sixsmith Posted December 21, 2021 Posted December 21, 2021 I'm having a problem with the Black Market quest. I captured a bandit, took them back to the garden and spoke with Charon. The quest updates but never moves to the finished quest part of the journal. Charon then spends hours in game staring at the bandit. Whenever I try to interact with either Charon or the bandit it says 'This person is busy.' If I walk away from the bandit she escapes. After a while my follower and Charon randomly attack and kill the bandit after being recaptured.
Scrab Posted December 21, 2021 Author Posted December 21, 2021 On 12/19/2021 at 1:22 PM, Nohrin said: Also, it seems that the first rape is ALWAYS a 2p scene, regardless of any setting or weight setting. Not sure why this is, but an option to control whether you get 2p, 3p, 4p or 5p would be nice to have. This is because of how the algorithm works I assume that by the time every actor in the environment would be near your one Scene would already long be started, so to avoid any delay.. On 12/19/2021 at 1:22 PM, Nohrin said: Furthermore, it seems that the animation weight settings under "Adult Frames" category are unreliable at best. If I disable 2p, 3p, and 5p (set the weight to 0) while having 4p at 100, sometimes 3p animations will still play. The Setting creates an upper bound how many Actors can be used in an animation. Its not the required amount E.g. if the upper bound returns 4 but only 3 valid actors return (note that "valid" is more than simply "sitting next to you"), then the mod will only use those 3 Actors. Its also possible that during the animation startup no animations return, causing the frame to check for animations with fewer actors for a base 19 hours ago, H3dr said: so you have any suggestions as to what could fix this? Im afraid no. Im aware that some people have issues with Traditional and will try to redo the starting algorithm in a future version That you get the Bleedout Mark right away is intended btw. Unlike Rushed, in Traditional going down once means youre down for good and with that 3 hours ago, sixsmith said: Charon then spends hours in game staring at the bandit. Whenever I try to interact with either Charon or the bandit it says 'This person is busy.' If I walk away from the bandit she escapes. After a while my follower and Charon randomly attack and kill the bandit after being recaptured. Sounds like the Scene didnt start properly You can try typing "setstage yam_bm00 95" which should put you to after the Scene ended. From there you should be able to simplfy leave the Cave and complete the Quest normally
GodSmack Posted December 21, 2021 Posted December 21, 2021 (edited) whenever i try to put a hotkey for reapers mercy the mcm refuses to close after exiting to the pause menu. I'm using the AE version of SE if that matters otherwise, the battle stripping is hilarious and I'm liking the mod so far. Edited December 21, 2021 by GodSmack
Scrab Posted December 24, 2021 Author Posted December 24, 2021 Yamete! V4.3 Merry Xmas or so I guess Added Surrender Feature Outcomes include Losing some Money Losing all Money Forced to give away stuff you carry, you will manually have to sort out what you want to give. The stuff will be in the NPCs Inventory afterwards Adult Scenes, Consensual and non consensual, depending on the Path Dialogue takes. This should support 3p+ Scenes, depending on the Path the Dialogue takes Sold out Nothing Misc Stuff: Childs are supported and use exclusive Dialogue, in case you ever surrender to one, Milkdrinker ? Creatures are supported and will either accept, accept & rape or ignore the Surrender Guards always attempt an Arrest when surrendering to one Outlaws will demand more of your stuff to be satisfied & usually have a higher chance of being unsatisfied with your proposal "Sold Out" means being send to Prison or Simple Slavery. Only Outlaws send you to Simple Slavery. Depending on how exactly Yametes own expanded player defeats will go, I will further expand on this If no Outcome is found or the negotiation failed, Combat will be re engaged I designed this Surrender Feature with a SFW mindset, meaning when playing in a SFW environment you shouldn't feel like theres content cut. A supported Adult Frame installed will then add more content to the Dialogue options, bringing you to roughly 140% of the "base content". Overall Surrendering is intended to be mostly random in execution. Dialogue Paths usually have around 4~6 different NPC reactions, the answer you choose (& whether or not you succeed) does of course have influence on the likeliness of a certain outcome 12
sirgilly Posted December 24, 2021 Posted December 24, 2021 1 hour ago, Scrab said: Yamete! V4.3 Merry Xmas or so I guess Added Surrender Feature Outcomes include Losing some Money Losing all Money Forced to give away stuff you carry, you will manually have to sort out what you want to give. The stuff will be in the NPCs Inventory afterwards Adult Scenes, Consensual and non consensual, depending on the Path Dialogue takes. This should support 3p+ Scenes, depending on the Path the Dialogue takes Sold out Nothing Misc Stuff: Childs are supported and use exclusive Dialogue, in case you ever surrender to one, Milkdrinker ? Creatures are supported and will either accept, accept & rape or ignore the Surrender Guards always attempt an Arrest when surrendering to one Outlaws will demand more of your stuff to be satisfied & usually have a higher chance of being unsatisfied with your proposal "Sold Out" means being send to Prison or Simple Slavery. Only Outlaws send you to Simple Slavery. Depending on how exactly Yametes own expanded player defeats will go, I will further expand on this If no Outcome is found or the negotiation failed, Combat will be re engaged I designed this Surrender Feature with a SFW mindset, meaning when playing in a SFW environment you shouldn't feel like theres content cut. A supported Adult Frame installed will then add more content to the Dialogue options, bringing you to roughly 140% of the "base content". Overall Surrendering is intended to be mostly random in execution. Dialogue Paths usually have around 4~6 different NPC reactions, the answer you choose (& whether or not you succeed) does of course have influence on the likeliness of a certain outcome Is this safe to update mid play through?
Scrab Posted December 24, 2021 Author Posted December 24, 2021 33 minutes ago, sirgilly said: Is this safe to update mid play through? Yes
pinkfluf Posted December 24, 2021 Posted December 24, 2021 1 hour ago, Scrab said: Forced to give away stuff you carry, you will manually have to sort out what you want to give. The stuff will be in the NPCs Inventory afterwards carp... my inventory is 12k averagish, well done on the update & merry xmas to you n all. Was hoping to release a mod I've been working on by then, woe is me
H3dr Posted December 25, 2021 Posted December 25, 2021 (edited) editing since i found out the issue was caused by the yamete mod being an older version (i had first used 2.3 but had changed to 2.1 to see if that would fix the traditional mode issue i had, it did not nor did the recent update.) i am however going to share an issue i have had for some time. whenever i try to reload the defaults the knockdowns no longer trigger at all. i have tried reloading a save, exiting an area and setting it to 100% but noting seems to work. edit: this seems to be fixed by sleeping, i speficly slept for a day and that seems to have fixed it. is there any way to control the distance from which npcs are attracted to you on traditional. i did some tests after my aformetioned rest in pinewatch and with the help of freecam found that bandits beyond the hidden door was drawn to me. hence i tried traditional in embershard mine to se if it could work there (so far does not) i am however going to try it out in fort greymore to see if the problem might be caused by the npcs being spawned by console command (unlikely but i am willing to try at this point.) Edited December 25, 2021 by H3dr
NexusRefugee Posted December 25, 2021 Posted December 25, 2021 (edited) "Childs are supported and use exclusive Dialogue" this be 100% SFW right ? Edited December 25, 2021 by MuchW0W
GodSmack Posted December 25, 2021 Posted December 25, 2021 (edited) 6 minutes ago, MuchW0W said: "Childs are supported and use exclusive Dialogue" this be 100% SFW right ? I agree Braith beating up the dragonborn and robbing them of 500 septims is pretty brutal. Edited December 25, 2021 by GodSmack 1
Scrab Posted December 25, 2021 Author Posted December 25, 2021 When I say "custom dialogue" I mean "custom dialogue". Who do take me for
Scrab Posted December 25, 2021 Author Posted December 25, 2021 9 hours ago, H3dr said: is there any way to control the distance from which npcs are attracted to you on traditional. No, those numbers are hardcoded into the .esp I also want to note at this point that I wont be working on traditional until V5. If things go by plan, V5 will introduce a SKSE Plugin and Im not sure how much of the logic Ill be moving into the .dll.
MonVert Posted December 25, 2021 Posted December 25, 2021 4 hours ago, GodSmack said: I agree Braith beating up the dragonborn and robbing them of 500 septims is pretty brutal. Wait until the dragonborn goes to Honorhall Orphanage. ?
DevilFish Posted December 26, 2021 Posted December 26, 2021 I don't want to be a bother but I can't seem to get this mod working properly. I have all the required downloads except CSF. On AE with other Sexlab framework mods working just fine. 1. Whenever my players gets knocked down, she enters bleedout mode (Player set to essential) and I receive a notification that I can't continue fighting. But almost immediately the player full heals and stands back up and the fighting continues. 2. Sometimes the player character does stay in bleedout mode... indefinitely, even when all nearby hostiles are dead, Yamete's combat status lingers on. No animations. Any idea where I messed up? I've enabled the filters and set knockdown to traditional. 100% rapd (no robbed). I am confused by some of the options tho. 1. What are the custom bleedout numbers/weights for exactly? 2. What does 'Treat Essential NPC' mean? The modpage description says if 'to ignore' but in the mcm it says if yamete is to 'recognize' Happy holidays!
H3dr Posted December 26, 2021 Posted December 26, 2021 21 hours ago, Scrab said: No, those numbers are hardcoded into the .esp I also want to note at this point that I wont be working on traditional until V5. If things go by plan, V5 will introduce a SKSE Plugin and Im not sure how much of the logic Ill be moving into the .dll. ok thanks for the info. another "issue" i have is that when i choose a key for reapers mercy or the new surrender feature i become unable both exit the or change the mod settings. while it is likely caused by the game attempting to registrer the new key input (or perhaps i choose an already "occupied key" but i do not think i ever did) but i have tried waiting it out but i do not think that was for more than 30-40 is seconds. do you know the cause, a possible fix or how long i should wait for it to registrer? also on mixed, is it possible to get a 3+ animations or is that only on traditional?
Scrab Posted December 26, 2021 Author Posted December 26, 2021 (edited) 14 hours ago, DevilFish said: Any idea where I messed up? I've enabled the filters and set knockdown to traditional. 100% rapd (no robbed). I am confused by some of the options tho. There are a few people having issues with Traditional right now. Im not entirely sure whats causing it and am fairly certain that the new architecture Im working on will require me to redo Traditional anyway, so I dont want to spend hours upon hours trying to stabilize a system that will probably no longer be used anyway 58 minutes ago, H3dr said: also on mixed, is it possible to get a 3+ animations or is that only on traditional? Mid battle doesn't support 3p+ Scenes, no matter the Scenario you are using 14 hours ago, DevilFish said: 1. What are the custom bleedout numbers/weights for exactly? Yamete uses 3 individual Bleedouts, all of them have some unique characteristics: The regular one is a default Bleedout that doesnt really do anything Withered is a permanent Bleedout that doesnt allow actors to ever stand up from it ever again Death Sentence puts a DoT debuff on the Actor in Bleedout, slowly killing them The weights decide which one of those is chosen when an Actor is being knocked down 14 hours ago, DevilFish said: 2. What does 'Treat Essential NPC' mean? The modpage description says if 'to ignore' but in the mcm it says if yamete is to 'recognize' It asks if essential NPC should be recognized by Yamete. Essentially: If an essential NPC falls into Bleedout due to their Hp falling to 0, should Yamete take on that Actor and consider this Bleedout a Defeat for that NPC, or ignore them and have them stand up by Vanilla rules? Edited December 26, 2021 by Scrab
ranma013 Posted December 26, 2021 Posted December 26, 2021 Hello when a npc is knocked out i can't interact with it. i activated reaper, i have all the requirements. Can you help me please
pinkfluf Posted December 26, 2021 Posted December 26, 2021 6 hours ago, H3dr said: ok thanks for the info. another "issue" i have is that when i choose a key for reapers mercy or the new surrender feature i become unable both exit the or change the mod settings. while it is likely caused by the game attempting to registrer the new key input (or perhaps i choose an already "occupied key" but i do not think i ever did) but i have tried waiting it out but i do not think that was for more than 30-40 is seconds. do you know the cause, a possible fix or how long i should wait for it to registrer? also on mixed, is it possible to get a 3+ animations or is that only on traditional? 4 hours ago, ranma013 said: Hello when a npc is knocked out i can't interact with it. i activated reaper, i have all the requirements. Can you help me please Hi I would check your pappy for errors or stack dumps from other mods that may be having a knock on effect on other mods like yamete.
Lillithcometh Posted December 27, 2021 Posted December 27, 2021 i cannot get this mod to work....i set the probability when getting hit to trigger a knockdown during rushed to 100%, set prob for stripping to 100%, still no animation or defeat triggers....only works when surrendering....everything else is at default values in hopes nothing else got unticked that needed to be.
GalaSeraph Posted December 27, 2021 Posted December 27, 2021 (edited) The mod allows to exclude actors, but are excluded actors just excluded from scenes or excluded from all features (i.e. stripping) or Is it possible to have actors be excluded from being stripped? For followers specifically, its rather annoying to have them be stripped when some wear unique gear, walk over to it, pick it up, and have them equip it again, since the unique gear option doesnt prevent stripping, it just prevents destruction. I've been made aware on how to access this, which may invalidate the suggestion below. Optimally, it would be nice if the PC's option of stuff going back into the inventory instead of being dropped on strip would be made available for followers and then, while the combat quest is still running, they would be prevented from automatically re-equipping their gear (as they usually would) and only would re-equip their gear when the combat quest ends. it actually works like that, this is amazing, time to spread the word. Edited December 27, 2021 by GalaxySeraph pepega revelations
Lillithcometh Posted December 27, 2021 Posted December 27, 2021 is there a way to make it so that the PC character can be stripped but not enemies your in combat with? also regardless of getting stripped, it never triggers a defeat to occur even with the amount of clothes defined as being vulnerable being set to low (being nude should count as below any amount entered) but nothing occurs. sadly when this mod works properly for me, my PC gets stuck in an animation unable to turn the camera or move, needing to constantly pause or restart the mods process....i saw this would occur if the enemy left the area, but this still happens with the last agressor literally sitting in the chair beside my PC less than 2 ft away...
Nessa Posted December 27, 2021 Posted December 27, 2021 (edited) Got a repeatable issue here. Docks of Riften. I can initiate combat via a pickpocket fail or direct combat. Then surrender and Maul (the weirdo in Riften) won't take yes for an answer. ? No matter what, he keeps walking to the player and re-initiating the "You surrender?" dialog. I talk him out of it, he starts it up again. I pay him off, he starts it again. I give him everything, he starts it again. ? The odd thing is Maul keeps getting involved even if he's on the other end of the docks and didn't even see a thing. At one point got into a fight with a thug (likely of Maul's faction), surrendered, and had to wait till old Maul walked ALL the way from the other end of the docks. ? Initiating new combat seems to get out of it, but I thought I'd mention it. Going to do some more tests to see if it's just isolated or not. Otherwise the mod is working as expected. I did have some of the same troubles others mentioned while on "traditional". After I switched to "mixed" though, everything seems to always work. Edited December 27, 2021 by Nessa 1
rodrigo2 Posted December 28, 2021 Posted December 28, 2021 On 12/24/2021 at 4:23 PM, Scrab said: Yamete! V4.3 Merry Xmas or so I guess Added Surrender Feature Outcomes include Losing some Money Losing all Money Forced to give away stuff you carry, you will manually have to sort out what you want to give. The stuff will be in the NPCs Inventory afterwards Adult Scenes, Consensual and non consensual, depending on the Path Dialogue takes. This should support 3p+ Scenes, depending on the Path the Dialogue takes Sold out Nothing Misc Stuff: Childs are supported and use exclusive Dialogue, in case you ever surrender to one, Milkdrinker ? Creatures are supported and will either accept, accept & rape or ignore the Surrender Guards always attempt an Arrest when surrendering to one Outlaws will demand more of your stuff to be satisfied & usually have a higher chance of being unsatisfied with your proposal "Sold Out" means being send to Prison or Simple Slavery. Only Outlaws send you to Simple Slavery. Depending on how exactly Yametes own expanded player defeats will go, I will further expand on this If no Outcome is found or the negotiation failed, Combat will be re engaged I designed this Surrender Feature with a SFW mindset, meaning when playing in a SFW environment you shouldn't feel like theres content cut. A supported Adult Frame installed will then add more content to the Dialogue options, bringing you to roughly 140% of the "base content". Overall Surrendering is intended to be mostly random in execution. Dialogue Paths usually have around 4~6 different NPC reactions, the answer you choose (& whether or not you succeed) does of course have influence on the likeliness of a certain outcome Many thanks for the update! This mod just keeps getting better and better! One issue I wanted to bring up based on what happens with the previous version is the issue of ejected clothing armor. Today, for example, my PC was firing arrows at a bandit causing the bandit to lose his armor. When my PC went to retrieve the armor, it was marked as something I would be stealing even though my PC ultimately killed the bandit and the bandit is a criminal. This doesn't happen for all ejected gear, only some. Is this intentional or is it a problem to be corrected?
ranma013 Posted December 28, 2021 Posted December 28, 2021 On 12/27/2021 at 12:11 AM, pinkfluf said: Hi I would check your pappy for errors or stack dumps from other mods that may be having a knock on effect on other mods like yamete. Sorry I'm noob I don't know how to do it. I will look for how I can look for papyrus errors
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