Jump to content

Recommended Posts

Posted
1 hour ago, Throwmeaway6 said:

"imagine a scene here"

Thats the message you get for the dev mode, under MCM Debug

That mode forcefully fails all Scene calls

Posted

Hello everybody

 

I have a serious issue and maybe someone know how fix it. I have a SOT (Ultimate deadly encounters) therefore in the game there are several deadly, high skilled, high leveled enemy.

So if I've got a brutal hit on my character, she go in to the bleed out state and all of my followers stop, its oke but no one can help me out. And because yamete handling my girl (like an essential) she will stay there forever. Any other protected NPC able to get up and continue the fight, or my follower too. End of the combat they stand up on their own or with my help. So if I bored on nothing and drink a red Bootle drink my character heal itself and stand up, but the problem is Yamete doesn't recognise that and staying in active combat quest. I know there is a button for shut down, and it also work somehow, but enemies stay clam or killing and fucking each other, but not me or my team. And then my follower walking and doing nothing meanwhile the fight is going on. When I shoot or strike that enemies the doing nothing.

 

For example: The first dragon (Milmurnir) fight. We are there and Irileth and some Whiterun guards so fight is running. Dragon kill some and sometime knocked down Irileth or my follower and fucked them. If someone in bleed out state, I can help her, but it seems Irileth can stand up itself after a while. Thanks for SOT, there is a high leveled dragon priest (level 50) i'm only 3-5 so he crash me totally, so because I cannot die I go bleed out state and end. My followers are stopped. When I healing myself with potion the dragon no longer my enemy but any others NPC (Irileth, guards and sometimes some bandits) try to kill dragon meanwhile my follower just follow me and do nothing, and nobody try kill us. If I make a save and reload everything will be fine.

 

So a main problem is bleed out state. How can I avoid it? Which settings help me?

 

follow mods may cause something 

 

Devious Cursed Loot - I switch off defeat modul

Sexlab Survivor

Nether's Follower Framework

SexLabRandomSexAE

SexLabs Beastess

 

the last two may not even be interesting

 

Thank for your time

loadorder.txt

Posted

Hello there!

Really-really good mod. Seriously, I really enjoy how smooth and fast it works especially in comparision with Defeat.

BUT
I have 2 common things I cannot use it to replace Defeat.

 

First of, I did't understand how Reaper Mercy works. I turned on the power via MCM and travelled to fort, occupied by bandits. And I killed everyone. None of them falled on knees. I dunno, maybe I messed up with Mercy configuration, or maybe VioLens interfere with Yamete, or maybe that was because my PC is mage - no idea.

 

Second: camera behavior during bleedout. When my character falls to bleedout camera stucks in one position or I have very limited angle to see what is going on around. And what is the worst, I didn't have posibility to use free camera, because hotkey didn't respond during bleedout. That was very ambarassing.

BUT

I wish to mod author my very best thanks, because the mod looks very impressive and perspective.

 

Also I will be very thankful to someone, who can explain how to tune up defeat sequence, because sometimes I had to wait about 1 minute after entering bleedout state before hostiles show some interest to my immobilised PC.

Posted (edited)
On 2/7/2022 at 9:12 AM, zergface said:

A while ago i installed this mod to test it, but i noticed some creatures animations didnt work out for example wolves and skeevers just stood still, ik this mod doesnt touch or have animations at all, but i want to know if someone else had the same issue, unisntalling the mod fixed the creatures.

 

Edit: by animations i mean the idles and movement, like the AI, not actual sex animations.

Did you enable the Creature option in the MCM? Past that this would be an issue with the SexLab animation registry in your save. The mod triggers a SexLab scene, but if the animation fails that would be something wrong on your end, as that's SexLab handling it at that point.

Edited by Beef Cheeks
Posted (edited)

Are there supposed to be female creature settings for filters? Because I'm not seeing any in my MCM.

 

Anyone else have those options?

 

Edit: Found it under more options. Too bad there's no mid combat assault options

Edited by MakeItNasty
Posted
9 hours ago, MakeItNasty said:

Edit: Found it under more options. Too bad there's no mid combat assault options

Rushed is "mid-Combat", if you have allies one can be knocked down and assaulted while the rest fights on, or vise versa.

 

52 minutes ago, 10dukhu said:

Is there a way to see the 3p scene using the rushed setting?

No, in Rushed there can only be one aggressor.

Posted

Broken mod. 
I don't understand what Reaper's mercy is supposed to do, my characters gets knocked down for a second and then she either gets up or get stuck in that position with no option to escape it other than F9.
Creature surrender option doesn't work as well, it just says that an error occured and beast anim couldn't start. Guess I'll stay with Defeat for now.

Posted
On 2/14/2022 at 8:52 PM, Scrab said:

Thats the message you get for the dev mode, under MCM Debug

That mode forcefully fails all Scene calls

Wow, you're right! I really tried to not ask a stupid question too :') Thanks for the help!

Posted (edited)

I tried the mod, but "rushed" is the only mode, that works to some degree.

I set the PC to "essential" (she should not die). But when the PC enters bleed-out, no one takes advantage of her and after about 1 minute, she dies (reload screen).

 

What do I do wrong? Is there another setting, I have to take care of?

 

I would love to use the mixed mode.

 

Edit: What happens to stolen items? Is a quest started to get them back?

Edited by Juffo78
Posted

yeah i cant seem to get essential working either, PC would just stay down in vanilla bleed out (despite having set to use new bleed out animation), and then dies like 30 seconds later

 

being knockdown by other condition does work fine tho, just the essential way not

 

during the "stuck in essential bleed out", player's health is at 0, and MCM shows combat quest active. if console is used to reset health, PC would stand up and combat resume as normal. which makes me think that something is preventing the quest from continuing to the next phase?

Posted

Finally, I caught the point of Reaper Mercy. It's a bit not obviously, that after I turn it on via MCM I should go to magic menu, select this power AND activate it game with Z button.

I think that mod need a bit more documentation about how to use it, because I like how it works more than Defeat, but it's a bit complicated to tune it up.

Posted
On 2/27/2022 at 12:28 AM, Geesesuck said:

How does the knock down condition work?

If you are talking about the Condition's MCM page, that refers to the likelihood of the player, follower and NPCs (if memory serves me correctly those are the three profiles) being knocked down.

Posted

some problems:

 

1)

yamete seems to choose animations from *all* of the sexlab animations, not the aggressive ones, so i have to go to MCM of sexlab itself and toggle off alot of consensual animations that dont fit the situation.

 

2)

my character is male, when being assaulted by a female enemy, yamete treats my character as the aggressor, and plays animations where my character is raping others.

 

3)

to deal with "problem 2", i used tags in the yamete MCM to filter for animations, but it only seems to work if i only use one tag.

to make it look more like my character is actually being assaulted by female enemy, i filter for "cowgirl" tag. But as soon i use more than one tag, for example "cowgirl, femdom" , yamete cant find a suitable animation anymore, and my sexlab has 5 pages of animations.

 

4)

I just cant figure out what to do after i knocked down an enemy. Using the reapers mercy ability simply toggles it on and off, and after i manage to knock down an enemy, i cant do anything with them, nothing happens when i try to interact with them, i can only continue to beat them to death. No option whatsoever to capture, assault or anything. Cant even find a single video on the internet that showcases these features.

Posted

Question, is there a way to get this mod to "play nice" with PAH? both interact with a downed character so I get overlapping text boxes so it behaves very poorly. I just want to know if anybody has found out a way to make both mods work with each other or if there are any plans to make this work better with PAH. 

Posted
On 3/2/2022 at 7:53 AM, bluetortoise said:

my character is male, when being assaulted by a female enemy, yamete treats my character as the aggressor, and plays animations where my character is raping others.

Not sure if it is a native SexLab option or added by SexLab Util Plus, but in the SexLab MCM

Animation Settings -> Adjust Victim / Aggressor Positions

 

 

 

Posted
On 3/3/2022 at 3:29 PM, Someone92 said:

Not sure if it is a native SexLab option or added by SexLab Util Plus, but in the SexLab MCM

Animation Settings -> Adjust Victim / Aggressor Positions

 

 

 

I believe that option was on from the start, i never had the intention to disable it.

Posted

Unfortunately, it's broken for me on Oldrim. I CTD every 1 - 5 min with this mod enabled. Might be an incompatibility problem, but I'm not willing to go digging through my hundreds of other mods to find out if that's the case.

Posted

Doesn't seem to be working correctly. SE version, Male PC, SL version only, getting knocked down by female bandit, bandits just stand around clapping, no animation is played.

Posted
On 3/3/2022 at 3:29 PM, Someone92 said:

Not sure if it is a native SexLab option or added by SexLab Util Plus, but in the SexLab MCM

Animation Settings -> Adjust Victim / Aggressor Positions

 

 

 

SexLab Utility Plus does add that option, however for me it causes conflicts, e. g. expressions don't work and some other SL mods. 

 

In V1 of Yamate I did not use SL UP but the actors were placed in slots that made sense, no defeated males were riding females. 

Posted (edited)

Yo o7

 

I got some great news for everyone playing SSE: Im not dead, but Yamete is.

Im putting the mod up for adoption, too much a headache to deal with ? .. or something like that

 

You should read this Patreon post here for more info:

It is time | Scrab Joséline on Patreon

 

Also friendly reminder, this here is the link to my Discord once youre done reading:

Click me

 

 

Edited by Scrab
Posted
6 hours ago, Scrab said:

Yo o7

 

I got some great news for everyone playing SSE: Im not dead, but Yamete is.

Im putting the mod up for adoption, too much a headache to deal with ? .. or something like that

 

You should read this Patreon post here for more info:

It is time | Scrab Joséline on Patreon

 

Also friendly reminder, this here is the link to my Discord once youre done reading:

Click me

 

 

Noooooo ? I just showed up a week ago and fell in love with this mod 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...