louisthird Posted May 18, 2024 Author Posted May 18, 2024 On 5/5/2024 at 2:23 AM, VenomousOuroboros said: Not to be a naggy addition to the pile of suggestions, but... here's my naggy contribution anyway: I'm well and truly ready to use this mod once you incorporate morph options for the FusionGirl body! I hear you! The main issue is setting up for testing FusionGirl as my load order is very dug in to CBBE. This may be a good time though as my load order is already messed up due to the NextGen update. Once I get things stable I'll put it on the short list. Is there a Discord channel for FusionGirl? 1
Koopstaknicca21 Posted May 20, 2024 Posted May 20, 2024 On 5/19/2024 at 2:47 AM, louisthird said: Ok, thanks. Working on it. I was just testing but I did 1st Gunners and 2nd Raiders. So, I'll retry with the same one twice. yeah it breaks with me on the 3rd assimilation with all factions
Krazyone Posted June 7, 2024 Posted June 7, 2024 (edited) Feature Idea... Tour of Duty Instead of pleasing 10 people, by various jobs. Possibly have Tour of Duty feature, selectable in the Talk, or MCM. Tour of Duty... MCM ... Pick your Tour of Duty length. 1 Day -> 365 Days slider Features... - Auto Sex to please Men, Women or Animals. If not in Dialogue, or Fighting. - Can still do all stuff manually, but Auto-Prostitution without prompt, stops the asking everyone about having sex. - Automatically sent out to do missions, failure adds 7 Days to your Tour of Duty. - Can sleep off your Tour of Duty, but expect to get horny people getting angry with you. Forcing animals, and minor Devious Devices, such as Kinky Boots, and Corsets on you. Along with getting Gang Banged by your horny Faction Members a lot. Just some ideas... 🙂 I'm still modding, with the Last Gen versions of Fallout 4 and Creation Kit. Making a fun Craggy Cave dungeon update for my Assimilation Beds and Stuff Addon, along with my Vtaw9 Treasure Hunt mod, with some seriously gorgeous clothing. The Feral Ghouls are intense in my new dungeon, getting chased around the map by hordes of Zombies... with a couple of new weapons, to get in the dungeon. I wont be updating to the less than Next Gen Update, for quite some time. As I just want to play my modded Fallout 4... Edited June 7, 2024 by Krazyone
alima309 Posted June 13, 2024 Posted June 13, 2024 hope that nex version can set "teleport" rate to zero. now it keeps transport my player to other place. WHen I'm playing Norther Spring, it bothers that my role always lol
LenaLachrymosa Posted July 4, 2024 Posted July 4, 2024 (edited) Hmm Interesting mod. need to try this mod... I am at the beginning of my game, so no much to lose if something goes wrong I try to be part of Riders pack... I have interesting armor for female protagonist as rider OverQueen Aka Overbitch Also I have nice hairs that would fit to my female Raiders Queen Spoiler I wonder... how this mod would co-work with Depravity - A Harmless Bit of Fun mod as Rider with Flashy(JoeR) - Crime And Punishment. And make own shady settlement in Hangmans Alley for bad girls and boys with a Human Resources mod. I guess I'm just bored with being a good protagonist for 1500 hours in Fallout 4 In summary...Being assigned to the Riders Faction ( loosing gun fight inb Concord Museum ) she become Riders "pet" ( Assimilation mod ) and after some timewhen she freeing herself from the Riders' captivity, Nora's psyche will be broken, she will no longer be the same person she was when she got out of Vault 111. She will be corrupt want revange of blood, on riders and even innocent - the all of them are guilty!. She will become the concubine of Conrad Kellogg (using the Depravity mod), the same one who killed her husband in Vault 111 and kidnapped the child. Hunting riders or caravans she will slave people andmake raiders her army, and caravans and settlers her workforce - Human resources. At least that is my idea 😂 Edited July 4, 2024 by LenaLachrymosa
louisthird Posted July 17, 2024 Author Posted July 17, 2024 On 6/13/2024 at 8:36 AM, alima309 said: hope that nex version can set "teleport" rate to zero. now it keeps transport my player to other place. WHen I'm playing Norther Spring, it bothers that my role always lol If you set under Assimilation tab Relocate Always to False and Relocate Chance to 0% it should not relocate you.
louisthird Posted July 17, 2024 Author Posted July 17, 2024 Hey there everyone. Sending an update.... The Overseer feature took more work to get right than I thought, but it's pretty polished now. Still working on everyone's reported issues.... 3 times assimilation doesn't work.... Bodies other than CBBE.... etc. The big thing to announce is that I will put out the next version on the Next Gen version initially. I've been running Next Gen + Assimilation successfully with a good amount of Nexus/LL mods enabled. It would be good to see what your feedback is on Next Gen. Pushing toward a release hopefully soon. Thanks always for your continued interest in the mod!
alima309 Posted July 21, 2024 Posted July 21, 2024 On 7/17/2024 at 4:24 PM, louisthird said: If you set under Assimilation tab Relocate Always to False and Relocate Chance to 0% it should not relocate you. i dunno, its weird. I set the MCM option "always relocate" to NO , and rate to 0%. doesnt work. then i open the ini file, find the text : bRelocateAlways=1 iRelocateChance=50 iRelocateDelay=30 ok, it doesnt affected by MCM adjustment. I change it manually to : bRelocateAlways=0 iRelocateChance=0 iRelocateDelay=30 but when I go back to the game, the relocate still 100% happens. (I was playing NothernSpring, and the enemy is 1 person only. The system sent me back to Commonwealth lol)
louisthird Posted August 5, 2024 Author Posted August 5, 2024 On 7/21/2024 at 7:12 AM, alima309 said: i dunno, its weird. I set the MCM option "always relocate" to NO , and rate to 0%. doesnt work. then i open the ini file, find the text : bRelocateAlways=1 iRelocateChance=50 iRelocateDelay=30 ok, it doesnt affected by MCM adjustment. I change it manually to : bRelocateAlways=0 iRelocateChance=0 iRelocateDelay=30 but when I go back to the game, the relocate still 100% happens. (I was playing NothernSpring, and the enemy is 1 person only. The system sent me back to Commonwealth lol) Hello alima309, I researched the problem and found the issue that you reported. The fix will be in the next released version. Problem Summary: the wrong chance setting was being checked. Thank you for your help and problem report. I appreciate the help. 1
VenomousOuroboros Posted August 6, 2024 Posted August 6, 2024 Considering that the Next Gen version of Fallout 4 doesn't like about 99% of existing mods, I have to ask: Do you believe that your next update of Assimilation will still work fine with prior versions of FO4? (i.e. 1.10.163?)
easims4tw Posted August 7, 2024 Posted August 7, 2024 Love the concept of this mod for being able to roleplay as a raider, unfortunately it breaks aaf for me and no scenes will play. Maybe its due to me being on the newest fallout release?
alliga Posted August 26, 2024 Posted August 26, 2024 Good mod ! But... after instalation AAF animation not working
3 Goblins in a Trenchcoat Posted August 31, 2024 Posted August 31, 2024 (edited) Having an issue where Assimilation forces my third person camera to be centered like this. Is there a setting I'm missing or something I've set up wrong? I did the version rollback, so still on OldGen. I have a temp fix with "player.caa animarchetypeplayer", but it eventually always resets back to this centered setting. I've also attached a copy of my load order. loadorder.txt Edited August 31, 2024 by 3 Goblins in a Trenchcoat
erfdvgtrfvfdgdfgfdg Posted September 7, 2024 Posted September 7, 2024 Is there any way to make this mod work without the dlcs?
louisthird Posted September 14, 2024 Author Posted September 14, 2024 On 8/6/2024 at 12:42 AM, VenomousOuroboros said: Considering that the Next Gen version of Fallout 4 doesn't like about 99% of existing mods, I have to ask: Do you believe that your next update of Assimilation will still work fine with prior versions of FO4? (i.e. 1.10.163?) No, it will not. The only way forward is to embrace the Next Gen update, so I intend to only test with that and I have been testing and things are working great from my testing.
louisthird Posted September 14, 2024 Author Posted September 14, 2024 On 9/7/2024 at 10:42 AM, erfdvgtrfvfdgdfgfdg said: Is there any way to make this mod work without the dlcs? No. There are too many things that are useful for the mod from the DLCs. Sorry. Look for them on-sale or the FO4 edition with all DLCs bundled. I see it often on sale. 1
louisthird Posted September 14, 2024 Author Posted September 14, 2024 On 8/26/2024 at 12:59 AM, alliga said: Good mod ! But... after instalation AAF animation not working Can you send your log file if possible? I am 100% sure that it is not Assimilation affecting AAF as it does nothing but watch for AAF start/end events. I've never had any problems with AAF in 1000's of hours of play testing.
louisthird Posted September 14, 2024 Author Posted September 14, 2024 On 8/6/2024 at 6:02 PM, easims4tw said: Love the concept of this mod for being able to roleplay as a raider, unfortunately it breaks aaf for me and no scenes will play. Maybe its due to me being on the newest fallout release? Similar comment to my previous one. Can you send your log file if possible? I am 100% sure that it is not Assimilation affecting AAF as it does nothing but watch for AAF start/end events. I've never had any problems with AAF in 1000's of hours of play testing.
louisthird Posted September 14, 2024 Author Posted September 14, 2024 On 8/31/2024 at 11:37 AM, 3 Goblins in a Trenchcoat said: Having an issue where Assimilation forces my third person camera to be centered like this. Is there a setting I'm missing or something I've set up wrong? I did the version rollback, so still on OldGen. I have a temp fix with "player.caa animarchetypeplayer", but it eventually always resets back to this centered setting. I have had this problem reported before even before the Next Gen update was released. I need to know what kinds of things from Assimilation you did before witnessing the issue. If you can turn on debug logging for Assimilation and post your log file that would be helpful. Nice load order BTW! Quite a lot of fun mods you have installed.
3 Goblins in a Trenchcoat Posted September 14, 2024 Posted September 14, 2024 5 hours ago, louisthird said: I have had this problem reported before even before the Next Gen update was released. I need to know what kinds of things from Assimilation you did before witnessing the issue. If you can turn on debug logging for Assimilation and post your log file that would be helpful. Nice load order BTW! Quite a lot of fun mods you have installed. Thank you for following up! I've attached the log after reinstalling the mod. I had taken it out as it appeared it was also giving me NPC animations/idles, as evidenced by the attached screenshot. The "player.caa animarchetypeplayer" command seems to fix this as well, but weird how it happens immediately on load in. Unfortunately I also uninstalled as I was getting the AAF disappearing body bug whenever my hair changed, which is a shame because it was my favorite part of the mod. I looked around but could not find a fix, but I might've missed something. Papyrus.0.log
louisthird Posted September 15, 2024 Author Posted September 15, 2024 (edited) On 9/14/2024 at 4:13 PM, 3 Goblins in a Trenchcoat said: Thank you for following up! I've attached the log after reinstalling the mod. I had taken it out as it appeared it was also giving me NPC animations/idles, as evidenced by the attached screenshot. The "player.caa animarchetypeplayer" command seems to fix this as well, but weird how it happens immediately on load in. Unfortunately I also uninstalled as I was getting the AAF disappearing body bug whenever my hair changed, which is a shame because it was my favorite part of the mod. I looked around but could not find a fix, but I might've missed something. Papyrus.0.log 488.81 kB · 0 downloads I think I may have found it. I think it was these calls to make the player look "nervous" but I removed the lines ( ';' disables the lines ) and I think the change may fix the issue. I'll have that change in the next update. I have confirmed that at least removing the lines does not affect the Assimilation mod functionality. It happens on load in because the one from Line 221 clears it on load and your comment "it happens immediately on load in" was all it really took for me to zero in on the issue. Thanks for that and everyone that posts issues with some details about the conditions of the issue. As I understand, there is no fix for the AAF disappearing body bug and that is not the fault of this mod. If you find a fix for that, then I would LOVE to fix it. It seems to eventually "fix itself" but I haven't identified why or even when it does "fix itself". Edited September 16, 2024 by louisthird
alima309 Posted September 25, 2024 Posted September 25, 2024 On 8/6/2024 at 4:39 AM, louisthird said: Hello alima309, I researched the problem and found the issue that you reported. The fix will be in the next released version. Problem Summary: the wrong chance setting was being checked. Thank you for your help and problem report. I appreciate the help. thank you master. I'm still playing 1.163 old gen version. hearing that you are going to make new gen version next time.... if you can show us how to adjust the setting in old gen, should be good!
louisthird Posted October 8, 2024 Author Posted October 8, 2024 On 9/25/2024 at 9:39 AM, alima309 said: I'm still playing 1.163 old gen version. hearing that you are going to make new gen version next time.... if you can show us how to adjust the setting in old gen, should be good! In thinking about Assimilation, there isn't really anything "NextGen" it is doing. I think the main thing on the upcoming release of Assimilation would be that I would use the new archive tool and Creation Kit provided with the NextGen release and the OldGen may not understand it. I only have a few graphics/sound files and maybe the next release I should just make those LOOSE FILES and not use the new archive tool. I also will be saving a new PLUGIN FILE with the new Creation Kit released, so that may be incompatible. It may be possible that the release would work on the OldGen. Everyone should just move to the new NextGen version as it is the only way forward in the long run.
louisthird Posted October 8, 2024 Author Posted October 8, 2024 SURVEY What is more of a priority for Assimilation users? Increasing the performance of applying physical (hair, apparel, body, skin, face) changes Increasing the number of faction help quests available (i.e. the variety) when assimilated
moose1 Posted October 8, 2024 Posted October 8, 2024 Definetely variety for me. Thanks for the mod, it's a great idea.
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