Jump to content

Recommended Posts

Posted
On 6/8/2023 at 1:04 PM, Krazyone said:

 

I get the zoom effect too, First Person View, then walk and it zooms out to 3rd Person View. When I stop walking, it zooms back into First Person View. I didn't know it was this mod though.

 

@krighaur and @Krazyone Re: Zoom effect.  The best I can figure is that the "hands up" idle animation is reacting poorly with a mod you have for the camera angle.

Is there any such mod in your load orders?  That would help confirm if it is the case.  In the next release, there will be an option to turn off the hands up idle animation.

 

image.png.6a87b13ba9f7e438bb7fbb31db1146b2.png

 

Posted

It in fact does not say "They changed your body." I was watching out for it to say so but to no avail. It would reliably tell you that they have changed other things like hair and clothes, but it seems to never change the body.

Posted (edited)
On 6/8/2023 at 11:25 AM, krighaur said:

Last thing is that when my PC talks to a raider for "help", and choose to let the raider pick the quest ("your thought" choice). The conversation ends and there is no quest given.

 

Anyway thanks for the mod !

 

Yep, I know about this and I am pretty sure I found & fixed the problem.  I am testing the fix now.  Long story short of problem was the wrong conditions for the NPC dialog and it is the NPC dialog that should say something like "Great, here's what you can do" that starts the Quest.

 

I'll let y'all know when I have confirmed it is working flawlessly.

 

UPDATE: Working flawlessly I believe.  I'll test more today.  The kissing/bicycle quests are picking up (see screenshot... I don't need a brahmin... but a kiss).

 

image.png.a8dc0d5ecd49f3dae65b7ce142247d60.png

Edited by louisthird
Posted
2 minutes ago, Settler101 said:

It in fact does not say "They changed your body." I was watching out for it to say so but to no avail. It would reliably tell you that they have changed other things like hair and clothes, but it seems to never change the body.

 

So then it must be the conditions.  You may just be very lucky (or unlucky?) with the chance setting...  Force it to always effect and see if it starts doing it all the time and I can help show you what to changes.

First, this is the setting if any physical areas will be affected.  It has to pass first.

 

image.png.674104ca2a92c84b653c97623e9606d4.png

 

Second, for sex, you have to pass these conditions for non-consensual, kissing & hugging.

 

image.png.44c1e3f795d12a1b05cd8e6862ef4c14.png

 

Third, each of the physical areas have a chance for that area: hair, apparel, skin, body.  That has a single chance setting for each area (these have been unchanged since 2.0 version).

 

image.png.3d78f8a4620d2d08a800e3073eb4062d.png

 

If those are all set like I have in the screenshots, then you should be seeing the body affected every time.

 

Let me know if tweaking the sliders gets it to work.  If it doesn't then I can try to reproduce it or I can look at logs from your system to see what is not passing.

 

I know it is a lot of configuration options, but I wanted to let users have the freedom to do what they want.

 

Regards,

-louisthird

 

 

 

Posted

After trying out a few things, I was still unable to coax a body change.

 

I tried getting assimilated by raiders - succeeded

 

They changed hair, added tattoos, and changed uniforms without touching the body.

 

After that I tried the debug commands with what looked like the same results.

 

The only thing I noticed is that at time the changes that do happen tend to take a bit longer to occur than in your previous version. In the previous version the changes happened so quickly, that I only know that they happened when I saw the change itself or the usual message after an AFF scene ends. Not sure if that has anything to do with my problem but who knows.

Posted
11 hours ago, louisthird said:

 

@krighaur and @Krazyone Re: Zoom effect.  The best I can figure is that the "hands up" idle animation is reacting poorly with a mod you have for the camera angle.

Is there any such mod in your load orders?  That would help confirm if it is the case.  In the next release, there will be an option to turn off the hands up idle animation.

 

image.png.6a87b13ba9f7e438bb7fbb31db1146b2.png

 

It's during regular play, 1st Person View, then zooms out when walking or running to be in 3rd Person View. When stopping, it zooms back into 1st Person View.

 

I've got a lot of mods, so it may not be your mod, as I haven't tested for to find the culprit of the problem.

Posted
2 hours ago, Krazyone said:

It's during regular play, 1st Person View, then zooms out when walking or running to be in 3rd Person View. When stopping, it zooms back into 1st Person View.

 

I've got a lot of mods, so it may not be your mod, as I haven't tested for to find the culprit of the problem.

Same here;

 

I have no problem before loading assimilation. I enable assimilation problem begins. I uninstall assimilation, no more problem.

 

It can be an interaction with another mod, but to find which one is not easy

Posted
5 hours ago, krighaur said:

Same here;

 

I have no problem before loading assimilation. I enable assimilation problem begins. I uninstall assimilation, no more problem.

 

It can be an interaction with another mod, but to find which one is not easy

 

Ok.  No denial that it is my mod, but it's just got to be idle animation because there is nothing else that messes with camera angles that I do in the mod.  Changing player load-out like (using the technical terms) hair parts, skin overlays, body triangle sliders and morph sliders, and armor pieces should not affect the camera angle.

 

I have that new option to disable the idle animation when I release the next version soon, and I would like you to try it.

 

Thanks,

-louisthird

Posted (edited)
18 hours ago, Settler101 said:

After trying out a few things, I was still unable to coax a body change.

 

I tried getting assimilated by raiders - succeeded

 

They changed hair, added tattoos, and changed uniforms without touching the body.

 

After that I tried the debug commands with what looked like the same results.

 

The only thing I noticed is that at time the changes that do happen tend to take a bit longer to occur than in your previous version. In the previous version the changes happened so quickly, that I only know that they happened when I saw the change itself or the usual message after an AFF scene ends. Not sure if that has anything to do with my problem but who knows.

 

Ok got it.  Totally believe you that it's not working and I will run some tests after finishing tests on my previous fix.

 

Thanks for the report.

 

UPDATE: Tested an assimilation and I was able to get the body morphing to trigger (see screenshot of logs).  Maybe up the size of the changes so that there is more dramatic changes.  If you know how to enable and get access to the Papyrus.0.log file then look for similar messages in your log file or you can just post the log and I can look through it.  Interesting though that it is working for me.  I'll experiment around with some more situations today and try to get it not to work.  Thanks again.

 

image.png.247d9d9526029db3de236b491dd9ad55.png

Edited by louisthird
Posted

Alright, I attempted to try it again with logging enabled. Per my usual, the hair and clothes changed. I took a look for logs pertaining to assimilation, and only found an entry pertaining my character's clothes changing. I saw more from the mod but could not make out any specific thing that would indicate my issue. Here's the log. Hopefully the answer can be found within!

Papyrus.0.log

Posted (edited)
8 hours ago, Settler101 said:

Alright, I attempted to try it again with logging enabled. Per my usual, the hair and clothes changed. I took a look for logs pertaining to assimilation, and only found an entry pertaining my character's clothes changing. I saw more from the mod but could not make out any specific thing that would indicate my issue. Here's the log. Hopefully the answer can be found within!

Papyrus.0.log 1.5 MB · 1 download

 

I'm on the case!  I'll let you know.

 

Not much in that log (7 lines).  The biggest problem I saw was this line:

 

[06/10/2023 - 01:54:42PM] [Assimilation] Updating from version 2.7 to 3.0
 

I would start a new game fresh with 3.0 and not update from 2.0 because I doubt it will work properly... version 3.0 is just way too different... in a good way.

Edited by louisthird
Posted
3 hours ago, louisthird said:

 

I'm on the case!  I'll let you know.

 

Not much in that log (7 lines).  The biggest problem I saw was this line:

 

[06/10/2023 - 01:54:42PM] [Assimilation] Updating from version 2.7 to 3.0
 

I would start a new game fresh with 3.0 and not update from 2.0 because I doubt it will work properly... version 3.0 is just way too different... in a good way.

 

My bad I forgot to use an earlier clean save.

 

I'll do some testing with it a bit more to rule out the version issue (If I remember right - the other day, I started a new game with assimilation uninstalled - then saved - then installed 3.0 to try it out, but I'll double check non the less)

 

It would be great if it were that, but there's a lot of mods under the hood. Fingers crossed.

Posted

Well it wasn't that. I wen through and did a clean start and also took a look at the fourplay dll file the mod comes with now and tried different versions from the mods that install it and that gave me no luck either.

 

My best guess is that I have another mod or collection of mods that messes/mess with the new version. I might try pulling various mods to try and identify which are interfering with it, perhaps crowding out the mod's processes. In the mean time 2.7 is working well at least.

Posted
On 6/13/2023 at 5:44 PM, Settler101 said:

Well it wasn't that. I wen through and did a clean start and also took a look at the fourplay dll file the mod comes with now and tried different versions from the mods that install it and that gave me no luck either.

 

My best guess is that I have another mod or collection of mods that messes/mess with the new version. I might try pulling various mods to try and identify which are interfering with it, perhaps crowding out the mod's processes. In the mean time 2.7 is working well at least.

 

Sorry it is not working out for you.  I have had headaches before trying to diagnose conflicting mods.  It can be frustrating.

 

FYI, the fourplay dll is barely used in the mod.  I only use a string split and string search function from that library -- that's it.   It is though used by the body morphing code to split the string comma-separated list of factions into separate entries so you never know but that may have something to do with it.

 

If I ever see it not work, then I'll jump right on it and fix it.  Thanks for your diagnosis help.  I'll be putting out a new version soon with the fixes to things already found listed in the Prioritized Issues in the first post.

Posted (edited)

Idea... Factions Slim, Strong, Fat.

 

This would be selectable, alternative for getting Skinny, Fat, or Strong. It would work really well with True Wastelander Body.

 

It would also need another 5 to 10 Sliders, with 3 new Factions.

 

MCM...

Physical Areas

 

Factions...

26 ... Skinny

27 ... Fat

28 ... Strong Weaker

29 ... Strong Stronger

 

10 New Sliders ... Default set to nothing.

 

Eg...

 

Sliders...

 

Skinny...

Body Group 11

Factions 26

Slider Names                   Breasts|Butt|Waist|BreastGravity2|ChubbyLegs

Minimum Change -2

Maximum Change -5

Lower Limit 0

Upper Limit 100

 

Fat...

Body Group 12

Factions 27

Slider Names                   Breasts|Butt|Waist|BreastGravity2|ChubbyLegs

Minimum Change  2

Maximum Change  5

Lower Limit 0

Upper Limit 100

 

Strong... Weaker

Body Group 13

Factions 28

Slider Names                   Breasts|Butt|Waist|BreastGravity2|DoubleMelon

Minimum Change  -2

Maximum Change  -5

Lower Limit 0

Upper Limit 100

 

Strong... Stronger

Body Group 14

Factions 29

Slider Names                   Breasts|Butt|Waist|BreastGravity2|DoubleMelon

Minimum Change  2

Maximum Change  5

Lower Limit 0

Upper Limit 100

 

 

I would have said 7b Upper and 7b Lower for strength in CBBE, but a lot of the clothing mods Bodyslides don't work with it, clipping.

 

 

Just an idea... :)

Edited by Krazyone
Posted
On 6/15/2023 at 6:54 AM, Krazyone said:

Idea... Factions Slim, Strong, Fat.

...

Just an idea... :)

 

Interesting idea but there isn't a "skinny" faction in the game (unless you're talking about Skinny Malone :-).  How would you map the factions in the game to the new "skinny, etc." factions?

 

I thought about "morphing presets" at one point because it would simplify things, but I decided I would offer maximum flexibility by have a String with the faction numbers and a String with the slider names.  That way anyone could create whatever they wanted for the changes.

 

BTW, adding more sliders is easy and doesn't even require the mod to be re-released because it is 100% MCM changes in the Data/MCM/Config/Assimilation folder in the config.json and settings.ini files.  There is a hint of that in the Assimilation MCM when you hover over the number of body groups setting and see that it says "this must match the number of body groups below".  I could have just hard coded that number, but I made it flexible so it could be increased and then modify config.json and settings.ini files to add more groups.

 

I am happy to add more body groups if you want and have been honestly surprised that no one has asked for more body groups.

 

Thanks for another great idea and take care.

Posted
5 hours ago, louisthird said:

 

Interesting idea but there isn't a "skinny" faction in the game (unless you're talking about Skinny Malone :-).  How would you map the factions in the game to the new "skinny, etc." factions?

 

I thought about "morphing presets" at one point because it would simplify things, but I decided I would offer maximum flexibility by have a String with the faction numbers and a String with the slider names.  That way anyone could create whatever they wanted for the changes.

 

BTW, adding more sliders is easy and doesn't even require the mod to be re-released because it is 100% MCM changes in the Data/MCM/Config/Assimilation folder in the config.json and settings.ini files.  There is a hint of that in the Assimilation MCM when you hover over the number of body groups setting and see that it says "this must match the number of body groups below".  I could have just hard coded that number, but I made it flexible so it could be increased and then modify config.json and settings.ini files to add more groups.

 

I am happy to add more body groups if you want and have been honestly surprised that no one has asked for more body groups.

 

Thanks for another great idea and take care.

 

Can't you just make more Factions, I thought they were like Keywords. The Factions replacing the Plus and Minus on the Skinny / Fat and Strong / Weak on the Morph Sliders. Skinny and Fat using the same sliders, but with positive and negative numbers. Same with the Strong and Weak...

 

Glad to hear that making more Sliders is easy.

 

On my own game, I changed all the MCM settings. Turning off the Triangle Sliders, and re-doing all the morph settings, using Bodyslide and Outfit Studio to test them, to make them big, but not too big. As I didn't want the clothing to get too messed up...

 

 

Assimilation is a lot of fun to mess with, I wouldn't mind seeing a Irradiated Plus and Irradiated Minus Factions as well, that morphs body parts you select. Sort of like what FO4 NudeBasics and Radmorphing Redux does, for non morph triangle targeted Radiation Morphing. With Radiation slowly building up, and altering your body. Radiation Cures negagating it...

 

 

Regardless... they're just some ideas... :)

Posted (edited)

Just started using this mod with a new character, works great so far. Only tiny issue I found was my character being invisible during the first rape scene in Violate after being assimilated by the raiders. Afterwards, the following rape scenes worked fine.

(Edit) Found another bug, possibly. After being assimilated by the raiders, they were all killed by super mutants. Afterwards, after I failed to kill them all before being overwhelmed, they raped her via Violate. But, then the other super mutants that normally wait their turn started going aggro on the player character that's made invisible by violate while the rape scene is being carried out on her visible clone. Which made the scene get interrupted by seeing the player character get knocked down by the super mutants, over and over again.

(Edit) I noticed they were able to make contact with their attacks right after hearing the scissors.

(Edit) I've noticed another issue, albeit from enabling an unrecommended setting. After restarting the mod through the debug settings, I was able to be assimilated by the raiders again. Afterwards, my two companions and I were transported to the
Boston Preparatory School. After leaving the school and encountering a battle between a sentry bot and a pack of mongrels. I killed the sentry bot, but was downed by friendly fire from one of my two companions who I foolishly armed with a missile launcher. Afterwards, both the player character and two companions were train-raped by the entire pack of mongrels. After that was over, we killed all the mongrels. But, then one of my companions went turncoat and attacked me, then got put down. But, then she stood back up and attacked again, over and over.

In conclusion, this mod has great potential, but has a few kinks to iron out. I eagerly await further development, take care. ??

Edited by Church the Cat
Further investigation.
Posted
Quote

In conclusion, this mod has great potential, but has a few kinks to iron out. I eagerly await further development, take care. ??

 

Thanks for trying out the mod and the reports.

 

I am not sure why the super mutants would have gone aggro as Assimilation does modify anything with Violate and in fact has a new behavior pacification Quest that runs before affecting.  My AAF setup is messed up right now and I'm working on fixing it, so I am unable to test this situation and it may be difficult as it is an unusual case.  There is always a solution to such behavior issues and I'm sure it can be worked out in time.

 

I always recommend dismissing companions when being assimilated since it is very likely they will not like you after your faction is changed.  I almost didn't allow a choice to dismiss when first developing the faction assimilation affect, but left it in because... options!

 

Thanks again!

 

 

Posted

are the Atom Cats supposed to be considered a Raider faction?  Last build they were treated the same as settlers if you had sex with one but now I'm getting Raider assimilation for them

Posted
On 6/25/2023 at 6:56 PM, Koopstaknicca21 said:

is there a cooldown between asimilations? sometimes the mod works fine for me but then sometimes even if assimilation is set to 100% it doesnt work

 

Nope.  No cooldown.  It's all based on rolls against the percentage chances.

Posted
17 hours ago, Commanderx said:

are the Atom Cats supposed to be considered a Raider faction?  Last build they were treated the same as settlers if you had sex with one but now I'm getting Raider assimilation for them

 

They should not be treated as Raiders.  They should just be either the Human (10) or Other (0) faction.  In the base game, they have their own "DN054AtomCatFaction" faction assigned for all of them (I checked) and I may like to add them as their own supported faction in a subsequent release as "26 - Atom Cats" after "25 - Hubologists".

 

image.thumb.png.efa4a36d29374ed04c1ff398391ce8be.png

 

Could you turn on the debugging messages and look in the Fallout 4 papyrus script log for [Assimilation] messages and see what faction it thinks they are?  Or after it thinking they are Raiders you can send the log and I can take a look.

 

If it thinks they are Raiders then it is definitely a bug.  I will take a walk down there in my current game and see what happens.

 

Thanks for the report.

-louisthird

 

Posted
1 hour ago, Koopstaknicca21 said:

ive got this problem where like i can get assimilated once by a faction, but once un-assimilated i cant get re-assimilated

 

I'll check, but that shouldn't be an issue.  There is nothing that should prevent that.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...