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Posted
17 hours ago, louisthird said:

SURVEY

 

What is more of a priority for Assimilation users?

  1. Increasing the performance of applying physical (hair, apparel, body, skin, face) changes
  2. Increasing the number of faction help quests available (i.e. the variety) when assimilated

 

More variety in the help quests. Would also like the possibility to be assimilated by some of the other factions. Diamond City, the cult at Charles View Amphitheater etc.

Posted (edited)
On 10/8/2024 at 1:13 PM, Olmech said:

 

More variety in the help quests. Would also like the possibility to be assimilated by some of the other factions. Diamond City, the cult at Charles View Amphitheater etc.

 

Thanks for the vote!  (online/offline polling so far: quests:4 performance:2)

 

So, you consider Diamond City and Charles View Amphitheater factions....

 

What others would you consider factions?

 

UPDATE: I couldn't help myself so I created a caching / picking mechanism that helps performance a lot.  It picks your next hair, apparel, skin, face change per faction in the background.  The picking process is the slow part.  That way, when it comes time to make a change it immediately knows which one and only needs to apply it.  Not to worry though, I am done with that and already working on more help quests!

Edited by louisthird
  • 1 month later...
Posted (edited)

It is working, though Raider faction, how do I communicate with the raiders to do the 14?

 

EDIT:  While trying to capture a farm hand nearby to take as a slave back to a small raider camp, I did capture the hand, but one of the other farmers said "I'll make you more like my faction." and poof, went from raider to farmer in looks.  O.o

 

GuruSR.

Edited by GuruSR
  • 1 month later...
Posted (edited)
On 12/28/2024 at 7:23 AM, VIGIL_X said:

Is this mod still being worked on? I've made it one of the core gameplay mods I run so I really hope it is 😁

 

Absolutely!  I work on it and play test it every day!  I plan on another release after I get some more help quests implemented.

Enjoy!

Edited by louisthird
Posted
On 11/11/2024 at 5:45 PM, GuruSR said:

It is working, though Raider faction, how do I communicate with the raiders to do the 14?

 

EDIT:  While trying to capture a farm hand nearby to take as a slave back to a small raider camp, I did capture the hand, but one of the other farmers said "I'll make you more like my faction." and poof, went from raider to farmer in looks.  O.o

 

GuruSR.

 

Yep, if you get beat in combat / assimilated they will try to make you look like a farmer... but we know where your real loyalty lies... with the Raiders!

Posted (edited)

First of all, thanks for this amazing mod with many features (some could even be standalone like the action effect body changes)

 

I'd like to know if you can make it working (at least for the basic function of hair changing) with FalloutLondon, they changed the "vanilla" hairs, so nothing change after an AAF scene

or the test debug button AFFECT HAIR

 

Papyrus log:

[AssimilationMainQuest (74000F99)].assimilation:ass_util.DetermineFaction() - "<unknown file>" Line ?
	[AssimilationMainQuest (74000F99)].assimilation:ass_faction.GetActorFactionEnum() - "<unknown file>" Line ?
	[AssimilationMainQuest (74000F99)].assimilation:ass_faction.GetAssimilatedFactionEnum() - "<unknown file>" Line ?
	[AssimilationMainQuest (74000F99)].assimilation:ass_hair.AffectFaction() - "<unknown file>" Line ?
	[AssimilationMainQuest (74000F99)].assimilation:ass_main.AffectHair() - "<unknown file>" Line ?
[01/01/2025 - 10:16:49PM] warning: Assigning None to a non-object variable named "::temp287"
stack:
	[AssimilationMainQuest (74000F99)].assimilation:ass_util.DetermineFaction() - "<unknown file>" Line ?
	[AssimilationMainQuest (74000F99)].assimilation:ass_faction.GetActorFactionEnum() - "<unknown file>" Line ?
	[AssimilationMainQuest (74000F99)].assimilation:ass_faction.GetAssimilatedFactionEnum() - "<unknown file>" Line ?
	[AssimilationMainQuest (74000F99)].assimilation:ass_hair.AffectFaction() - "<unknown file>" Line ?
	[AssimilationMainQuest (74000F99)].assimilation:ass_main.AffectHair() - "<unknown file>" Line ?
[01/01/2025 - 10:16:50PM] [Assimilation] Hair: Evaluating 128 element database. Area:Hair(1) Faction:Gunners(2) Sex:female(1) Shorten:True RandomHair:False LockedRads:False MaxLen:50 MaxHair:0 MaxBeard:0 MaxPubic:0
[Assimilation] Hair: Hair Pos:-1 CurLen:0
[Assimilation] Hair: Hair already removed (Len:0) or at shortest (Len:1)
[Assimilation] Hair: Same length. Keeping Hair at Pos:-1 Len:0
[Assimilation] Hair: Hair evaluation completed in 0.507996 seconds.
[Assimilation] Apparel: Matching against 2 items for Faction:Railroad(6) Sex:female(1)
[Assimilation] Apparel: Found 0 matches completed in 0.106018 seconds.

 

Don't know if it is because of the hair "headpart" name, or just the faction changed from the vanilla game, tried to look into with CK but can't get where the hairs are stocked and applied, everything is inside scripts and it look like hell to script on fo4 with CK and Mod Organizer installation

EDIT: Ok, got my hand into the mod, and found the hairstyle property in the ASS_Hair script, will try to add them with a patch without faction and hope it work

Edited by Demia2
Posted

Has anyone else run into an issue where they lose a fight and there is no Violate scene?  It just says that enemy actions will resume in 120 seconds and I can talk to the raiders.  

 

  • 2 weeks later...
Posted (edited)
On 12/31/2024 at 5:52 PM, Zherneboh008 said:

Hey? How do I stop this mod from changing my character's hair?

 

There are a variety of hair changes but all of them can be configured through MCM under the "Physical Areas" tab.

  1. Hair affected after combat loss/AAF scene - There is a "chance" setting for whether the hair is affected.  Turn it to 0% if you don't want to change your hair.
  2. Hair growth - There is a toggle for whether hair growth is enabled or not.
  3. Hair too long - There is a toggle for whether long hair effects are enabled or not.
  4. Hair loss after too much radiation - There is a toggle for whether hair loss is enabled or not.

Thanks for the input.

 

Enjoy!

Edited by louisthird
Posted
On 1/1/2025 at 1:40 PM, DemiaTheSecond said:

First of all, thanks for this amazing mod with many features (some could even be standalone like the action effect body changes)

 

Thanks!  I've had that input before to split them up, but the integration with the different systems in the same mod makes them work as efficiently as possible.

 

On 1/1/2025 at 1:40 PM, DemiaTheSecond said:

I'd like to know if you can make it working (at least for the basic function of hair changing) with FalloutLondon, they changed the "vanilla" hairs, so nothing change after an AAF scene or the test debug button AFFECT HAIR


EDIT: Ok, got my hand into the mod, and found the hairstyle property in the ASS_Hair script, will try to add them with a patch without faction and hope it work

 

From the error message it looks like they have added a faction.  Which FOLON actor/character was interacting with you in the AAF scene?

 

Adding hairs as you have found is simply adding another entry to the database list of hairs in ASS_Hair, but there is one more place you need add an entry: ASS_Deps which tracks the plugin dependencies.  You will need to add the FOLON plugin (i.e. esp name) to the list of plugins in ASS_Deps.  I do this because that way I can cache and speed up checking for which plugins are available instead of calling Game.IsPluginInstalled() all the time since nobody uninstalls a plugin in the middle of a game (or they get what they deserve if they do).

 

I am NOT downgraded right now, so I'd need to do that to update the current Assimilation release.  I was planning on releasing the next version of Assimilation for the NextGen version.  I find the NextGen version is pretty good and most of the mods have been migrated to it.

 

Good luck and post how it goes.

  • 2 months later...
Posted

Hello.

I'm glad to hear that a new version is in development.

 

How do you think if you make the actions through a regular dialog, will it be much more friendly than a standalone menu?

 

Is it possible to run the assimilation of the pc only through violete mod?

 

Thanks good luck

  • 4 weeks later...
Posted
On 12/29/2024 at 10:11 PM, louisthird said:

 

Yep, if you get beat in combat / assimilated they will try to make you look like a farmer... but we know where your real loyalty lies... with the Raiders!

But you're not understanding, I beat UP a farmer and the one I didn't beat up after the combat ended, assumed I'd lost.

 

GuruSR.

  • 3 weeks later...
Posted

Just a quick note to anyone watching, that I am still working toward a release of my changes to this mod.  I want to finish at least the new Mail Help Quest before releasing it.  Personally, I'm having a lot of fun writing the delivered "letters" (they'll be over 100 when I'm finished... you'll never get the same one likely) that you will be delivering.... if you read them (you're not supposed to... but if you do....) they have a story and expose a location.  Then need to implement a few delivered "packages", final test and then done.

 

Here's one of the letters for Fairline Hills just for fun:

-----------------------------------------------

My Dearest Emily,

I hope this note finds you and the kids safe and warm. I miss you all more than words can ever say, but I've got good news -- the kind that'll make your heart smile.

I found it, Em. Just like I promised you. A quiet little neighborhood, mostly untouched. The houses are old but still standing, all built in a wide circle around this little park in the middle. Right there in the center is an old playset -- a slide shaped like a UFO, a set of swings, and some monkey bars. It's all a bit rusted, but I think with a little fixing up, the kids are going to love it.

And the quiet... it's real. No gunfire, no shouting. Just wind through the trees and birds singing when the sky clears. I didn't think I'd hear birds again.

I told you I'd find us a place. A real place. Not just somewhere to hide, but somewhere to live. I think this is it, Em. I really believe that.

I'm sending this note with a courier I met near the diner up the road. Gave him a map with directions -- it's tucked inside. If all goes right, you'll be on your way with the kids soon.

I'll be waiting, with the porch light lit and my arms ready to hold you all. I love you more than life.

Yours always,
-- Daniel

-----------------------------------------------

 

And another one for Jalberts:

-----------------------------------------------

Faithful Brother Elian,

The Glow calls to all the Children of Atom, even here amidst the rust and ruin.

I have come to Jalbert Brothers Disposal and felt the sacred warmth pulsing beneath the soil, through the drums, and in the very air. The faithful once gathered here -- I found remnants of Brother Edmund's writings, still clinging to truth through mold and time. His words speak of devotion, of sacrifice. This place is hallowed by Atom's touch and the lives once offered to it.

I believe it is time we restore what was begun here.

Come join me. Bring the hymn-books if you still have them, and anything to honor those who perished in the Light. I will wait near the shack where the breath of Atom is strongest. We will make this ground holy again.

May His Glow guide you,
-- Sister Cira

-----------------------------------------------

Posted

Fun mod. It's very customizable and seems to works nice with most of the mods I use.
An extra easy mode in factions so you could go to Diamond City or Bunker Hill as a Raider etc. without making everybody shoot you on sight for ammo requests, Sexual Harassment's Diamond City quest etc. would be cool to have.

A dedicated surrender button instead of relying on health percentage would be nice. I couldn't get this game to work nicely with AAFViolate while assimilated no matter what settings I tried in both this mod's and the other's.

  • 2 weeks later...
Posted

@gegging - The surrender button has been on my thoughts.  Maybe you could help me with it.  The thing I can't decide is if you are in a firefight with a bunch of different factions, then which faction do you surrender to if you press the surrender button?  Last NPC that hit you?  What if nobody has hit you yet?  Which one then?  Deciding on that is probably the hardest part -- the coding part is easy.

Posted
5 hours ago, louisthird said:

if you are in a firefight with a bunch of different factions, then which faction do you surrender to if you press the surrender button?  Last NPC that hit you?  What if nobody has hit you yet?  Which one then? 

I'd rather pick the enemy that is the closest to the player when you hit the surrender button, instead of tracking who hit the player last on a moment to moment basis. After which, checking its faction assimilation chance.

Scenario) A supermutant vs raider vs player.

Case 1) User set supermutant assimilation chance to 0, and a supermutant was closest to player.

The closest supermutant will be ignored, as well as other supermutants until the closest raider is found.

Case 2) Both factions have a chance greater than 0, both are set to 0, or the mod is set to always or off. (Effectively the else of Case 1)

The closest actor's faction is chosen.

  • 4 weeks later...
Posted (edited)

hmmm, looks like i am to dumb to use this mod.

 

i dont get assimilated..

after talk to an riader i get the ammo quest and promt the quest partner get hostile... how should i give em this ammo then,

same with kissing quest, i talk, get the quest and he/she get hostile in the next second...

 

tryed out in lexington...

problem solved, uninstalled this mod and returned to fine working "raider pet"

Edited by roflmaones
  • 2 months later...
Posted

Do we have any guide about 'please them for release from faction'? sometime i get quest marker, but sometime i can't get any quest or quest marker.

Posted
On 5/17/2025 at 12:38 AM, gegging said:

I'd rather pick the enemy that is the closest to the player when you hit the surrender button, instead of tracking who hit the player last on a moment to moment basis. After which, checking its faction assimilation chance.

Scenario) A supermutant vs raider vs player.

...

 

I like your idea about considering the assimilation chance for which one to pick.  I appreciate the idea and I will consider coding it up.  Thanks.

Posted
On 6/8/2025 at 8:10 PM, roflmaones said:

...

i dont get assimilated..
...
problem solved, uninstalled this mod and returned to fine working "raider pet"

 

Sorry that the mod didn't work out for you, and I appreciate you trying it out.

Posted
On 8/14/2025 at 6:39 AM, enterer12 said:

Do we have any guide about 'please them for release from faction'? sometime i get quest marker, but sometime i can't get any quest or quest marker.

 

Once assimilated, you can get out of the faction by running AAF scenes or using the "talk" feature of assimilation to do help quests.

Posted

UPDATE:

Been working for months on a really cool mail delivery quest, but it makes the game load way too slow, so I am optimizing it to see if I can keep it.  Otherwise, I'll have to cut it.  I want more variety in help Quests, but I cannot wait any longer to release the changes already implemented.

 

gegging - I implemented a hotkey to trigger being affected by the closest enemy, which may trigger assimilation depending on the faction/chance settings.

 

 

Posted (edited)
2 hours ago, louisthird said:

UPDATE:

Been working for months on a really cool mail delivery quest, but it makes the game load way too slow, so I am optimizing it to see if I can keep it.  Otherwise, I'll have to cut it.  I want more variety in help Quests, but I cannot wait any longer to release the changes already implemented.

 

gegging - I implemented a hotkey to trigger being affected by the closest enemy, which may trigger assimilation depending on the faction/chance settings.

 

 

Courier quest is a good idea. I was also thinking about the lack of mondain quests like that (or waitress) so you can make caps without killing anything for a change (honest work).
PS
I'm intrigued by the load time side effect. What did you do exactly to affect loading time ? i'm asking because my game hang on main menu for too long before switching to load screen and i didn't find the culprit yet. 

Edited by lee3310
Posted (edited)

@lee3310 I found the ASS_Predator script in the AssimilationPredatorQuest that was in the Assimilation mod related to the new Mail/Courier AssimilationMailQuest quest just added (I'll let you guess what that predator quest does...), and I fixed the script.  It was a dumb mistake: I used OnInit() when I should have used OnQuestInit().

 

I found it by looking at the Papyrus script logs, which are in the folder Documents/My Games/Fallout4/Logs/Script.

The latest log file is named Papyrus.0.log and, as you may know, Papyrus is the scripting language used by Fallout 4.

 

Maybe search in there to see if there is an obvious error related to your issue?  😕  That's where I found mine that was holding up the load screen.

Edited by louisthird

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