Koopstaknicca21 Posted March 28, 2024 Posted March 28, 2024 whenever i play with this mod it works perfectly until the 3rd assimilation and then it breaks and i have to resintall it again to fix it, perhaps there could be added an option into the mcm to reset everything to act as a fix for this
Koopstaknicca21 Posted March 29, 2024 Posted March 29, 2024 Upon doing more testing ive discovered once the assimilation quest has been completed twice ie there are two instances of it in the completed quest log, you cannot be assimilated again and the quest wont start again
Amy Elnah Posted April 25, 2024 Posted April 25, 2024 (edited) Unfortunately, this mod seems to completely break all of AAF for me, no matter the mod list or whatever fixes I've tried. Everything runs and functions perfectly without it, but as soon as I install Assimilation it ends up being forced to skip all AAF animations. Current load order in MO2, although this has happened with every mod list I've tried in the past (just finally narrowed it down to Assimilation being the problem.) Spoiler Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm DLCUltraHighResolution.esm Unofficial Fallout 4 Patch.esp ArmorKeywords.esm SettlementKeywords.esm CleanMySettlement.esm Homemaker.esm AAF.esm Bememoth Separated Cart.esl AAFThemes.esl PiperCaitCurieDialogueOverhaul.esp CBBE.esp ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp More Power Armour Mods.esp Consistent Power Armor Overhaul.esp Brotherhood Power Armor Overhaul.esp AllSetsExtended.esp MojaveImports.esp More Power Armour Mods - Automatron.esp Armorsmith Extended.esp AzarPonytailHairstyles.esp LooksMenu.esp The Eyes Of Beauty.esp TheEyesOfBeauty.esp StartMeUpShaunDefaultAppearance.esp KSHairdos.esp CombatZoneRestored.esp MostlyFemale.esp BetterSettlers.esp BetterSettlersCleanFacePack.esp BetterSettlersMortalPack.esp BetterSettlersMostlyFemale.esp BetterSettlersNoLollygagging.esp WareHouseExt.esp CHEF.esp Eli_Armour_Compendium.esp BetterSettlersCCAPack2.0.esp SurvivalOptions.esp TheKite_VTS.esp TheKite_VTS_Replacer.esp 512StandaloneHairColors.esp BodrakeShockCollar.esp UncappedSettlementSurplus.esp Better Vendor Stalls.esp MinutemenPropaganda.esp SSEX.esp SettlementMenuManager.esp EvilViking13_PatchworkSanctuaryBridge.esp DeepAddiction.esp AnimChemRedux.esp AnimChemRedux-VIS Patch.esp CHEF - WI - VIS Patch.esp cartman1975_concrete-glass.esp Ish's Respec Mod.esp FO4_AnimationsByLeito.esp Atomic Lust.esp The Will of Atom.esp SnapdragonAnimations.esp AAF_Four-Play_Animations_Crazy6987.esp Deathclaw_nude.esp ErectionFix_SilverPerv.esp PenPos.esp UAP Moans.esp AAF_BadEnd_Animations.esp Vioxsis_Strap-Ons.esp Zaz Particle Effects.esp AAF_Violate.esp Assimilation.esp ZaZOut4.esp AAF_GrayAnimations.esp AAF_GrayAnimations_Furniture.esp rxl_bp70_animations.esp RZSex.esp StartMeUp.esp StartMeUpNukaWorldPatch.esp StopRemoveItems.esp Edited April 25, 2024 by Amy Elnah Better load order list, fixed typos
Olmech Posted April 27, 2024 Posted April 27, 2024 Would really like a drastically pared down version of this mod without all the physical fluff. Just faction assimilation and payback would be grand.
louisthird Posted April 29, 2024 Author Posted April 29, 2024 (edited) On 11/25/2023 at 11:11 PM, aspirine2 said: is there a specific dialogue or hotkey to press to initiate the pleasing faction members quest? got stuck by raiders at a save game and another save with super mutants? any advice. many thanks in advance You can please them with the Assimilation Talk Hotkey set in MCM. Edited April 29, 2024 by louisthird
louisthird Posted April 29, 2024 Author Posted April 29, 2024 On 11/28/2023 at 5:41 PM, Olmech said: Read where Atom Cats are treated as Raiders. Does this mean Atom Cat assimilation makes you friendly to Raiders and hostile to other factions or vice versa? No, don't read into that too much. The game internally has some weird settings for factions like that... but the Atom Cats aren't cool with Raiders, you dig?
louisthird Posted April 29, 2024 Author Posted April 29, 2024 On 1/7/2024 at 3:49 AM, MysticDaedra said: Is it possible to use the body modification functionality without the actual faction changing? You can setup the chance settings that way by making the chance to faction assimilate for all factions to 0%. 1
louisthird Posted April 29, 2024 Author Posted April 29, 2024 On 1/17/2024 at 12:18 PM, throwaway1234567891011 said: Would love to see these outfits https://www.nexusmods.com/fallout4/mods/74530 (Super Mutant) and https://www.nexusmods.com/fallout4/mods/74138 (ghoul) for their respective factions. The original mod has an option for the outfits to drop on super mutants, but I think assimilation would be a far more fitting method of obtaining these. Yeah, those make sense. I can look into including them in the clothing lists. The clothing database is pretty small and thus fast. It's the settler (i.e. unassimilated) *hair* database that has grown very large and I do not want to add many more into.
louisthird Posted April 29, 2024 Author Posted April 29, 2024 On 1/26/2024 at 2:22 AM, MysticDaedra said: Do bodymorphs still only work singly, so no additive/multiplicative bodymorphs? I know this used to be a limitation of LooksMenu back in the day, not sure if this has changed or not. In other words, can I have more than a single mod altering the same sliders at the same time? The only way I know of to do this (unless it already works this way) is to use Rad Morphing Redux, but Assimilation doesn't use RMR afaik. The modification works by getting the current value and then adding whatever amount is set for that slider in MCM. I suppose there could be a race condition if both RMR and Assimilation are modifying the slider at the same time, but it likely is rare. Anyway, there isn't any way for Assimilation to detect what RMR is doing so there isn't much that could be done if it did occur.
louisthird Posted April 29, 2024 Author Posted April 29, 2024 On 1/27/2024 at 9:46 PM, Koopstaknicca21 said: even tho i have hair changes disabled every time i open looksmenu when im assimilated it changes my hair, is there an option to turn this feature off? That is the guard to make sure you do not change your hair away from a non-faction hairstyle. Right now there isn't an option to disable that behavior. I'll consider adding one. Note: if you have hair growth enabled it will grow into a faction hairstyle when assimilated.
louisthird Posted April 29, 2024 Author Posted April 29, 2024 On 2/16/2024 at 1:14 AM, Charlesonfire said: This mod is broke Much Better 3rd Person Animations Tactics somehow, right after i leave a vault 111 and assimiliation is starting all WPN animation becomes vanilla like. Any ideas how to fix it? I am not sure how Assimilation could be affecting animations. There isn't any modifications in the plug-in or script code to change such things. It must be a subtle conflict with that mod. If you can narrow down something that Assimilation does right before the problem occurs then perhaps the issue can be found.
louisthird Posted April 29, 2024 Author Posted April 29, 2024 On 3/29/2024 at 6:09 AM, Koopstaknicca21 said: Upon doing more testing ive discovered once the assimilation quest has been completed twice ie there are two instances of it in the completed quest log, you cannot be assimilated again and the quest wont start again I have not seen this before. Does this happen for Assimilation with the same faction 2 or more times, or different ones? (i.e. Raider assimilation, Super Mutant assimilation, and then Gunner assimilation doesn't work?)
louisthird Posted April 29, 2024 Author Posted April 29, 2024 On 4/25/2024 at 10:50 AM, Amy Elnah said: Unfortunately, this mod seems to completely break all of AAF for me, no matter the mod list or whatever fixes I've tried. Everything runs and functions perfectly without it, but as soon as I install Assimilation it ends up being forced to skip all AAF animations. Current load order in MO2, although this has happened with every mod list I've tried in the past (just finally narrowed it down to Assimilation being the problem.) Reveal hidden contents Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm DLCUltraHighResolution.esm Unofficial Fallout 4 Patch.esp ArmorKeywords.esm SettlementKeywords.esm CleanMySettlement.esm Homemaker.esm AAF.esm Bememoth Separated Cart.esl AAFThemes.esl PiperCaitCurieDialogueOverhaul.esp CBBE.esp ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp More Power Armour Mods.esp Consistent Power Armor Overhaul.esp Brotherhood Power Armor Overhaul.esp AllSetsExtended.esp MojaveImports.esp More Power Armour Mods - Automatron.esp Armorsmith Extended.esp AzarPonytailHairstyles.esp LooksMenu.esp The Eyes Of Beauty.esp TheEyesOfBeauty.esp StartMeUpShaunDefaultAppearance.esp KSHairdos.esp CombatZoneRestored.esp MostlyFemale.esp BetterSettlers.esp BetterSettlersCleanFacePack.esp BetterSettlersMortalPack.esp BetterSettlersMostlyFemale.esp BetterSettlersNoLollygagging.esp WareHouseExt.esp CHEF.esp Eli_Armour_Compendium.esp BetterSettlersCCAPack2.0.esp SurvivalOptions.esp TheKite_VTS.esp TheKite_VTS_Replacer.esp 512StandaloneHairColors.esp BodrakeShockCollar.esp UncappedSettlementSurplus.esp Better Vendor Stalls.esp MinutemenPropaganda.esp SSEX.esp SettlementMenuManager.esp EvilViking13_PatchworkSanctuaryBridge.esp DeepAddiction.esp AnimChemRedux.esp AnimChemRedux-VIS Patch.esp CHEF - WI - VIS Patch.esp cartman1975_concrete-glass.esp Ish's Respec Mod.esp FO4_AnimationsByLeito.esp Atomic Lust.esp The Will of Atom.esp SnapdragonAnimations.esp AAF_Four-Play_Animations_Crazy6987.esp Deathclaw_nude.esp ErectionFix_SilverPerv.esp PenPos.esp UAP Moans.esp AAF_BadEnd_Animations.esp Vioxsis_Strap-Ons.esp Zaz Particle Effects.esp AAF_Violate.esp Assimilation.esp ZaZOut4.esp AAF_GrayAnimations.esp AAF_GrayAnimations_Furniture.esp rxl_bp70_animations.esp RZSex.esp StartMeUp.esp StartMeUpNukaWorldPatch.esp StopRemoveItems.esp In your load order I would say Assimilation should be right before StartMeUp.
louisthird Posted April 29, 2024 Author Posted April 29, 2024 On 4/26/2024 at 6:12 PM, Olmech said: Would really like a drastically pared down version of this mod without all the physical fluff. Just faction assimilation and payback would be grand. And there are others that want the opposite. This is the reason I went with options in MCM so everyone could configure it how they wanted like disabling all physical changes. On that note, is there a way I *could* make it easier to disable physical changes in MCM (besides creating another mod)? My thoughts are that physicality and behavior are both important to your new faction. When joining a faction they want you to dress, talk, and behave like them. The closer I can get the player to feeling like they really are a Gunner, Raider, or even Super Mutant the better. Not dressing, talking, or behaving like your faction can then lead to punishment scenarios as many as I can think up whether those are sexual or even just spending more time in the faction. So far I haven't introduced any hard punishment for not dressing like your faction but instead just held back some rewards (i.e. getting more gifts when dressing like your faction). I understand your point of view though. Everyone has different views on what they want from their Fallout 4 experience. I think we're all lucky that the game and mod scene has offered that amazing flexibility. Thanks a lot for your input!
Amy Elnah Posted April 29, 2024 Posted April 29, 2024 11 hours ago, louisthird said: In your load order I would say Assimilation should be right before StartMeUp. Alright thank you, I'll try it again when I have more time.
alima309 Posted May 4, 2024 Posted May 4, 2024 found a potential glitch. If i turn AFF violation to 2 times, the assimilation won't happen. but it happens whtn its only 1 time. guess its because assimilation was triggered at the ending of first time violation. (I notice there is a pose after the animation finished) So when the second time violation happens, it becomes invalid to use even talk.
alima309 Posted May 4, 2024 Posted May 4, 2024 May i ask how to initiate village bicycle quest? I edit the script by xTranslator but didnt know the condition to trigger.
lavatube Posted May 5, 2024 Posted May 5, 2024 On 5/31/2023 at 10:50 PM, louisthird said: xVASynth I know. It's a dream. I'd love to fully voice Assimilation. But that means synthesizing all the Assimilation voice lines for all the different types of actors for all the supported Assimilation factions from FO4. Ouch! Probably never gonna happen, but one can dream. xVASynth has the batch ability where you use a CSV file to specify the game id, voice id, output path, and text. Once you have the mod setup, you can export the strings with Creation Kit or "Lazy Voice Finder", convert the CSV to the batch format, and let er rip on XVASynth. Easier said than done, I know. I tried exporting the dialog from Assimilation using Lazy Voice Finder, but all I got was the id's and dialog text, not the voice type or filenames so that's probably not setup yet or not in the way the extractor expected. Lord knows how complicated that is to add to the mod. I don't know how to do it. Hell, it took me a couple hours to even find where the filenames are specified for dialog in the Creation Kit. Another mod I played had setup their game with empty .fuz files for the voices, which made it a lot easier when I went to generate the CSV files as the voices already had a voice type and filename. Heck, given how many combinations of actors, factions, and dialog there could be you might need to write a text manipulation script just to generate the CSV batch file. Anyhow, you probably know more about the requirements to complete the task than I do. I only set up xVASynth with fuz generation on my computer today to add voices to another simple mod which only had three voices and a half dozen characters. Setting up xVASynth went comparatively smoothly, though the .fuz generation annoyingly needed a specific 2010 version fo the Microsoft Visual C++ redistributable that wasn't covered by the more modern versions.
VenomousOuroboros Posted May 5, 2024 Posted May 5, 2024 Not to be a naggy addition to the pile of suggestions, but... here's my naggy contribution anyway: I'm well and truly ready to use this mod once you incorporate morph options for the FusionGirl body!
Koopstaknicca21 Posted May 9, 2024 Posted May 9, 2024 On 4/29/2024 at 7:55 PM, louisthird said: I have not seen this before. Does this happen for Assimilation with the same faction 2 or more times, or different ones? (i.e. Raider assimilation, Super Mutant assimilation, and then Gunner assimilation doesn't work?) with the same faction
alima309 Posted May 16, 2024 Posted May 16, 2024 is it possible to stop re-location by MCM? it still happens even I tune it to 0 %.
louisthird Posted May 18, 2024 Author Posted May 18, 2024 On 5/15/2024 at 8:12 PM, alima309 said: is it possible to stop re-location by MCM? it still happens even I tune it to 0 %. Certainly! That is definitely an issue if it is happening and should be easy to reproduce. 1
louisthird Posted May 18, 2024 Author Posted May 18, 2024 On 5/8/2024 at 11:05 PM, Koopstaknicca21 said: with the same faction Ok, thanks. Working on it. I was just testing but I did 1st Gunners and 2nd Raiders. So, I'll retry with the same one twice.
louisthird Posted May 18, 2024 Author Posted May 18, 2024 On 5/4/2024 at 1:05 PM, alima309 said: May i ask how to initiate village bicycle quest? I edit the script by xTranslator but didnt know the condition to trigger. It's a help quest like any of the others initiated by using the Player Menu Hotkey > Talk > (initial dialogue with NPC) > Help. They get randomly picked from the list of possible help quests for the NPC faction. Some quests don't apply to other factions, like the "Milk of Human Kindness" (collect milk) quest only applies to Super Mutants. Once I get through updating for the latest NextGen version and put in some fixes I just have to get around to creating more faction specific help quests....
louisthird Posted May 18, 2024 Author Posted May 18, 2024 On 5/5/2024 at 12:45 AM, lavatube said: xVASynth has the batch ability where you use a CSV file to specify the game id, voice id, output path, and text. .... (lots more really good information!) Thank you for the information. I have to get around to this sometime. It's a big project, but I figure I will cover the common dialogue paths first that don't change often if at all. Thanks again!
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