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Posted
On 7/30/2023 at 1:29 PM, regedite said:

Been enjoying mod, but now I have an issue with hair locking feature. Mod keeps messing pc's hair saying it is faction restricted, even though I turned off all MCM options that changes hair and body. Debug says I'm not in assimilated state.  I tried to find related variables and only found that Actorvalue AssimilationHairLockedFaction is set to -1, which is supposed to, and the mod keeps changing hairstyle. Now dunno what to do.  Anyone suffered similar problem or have any idea?

 

"Mod keeps messing pc's hair saying it is faction restricted" - Is this a pop-up message.  Could you send a screenshot?

 

I do have a basic implementation that tries to restrict changing to a non-faction hairstyle during the lockout time which can be set in MCM.  It should not be active as you stated when you are not assimilated though.  While I await your screenshot, I will do a little investigating in the code.  Maybe I missed something.... hmmm.

 

Thanks for the report.

Posted
On 8/4/2023 at 11:15 PM, Robert T said:

Does anyone know the stopquest and startquest command for this mod? the mod on and off setting int he mcm arent working

 

I'd rather get the mod enable/disable setting working for you.  What isn't working specifically?

Posted
15 hours ago, someonenew333 said:

been having some problems with the hair aspects of the mod.   one problem is sometimes scissors stop working.   drop them on the ground and pick them up does nothing,  no pop up.   even starting a new game doesnt fix it.   the only way to get them working again is to delete the assimilation.ini in MCM settings(overwrite) so the default ini settings are restored.  then they work fine. 

 

the other problem is,  hair stops growing regardless of settings.   pubic hair will grow but not normal hair.   factions can change hair but it just wont grow at all.  it seems to only happen when i change some of the default settings that relate to hair.

 

The scissors should work, but I have actually just redone the scissors so that it won't activate the first time you pick up scissors.  You have to drop scissors and then pick them up for it to trigger.  Some users reported on a different site that they were annoyed that it triggered the scissors menu every time.  Also, I just added "Assimilation Scissors" that you can craft at the chem bench that you can use instead of dropping/picking them up.

 

For: "hair stops growing regardless of settings." ....

     When does that happen that it stops?  That would help narrow down what may be going wrong.

Posted
1 hour ago, louisthird said:

 

The scissors should work, but I have actually just redone the scissors so that it won't activate the first time you pick up scissors.  You have to drop scissors and then pick them up for it to trigger.  Some users reported on a different site that they were annoyed that it triggered the scissors menu every time.  Also, I just added "Assimilation Scissors" that you can craft at the chem bench that you can use instead of dropping/picking them up.

 

For: "hair stops growing regardless of settings." ....

     When does that happen that it stops?  That would help narrow down what may be going wrong.

the scissors do work but then stop working at some point.  i assume it has something to do with some setting or combination of settings since deleting custom settings and restoring default settings gets them working again.

 

for the hair... im not really sure.   before it stopped growing i did change some settings.   i set chance to have hair affected by factions to 0.  i set the hair growth time to 90 or 95 and the long hair penalty to 100.   i also use the NPC in diamond city to change hair at some point but i am not sure if that was before or after it stopped growing.   oh and i also deleted the assimilation.ini( the overwrite one ) that holds the custom settings to get the scissors working again.   i am pretty sure that was before hair stopped growing. 

Posted
18 hours ago, louisthird said:

As you can see above: the global mod enable flag must be enabled, the hair growth flag must be enabled, and the hair growth hours must be non-zero to grow.

 

If you turn off either the global mod enable flag or the hair growth flag, then it should not grow.

 

I'll test it though in my game and verify if there is a problem or not.

 

SIDE NOTE: above it shows how when your hair grows, it checks to see if it should unlock your hairstyles from radiation hairstyles (i.e. you have recovered from radiation)

 

Thanks for the heads up!

 

 

Been a while since I posted this and have a theory about what is going on. If you change your characters appearance while assimilated, your hair will be changed regardless of settings during that assimilation. I resolved this by leaving Looksmenu alone while assimilated. Would like that to not be a problem, but I have figured it out I think.  Thanks for the follow up.

Posted

Talk... when you hit talk, it works when you are not assimilated. Maybe add a check to see if you are currently Assimilated...

 

 

Tried the new Hotbar Shortcut Item... works brilliantly. :)

Posted (edited)

Atom Cats bump dialogue (the player ones) gives me Brotherhood of Steel for some reason, I used to have this issue with Triggermen as well but I haven't checked yet if they're bugged too.

Edited by Commanderx
clarification
Posted

This is just a suggestion but is it possible that the player could set outfits as the ones factions equip for you, like the feature in Boston devious helper where you can make custom outfits for your companion to make you wear

Posted
4 hours ago, Commanderx said:

Atom Cats bump dialogue (the player ones) gives me Brotherhood of Steel for some reason, I used to have this issue with Triggermen as well but I haven't checked yet if they're bugged too.

 

I check on it.  There should be an obvious reason why that happens.

Posted
6 minutes ago, Koopstaknicca21 said:

This is just a suggestion but is it possible that the player could set outfits as the ones factions equip for you, like the feature in Boston devious helper where you can make custom outfits for your companion to make you wear

 

Maybe, but an 'outfit' implies that it is multiple apparel items and Assimilation only picks a single apparel item to equip.  You shouldn't be given that much (i.e. a bunch of apparel items) when you are first Assimilated since you're just a rookie in the faction.

Posted
6 hours ago, Krazyone said:

Talk... when you hit talk, it works when you are not assimilated. Maybe add a check to see if you are currently Assimilated...

 

That was intentional.  Is there something wrong with it?

Posted
2 hours ago, louisthird said:

 

That was intentional.  Is there something wrong with it?

 

I went to The Slog, I was not Assimilated. I used the New Talk Hotkey, to test it out. Someone ran up to me with Quests to get out of my Assimilation, that I was not in.

Posted
5 hours ago, Commanderx said:

Atom Cats bump dialogue (the player ones) gives me Brotherhood of Steel for some reason, I used to have this issue with Triggermen as well but I haven't checked yet if they're bugged too.

 

You are likely aligned with The Brotherhood of Steel, right?  You did some of the Quests to become a Knight, etc., right?  If so, that is the reason why your player is saying BoS dialogue lines.  The other Cats will still say the new Atom Cats bump dialogue I added.

 

Why does it happen?  Assimilation adds you to the Atom Cats faction but does not remove your other factions, i.e. BoS in your case.

 

A fix is possible, and I will consider it.  I need a list of all factions you can be aligned with (the big 4: minutemen, institute, BoS, railroad) and if you are aligned with that faction then save your ranking with them and remove you from the faction.  When you are unassimilated, then restore.

 

I don't think you should have the issue with the Triggermen unless you are placed into that faction by another mod (???)

Posted
2 minutes ago, Krazyone said:

I went to The Slog, I was not Assimilated. I used the New Talk Hotkey, to test it out. Someone ran up to me with Quests to get out of my Assimilation, that I was not in.

 

Did you try and do one of the Quests?  You will not get any payback of course, but you should still be able to get some experience and a chance for a gift when you complete it.

 

Give it a try.  I am not opposed to putting in a check though.  I thought it might be useful to ask for supplies and complete some quests even if not assimilated.

Posted
1 hour ago, louisthird said:

 

Did you try and do one of the Quests?  You will not get any payback of course, but you should still be able to get some experience and a chance for a gift when you complete it.

 

Give it a try.  I am not opposed to putting in a check though.  I thought it might be useful to ask for supplies and complete some quests even if not assimilated.

 

I hadn't realised it was intentional, normally I don't hit the Talk Button, unless I was Assimilated. I've still got Missions from other Assimilation's from the previous version of Assimilation, I didn't want more of them filling up my incomplete Quests.

3 Different Assimilation's Quests, that I can't finish. No big deal, I'm just adding to the glitchy Bethesda Vanilla Quests that can't complete.

 

But like I said, It's not big deal. I'm having a lot of fun... :)

Posted
3 hours ago, louisthird said:

 

You are likely aligned with The Brotherhood of Steel, right?  You did some of the Quests to become a Knight, etc., right?  If so, that is the reason why your player is saying BoS dialogue lines.  The other Cats will still say the new Atom Cats bump dialogue I added.

 

Why does it happen?  Assimilation adds you to the Atom Cats faction but does not remove your other factions, i.e. BoS in your case.

 

A fix is possible, and I will consider it.  I need a list of all factions you can be aligned with (the big 4: minutemen, institute, BoS, railroad) and if you are aligned with that faction then save your ranking with them and remove you from the faction.  When you are unassimilated, then restore.

 

I don't think you should have the issue with the Triggermen unless you are placed into that faction by another mod (???)

I am not aligned with them.

Posted
2 hours ago, Commanderx said:

I am not aligned with them.

 

Hmm. Ok. I will create a new game and test it. I tested it with my current game where I was aligned to BoS.

Posted
4 hours ago, Krazyone said:

 

I hadn't realised it was intentional, normally I don't hit the Talk Button, unless I was Assimilated. I've still got Missions from other Assimilation's from the previous version of Assimilation, I didn't want more of them filling up my incomplete Quests.

3 Different Assimilation's Quests, that I can't finish. No big deal, I'm just adding to the glitchy Bethesda Vanilla Quests that can't complete.

 

But like I said, It's not big deal. I'm having a lot of fun... :)

 

The Quests should have the option to talk to the Quest giver and tell them you want to Give Up.  That should end the Quest.

Posted
8 minutes ago, louisthird said:

 

The Quests should have the option to talk to the Quest giver and tell them you want to Give Up.  That should end the Quest.

 

Supermutants are the enemy, as are Raiders. The only talking they are going to be doing, is with their guns... 

Posted
On 8/21/2023 at 3:11 PM, louisthird said:

 

"Mod keeps messing pc's hair saying it is faction restricted" - Is this a pop-up message.  Could you send a screenshot?

 

I do have a basic implementation that tries to restrict changing to a non-faction hairstyle during the lockout time which can be set in MCM.  It should not be active as you stated when you are not assimilated though.  While I await your screenshot, I will do a little investigating in the code.  Maybe I missed something.... hmmm.

 

Thanks for the report.


Sorry for late reply. Hope these sc helps.  Some details, mod version is 3.1.  Few secs after changing hair via looksmenu "slm 14"  pop-up shows. And more few secs pass, hair changes with that notification message and scissor sound.

20230823065451_1.jpg

20230823065629_1.jpg

Posted
22 hours ago, louisthird said:

 

Maybe, but an 'outfit' implies that it is multiple apparel items and Assimilation only picks a single apparel item to equip.  You shouldn't be given that much (i.e. a bunch of apparel items) when you are first Assimilated since you're just a rookie in the faction.

yeah i see what you mean but still it would be nice to set the clothes factions make you wear, doesnt have to be several outfits but just allow the user to decide what factions equip what

Posted
21 hours ago, Krazyone said:

 

Supermutants are the enemy, as are Raiders. The only talking they are going to be doing, is with their guns... 

 

Probably you finished Assimilation before the fixes to cancel Quests on un-assimilation.  You could use the command line to "CompleteQuest ID" on the Quests that are stuck.

Posted (edited)
16 hours ago, regedite said:


Sorry for late reply. Hope these sc helps.  Some details, mod version is 3.1.  Few secs after changing hair via looksmenu "slm 14"  pop-up shows. And more few secs pass, hair changes with that notification message and scissor sound.

20230823065451_1.jpg

20230823065629_1.jpg

 

That's pretty cool to see it working in another person's game.  That is intentional to keep you from changing your hairstyle in certain situations.

 

This only happens when:

  • your hair is affected by radiation (having no radiation when your hair grows will clear this)
  • you have just recently been affected by a faction (i.e. locked to a hairstyle for a short time configurable in MCM)
  • you are assimilated to a faction

From the message above, it is from "the last affecting faction hairstyle" as it will say something different for the other 2 situations.

 

If you were indeed recently affected, then this seems to be working as designed.

Edited by louisthird
Posted
3 hours ago, louisthird said:

 

Probably you finished Assimilation before the fixes to cancel Quests on un-assimilation.  You could use the command line to "CompleteQuest ID" on the Quests that are stuck.

 

Most likely... CompleteQuest ID ... if that's asking for an ID, I wouldn't know the ID's. If that's a Command to clear all Assimilation Quests, that'll be handy, and would be good in the MCM Debug Section, for clearing Quests.

 

The remaining Quests are only a minor annoyance, I'm just enjoying the game, along with my Beds and Workbenches mod.

Posted
6 hours ago, Krazyone said:

 

Most likely... CompleteQuest ID ... if that's asking for an ID, I wouldn't know the ID's. If that's a Command to clear all Assimilation Quests, that'll be handy, and would be good in the MCM Debug Section, for clearing Quests.

 

The remaining Quests are only a minor annoyance, I'm just enjoying the game, along with my Beds and Workbenches mod.

 

Ok, I added that to the MCM Debug Section and it will be in the next update.

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