Jump to content

Toys Poll  

992 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      193
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      629


Recommended Posts

Posted
10 minutes ago, Lisette11 said:

I had the patch for version 1.7 mcm problem still in my mod order. I removed it and now there's no warnings.

 

 

oh ya that would do it :D ! That's what I dislike about patches... they do more harm than good when used on new versions.

 

The last person reporting this had the more serious problem of a corrupt save (not starting a new game when using Toys for the first time does that).

 

Now there's a write-up for people to use thanks to you... Critical Error: Incorrect version of Toys is installed

Posted

Now there is another issue that wasn't there yesterday: When my PC has her hands bound at the start she just glides forward with her hands in the bound position. I have run FNIS multiple times. When Hadvar cuts the bindings off PC walks normally. This is the only mod I have altered today. I'm sorry to bother you again.

Posted (edited)
8 hours ago, Lisette11 said:

When my PC has her hands bound at the start she just glides forward with her hands in the bound position.

 

Normally, you would not be able to see that. Did you use the console to enable player controls (the "epc" command) and then switch to third person mode?

 

The vanilla game starts you in first person mode, and your camera control is disabled until Ralof/Hadvar cuts your bindings off. Because the game locks you into first person mode, you would normally not be able to see the animation oddities like the gliding forward issue.

 

 

Edited by Herowynne
Posted
27 minutes ago, Lisette11 said:

Now there is another issue that wasn't there yesterday: When my PC has her hands bound at the start she just glides forward with her hands in the bound position. I have run FNIS multiple times. When Hadvar cuts the bindings off PC walks normally. This is the only mod I have altered today. I'm sorry to bother you again.

 

Yes what Herowynne said. Something got you out of locked player controls, and the vanilla game itself is doing what you saw.

 

Nothing to worry about, as its only during that vanilla start. You don't see it anymore.

Posted
24 minutes ago, Herowynne said:

Did you use the console to enable player controls (the "epc" command) and then switch to third person mode?

I did not, but I was enabling mods just before it switched, maybe that's the reason? 

  • 3 weeks later...
Posted
11 minutes ago, VirginMarie said:

In addition to the above post, I've added Toys&Love FAQs

 

I have a question about this part of the FAQ:

 

Wildlife also comes with the Wildlife Love Pack for starter creature scenes. And yes, the editing SLAL Animation Packs with creatures work too, if Wildlife is installed.

 

 

Is the word “editing” intentional, or is that supposed to say “existing” ?

Posted
26 minutes ago, Herowynne said:

 

I have a question about this part of the FAQ:

 

Wildlife also comes with the Wildlife Love Pack for starter creature scenes. And yes, the editing SLAL Animation Packs with creatures work too, if Wildlife is installed.

 

 

Is the word “editing” intentional, or is that supposed to say “existing” ?

 

fixed it! Existing :D 

Posted
35 minutes ago, Lisette11 said:

Where is the Wildlife pack? I don't see it in the downloads section or toys family of mods.

 

Toys&Love 2.0 and WidLife for Toys, and a few Music Packs... they are Coming Soon, as in not here yet :D 

Good chance its sometime next month.

Posted (edited)
5 minutes ago, VirginMarie said:

 

Toys&Love 2.0 and WidLife for Toys, and a few Music Packs... they are Coming Soon, as in not here yet :D 

Good chance its sometime next month.

Okay. I will wait eagerly!

Edited by Lisette11
Posted

Playing with all Toys mods in SE is ok.

But now trying to restart my LE and notice that FNIS XXL could not handle all the staff (Toys mods, DD, ZAZ, SLALpacks and custom world animations). Had to delete some SLALpacks and animated mods such as Kangmina to FNIS become working. It is not about animation count crush fix, but about FNIS limit itself. So for now as mods still are growing with animation count, LE users had to select between them. Maybe there is some solution already for LE?

 

Posted
2 hours ago, crococat said:

Playing with all Toys mods in SE is ok.

But now trying to restart my LE and notice that FNIS XXL could not handle all the staff (Toys mods, DD, ZAZ, SLALpacks and custom world animations). Had to delete some SLALpacks and animated mods such as Kangmina to FNIS become working. It is not about animation count crush fix, but about FNIS limit itself. So for now as mods still are growing with animation count, LE users had to select between them. Maybe there is some solution already for LE?

 

Sexlab Utility Plus to rise the limit of animations you can register with Sexlab

 

To rise the FNIS limit:

FNIS Behavior XXL

  • Optional: Animation Limit Crash Fix (SrtCrashFix)
    • The patch fixes the crash on game loading when you install too many animations with FNIS
    • removes the limit at which FNIS would CTD
  • Optional: Animation Loading Fix
    • useful to stabilize the process of loading a game with FNIS XXL installed
      • I use it to prevent endless loading screens with FINS XXL
      • If I understand it correct doubles the animations registerable with FNIS

 

FNIS Alternate Animation groups limit (128 AA)

2 hours ago, crococat said:

It is not about animation count crush fix, but about FNIS limit itself.

Not sure what that means.

Posted

v1.83 - Toys animations are being triggered while the player is in a Devious Contraption triggered by Cursed Loot. 

Posted
34 minutes ago, jbezorg said:

v1.83 - Toys animations are being triggered while the player is in a Devious Contraption triggered by Cursed Loot. 

 

Which animations? Spontaneous Orgasm?

 

We do detect "in furniture" state, "player controls locked" and even "DCUR_SceneRunning" in storageUtil. Not sure if the DCUR case would be relevant but its there. There's not much more we can do. My guess is its starting just as the player is entering the furniture, where none of those are  "busy" yet. So part of the question here would be... is it consistently happening or rare?

 

If you can catch it doing this in a papyrus log, I'd be grateful :D

 

Posted
31 minutes ago, VirginMarie said:

 

Which animations? Spontaneous Orgasm?

 

We do detect "in furniture" state, "player controls locked" and even "DCUR_SceneRunning" in storageUtil. Not sure if the DCUR case would be relevant but its there. There's not much more we can do. My guess is its starting just as the player is entering the furniture, where none of those are  "busy" yet. So part of the question here would be... is it consistently happening or rare?

 

If you can catch it doing this in a papyrus log, I'd be grateful :D

 

 

It was either the fondle thyself animation or the the blindfold animation. Most likely the later of the two since this didn't happen w/o the blindfold.  Perhaps the blindfold periodically resetting it's animation.

Looks like DD Contraptions in Cursed Loot are activators that get replaced with an animation idle & object.

If it actually works. Perhaps

if !akActor.GetAnimationVariableBool("bAnimObjectLoaded") ...


https://www.creationkit.com/index.php?title=GetAnimationVariableBool_-_ObjectReference

https://www.creationkit.com/index.php?title=List_of_Animation_Variables

Posted
44 minutes ago, jbezorg said:

 

It was either the fondle thyself animation or the the blindfold animation. Most likely the later of the two since this didn't happen w/o the blindfold.  Perhaps the blindfold periodically resetting it's animation.

Looks like DD Contraptions in Cursed Loot are activators that get replaced with an animation idle & object.

If it actually works. Perhaps

if !akActor.GetAnimationVariableBool("bAnimObjectLoaded") ...


https://www.creationkit.com/index.php?title=GetAnimationVariableBool_-_ObjectReference

https://www.creationkit.com/index.php?title=List_of_Animation_Variables

 

Ok, will look into it. I still would love a Papyrus log since it does not add up to be a Blindfold animation as those are Alternate Animations which can't touch furniture. Fondle could.

Posted
18 hours ago, VirginMarie said:

 

Ok, will look into it. I still would love a Papyrus log since it does not add up to be a Blindfold animation as those are Alternate Animations which can't touch furniture. Fondle could.


Well. I don't think Cursed Loot is using furniture. It looks like the torture devices are activators that trigger an idle animation with a animation object with the activator being removed.

The check to see if an animation object wouldn't be a bad addition since it would cover a lot of other cases as well. I have Become a Bard installed and to say that the performances put on by the player in the Inns and Taverns become quite different sometimes is an understatement ?

 

Posted
On 3/18/2022 at 3:06 PM, donttouchmethere said:

Too many Alternate Animation groups overall (> 128)

Thanks. May be this was the problem. But it tooks me so much time to resolve this in all mods that i want to have.

So Toys and Virgin have nothing common with this problem. Just thought that FNIS couldnot handle all animations.

Posted

I have a general Question, im running Sexlab Framework, Toys Framework, Toyful Temptation and Slave.

 

If TT equips a belt on me, im still able to trigger masturbation scenes by holding N (sexlab hotkey). Animation plays as if there was no belt, the belt itself gets distortet. When i used DD this was prevented by a custum denial animation and masturbation wasnt possible. Is there something wrong with my end or is this on the "to do list" for Toys?

Posted
47 minutes ago, MajorSin said:

I have a general Question, im running Sexlab Framework, Toys Framework, Toyful Temptation and Slave.

 

If TT equips a belt on me, im still able to trigger masturbation scenes by holding N (sexlab hotkey). Animation plays as if there was no belt, the belt itself gets distortet. When i used DD this was prevented by a custum denial animation and masturbation wasnt possible. Is there something wrong with my end or is this on the "to do list" for Toys?

 

Todo List. Nothing wrong on your end.

The solution has a lot to do with this... Coming Soon

Posted
15 minutes ago, VirginMarie said:

 

Todo List. Nothing wrong on your end.

The solution has a lot to do with this... Coming Soon

Where do you store the animations if it does not apply to sexlab animation limits? Does it apply to the FNIS limits?

Posted (edited)
18 hours ago, BigOnes69 said:

Where do you store the animations if it does not apply to sexlab animation limits? Does it apply to the FNIS limits?

 

Do you mean the below which I pasted from Toys&Love FAQs ?

If yes...

  • Toys&Love is using JContainers, for data access. It's all a container. Sexlab is storing data in Quest Alias, and in a whole lot of Skyrim Arrays (and to be fair, its not like there was an option like JContainers back then)
  • No mod "stores animations", you reference them, but they stay on disk, you store data that lets you reference/call them which is managed by FNIS. FNIS is still responsible, thus this has nothing to do with FNIS limits but the good news...
    • The good thing is that since Toys&Love uses SLAL packs, it shares them with Sexlab. For example, if you currently have 1000 Animation Scenes working with Sexlab... then you add Toys&Love, the Animation Packs already there just poof, get used. Nothing new to register with FNIS. No increase on the FNIS load

 

E. How many Animation Scenes can Toys&Love load?

There is no limit.
 

Toys&Love does not load animation data into Skyrim objects and arrays, etc at all. Thus it's not constrained by Skyrim limitations. That's part of the reason its fast.

Edited by VirginMarie

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...