaded anything there, as for LOOT, there seem to be two option. Fork it, edit the Masterlist and synchronize ... or become a team Member and just be able to edit the Masterlist.
https://loot.github.io/docs/contributing/How-To-Contribute.html
 

Posted

so i always have this problem and i have always known the issues. toys&love breaks when you have more than 125 MCMs installed. I tried with menumaid2 which comes with infinite MCM and i stop caring about my mcms count and toys&love will not work.

 

the mcm shows up but when i click it, it goes blank. all other toys mod i have have a working MCMs, but because the Toys&love is broken. It wont function properly. 

Example: standing stone love, which i know will run some animation of standing stone fucking machine. the animation didnt run, player lost collision. i cant use the tcl commands to fix this btw.

 

so i hope with this report you can fix this problem soon. because it has been like this since last year

Posted
4 hours ago, skullgirls_ said:

so i always have this problem and i have always known the issues. toys&love breaks when you have more than 125 MCMs installed. I tried with menumaid2 which comes with infinite MCM and i stop caring about my mcms count and toys&love will not work.

 

the mcm shows up but when i click it, it goes blank. all other toys mod i have have a working MCMs, but because the Toys&love is broken. It wont function properly. 

Example: standing stone love, which i know will run some animation of standing stone fucking machine. the animation didnt run, player lost collision. i cant use the tcl commands to fix this btw.

 

so i hope with this report you can fix this problem soon. because it has been like this since last year

 

Blank MCM is something that happens to some people too with DCL. Maybe this workaround will help you too? It's only for new games though.

 

1. Start a new game.
2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so.
3. Quit to menu.
4. Start another new game.
5. Enjoy. 

Posted (edited)
6 hours ago, skullgirls_ said:

toys&love breaks when you have more than 125 MCMs installed

  • Toy&Love does not break with more than 125 mods that have an MCM... it's SkyUI that breaks
  • SkyUI has a maximum of 125, because Skyrim itself has a maximum for arrays that SkyUI relies on
  • Any mod can have their MCM missing in this scenario, its not a Toys specific outcome

This is about overloading the intended functionality of both SkyUI and Skyrim itself. And yes, people and mods find work arounds, read on.

 

6 hours ago, skullgirls_ said:

I tried with menumaid2 which comes with infinite MCM and i stop caring about my mcms count and toys&love will not work.

 

Sounds like menumaid2 is not doing the job well enough then right?

But that's because the long standing well known issue with SkyUI, is not JUST about the 125 max.

 

6 hours ago, skullgirls_ said:

the mcm shows up but when i click it, it goes blank. all other toys mod i have have a working MCMs, but because the Toys&love is broken. It wont function properly. 

 

Yes indeed. When the SkyUI bug kicks in, it stops Toys from finishing initialization. No MCM showing, is not the whole problem. Toys is left in an unfunctional state. If you dig deeper you will most likely find other mods in your setup are not functioning fully too, not just the ones that rely on Toys.

 

6 hours ago, skullgirls_ said:

so i hope with this report you can fix this problem soon

  • In Toys&Love, there's nothing to fix
  • We can wish SkyUI is fixed
  • We could also wish that Skyrim is made to accommodate larger arrays which is holding SkyUI back

Toys HAS been made as invulnerable to the SkyUI bug as possible. Many tweaks have been made for this. I continue to look for ways, but mostly I can only document workarounds we all find.

 

Toys MCM or other mod's MCM is not showing

 

The last 2 items in that article were freshly added, so if you've seen this before, check again, and try the last two.

 

One of them is zarantha's solution above. I'd love to know if that works for you.

Edited by VirginMarie
Posted

Say, does T&L now feature its own version of DD's terrible item hider? As soon as I put something in the body slot, the chain harness I'm wearing gets hidden, and I'm running out of mods that might be guilty of doing so.

Posted
27 minutes ago, Talesien said:

Say, does T&L now feature its own version of DD's terrible item hider? As soon as I put something in the body slot, the chain harness I'm wearing gets hidden, and I'm running out of mods that might be guilty of doing so.

 

Nope. No terrible hider. No hider at all. You still have the consequence of items taking the priority form their ArmorAddon, but we've done nothing new or out of the ordinary with that stuff.

Posted (edited)
6 minutes ago, VirginMarie said:

 

Nope. No terrible hider. No hider at all. You still have the consequence of items taking the priority form their ArmorAddon, but we've done nothing new or out of the ordinary with that stuff.

Well, it was worth a shoot, thanks. Darn this is the kind of mystery I really do not like. ?

Edited by Talesien
Posted (edited)

Toys&Love v2.1 Has Released

20220520232331_1.jpg

3 Frameworks in 1... Bondage, Love Scenes, and Rousing. 

 

Change Log

 

If you are new to v2+... Much has changed, please see the updated Installation Section on the Main Page.

 

About the new Toys Love:

Resource Mods:

The Change Log tells the details for what's new. Here's some teaser pics...

 

Toy Story has updated today too. Some other mods will update over the coming days or week.

 

Looking for a quick way to experience the Love Scenes?.... Toy Story has the new Curio Harlot Collar for you!  Toy Story

 

20220521172454_1.jpg20220519202626_1.jpg

Edited by VirginMarie
Posted

To keep you in the loop, I found out why Toys wouldn't initialize for me without tinkering (and out of the starting zone I would get stack dumps from mostly, but not only the toys family mods).
I'm usually using Alternate Perspective as my alternate start mod, but this time I wanted to go with Redux (https://www.nexusmods.com/skyrimspecialedition/mods/66920?tab=description), not sure what that one does, but it must be messy. After replacing it again with Alternate Perspective, not only went the problems it had with Osmels Outfit Manager, but also the stack dumps and further test showed, I could remove Toys from the earlier loaders and it would still initialize just fine. So Redux might be something worth listing as a possible conflict.

Posted (edited)
58 minutes ago, Talesien said:

To keep you in the loop, I found out why Toys wouldn't initialize for me without tinkering (and out of the starting zone I would get stack dumps from mostly, but not only the toys family mods).
I'm usually using Alternate Perspective as my alternate start mod, but this time I wanted to go with Redux (https://www.nexusmods.com/skyrimspecialedition/mods/66920?tab=description), not sure what that one does, but it must be messy. After replacing it again with Alternate Perspective, not only went the problems it had with Osmels Outfit Manager, but also the stack dumps and further test showed, I could remove Toys from the earlier loaders and it would still initialize just fine. So Redux might be something worth listing as a possible conflict.

 

Thanks. Updated this Known Mod Conflicts - Toys&Love. Hard to put something conclusive in there.

Edited by VirginMarie
Posted

Hello,

 

I'm trying out the Toys framework for the first time and have a few questions. Google has failed me so....

 

1) Is there a "toy Hider" so that nipple bells, for instance won't show over clothing?

 

2) Is there a bondage shop to buy and sell toys and keys? Can a blacksmith remove toys ... for rough sex, say?

 

3) Is there no way to try and unlock, lock-pick or otherwise remove toys? I've only had a few but I'm wondering?

 

Anyway, back to the fun!

Posted
3 hours ago, bubba999 said:

Hello,

 

I'm trying out the Toys framework for the first time and have a few questions. Google has failed me so....

 

1) Is there a "toy Hider" so that nipple bells, for instance won't show over clothing?

 

2) Is there a bondage shop to buy and sell toys and keys? Can a blacksmith remove toys ... for rough sex, say?

 

3) Is there no way to try and unlock, lock-pick or otherwise remove toys? I've only had a few but I'm wondering?

 

Anyway, back to the fun!

 

I will answer in more detail when not at work. In the meantime.... much is covered in these... 

Toys&Love - Tips

How to remove a toy?

Home | Toys Family of Mods - list mods available

Posted

Hello! I have a couple of questions about armor slots.  I just started using  Armor of Intrigue  and was quite enjoying it until a Diabolic H&W Chastity belt tried to get between me and my enemies...  I noticed that one of the armor parts,  a satchel,  unequips with the chastity belt on.  I did some digging thanks to your link and according to Toys&Love - Mod Author's Documentation the Chastity belt is slot 49.  Does this mean that the the satchel is using this slot as well?  If that is the case is it possible for me to change the slot the satchel uses so I can use both?  I kinda feel like moving armor slots for items is something that can break a lot of stuff really quickly.

Posted
1 hour ago, Clessith said:

Hello! I have a couple of questions about armor slots.  I just started using  Armor of Intrigue  and was quite enjoying it until a Diabolic H&W Chastity belt tried to get between me and my enemies...  I noticed that one of the armor parts,  a satchel,  unequips with the chastity belt on.  I did some digging thanks to your link and according to Toys&Love - Mod Author's Documentation the Chastity belt is slot 49.  Does this mean that the the satchel is using this slot as well?  If that is the case is it possible for me to change the slot the satchel uses so I can use both?  I kinda feel like moving armor slots for items is something that can break a lot of stuff really quickly.

You can change the slot an item uses, that is not usually causing any problems (except if you move it to other slots used by certain items or say the SMP slot). It is not as simple as just changing the esp though, you also need to change the nif or the item will become invisible. There is a nice guide here:

 

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