Krazyone Posted July 10, 2023 Posted July 10, 2023 (edited) Alt MCM Set-Up... very slow morphs, Extreme Hardcore Theft, Legendary's Permanently Stolen at Assimilation. I made an Alternate System, using your mods MCM Settings only... Features... - Morph Triangle turned off - Eating / Radiation morphs turned off - Morphs and Factions changed - Most Morphs Increase or Decrease by various Factions - Creatures Increase Nipple Size / Length - Humans Increase Breast Size - Synths Decrease Breast Size - Gunners Decrease Breast Size, Increase Butt - Supermutants Increase Breast Size / Breast Gravity ( Droop ) - Shift + T to Talk I've been playing using it, to Level 76. Using CBBE Curvy, Nora is quite the Breast Monster now, but not too big. All morphs increase very slowly, and to a reasonable, but if you were Nora. Uncomfortably big size, that would severely hamper her, if it had the option. The Skryim one I used to use, had those options in the MCM. This is just a bit of fun, and an alternate set-up, than Default... I'm loving the Assimilation mod, along with the new MCM setting below. Assimilation v3.1 NEW GAME ONLY Location... MCM\Config\Assimilation\ =========================================================================== These are just the altered changes, as they were from Mod Organizer 2 Overwrite. This is the full Mod Organizer 2 Overwrite MCM file. Being an Overwrite file, it only contains the MCM changes. These are the full Overwrite MCM files... Spoiler Box 1... My Tweaked MCM Settings... Overwrite file or Spoiler Box 2... My Tweaked MCM Settings... Printable Cheat Sheet, for MCM Settings... 100 Percent Vanilla. Found the file in the Mod Organizer 2 Overwrite... Location... Overwrite MCM\Settings Assimiliation.ini Spoiler [General] iHealthChance=10 bBlockHugging=0 bBlockKissing=0 bEnable=1 bRapeOnly=0 [Areas] iBeard=0 fHairLockedHours=0.000000 fHairGrowthHours=72.000000 fPubicHairGrowthHours=72.000000 bRadsIngestedCount=0 iRadsHairLoss=750 fRadsRecoveryHours=24.000000 iApparelLock=0 fBodyLargeCola=0.000000 fBodySlideUpperLimit9=60.000000 iBodySex9=1 iBodySex10=1 fBodySlideChangeMin4=-2.000000 iBodyRadsAffected=0 iFactionAffected=0 sBodyFactionNames9=10,11,16 iBodyChance9=100 sBodySlideNames9=Nipplelength fBodySlideChangeMin9=5.000000 fBodySlideChangeMax9=5.000000 sBodyFactionNames10=11,16 iBodyChance10=100 sBodySlideNames10=NippleSize fBodySlideChangeMin10=-10.000000 fBodySlideChangeMax10=-10.000000 fBodySlideLowerLimit10=-200.000000 fBodySlideUpperLimit10=0.000000 fBodySlideChangeMax6=-10.000000 fBodySlideChangeMax5=-10.000000 fBodySlideUpperLimit5=200.000000 fBodySlideLowerLimit5=0.000000 fBodySlideLowerLimit9=0.000000 sBodyFactionNames6=12,14 bFEVBodyMuscular=0 bEnableHairLoss=0 iFEVBodyPercent=100 iBody=100 iFEVChance=0 fBodySlideChangeMin1=10.000000 fBodySlideChangeMax1=10.000000 fBodySlideChangeMin2=10.000000 fBodySlideChangeMax2=10.000000 fBodySlideChangeMin3=2.000000 fBodySlideChangeMax3=5.000000 fBodySlideChangeMin5=-10.000000 fBodySlideChangeMin6=-10.000000 fBodySlideChangeMin7=-2.000000 fBodySlideChangeMax7=-5.000000 fBodySlideChangeMin8=-10.000000 fBodySlideChangeMax8=-10.000000 fBodySlideUpperLimit1=200.000000 fBodySlideLowerLimit1=0.000000 fBodySlideUpperLimit2=100.000000 fBodySlideUpperLimit3=100.000000 fBodySlideUpperLimit6=100.000000 fBodySlideUpperLimit7=100.000000 fBodySlideUpperLimit8=0.000000 sBodyFactionNames1=1,2,3,4,5,6,7,8,9,10,11,13,15,17,20,21,22,23,24,25 sBodyFactionNames2=1,2,3,4,5,6,7,8,9,10,11,13,15,17,20,21,22,23,24,25 sBodyFactionNames3=1,3,4,5,6,7,8,9,11,13,14,15,17,20,21,22,23,24,25 sBodyFactionNames4=1,10 sBodyFactionNames5=12,14,16 fBodySlideChangeMax4=-5.000000 sBodyFactionNames7=2,14 sBodyFactionNames8=10 fBodySlideLowerLimit8=-200.000000 bBodyAffectedByActions=0 bRapeOnly=0 bBlockHugging=0 bBlockKissing=0 fFEVBodyScale=1.000000 fBodyRads=0.000000 fBodySwingBash=0.000000 fBodyCombat=0.000000 fBodyThin=0.000000 fBodyMuscular=0.000000 fBodyLarge=0.000000 fBodyLargeFood=0.000000 fBodyLargeDrink=0.000000 fBodyLargeAlcohol=0.000000 fBodyLargeCannibal=0.000000 iGhoul=50 iHair=20 iPubicHair=20 bEnableLongHair=0 [Assimilation] iAffected=0 iPaybackProstitution=0 iTheftTrapperChance=99 iCompanionHelp=89 iTheftTimeout=59 [Talk] iSexFurnitureRadius=950 =========================================================================== MCM Alt Settings... Hardcore Theft, Lose Everthing, Legendary's included. Back to the Stone Age... Here are my MCM Settings, they are very slow at building up morphs. Features... Some Factions building one morph, but reducing others. Weight Triangle is turned off Radiation and Eating morphing turned off... 100% Vanilla game, just the MCM Settings in-game are changed... Nothing gets too big, really big, but not ridiculously big. It's really tough... but a lot of fun... Unless you are Hardcore, you may want to turn the theft down, as you lose Legendary's and everything else permanently... CBBE Curvy used, start with small Breasts and grow into a Large Breasted Curvy Nora. but it takes a long, long time. Current game is at level 76, and Nora is still slowly morphing. Nora has Hangmans Alley, almost fully staffed by her Children... Print out the Sheet below, to alter the in-game settings easier.... Spoiler Assimilation MCM Settings by KP An Alternate set of settings for the MCM, for Assimilation. It changes the way the mod works, using only Vanilla Settings. Using these settings... 1. Print out the list... 2. Start Fallout 4 with Assimilation installed.... NEW GAME ONLY 3. Open MCM of Assimilation Assimilation MCM Settings... Assimilation... ============== General... ============== Enable mod ON == Notifications == All ON ==Combat Activation == Enable Combat ON Health Limit 30 Health Chance 10 Health Restore 50 Limb Restore 50 == Romance Activation == Enable Romance ON Only Non-Consensual OFF Ignore Hugging OFF Ignore Kissing OFF == Pacification == Enable Idle ON Timeout 60 Duration 120 == Experience == Enable XP ON Support XP 1 Combat XP 1 Hugging XP 5 Kissing XP 5 Non-Consensual XP 10 Romance XP 25 Helping XP 50 ============== Physical Areas ============== Enable Physical Areas ON == Physical Areas Chances == Always Affected by the same Faction ON Physical Areas Affected Chance 0 - Other faction Chance 50 1 - Raider Chance 100 2 - Gunner chance 80 3 - Children of Atom Chance 70 4 - Triggerman Chance 70 5 - Forged Chance 100 6 - Railroad Chance 30 7 - Brotherhood of Steel Chance 40 8 - Institute Chance 50 9 - Minutemen Chance 30 10 - Other Human Chance 50 11 - Ghoul Chance 50 12 - Feral Ghoul Chance 20 13 - Super Mutant Chance 90 14 - Synth Chance 50 15 - robot Chance 50 16 - Animal Chance 20 17 - Alien Chance 100 18 - Bug Chance 20 19 - Sea Creature Chance 20 20 - Rust Devil Chance 100 21 - Trapper Chance 100 22 - Operator Chance 100 23 - Pack Chance 100 24 - Disciple Chance 100 25 - Hubologists Chance 40 == Physical Area Setting == Only Non-Consentual OFF Ignore Hugging OFF Ignore Kissing OFF Faction Affected Affecting == Hair == Hair Chance 20 Beard Chance 0 Pubic Hair Chance 20 Hair Locked Time 0 Random Hair OFF Enable Hair Growth ON Hair Growth Time 72 Beard Growth Time 24 Pubic Hair Growth Time 72 Enable Long Hair OFF Long Hair 70 Long Beard 70 Long Pubic Hair 70 Enable Hair Loss OFF Ingested Radiation Counts OFF Radiation Hair Loss 750 Radiation Recovery Time 24 Radiation Fraction 1 == Apparel == Apparel Chance 100 Apparel Lock Time 0 .................................... Turned off as it was stuck in a loop trying to equip clothing, over locked Devious Devices == Gear Setting == Enable Gear Swap ON Un-equip Regular Gear ON Re-equip Regualar Gear ON Re-equip Regular Gear ON Weather Check Interval 10 == Skin == All set to 50 == Body == Body Chance 100 FEV Transfer Chance 0 FEV Duration 20 FEV Body Muscular OFF FEV Body Percent 100 FEV Body Scale 1 Body Affected After Actions OFF Body Radiation Area Affected Nothing All Sliders 0 Number of Body Groups 10 == Body Group 1 == Chance 100 Sex Female Factions 1,2,3,4,5,6,7,8,9,10,11,13,15,17,20,21,22,23,24,25 Slider Names Breasts Minimum Change 10 Maximum Chance 10 Lower Limit 0 Upper Limit 200 == Body Group 2 == Chance 100 Sex Female Factions 1,2,3,4,5,6,7,8,9,10,11,13,15,17,20,21,22,23,24,25 Slider Names BreastsCleavage|BreastGravity2 Minimum Change 10 Maximum Chance 10 Lower Limit 0 Upper Limit 100 == Body Group 3 == Chance 100 Sex Female Factions 1,3,4,5,6,7,8,9,11,13,14,15,17,20,21,22,23,24,25 Slider Names Butt|BigButt|AppleCheeks Minimum Change 2 Maximum Chance 5 Lower Limit 0 Upper Limit 100 == Body Group 4 == Chance 100 Sex Female Factions 1,10 Slider Names Waist Minimum Change -2 Maximum Chance -5 Lower Limit -200 Upper Limit 0 == Body Group 5 == Chance 100 Sex Female Factions 12,14,16 Slider Names Breasts Minimum Change -10 Maximum Chance -10 Lower Limit 0 Upper Limit 200 == Body Group 6 == Chance 100 Sex Female Factions 12,14 Slider Names BreastsCleavage|BreastGravity2 Minimum Change -10 Maximum Chance -10 Lower Limit 0 Upper Limit 100 == Body Group 7 == Chance 100 Sex Female Factions 2,14 Slider Names Butt|BigButt|AppleCheeks Minimum Change -2 Maximum Chance -5 Lower Limit -100 Upper Limit 100 == Body Group 8 == Chance 100 Sex Female Factions 10 Slider Names Waist Minimum Change -10 Maximum Chance -10 Lower Limit -200 Upper Limit 0 == Body Group 9 == Chance 100 Sex Female Factions 10,11,16 Slider Names NippleLength Minimum Change 5 Maximum Chance 5 Lower Limit 0 Upper Limit 60 == Body Group 10 == Chance 100 Sex Female Factions 11,16 Slider Names NippleSize Minimum Change -10 Maximum Chance -10 Lower Limit -200 Upper Limit 0 == Assimilation == Enable Assimilation ON - Assimilation Chances - Always Affected by the Same Faction ON Assimilation Occurs Chance Raider Chance 100 Gunner Chance 95 Children of Atom Chance 90 Triggermen Chance 90 Forged Chance 100 Railroad Chance 75 Brotherhood of Steel Chance 85 Institute Chance 65 Minutemen Chance 50 Super Mutant Chance 95 Rust Devil Chance 100 Trapper Chance 100 Operator Chance 100 Pack Chance 100 Disciple Chance 100 Hubologist Chance 50 == Assimilation Settings == Assimilation Difficulty Hard Only Non-consensual OFF Ignore Hugging OFF Ignore Kissing OFF Timeout 60 Leaving Pacification 120 Kick Out Chance 0 Assimilation Reminder 1 Unassimilated Reminder 60 Unassimilated Reminder Count 10 Relocate Always ON Relocate Player Chance 100 Relocate Delay 5 Faction Perk ON Allow Cleared Workshop Location Reset OFF == Theft == +++ WARNING +++ Hardcore settings, expect to lose all your prized Legendary gear and Caps... Permanently... Immersion... if that's too much, then dial the settings down. Rage Quit on Standby... I've done it a few times, losing everything. Makes the game really tough... Violate Stashes are Empty... Assimilate Barrels contain nothing of any use... Theft Occurs Chance Repeat Theft Occurs Chance Raider Theft Chance 100 Gunner Theft Chance 90 Children of Atom Theft Chance 80 Triggermen Theft Chance 100 Forged Theft Chance 100 Railroad Theft Chance 50 Brotherhood of Steel Theft Chance 70 Institute Theft Chance 60 Minutemen Theft chance 0 Super Mutant Theft Chance 90 Rust Devil Theft chance 100 Trapper Theft Chance 100 Operator Theft Chance 100 Pack Theft Chance 100 Disciple Theft Chance 100 Hubologist Theft Chance 70 Theft Timeout 59 Caps Theft ON Caps Theft Minimum 1000 Caps Theft Maximum 5000 Weapon Theft ON Apparel Theft ON Aid Theft ON Ammo Theft ON == Payback Settings == Payback Message ON Combat Payback Chance 0 Non-consensual Payback Chance 0 Prostitution Payback Chance 0 Hugging Payback Chance 5 Kissing Payback Chance 10 Romance Payback Chance 90 Helping Payback Chance 100 Payback Minimum 10 Payback Maximum 20 == Companion Settings == Dismiss Companion ON Dismiss Dogmeat ON Companion Timeout 60 Combat Companion chance 0 Non-consensual Companion Chance 10 Prostitution Companion Chance 0 Hugging Companion Chance 30 Kissing Companion Chance 50 Romance Companion Chance 70 Helping Companion chance 89 == Reputation Settings == NPC Search Refresh Time 1 NPC Search Radius 2000 Maximum Reputation 100 Maximum Reputation Payback ON Enemy Kill Gain 1 Ally/Friend Kill Loss 5 Faction Romance Gain 1 Non-Faction Romance Loss 5 Faction Release Gain 50 Faction Kick Out Loss 50 Rewind Loss 25 Help Success Gain 10 Help Failure Loss 25 support Gain 0.1 == Gifts == No Changes made... == Talk == No Changes made... == Hotkeys == - Actions - Player Hotkey Shift-T Edited July 21, 2023 by Krazyone MCM Alt Settings...
drp23 Posted July 15, 2023 Posted July 15, 2023 Would it be possible using this mod to ONLY add some cuts/scrapes/bruises/dirt/grime etc. as overlays after combat? Not what it was designed for probably, but glancing at the description, that seems possible, but I just want to make sure. That might be a valid replacement for Get Dirty (which I sometimes have issues with).
Krazyone Posted July 15, 2023 Posted July 15, 2023 Just Uploaded an Add-On for Assimilation, still testing it. But had no problems, tested it to Level 72 in a new play-through. Adds Beds, Linked Workbenches, Private Beds, Personal Safe for safe storage of Weapons and Ammo, a couple of Bonus NPC's and Story Notes, Drugged Water and Food in 1 Location, 2 Shot Railway Rifle on New NPC, a few bonus Bubble Turrets, for to help with a really tough Assimilation Location. Work in Progress... Assimilation Beds and Stuff
someonenew333 Posted July 16, 2023 Posted July 16, 2023 On 7/10/2023 at 6:30 PM, Krazyone said: I made an Alternate System, using your mods MCM Settings only... Features... - Morph Triangle turned off - Eating / Radiation morphs turned off - Morphs and Factions changed - Most Morphs Increase or Decrease by various Factions - Creatures Increase Nipple Size / Length - Humans Increase Breast Size - Synths Decrease Breast Size - Gunners Decrease Breast Size, Increase Butt - Supermutants Increase Breast Size / Breast Gravity ( Droop ) - Shift + T to Talk I've been playing using it, to Level 66. Using CBBE Curvy, Nora is quite the Breast Monster now, but not too big. All morphs increase very slowly, and to a reasonable, but if you were Nora. Uncomfortably big size, that would severely hamper her, if it had the option. The Skryim one I used to use, had those options in the MCM. This is just a bit of fun, and an alternate set-up, than Default... I've loving the Assimilation mod, along with the new MCM setting below. Assimilation v3.1 NEW GAME ONLY Location... MCM\Config\Assimilation\ Config.json Reveal hidden contents { "modName": "Assimilation", "displayName": "Assimilation", "minMcmVersion": 6, "pluginRequirements": ["Assimilation.esp"], "content":[ { "type":"spacer", "numLines":2 }, { "text":"<p align='center'><b><font size='50'>Assimilation</font></b></p>", "html":true, "type":"text" }, { "textFromStringProperty": { "form":"Assimilation.esp|01000F99", "scriptName":"Assimilation:ASS_Main", "propertyName":"VersionHeader" }, "html":true, "type":"text" }, { "type":"spacer", "numLines":2 }, { "text":"<p align='center'><font size='30'>The player is assimilated to a faction</font></p><p align='center'><br/><br/><br/><br/><font size='14'>(NOTE: Certain aspects of this mod deal with adult themes and non-consensual sexual situations. By continuing to use this mod you are agreeing that you are not a minor at your location and you do not hold any liability on the mod developer. If you do not agree then you must immediately discontinue use and uninstall this mod.)</font></p>", "html":true, "type":"text" } ], "pages":[ { "pageDisplayName":"General", "content":[ { "text":"<p align='center'><b><font size='24'>Assimilation</font></b><br/><font size='14'>The player is assimilated to a faction</font></p>", "html":true, "type":"text" }, { "type":"spacer" }, { "text": "This section contains general settings for the entire mod like enablement and notifications.", "html": true, "type": "text" }, { "id":"bEnable:General", "text":"Enable Mod", "help":"Toggles whether the features of the mod are enabled (stops hair growth and weather check timers)", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "type":"spacer" }, { "text":"Notifications", "type":"section" }, { "id":"bNotifications:General", "text":"Notifications", "help":"Toggles whether notifications are shown after the player is affected", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"bDetailedNotifications:General", "text":"Detailed Notifications", "help":"Toggles whether detailed notifications are shown when the mod is starting, updating, etc.", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"bAreaNotifications:General", "text":"Area Notifications", "help":"Toggles whether notifications are shown after player physical areas are affected", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"bWeatherNotifications:General", "text":"Weather Notifications", "help":"Toggles whether notifications are shown when the weather changes", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"bRomanceNotifications:General", "text":"Romance Notifications", "help":"Toggles whether detailed notifications are shown for romance actions", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "type":"spacer" }, { "text":"Combat Activation", "type":"section" }, { "id":"bEnableCombat:General", "text":"Enable Combat", "help":"Toggles whether the player is assimilated and physically affected using the combat related settings in this section", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"iHealthLimit:General", "text": "Health Limit", "help": "The player is assimilated and physically affected when their health falls below this percentage limit (0=ignore health)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHealthChance:General", "text": "Health Chance", "help": "The chance that the player is assimilated and physically affected when their health falls below the limit (0=no chance)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHealthRestore:General", "text": "Health Restore", "help": "The player health percentage restored when assimilated and physically affected from combat (0=never restore)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iLimbRestore:General", "text": "Limb Restore", "help": "The player limb health percentage restored when assimilated and physically affected from combat (0=never restore)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text":"Romance Activation", "type":"section" }, { "id":"bEnableSex:General", "text":"Enable Romance", "help":"Toggles whether the player is assimilated and physically affected after romance", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bRapeOnly:General", "text":"Only Non-consensual", "help":"Toggles whether the player is assimilated and physically affected only after non-consensual acts", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bBlockHugging:General", "text":"Ignore Hugging", "help":"Toggles whether the player is not assimilated and not physically affected after hugging", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bBlockKissing:General", "text":"Ignore Kissing", "help":"Toggles whether the player is not assimilated and not physically affected after kissing", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "type":"spacer" }, { "text":"Pacification", "type":"section" }, { "id":"iPacificationIdle:General", "text":"Enable Idle", "help":"Toggles whether the player is changed to an idle (i.e. holdup) during pacification", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"iPacificationTimeout:General", "text": "Timeout", "help": "After being pacified, the number of seconds waited before affecting when not talked to", "type": "slider", "valueOptions": { "min": 0, "max": 120, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPacification:General", "text": "Duration", "help": "After being affected, the duration in seconds enemies remain pacified before reverting to their previous behavior", "type": "slider", "valueOptions": { "min": 0, "max": 600, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Experience", "type": "section" }, { "id":"bEnableXp:General", "text":"Enable XP", "help":"Toggles whether experience points are awarded after actions", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"iSupportXp:General", "text": "Support XP", "help": "Experience points awarded when the player supports others (clap, pray, salute, etc.)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCombatXp:General", "text": "Combat XP", "help": "Experience points awarded when the player is affected after combat", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHugXp:General", "text": "Hugging XP", "help": "Experience points awarded after hugging", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iKissXp:General", "text": "Kissing XP", "help": "Experience points awarded after kissing", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iRapeXp:General", "text": "Non-consensual XP", "help": "Experience points awarded after non-consensual acts", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexXp:General", "text": "Romance XP", "help": "Experience points awarded after consensual romance", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpXp:General", "text": "Helping XP", "help": "Experience points awarded after helping with a side-quest", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } } ] }, { "pageDisplayName":"Physical Areas", "content":[ { "text": "<p align='center'><b><font size='24'>Assimilation</font></b><br/><font size='14'>The player is assimilated to a faction</font></p>", "html": true, "type": "text" }, { "type":"spacer" }, { "text": "This section configures the settings and chances that physical areas will be affected.", "html": true, "type": "text" }, { "id":"bEnable:Areas", "text":"Enable Physical Areas", "help":"Toggles whether the player physical areas being affected is enabled", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "type":"spacer" }, { "text": "Physical Area Chances", "type": "section" }, { "id":"bSameAlwaysAffected:Areas", "text":"Always Affected by Same Faction", "help":"Toggles whether an assimilated player has physical areas always affected by members of the same faction (overrides next setting)", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"iAffected:Areas", "text": "Physical Areas Affected", "type": "stepper", "help": "Toggles if player areas are affected never, always, or uses one of the faction chances below", "valueOptions": { "sourceType": "ModSettingInt", "options": ["Chance", "Never", "Always"] } }, { "id":"iOther:Areas", "text": "0 - Other Faction Chance", "help": "The chance that some other faction other than those below will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iRaider:Areas", "text": "1 - Raider Chance", "help": "The chance that Raiders will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iGunner:Areas", "text": "2 - Gunner Chance", "help": "The chance that Gunners will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iChildrenOfAtom:Areas", "text": "3 - Children of Atom Chance", "help": "The chance that Children of Atom members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTriggermen:Areas", "text": "4 - Triggermen Chance", "help": "The chance that Triggermen members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iForged:Areas", "text": "5 - Forged Chance", "help": "The chance that Forged members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iRailroad:Areas", "text": "6 - Railroad Chance", "help": "The chance that Railroad members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBrotherhoodOfSteel:Areas", "text": "7 - Brotherhood of Steel Chance", "help": "The chance that Brotherhood of Steel members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iInstitute:Areas", "text": "8 - Institute Chance", "help": "The chance that Institute members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iMinutemen:Areas", "text": "9 - Minutemen Chance", "help": "The chance that Minutemen members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHuman:Areas", "text": "10 - Other Human Chance", "help": "The chance that other humans will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iGhoul:Areas", "text": "11 - Ghoul Chance", "help": "The chance that Ghouls (non-feral) will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iFeralGhoul:Areas", "text": "12 - Feral Ghoul Chance", "help": "The chance that Feral Ghouls will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iMutant:Areas", "text": "13 - Super Mutant Chance", "help": "The chance that Super Mutants (including Behemoths) will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSynth:Areas", "text": "14 - Synth Chance", "help": "The chance that Synths will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iRobot:Areas", "text": "15 - Robot Chance", "help": "The chance that robots will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iAnimal:Areas", "text": "16 - Animal Chance", "help": "The chance that land animals (dogs, Yao Guai, wolves, etc.) will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iAlien:Areas", "text": "17 - Alien Chance", "help": "The chance that Aliens will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBug:Areas", "text": "18 - Bug Chance", "help": "The chance that bugs (ants, radroaches, stingwings, etc.) will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSea:Areas", "text": "19 - Sea Creature Chance", "help": "The chance that sea creatures (hermit crabs, mirelurks, stingwings, etc.) will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iRustDevil:Areas", "text": "20 - Rust Devil Chance", "help": "The chance that Rust Devil members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTrapper:Areas", "text": "21 - Trapper Chance", "help": "The chance that Trapper members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iOperator:Areas", "text": "22 - Operator Chance", "help": "The chance that Operator members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPack:Areas", "text": "23 - Pack Chance", "help": "The chance that Pack members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iDisciple:Areas", "text": "24 - Disciple Chance", "help": "The chance that Disciple members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHubologist:Areas", "text": "25 - Hubologist Chance", "help": "The chance that Hubologist members will affect the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Physical Area Settings", "type": "section" }, { "id":"bRapeOnly:Areas", "text":"Only Non-consensual", "help":"Toggles whether assimilated player physical areas are affected only after non-consensual acts (overrides General setting)", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bBlockHugging:Areas", "text":"Ignore Hugging", "help":"Toggles whether assimilated player physical areas are not affected after hugging (overrides General setting)", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bBlockKissing:Areas", "text":"Ignore Kissing", "help":"Toggles whether assimilated player physical areas are not affected kissing (overrides General setting)", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"iFactionAffected:Areas", "text": "Faction Affected", "type": "stepper", "help": "Toggles if player areas are changed according to the affecting or assimilated faction", "valueOptions": { "sourceType": "ModSettingInt", "options": ["Affecting", "Assimilated"] } }, { "type":"spacer" }, { "text": "Hair", "type": "section" }, { "id":"iHair:Areas", "text": "Hair Chance", "help": "The chance that the player hair will be affected", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBeard:Areas", "text": "Beard Chance", "help": "The chance that the player beard will be affected (Males Only)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPubicHair:Areas", "text": "Pubic Hair Chance", "help": "The chance that the player pubic hair will be affected (Females Only)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"fHairLockedHours:Areas", "text":"Hair Locked Time", "help":"The number of game hours the player hair, beard, or pubic hair style is locked into a faction style when <u><b>not</b></u> assimilated", "type": "slider", "valueOptions": { "min": 0, "max": 120, "step": 1, "sourceType": "ModSettingFloat" } }, { "id":"bRandomHair:Areas", "text":"Random Hair", "help":"Toggles whether a random hair, beard, or pubic hair style is always chosen instead of shorter or longer styles", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "type":"spacer" }, { "id":"bEnableHairGrowth:Areas", "text":"Enable Hair Growth", "help":"Toggles whether the player hair will grow longer", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"fHairGrowthHours:Areas", "text":"Hair Growth Time", "help":"The number of game hours before the player hair will grow longer (0=no growth)", "type": "slider", "valueOptions": { "min": 0, "max": 120, "step": 1, "sourceType": "ModSettingFloat" } }, { "id":"fFacialHairGrowthHours:Areas", "text":"Beard Growth Time", "help":"The number of game hours before the male player beard will grow longer (0=no growth)", "type": "slider", "valueOptions": { "min": 0, "max": 120, "step": 1, "sourceType": "ModSettingFloat" } }, { "id":"fPubicHairGrowthHours:Areas", "text":"Pubic Hair Growth Time", "help":"The number of game hours before the female player pubic hair will grow longer (0=no growth)", "type": "slider", "valueOptions": { "min": 0, "max": 120, "step": 1, "sourceType": "ModSettingFloat" } }, { "type":"spacer" }, { "id":"bEnableLongHair:Areas", "text":"Enable Long Hair", "help":"Toggles whether the player will be affected for long hair", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"iLongHair:Areas", "text": "Long Hair", "help": "Percentage of maximum hair length where it is distracting affecting Perception", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iLongBeard:Areas", "text": "Long Beard", "help": "Percentage of maximum beard length where it is unattractive affecting Charisma", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iLongPubicHair:Areas", "text": "Long Pubic Hair", "help": "Percentage of maximum pubic hair length where it is uncomfortable affecting Agility", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "id":"bEnableHairLoss:Areas", "text":"Enable Hair Loss", "help":"Toggles whether the player hair will fall out from too much radiation", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bRadsIngestedCount:Areas", "text":"Ingested Radiation Counts", "help":"Toggles whether ingested radiation from food counts as radiation", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"iRadsHairLoss:Areas", "text":"Radiation Hair Loss", "help":"The amount of radiation that must accumulate for hair to fall out (0=no hair loss)", "type": "slider", "valueOptions": { "min": 0, "max": 1000, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"fRadsRecoveryHours:Areas", "text":"Radiation Recovery Time", "help":"The delay in game hours before hair is allowed to grow back after radiation stops (0=no delay)", "type": "slider", "valueOptions": { "min": 0, "max": 240, "step": 1, "sourceType": "ModSettingFloat" } }, { "id":"iRadsFraction:Areas", "text":"Radiation Fraction", "help":"The fraction of player radiation that adds to hair regrowth time in minutes (for 60 rads: 0=none, 1=60min, 2=30min, 3=20min, etc.)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Apparel", "type": "section" }, { "id":"iApparel:Areas", "text": "Apparel Chance", "help": "The chance that the player will be equipped new apparel", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iApparelLock:Areas", "text": "Apparel Lock Time", "help": "The time in seconds that the player is locked to the equipped new apparel", "type": "slider", "valueOptions": { "min": 0, "max": 300, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Gear Settings", "type": "section" }, { "id":"bEnableGearSwap:Areas", "text":"Enable Gear Swap", "help":"Toggles whether player gear will be swapped for combat or bad weather", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bUnEquipRegular:Areas", "text":"Un-equip Regular Gear", "help":"Toggles whether regular gear is un-equipped when combat or bad weather starts", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"bReEquipRegular:Areas", "text":"Re-equip Regular Gear", "help":"Toggles whether regular gear is re-equipped when combat or bad weather ends", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"iWeatherCheckInterval:Areas", "text": "Weather Check Interval", "help": "The time in seconds for how often the weather is checked for equipping bad weather gear when enabled", "type": "slider", "valueOptions": { "min": 1, "max": 60, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Skin", "type": "section" }, { "id":"iSkin:Areas", "text": "Skin Chance", "help": "The chance that the player skin will be affected", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexTattoo:Areas", "text": "Romance Tattoo Chance", "help": "The chance that the player gets a tattoo when affected after romance (when AAF missing and 'Tattoo After Rape' mod installed)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCombatTattoo:Areas", "text": "Combat Tattoo Chance", "help": "The chance that the player gets a tattoo when affected after combat ('Tattoo After Rape' mod required)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpTattoo:Areas", "text": "Helping Tattoo Chance", "help": "The chance that the player gets a tattoo when affected after helping ('Tattoo After Rape' mod required)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Body", "type": "section" }, { "id":"iBody:Areas", "text": "Body Chance", "help": "The chance that the player body will be affected", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "id":"iFEVChance:Areas", "text": "FEV Transfer Chance", "help": "The chance that some FEV will be transferred from a Super-Mutant partner to the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iFEVDuration:Areas", "text": "FEV Duration", "help": "The time in minutes that FEV enhances the player abilities (0=disabled)", "type": "slider", "valueOptions": { "min": 0, "max": 60, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"bFEVBodyMuscular:Areas", "text":"FEV Body Muscular", "help":"Toggles whether the player body is made 100% muscular during FEV", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"iFEVBodyPercent:Areas", "text": "FEV Body Percent", "help": "The percentage applied to muscular arms, butt, chest, and legs during FEV (100=disabled)", "type": "slider", "valueOptions": { "min": 100, "max": 200, "step": 10, "sourceType": "ModSettingInt" } }, { "id":"fFEVBodyScale:Areas", "text": "FEV Body Scale", "help": "The scale applied to the player during FEV (1.0=disabled)", "type": "slider", "valueOptions": { "min": 1.0, "max": 1.5, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "type":"spacer" }, { "id":"bBodyAffectedByActions:Areas", "text":"Body Affected After Actions", "help":"Toggles whether the player body is affected after game actions", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"iBodyRadsAffected:Areas", "text": "Body Radiation Area Affected", "type": "stepper", "help": "Selects how the player body is affected after radiation", "valueOptions": { "sourceType": "ModSettingInt", "options": ["Nothing", "Thinner", "Muscular", "Larger"] } }, { "id":"fBodyRads:Areas", "text": "Body Radiation Amount", "help": "The percent amount the body is affected after radiation", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "id":"fBodySwingBash:Areas", "text": "Body Muscular Swing/Bash", "help": "The percent amount the body is made muscular for swing and bash attacks", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "id":"fBodyCombat:Areas", "text": "Body Thinner Combat", "help": "The percent amount the body is made thinner when combat starts due to an elevated heart rate", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "id":"fBodyThin:Areas", "text": "Body Thinner Cardio", "help": "The percent amount the body is made thinner when doing intense cardio (romance, dancing, etc.)", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "id":"fBodyMuscular:Areas", "text": "Body Muscular Exercise", "help": "The percent amount the body is made muscular when exercising muscles (romance, push-ups, etc.)", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "id":"fBodyLarge:Areas", "text": "Body Larger Relaxing", "help": "The percent amount the body is made larger from relaxing (sitting, reading, etc.)", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "id":"fBodyLargeFood:Areas", "text": "Body Larger Food", "help": "The percent amount the body is made larger from eating food", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "id":"fBodyLargeDrink:Areas", "text": "Body Larger Drink", "help": "The percent amount the body is made larger from drinking (water, etc.)", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "id":"fBodyLargeAlcohol:Areas", "text": "Body Larger Alcohol", "help": "The percent amount the body is made larger from drinking alcohol (beer, wine, etc.)", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "id":"fBodyLargeCola:Areas", "text": "Body Larger Cola", "help": "The percent amount the body is made larger from drinking cola (NukaCola, Vim, etc.)", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "id":"fBodyLargeCannibal:Areas", "text": "Body Larger Cannibal", "help": "The percent amount the body is made larger when feasting on human flesh (Cannibal Perk)", "type": "slider", "valueOptions": { "min": 0.0, "max": 5.0, "step": 0.01, "sourceType": "ModSettingFloat" } }, { "type":"spacer" }, { "id": "iBodyGroups:Areas", "text": "Number of body groups", "help": "This constant value must match the number of \"Body Group\" sections below", "type": "slider", "valueOptions": { "sourceType": "ModSettingInt", "min": 10, "max": 10, "step": 1 } }, { "type":"spacer" }, { "text": "Body Group 1", "type": "section" }, { "id":"iBodyChance1:Areas", "text": "Chance", "help": "The chance that the player will be affected by the sliders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBodySex1:Areas", "text": "Sex", "help": "The sliders are only applicable for a player of this sex", "type": "stepper", "valueOptions": { "options": ["Male", "Female", "Both"], "sourceType": "ModSettingInt" } }, { "id":"sBodyFactionNames1:Areas", "text": "Factions", "help": "Enter the applicable faction numbers separated by \",\" (e.g. 1,2). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "sBodySlideNames1:Areas", "text": "Slider Names", "help": "Enter the body slider names separated by \",\" (e.g. Breasts,Butt). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "fBodySlideChangeMin1:Areas", "text": "Minimum Change", "help": "The minimum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideChangeMax1:Areas", "text": "Maximum Change", "help": "The maximum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideLowerLimit1:Areas", "text": "Lower Limit", "help": "The slider percentage will not go below this lower limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -2000.0, "max": 0.0, "step": 10.0 } }, { "id": "fBodySlideUpperLimit1:Areas", "text": "Upper Limit", "help": "The slider percentage will not go above this upper limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": 0.0, "max": 2000.0, "step": 10.0 } }, { "type":"spacer" }, { "text": "Body Group 2", "type": "section" }, { "id":"iBodyChance2:Areas", "text": "Chance", "help": "The chance that the player will be affected by the sliders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBodySex2:Areas", "text": "Sex", "help": "The sliders are only applicable for a player of this sex", "type": "stepper", "valueOptions": { "options": ["Male", "Female", "Both"], "sourceType": "ModSettingInt" } }, { "id":"sBodyFactionNames2:Areas", "text": "Factions", "help": "Enter the applicable faction numbers separated by \",\" (e.g. 1,2). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "sBodySlideNames2:Areas", "text": "Slider Names", "help": "Enter the body slider names separated by \",\" (e.g. Breasts,Butt). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "fBodySlideChangeMin2:Areas", "text": "Minimum Change", "help": "The minimum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideChangeMax2:Areas", "text": "Maximum Change", "help": "The maximum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideLowerLimit2:Areas", "text": "Lower Limit", "help": "The slider percentage will not go below this lower limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -5000.0, "max": 0.0, "step": 10.0 } }, { "id": "fBodySlideUpperLimit2:Areas", "text": "Upper Limit", "help": "The slider percentage will not go above this upper limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": 0.0, "max": 5000.0, "step": 10.0 } }, { "type":"spacer" }, { "text": "Body Group 3", "type": "section" }, { "id":"iBodyChance3:Areas", "text": "Chance", "help": "The chance that the player will be affected by the sliders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBodySex3:Areas", "text": "Sex", "help": "The sliders are only applicable for a player of this sex", "type": "stepper", "valueOptions": { "options": ["Male", "Female", "Both"], "sourceType": "ModSettingInt" } }, { "id":"sBodyFactionNames3:Areas", "text": "Factions", "help": "Enter the applicable faction numbers separated by \",\" (e.g. 1,2). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "sBodySlideNames3:Areas", "text": "Slider Names", "help": "Enter the body slider names separated by \",\" (e.g. Breasts,Butt). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "fBodySlideChangeMin3:Areas", "text": "Minimum Change", "help": "The minimum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideChangeMax3:Areas", "text": "Maximum Change", "help": "The maximum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideLowerLimit3:Areas", "text": "Lower Limit", "help": "The slider percentage will not go below this lower limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -5000.0, "max": 0.0, "step": 10.0 } }, { "id": "fBodySlideUpperLimit3:Areas", "text": "Upper Limit", "help": "The slider percentage will not go above this upper limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": 0.0, "max": 5000.0, "step": 10.0 } }, { "type":"spacer" }, { "text": "Body Group 4", "type": "section" }, { "id":"iBodyChance4:Areas", "text": "Chance", "help": "The chance that the player will be affected by the sliders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBodySex4:Areas", "text": "Sex", "help": "The sliders are only applicable for a player of this sex", "type": "stepper", "valueOptions": { "options": ["Male", "Female", "Both"], "sourceType": "ModSettingInt" } }, { "id":"sBodyFactionNames4:Areas", "text": "Factions", "help": "Enter the applicable faction numbers separated by \",\" (e.g. 1,2). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "sBodySlideNames4:Areas", "text": "Slider Names", "help": "Enter the body slider names separated by \",\" (e.g. Breasts,Butt). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "fBodySlideChangeMin4:Areas", "text": "Minimum Change", "help": "The minimum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideChangeMax4:Areas", "text": "Maximum Change", "help": "The maximum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideLowerLimit4:Areas", "text": "Lower Limit", "help": "The slider percentage will not go below this lower limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -5000.0, "max": 0.0, "step": 10.0 } }, { "id": "fBodySlideUpperLimit4:Areas", "text": "Upper Limit", "help": "The slider percentage will not go above this upper limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": 0.0, "max": 5000.0, "step": 10.0 } }, { "type":"spacer" }, { "text": "Body Group 5", "type": "section" }, { "id":"iBodyChance5:Areas", "text": "Chance", "help": "The chance that the player will be affected by the sliders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBodySex5:Areas", "text": "Sex", "help": "The sliders are only applicable for a player of this sex", "type": "stepper", "valueOptions": { "options": ["Male", "Female", "Both"], "sourceType": "ModSettingInt" } }, { "id":"sBodyFactionNames5:Areas", "text": "Factions", "help": "Enter the applicable faction numbers separated by \",\" (e.g. 1,2). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "sBodySlideNames5:Areas", "text": "Slider Names", "help": "Enter the body slider names separated by \",\" (e.g. Breasts,Butt). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "fBodySlideChangeMin5:Areas", "text": "Minimum Change", "help": "The minimum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideChangeMax5:Areas", "text": "Maximum Change", "help": "The maximum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideLowerLimit5:Areas", "text": "Lower Limit", "help": "The slider percentage will not go below this lower limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -5000.0, "max": 0.0, "step": 10.0 } }, { "id": "fBodySlideUpperLimit5:Areas", "text": "Upper Limit", "help": "The slider percentage will not go above this upper limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": 0.0, "max": 5000.0, "step": 10.0 } }, { "type":"spacer" }, { "text": "Body Group 6", "type": "section" }, { "id":"iBodyChance6:Areas", "text": "Chance", "help": "The chance that the player will be affected by the sliders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBodySex6:Areas", "text": "Sex", "help": "The sliders are only applicable for a player of this sex", "type": "stepper", "valueOptions": { "options": ["Male", "Female", "Both"], "sourceType": "ModSettingInt" } }, { "id":"sBodyFactionNames6:Areas", "text": "Factions", "help": "Enter the applicable faction numbers separated by \",\" (e.g. 1,2). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "sBodySlideNames6:Areas", "text": "Slider Names", "help": "Enter the body slider names separated by \",\" (e.g. Breasts,Butt). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "fBodySlideChangeMin6:Areas", "text": "Minimum Change", "help": "The minimum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideChangeMax6:Areas", "text": "Maximum Change", "help": "The maximum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideLowerLimit6:Areas", "text": "Lower Limit", "help": "The slider percentage will not go below this lower limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -5000.0, "max": 0.0, "step": 10.0 } }, { "id": "fBodySlideUpperLimit6:Areas", "text": "Upper Limit", "help": "The slider percentage will not go above this upper limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": 0.0, "max": 5000.0, "step": 10.0 } }, { "type":"spacer" }, { "text": "Body Group 7", "type": "section" }, { "id":"iBodyChance7:Areas", "text": "Chance", "help": "The chance that the player will be affected by the sliders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBodySex7:Areas", "text": "Sex", "help": "The sliders are only applicable for a player of this sex", "type": "stepper", "valueOptions": { "options": ["Male", "Female", "Both"], "sourceType": "ModSettingInt" } }, { "id":"sBodyFactionNames7:Areas", "text": "Factions", "help": "Enter the applicable faction numbers separated by \",\" (e.g. 1,2). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "sBodySlideNames7:Areas", "text": "Slider Names", "help": "Enter the body slider names separated by \",\" (e.g. Breasts,Butt). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "fBodySlideChangeMin7:Areas", "text": "Minimum Change", "help": "The minimum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideChangeMax7:Areas", "text": "Maximum Change", "help": "The maximum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideLowerLimit7:Areas", "text": "Lower Limit", "help": "The slider percentage will not go below this lower limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -5000.0, "max": 0.0, "step": 10.0 } }, { "id": "fBodySlideUpperLimit7:Areas", "text": "Upper Limit", "help": "The slider percentage will not go above this upper limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": 0.0, "max": 5000.0, "step": 10.0 } }, { "type":"spacer" }, { "text": "Body Group 8", "type": "section" }, { "id":"iBodyChance8:Areas", "text": "Chance", "help": "The chance that the player will be affected by the sliders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBodySex8:Areas", "text": "Sex", "help": "The sliders are only applicable for a player of this sex", "type": "stepper", "valueOptions": { "options": ["Male", "Female", "Both"], "sourceType": "ModSettingInt" } }, { "id":"sBodyFactionNames8:Areas", "text": "Factions", "help": "Enter the applicable faction numbers separated by \",\" (e.g. 1,2). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "sBodySlideNames8:Areas", "text": "Slider Names", "help": "Enter the body slider names separated by \",\" (e.g. Breasts,Butt). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "fBodySlideChangeMin8:Areas", "text": "Minimum Change", "help": "The minimum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideChangeMax8:Areas", "text": "Maximum Change", "help": "The maximum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideLowerLimit8:Areas", "text": "Lower Limit", "help": "The slider percentage will not go below this lower limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -5000.0, "max": 0.0, "step": 10.0 } }, { "id": "fBodySlideUpperLimit8:Areas", "text": "Upper Limit", "help": "The slider percentage will not go above this upper limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": 0.0, "max": 5000.0, "step": 10.0 } }, { "type":"spacer" }, { "text": "Body Group 9", "type": "section" }, { "id":"iBodyChance9:Areas", "text": "Chance", "help": "The chance that the player will be affected by the sliders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBodySex9:Areas", "text": "Sex", "help": "The sliders are only applicable for a player of this sex", "type": "stepper", "valueOptions": { "options": ["Male", "Female", "Both"], "sourceType": "ModSettingInt" } }, { "id":"sBodyFactionNames9:Areas", "text": "Factions", "help": "Enter the applicable faction numbers separated by \",\" (e.g. 1,2). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "sBodySlideNames9:Areas", "text": "Slider Names", "help": "Enter the body slider names separated by \",\" (e.g. Breasts,Butt). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "fBodySlideChangeMin9:Areas", "text": "Minimum Change", "help": "The minimum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideChangeMax9:Areas", "text": "Maximum Change", "help": "The maximum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideLowerLimit9:Areas", "text": "Lower Limit", "help": "The slider percentage will not go below this lower limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -5000.0, "max": 0.0, "step": 10.0 } }, { "id": "fBodySlideUpperLimit9:Areas", "text": "Upper Limit", "help": "The slider percentage will not go above this upper limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": 0.0, "max": 5000.0, "step": 10.0 } }, { "type":"spacer" }, { "text": "Body Group 10", "type": "section" }, { "id":"iBodyChance10:Areas", "text": "Chance", "help": "The chance that the player will be affected by the sliders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBodySex10:Areas", "text": "Sex", "help": "The sliders are only applicable for a player of this sex", "type": "stepper", "valueOptions": { "options": ["Male", "Female", "Both"], "sourceType": "ModSettingInt" } }, { "id":"sBodyFactionNames10:Areas", "text": "Factions", "help": "Enter the applicable faction numbers separated by \",\" (e.g. 1,2). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "sBodySlideNames10:Areas", "text": "Slider Names", "help": "Enter the body slider names separated by \",\" (e.g. Breasts,Butt). Make sure there is no leading or trailing space.", "type": "textinput", "valueOptions": { "sourceType": "ModSettingString" } }, { "id": "fBodySlideChangeMin10:Areas", "text": "Minimum Change", "help": "The minimum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideChangeMax10:Areas", "text": "Maximum Change", "help": "The maximum percent that the sliders will be affected", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -100.0, "max": 100.0, "step": 1.0 } }, { "id": "fBodySlideLowerLimit10:Areas", "text": "Lower Limit", "help": "The slider percentage will not go below this lower limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": -5000.0, "max": 0.0, "step": 10.0 } }, { "id": "fBodySlideUpperLimit10:Areas", "text": "Upper Limit", "help": "The slider percentage will not go above this upper limit", "type": "slider", "valueOptions": { "sourceType": "ModSettingFloat", "min": 0.0, "max": 5000.0, "step": 10.0 } } ] }, { "pageDisplayName":"Assimilation", "content":[ { "text": "<p align='center'><b><font size='24'>Assimilation</font></b><br/><font size='14'>The player is assimilated to a faction</font></p>", "html": true, "type": "text" }, { "type":"spacer" }, { "text": "This section configures settings and chances that the player will be assimilated.", "html": true, "type": "text" }, { "id":"bEnable:Assimilation", "text":"Enable Assimilation", "help":"Toggles whether the player being assimilated to a faction is enabled", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "type":"spacer" }, { "text": "Assimilation Chances", "type": "section" }, { "id":"bSameAlwaysAffected:Assimilation", "text":"Always Affected by Same Faction", "help":"Toggles whether an assimilated player is always affected by members of the same faction (overrides next setting)", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"iAffected:Assimilation", "text": "Assimilation Occurs", "type": "stepper", "help": "Toggles if player is assimilated never, always, or uses one of the faction chances below", "valueOptions": { "sourceType": "ModSettingInt", "options": ["Chance", "Never", "Always"] } }, { "id":"iRaiderChance:Assimilation", "text": "Raider Chance", "help": "The chance that the player will be assimilated into the Raider faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iGunnerChance:Assimilation", "text": "Gunner Chance", "help": "The chance that the player will be assimilated into the Gunner faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iChildrenOfAtomChance:Assimilation", "text": "Children of Atom Chance", "help": "The chance that the player will be assimilated into the Children of Atom faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTriggermenChance:Assimilation", "text": "Triggermen Chance", "help": "The chance that the player will be assimilated into the Triggermen faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iForgedChance:Assimilation", "text": "Forged Chance", "help": "The chance that the player will be assimilated into the Forged faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iRailroadChance:Assimilation", "text": "Railroad Chance", "help": "The chance that the player will be assimilated into the Railroad faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBrotherhoodOfSteelChance:Assimilation", "text": "Brotherhood of Steel Chance", "help": "The chance that the player will be assimilated into the Brotherhood of Steel faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iInstituteChance:Assimilation", "text": "Institute Chance", "help": "The chance that the player will be assimilated into the Institute faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iMinutemenChance:Assimilation", "text": "Minutemen Chance", "help": "The chance that the player will be assimilated into the Minutemen faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iMutantChance:Assimilation", "text": "Super Mutant Chance", "help": "The chance that the player will be assimilated into the Super Mutant faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iRustDevilChance:Assimilation", "text": "Rust Devil Chance", "help": "The chance that the player will be assimilated into the Rust Devil faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTrapperChance:Assimilation", "text": "Trapper Chance", "help": "The chance that the player will be assimilated into the Trapper faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iOperatorChance:Assimilation", "text": "Operator Chance", "help": "The chance that the player will be assimilated into the Operator faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPackChance:Assimilation", "text": "Pack Chance", "help": "The chance that the player will be assimilated into the Pack faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iDiscipleChance:Assimilation", "text": "Disciple Chance", "help": "The chance that the player will be assimilated into the Disciple faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHubologistChance:Assimilation", "text": "Hubologist Chance", "help": "The chance that the player will be assimilated into the Hubologist faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Assimilation Settings", "type": "section" }, { "id":"iDifficulty:Assimilation", "text": "Assimilation Difficulty", "type": "stepper", "help": "Sets the difficulty of how factions dislike the player (hard makes workshop NPCs enemies)", "valueOptions": { "sourceType": "ModSettingInt", "options": ["Normal", "Hard"] } }, { "id":"bRapeOnly:Assimilation", "text":"Only Non-consensual", "help":"Toggles whether an assimilated player is further assimilated (payback/gifts/companions) only after non-consensual acts (overrides General setting)", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bBlockHugging:Assimilation", "text":"Ignore Hugging", "help":"Toggles whether an assimilated player is not further assimilated (payback/gifts/companions) after hugging (overrides General setting)", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bBlockKissing:Assimilation", "text":"Ignore Kissing", "help":"Toggles whether an assimilated player is not further assimilated (payback/gifts/companions) after kissing (overrides General setting)", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"iTimeout:Assimilation", "text": "Timeout", "help": "The number of seconds after which the assimilator will give up when not talked to", "type": "slider", "valueOptions": { "min": 0, "max": 300, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPacification:Assimilation", "text": "Leaving Passification", "help": "When leaving faction, the number of seconds given to exit the area before faction members revert to their previous relations and may turn hostile", "type": "slider", "valueOptions": { "min": 0, "max": 600, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iKickOutChance:Assimilation", "text":"Kick Out Chance", "help":"The chance that an assimilated player will be kicked out of their current faction when assimilation with a different faction occurs (0=no chance)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iAssimilationReminder:Assimilation", "text": "Assimilated Reminder", "help": "How many game hours will pass before being reminded that you are still assimilated (0=no reminder)", "type": "slider", "valueOptions": { "min": 0, "max": 24, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iUnassimilatedReminder:Assimilation", "text": "Unassimilated Reminder", "help": "How many seconds will pass before being reminded that you are no longer assimilated (0=no reminder)", "type": "slider", "valueOptions": { "min": 0, "max": 300, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iUnassimilatedReminderCount:Assimilation", "text": "Unassimilated Reminder Count", "help": "How many times will you be reminded that you are no longer assimilated (0=no reminder)", "type": "slider", "valueOptions": { "min": 0, "max": 30, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"bRelocateAlways:Assimilation", "text":"Relocate Always", "help":"Toggles if the player is always relocated to a faction-friendly location even when unnecessary (overrides next setting)", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"iRelocateChance:Assimilation", "text":"Relocate Player Chance", "help":"The chance that the player is relocated to a faction-friendly location when necessary (more enemies than friends, 0=no chance)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iRelocateDelay:Assimilation", "text":"Relocate Delay", "help":"The delay in seconds waited for scenes to finish in the current location before relocating (0=no delay)", "type": "slider", "valueOptions": { "min": 0, "max": 30, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"bFactionPerk:Assimilation", "text":"Faction Perk", "help":"Toggles if the player gets a faction specific perk", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"bClearedWorkshopLocationReset:Assimilation", "text":"Allow Cleared Workshop Location Reset", "help":"Toggles if cleared workshop locations are allowed to reset which may happen when assimilated (i.e. Hangman's Alley)", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "type":"spacer" }, { "text":"Theft", "type":"section" }, { "id":"iTheftAffected:Assimilation", "text": "Theft Occurs", "type": "stepper", "help": "Toggles if player gear is stolen on assimilation never, always, or uses one of the chances below", "valueOptions": { "sourceType": "ModSettingInt", "options": ["Chance", "Never", "Always"] } }, { "id":"iTheftRepeatAffected:Assimilation", "text": "Repeat Theft Occurs", "type": "stepper", "help": "Toggles if the assimilated player gear is stolen by non-faction members never, always, or uses one of the chances below", "valueOptions": { "sourceType": "ModSettingInt", "options": ["Chance", "Never", "Always"] } }, { "id":"iTheftRaiderChance:Assimilation", "text": "Raider Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Raiders", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftGunnerChance:Assimilation", "text": "Gunner Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Gunners", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftChildrenOfAtomChance:Assimilation", "text": "Children of Atom Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Children of Atom", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftTriggermenChance:Assimilation", "text": "Triggermen Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Triggermen", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftForgedChance:Assimilation", "text": "Forged Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Forged", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftRailroadChance:Assimilation", "text": "Railroad Theft Chance", "help": "The chance that the player gear is stolen on assimilation with The Railroad", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftBrotherhoodOfSteelChance:Assimilation", "text": "Brotherhood of Steel Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Brotherhood of Steel", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftInstituteChance:Assimilation", "text": "Institute Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Institute", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftMinutemenChance:Assimilation", "text": "Minutemen Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Minutemen", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftMutantChance:Assimilation", "text": "Super Mutant Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Super Mutants", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftRustDevilChance:Assimilation", "text": "Rust Devil Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Rust Devils", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftTrapperChance:Assimilation", "text": "Trapper Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Trappers", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftOperatorChance:Assimilation", "text": "Operator Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Operators", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftPackChance:Assimilation", "text": "Pack Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Pack", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftDiscipleChance:Assimilation", "text": "Disciple Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Disciples", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftHubologistChance:Assimilation", "text": "Hubologist Theft Chance", "help": "The chance that the player gear is stolen on assimilation with the Hubologists", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTheftTimeout:Assimilation", "text": "Theft Timeout", "help": "The number of seconds after which the thief will give up (0=none)", "type": "slider", "valueOptions": { "min": 0, "max": 300, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"bTheftCaps:Assimilation", "text":"Caps Theft", "help":"Toggles whether player Caps are stolen on assimilation <b>PERMANENTLY!!!</b> as indicated below", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"iTheftCapsMin:Assimilation", "text": "Caps Theft Minimum", "help": "The minimum amount of Caps stolen on assimilation <b>PERMANENTLY!!!</b>", "type": "slider", "valueOptions": { "min": 0, "max": 10000, "step": 100, "sourceType": "ModSettingInt" } }, { "id":"iTheftCapsMax:Assimilation", "text": "Caps Theft Maximum", "help": "The maximum amount of Caps stolen on assimilation <b>PERMANENTLY!!!</b>", "type": "slider", "valueOptions": { "min": 0, "max": 10000, "step": 100, "sourceType": "ModSettingInt" } }, { "id":"bTheftWeapon:Assimilation", "text":"Weapon Theft", "help":"Toggles whether all player weapons are stolen and stored until unassimilated", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bTheftArmor:Assimilation", "text":"Apparel Theft", "help":"Toggles whether all player apparel is stolen and stored until unassimilated", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bTheftPotion:Assimilation", "text":"Aid Theft", "help":"Toggles whether all player aid items are stolen and stored until unassimilated", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"bTheftAmmo:Assimilation", "text":"Ammo Theft", "help":"Toggles whether all player ammo is stolen and stored until unassimilated", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "type":"spacer" }, { "text": "Payback Settings", "type": "section" }, { "id":"bPaybackMessage:Assimilation", "text":"Payback Message", "help":"Toggles if payback update messages are shown", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"iPaybackCombat:Assimilation", "text":"Combat Payback Chance", "help":"The chance that when the player is affected from combat it counts as payback", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPaybackRape:Assimilation", "text":"Non-consensual Payback Chance", "help":"The chance that a non-consensual act counts as payback", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPaybackProstitution:Assimilation", "text":"Prostitution Payback Chance", "help":"The chance that prostitution counts as payback", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPaybackHug:Assimilation", "text":"Hugging Payback Chance", "help":"The chance that hugging counts as payback", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPaybackKiss:Assimilation", "text":"Kissing Payback Chance", "help":"The chance that kissing counts as payback", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPaybackSex:Assimilation", "text":"Romance Payback Chance", "help":"The chance that consensual romance counts as payback", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPaybackHelp:Assimilation", "text":"Helping Payback Chance", "help":"The chance that helping faction members with side-quests counts as payback", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPaybackMin:Assimilation", "text": "Payback Minimum", "help": "The minimum number of times the player must please a faction member to be released", "type": "slider", "valueOptions": { "min": 1, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iPaybackMax:Assimilation", "text": "Payback Maximum", "help": "The maximum number of times the player must please a faction member to be released", "type": "slider", "valueOptions": { "min": 1, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Companion Settings", "type": "section" }, { "id":"bDismissCompanions:Assimilation", "text":"Dismiss Companions", "help":"Toggles if player companions are dismissed on initial assimilation (not Dogmeat)", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"bDismissDogmeat:Assimilation", "text":"Dismiss Dogmeat", "help":"Toggles if Dogmeat is dismissed on initial assimilation (not other companions)", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"iCompanionTimeout:Assimilation", "text": "Companion Timeout", "help": "The number of seconds after which the potential companion will give up (0=none)", "type": "slider", "valueOptions": { "min": 0, "max": 300, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCompanionCombat:Assimilation", "text":"Combat Companion Chance", "help":"The chance that an assimilated player is offered a companion after combat", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCompanionRape:Assimilation", "text":"Non-consensual Companion Chance", "help":"The chance that an assimilated player is offered a companion after non-consensual acts", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCompanionProstitition:Assimilation", "text":"Prostitution Companion Chance", "help":"The chance that an assimilated player is offered a companion after prostitution", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCompanionHug:Assimilation", "text":"Hugging Companion Chance", "help":"The chance that an assimilated player is offered a companion after hugging", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCompanionKiss:Assimilation", "text":"Kissing Companion Chance", "help":"The chance that an assimilated player is offered a companion after kissing", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCompanionSex:Assimilation", "text":"Romance Companion Chance", "help":"The chance that an assimilated player is offered a companion after consensual romance", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCompanionHelp:Assimilation", "text":"Helping Companion Chance", "help":"The chance that an assimilated player is offered a companion after helping faction members with side-quests", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Reputation Settings", "type": "section" }, { "id":"fRepSearchRefreshTime:Assimilation", "text": "NPC Search Refresh Time", "help": "The refresh time in seconds for finding enemies, allies, and friends (0=search disabled)", "type": "slider", "valueOptions": { "min": 0, "max": 60, "step": 0.1, "sourceType": "ModSettingFloat" } }, { "id":"fRepSearchRadius:Assimilation", "text": "NPC Search Radius", "help": "The search radius for finding enemies, allies, and friends (higher values reduce game performance)", "type": "slider", "valueOptions": { "min": 1, "max": 5000, "step": 100, "sourceType": "ModSettingFloat" } }, { "id":"iRepMax:Assimilation", "text": "Maximum Reputation", "help": "The maximum faction reputation", "type": "slider", "valueOptions": { "min": 0, "max": 1000, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"bRepMaxPayback:Assimilation", "text":"Maximum Reputation Payback", "help":"Toggles if reaching the maximum faction reputation after romance or help counts as payback", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"fRepGainKillEnemy:Assimilation", "text": "Enemy Kill Gain", "help": "The reputation gained when an assimilated player kills an enemy of the faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 0.1, "sourceType": "ModSettingFloat" } }, { "id":"fRepLossKillAllyFriend:Assimilation", "text": "Ally/Friend Kill Loss", "help": "The reputation lost when an assimilated player kills an ally or friend of the faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 0.1, "sourceType": "ModSettingFloat" } }, { "id":"fRepGainFactionSex:Assimilation", "text": "Faction Romance Gain", "help": "The reputation gained when an assimilated player romances a faction member", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 0.1, "sourceType": "ModSettingFloat" } }, { "id":"fRepLossNonFactionSex:Assimilation", "text": "Non-Faction Romance Loss", "help": "The reputation lost when an assimilated player romances a non-faction member", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 0.1, "sourceType": "ModSettingFloat" } }, { "id":"fRepGainPaidUp:Assimilation", "text": "Faction Release Gain", "help": "The reputation gained when an assimilated player is released from the faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 0.1, "sourceType": "ModSettingFloat" } }, { "id":"fRepLossKickOut:Assimilation", "text": "Faction Kick Out Loss", "help": "The reputation lost when an assimilated player is kicked out of the faction", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 0.1, "sourceType": "ModSettingFloat" } }, { "id":"fRepLossRewind:Assimilation", "text": "Rewind Loss", "help": "The reputation lost when a player assimilation rewinds and starts over (i.e. payback=0)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 0.1, "sourceType": "ModSettingFloat" } }, { "id":"fRepGainHelpSuccess:Assimilation", "text": "Help Success Gain", "help": "The reputation gained when an assimilated player helps a faction member (i.e. Help Quest Succeeds)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 0.1, "sourceType": "ModSettingFloat" } }, { "id":"fRepLossHelpFailure:Assimilation", "text": "Help Failure Loss", "help": "The reputation lost when an assimilated player fails to help a faction member (i.e. Help Quest Fails)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 0.1, "sourceType": "ModSettingFloat" } }, { "id":"fRepGainSupport:Assimilation", "text": "Support Gain", "help": "The reputation gained when an assimilated player supports faction members (chat, etc.)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 0.1, "sourceType": "ModSettingFloat" } } ] }, { "pageDisplayName":"Gift", "content":[ { "text": "<p align='center'><b><font size='24'>Assimilation</font></b><br/><font size='14'>The player is assimilated to a faction</font></p>", "html": true, "type": "text" }, { "type":"spacer" }, { "text": "This section configures the settings and chances when gifts are given to the player.", "html": true, "type": "text" }, { "id":"bEnable:Gift", "text":"Enable Gifts", "help":"Toggles whether the player is allowed to receive gifts", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "type":"spacer" }, { "text": "Gift Settings", "type": "section" }, { "id":"iTimeout:Gift", "text": "Gift Timeout", "help": "The number of seconds after which the giftor will give up (0=none)", "type": "slider", "valueOptions": { "min": 0, "max": 300, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Gift Chances", "type": "section" }, { "id":"iCombat:Gift", "text":"Combat Gift Chance", "help":"The chance that a player receives gifts after combat", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iRape:Gift", "text":"Non-consensual Gift Chance", "help":"The chance that a player receives gifts after non-consensual acts", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iProstitution:Gift", "text":"Prostitution Gift Chance", "help":"The chance that a player receives gifts after prostitution", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHug:Gift", "text":"Hugging Gift Chance", "help":"The chance that a player receives gifts after hugging", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iKiss:Gift", "text":"Kissing Gift Chance", "help":"The chance that a player receives gifts after kissing", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iTalk:Gift", "text":"Talk Gift Chance", "help":"The chance that the player receives gifts when simply asking for them", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSex:Gift", "text":"Romance Gift Chance", "help":"The chance that a player receives gifts after consensual romance", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelp:Gift", "text":"Helping Gift Chance", "help":"The chance that a player receives gifts for helping with side-quests", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Gift Amounts", "type": "section" }, { "id":"iMin:Gift", "text":"Minimum Gift Count", "help":"The minimum number of gifts that may be given to the player", "type": "slider", "valueOptions": { "min": 0, "max": 10, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iMax:Gift", "text":"Maximum Gift Count", "help":"The maximum number of gifts that may be given to the player", "type": "slider", "valueOptions": { "min": 0, "max": 10, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCapsMin:Gift", "text":"Minimum Caps Gift", "help":"The minimum number of caps that may be given to the player as a gift", "type": "slider", "valueOptions": { "min": 0, "max": 1000, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iCapsMax:Gift", "text":"Maximum Caps Gift", "help":"The maximum number of caps that may be given to the player as a gift", "type": "slider", "valueOptions": { "min": 0, "max": 1000, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iAmmoMin:Gift", "text":"Minimum Ammo Gift", "help":"The minimum number of ammunition that may be given to the player as a gift", "type": "slider", "valueOptions": { "min": 0, "max": 1000, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iAmmoMax:Gift", "text":"Maximum Ammo Gift", "help":"The maximum number of ammunition that may be given to the player as a gift", "type": "slider", "valueOptions": { "min": 0, "max": 1000, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBobbyPinMin:Gift", "text":"Minimum Bobby Pin Gift", "help":"The minimum number of Bobby Pins that may be given to the player as a gift", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iBobbyPinMax:Gift", "text":"Maximum Bobby Pin Gift", "help":"The maximum number of Bobby Pins that may be given to the player as a gift", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } } ] }, { "pageDisplayName":"Talk", "content":[ { "text": "<p align='center'><b><font size='24'>Assimilation</font></b><br/><font size='14'>The player is assimilated to a faction</font></p>", "html": true, "type": "text" }, { "type":"spacer" }, { "text": "This section configures the settings and chances when talking via the Hotkey menu.", "html": true, "type": "text" }, { "id":"bEnable:Talk", "text":"Enable Talk", "help":"Toggles whether talking to the closest friendly partner is enabled", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "type":"spacer" }, { "text": "Talk Settings", "type": "section" }, { "id": "iTimeout:Talk", "text": "Timeout", "help": "The number of seconds before your talk partner gives up when not talked to (0=none)", "type": "slider", "valueOptions": { "min": 0, "max": 300, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"fLockedGameHours:Talk", "text": "Locked Game Hours", "help": "The number of game hours that must pass before the player can talk to a partner again", "type": "slider", "valueOptions": { "min": 0, "max": 120, "step": 0.5, "sourceType": "ModSettingFloat" } }, { "id":"fUpsetLockedGameHours:Talk", "text": "Upset Locked Game Hours", "help": "The number of game hours that must pass before the player can talk to an upset partner again", "type": "slider", "valueOptions": { "min": 0, "max": 120, "step": 0.5, "sourceType": "ModSettingFloat" } }, { "id":"fDoctorLockedGameHours:Talk", "text": "Doctor Locked Game Hours", "help": "The number of game hours that must pass before the player can talk to a doctor again", "type": "slider", "valueOptions": { "min": 0, "max": 120, "step": 0.5, "sourceType": "ModSettingFloat" } }, { "id": "iActorsForDoctor:Talk", "text": "Actors For Doctor", "help": "The number of actors required at a location for one of them to be a doctor (default: 5 recommended)", "type": "slider", "valueOptions": { "min": 0, "max": 50, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Chat Chances", "type": "section" }, { "id":"iChatRepGainChance:Talk", "text": "Chat Reputation Gain Chance", "help": "The chance that an assimilated player gains reputation after chatting (amount in Assimilation tab)", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Help Chances", "type": "section" }, { "id":"iHelpAffected:Talk", "text": "Help Occurs", "type": "stepper", "help": "Toggles if the player can help a partner never, always, or uses one of the chances below", "valueOptions": { "sourceType": "ModSettingInt", "options": ["Chance", "Never", "Always"] } }, { "id":"iHelpOtherChance:Talk", "text": "Other Help Chance", "help": "The chance that a partner other than those below will allow the player to help them", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpRaiderChance:Talk", "text": "Raider Help Chance", "help": "The chance that the player can help a Raider partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpGunnerChance:Talk", "text": "Gunner Help Chance", "help": "The chance that the player can help a Gunner partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpChildrenOfAtomChance:Talk", "text": "Children of Atom Help Chance", "help": "The chance that the player can help a Children of Atom partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpTriggermenChance:Talk", "text": "Triggermen Help Chance", "help": "The chance that the player can help a Triggermen partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpForgedChance:Talk", "text": "Forged Help Chance", "help": "The chance that the player can help a Forged partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpRailroadChance:Talk", "text": "Railroad Help Chance", "help": "The chance that the player can help a Railroad partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpBrotherhoodOfSteelChance:Talk", "text": "Brotherhood of Steel Help Chance", "help": "The chance that the player can help a Brotherhood of Steel partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpInstituteChance:Talk", "text": "Institute Help Chance", "help": "The chance that the player can help an Institute partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpMinutemenChance:Talk", "text": "Minutemen Help Chance", "help": "The chance that the player can help a Minutemen partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpMutantChance:Talk", "text": "Super Mutant Help Chance", "help": "The chance that the player can help a Super Mutant partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpRustDevilChance:Talk", "text": "Rust Devil Help Chance", "help": "The chance that the player can help a Rust Devil partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpTrapperChance:Talk", "text": "Trapper Help Chance", "help": "The chance that the player can help a Trapper partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpOperatorChance:Talk", "text": "Operator Help Chance", "help": "The chance that the player can help an Operator partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpPackChance:Talk", "text": "Pack Help Chance", "help": "The chance that the player can help a Pack partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpDiscipleChance:Talk", "text": "Disciple Help Chance", "help": "The chance that the player can help a Disciple partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iHelpHubologistChance:Talk", "text": "Hubologist Help Chance", "help": "The chance that the player can help a Hubologist partner", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Help Settings", "type": "section" }, { "id":"fHelpLockedGameHours:Talk", "text": "Help Locked Game Hours", "help": "The number of game hours that must pass before the player can repeat a Help Quest again", "type": "slider", "valueOptions": { "min": 0, "max": 120, "step": 0.5, "sourceType": "ModSettingFloat" } }, { "type":"spacer" }, { "text": "Romance Chances", "type": "section" }, { "id":"bSexEnable:Talk", "text":"Enable Romance", "help":"Toggles whether romance is available when talking to the closest friendly partner", "type":"switcher", "valueOptions":{ "sourceType": "ModSettingBool" } }, { "id":"iSexAffected:Talk", "text": "Romance Occurs", "type": "stepper", "help": "Toggles if a partner romances the player never, always, or uses one of the chances below", "valueOptions": { "sourceType": "ModSettingInt", "options": ["Chance", "Never", "Always"] } }, { "id":"iSexOtherChance:Talk", "text": "Other Romance Chance", "help": "The chance that a partner other than those below will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexRaiderChance:Talk", "text": "Raider Romance Chance", "help": "The chance that a Raider partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexGunnerChance:Talk", "text": "Gunner Romance Chance", "help": "The chance that a Gunner partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexChildrenOfAtomChance:Talk", "text": "Children of Atom Romance Chance", "help": "The chance that a Children of Atom partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexTriggermenChance:Talk", "text": "Triggermen Romance Chance", "help": "The chance that a Triggermen partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexForgedChance:Talk", "text": "Forged Romance Chance", "help": "The chance that a Forged partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexRailroadChance:Talk", "text": "Railroad Romance Chance", "help": "The chance that a Railroad partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexBrotherhoodOfSteelChance:Talk", "text": "Brotherhood of Steel Romance Chance", "help": "The chance that a Brotherhood of Steel partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexInstituteChance:Talk", "text": "Institute Romance Chance", "help": "The chance that an Institute partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexMinutemenChance:Talk", "text": "Minutemen Romance Chance", "help": "The chance that a Minutemen partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexMutantChance:Talk", "text": "Super Mutant Romance Chance", "help": "The chance that a Super Mutant partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexRustDevilChance:Talk", "text": "Rust Devil Romance Chance", "help": "The chance that a Rust Devil partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexTrapperChance:Talk", "text": "Trapper Romance Chance", "help": "The chance that a Trapper partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexOperatorChance:Talk", "text": "Operator Romance Chance", "help": "The chance that an Operator partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexPackChance:Talk", "text": "Pack Romance Chance", "help": "The chance that a Pack partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexDiscipleChance:Talk", "text": "Disciple Romance Chance", "help": "The chance that a Disciple partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexHubologistChance:Talk", "text": "Hubologist Romance Chance", "help": "The chance that a Hubologist partner will romance the player", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "id":"iSexProstitutionPenalty:Talk", "text": "Prostitution Penalty", "help": "The penalty percentage deducted from the chance that a partner will romance the player for prostitution", "type": "slider", "valueOptions": { "min": 0, "max": 100, "step": 1, "sourceType": "ModSettingInt" } }, { "type":"spacer" }, { "text": "Romance Settings", "type": "section" }, { "id":"iSexProstitutionBase:Talk", "text": "Prostitution Base", "help": "The base Caps amount a partner is charged for prostitution modified by Charisma and faction reputation", "type": "slider", "valueOptions": { "min": 0, "max": 1000, "step": 10, "sourceType": "ModSettingInt" } }, { "id": "iSexDuration:Talk", "text": "Romance Duration", "help": "The number of seconds for romance animations (0=none)", "type": "slider", "valueOptions": { "min": 0, "max": 300, "step": 10, "sourceType": "ModSettingInt" } }, { "id":"bSexUseFurniture:Talk", "text":"Use Furniture", "help":"Toggles if furniture is used during romance animations", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id": "iSexFurnitureRadius:Talk", "text": "Furniture Search Radius", "help": "The radius used when searching for furniture to use during romance animations (0=none)", "type": "slider", "valueOptions": { "min": 0, "max": 2000, "step": 50, "sourceType": "ModSettingInt" } } ] }, { "pageDisplayName":"Hotkeys", "content":[ { "text": "<p align='center'><b><font size='24'>Assimilation</font></b><br/><font size='14'>The player is assimilated to a faction</font></p>", "html": true, "type": "text" }, { "type":"spacer" }, { "text": "This section configures the hotkeys used in the mod.", "html": true, "type": "text" }, { "type":"spacer" }, { "text": "Actions", "type": "section" }, { "id": "PlayerHotkey:Hotkeys", "text": "Player Hotkey", "type": "hotkey", "help": "This hotkey shows player actions like talking with the closest friendly partner" }, { "type":"spacer" }, { "text": "Gear Save", "type": "section" }, { "id": "RegularSave:Hotkeys", "text": "Regular Gear Save Hotkey", "type": "hotkey", "help": "This hotkey saves the gear that is equipped when not in combat or bad weather" }, { "id": "HelmetSave:Hotkeys", "text": "Combat Gear Save Hotkey", "type": "hotkey", "help": "This hotkey saves the gear that is equipped when combat starts and removed when it ends" }, { "id": "GasMaskSave:Hotkeys", "text": "Bad Weather Gear Save Hotkey", "type": "hotkey", "help": "This hotkey saves the gear that is equipped when bad weather starts and removed when it ends" }, { "type":"spacer" }, { "text": "Gear Toggle", "type": "section" }, { "id": "HelmetToggle:Hotkeys", "text": "Combat Gear Toggle Hotkey", "type": "hotkey", "help": "This hotkey toggles if your last saved combat gear is equipped when combat starts and removed when it ends" }, { "id": "GasMaskToggle:Hotkeys", "text": "Bad Weather Gear Toggle Hotkey", "type": "hotkey", "help": "This hotkey toggles if your last saved bad weather gear is equipped when bad weather starts and removed when it ends" } ] }, { "pageDisplayName":"Debug", "content":[ { "text": "<p align='center'><b><font size='24'>Assimilation</font></b><br/><font size='14'>The player is assimilated to a faction</font></p>", "html": true, "type": "text" }, { "type":"spacer" }, { "text": "<p align='center'><b><font size='26'>WARNING!!!</font><br/><font size='22'>Do not select these actions unless you <u>know what you're doing</u> as they could have unexpected results if run at inappropriate times.</font></b></p>", "html": true, "type": "text" }, { "type":"spacer" }, { "id":"bDebugNotifications:Debug", "text":"Debug Notifications", "help":"Toggles whether debug notifications are added to the Papyrus script log", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "id":"bDetailedDebugNotifications:Debug", "text":"Detailed Debug Notifications", "help":"Toggles whether detailed debug notifications are added to the Papyrus script log", "type":"switcher", "valueOptions":{ "sourceType":"ModSettingBool" } }, { "type":"spacer" }, { "text": "Debug (very safe, only examines data)", "type": "section" }, { "text": "Mod Running Check", "help": "Checks if the Main Quest is currently running", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "CheckRunning" } }, { "text": "Talk Running Check", "help": "Checks if the Talk Quest is currently running", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "CheckTalk" } }, { "text": "Behaviors Running Check", "help": "Checks if the Behaviors Quest is currently running", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "CheckBehaviors" } }, { "text": "Theft Running Check", "help": "Checks if the Theft Quest is currently running", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "CheckTheft" } }, { "text": "Assimilated Check", "help": "Checks if the Assimilation Quest is currently running", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "CheckAssimilated" } }, { "text": "Gift Running Check", "help": "Checks if the Gift Quest is currently running", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "CheckGift" } }, { "text": "Companion 01 Running Check", "help": "Checks if the Companion 01 Quest is currently running", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "CheckCompanion01" } }, { "text": "Companion 02 Running Check", "help": "Checks if the Companion 02 Quest is currently running", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "CheckCompanion02" } }, { "type":"spacer" }, { "text": "Body Area Actions (low risk, only changes player looks)", "type": "section" }, { "text": "Affect Hair", "help": "Affects the player hair as a random faction", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "AffectHair" } }, { "text": "Affect Apparel", "help": "Affects the player apparel as a random faction", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "AffectApparel" } }, { "text": "Affect Body", "help": "Affects the player body as a random faction", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "AffectBody" } }, { "text": "Affect Skin", "help": "Affects the player skin as a random faction", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "AffectSkin" } }, { "type":"spacer" }, { "text": "Quest Actions (medium risk, changes Quest states)", "type": "section" }, { "text": "Reset Toggle", "help": "Clears the regular, combat and bad weather gear plus stops them from toggling", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "ResetToggle" } }, { "text": "Reset Reputation", "help": "Resets the faction reputation to zero if assimilated", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "ResetAssimilatedRep" } }, { "text": "Unlock Stolen Gear", "help": "Unlocks the stolen player gear container during assimilation", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "UnlockStolenGear" } }, { "text": "Finish Talk", "help": "Force stops the Talk Quest", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "FinishTalk" } }, { "text": "Finish Behaviors", "help": "Force stops the Behaviors Quest", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "FinishBehaviors" } }, { "text": "Finish Assimilation", "help": "Force stops the Assimilation Quest", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "Unassimilate" } }, { "text": "Finish Companion 01", "help": "Force stops the Companion 01 Quest", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "FinishCompanion01" } }, { "text": "Finish Companion 02", "help": "Force stops the Companion 02 Quest", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "FinishCompanion02" } }, { "type":"spacer" }, { "text": "Mod Actions (high risk, do not use unless necessary)", "type": "section" }, { "text": "Clear Doctors List", "help": "Clears the saved list of actors that were marked as doctors during assimilation", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "ClearDoctors" } }, { "text": "Clear Resetable Zone List", "help": "Clears the saved list of cleared workshop zone locations that were marked as not resetable (Careful! Could lose settlement builds if they reset!)", "type": "button", "action": { "type": "CallFunction", "form": "Assimilation.esp|01000F99", "scriptName": "Assimilation:ASS_Main", "function": "ClearResetableZones" } } ] } ] } keybinds.json Reveal hidden contents { "modName": "Assimilation", "keybinds": [ { "id": "PlayerHotkey:Hotkeys", "desc": "Player Hotkey", "action": { "type": "CallFunction", "form": "Assimilation.esp|071DCDA4", "function": "PlayerHotkey" } }, { "id": "RegularSave:Hotkeys", "desc": "Regular Gear Save Hotkey", "action": { "type": "CallFunction", "form": "Assimilation.esp|071DCDA4", "function": "RegularSave" } }, { "id": "HelmetSave:Hotkeys", "desc": "Combat Gear Save Hotkey", "action": { "type": "CallFunction", "form": "Assimilation.esp|071DCDA4", "function": "HelmetSave" } }, { "id": "GasMaskSave:Hotkeys", "desc": "Bad Weather Gear Save Hotkey", "action": { "type": "CallFunction", "form": "Assimilation.esp|071DCDA4", "function": "GasMaskSave" } }, { "id": "HelmetToggle:Hotkeys", "desc": "Combat Gear Toggle Hotkey", "action": { "type": "CallFunction", "form": "Assimilation.esp|071DCDA4", "function": "HelmetToggle" } }, { "id": "GasMaskToggle:Hotkeys", "desc": "Bad Weather Gear Toggle Hotkey", "action": { "type": "CallFunction", "form": "Assimilation.esp|071DCDA4", "function": "GasMaskToggle" } } ] } settings.ini Reveal hidden contents [General] bEnable=1 bNotifications=1 bDetailedNotifications=1 bAreaNotifications=1 bWeatherNotifications=1 bRomanceNotifications=1 bEnableCombat=1 iHealthLimit=30 iHealthChance=50 iHealthRestore=50 iLimbRestore=50 iPacificationIdle=1 iPacificationTimeout=60 iPacification=120 bEnableSex=1 bRapeOnly=1 bBlockHugging=1 bBlockKissing=1 bEnableXp=1 iSupportXp=1 iCombatXp=1 iHugXp=5 iKissXp=5 iRapeXp=10 iSexXp=25 iHelpXp=50 [Assimilation] bEnable=1 bSameAlwaysAffected=1 iAffected=0 iRaiderChance=100 iGunnerChance=95 iChildrenOfAtomChance=90 iTriggermenChance=90 iForgedChance=100 iRailroadChance=75 iBrotherhoodOfSteelChance=85 iInstituteChance=65 iMinutemenChance=50 iMutantChance=95 iRustDevilChance=100 iTrapperChance=100 iOperatorChance=100 iPackChance=100 iDiscipleChance=100 iHubologistChance=50 iDifficulty=1 bRapeOnly=0 bBlockHugging=0 bBlockKissing=0 iTimeout=60 iPacification=120 iKickOutChance=0 iAssimilationReminder=1 iUnassimilatedReminder=60 iUnassimilatedReminderCount=10 bRelocateAlways=1 iRelocateChance=100 iRelocateDelay=5 bFactionPerk=1 bClearedWorkshopLocationReset=0 iTheftAffected=0 iTheftRepeatAffected=0 iTheftRaiderChance=100 iTheftGunnerChance=90 iTheftChildrenOfAtomChance=80 iTheftTriggermenChance=100 iTheftForgedChance=100 iTheftRailroadChance=50 iTheftBrotherhoodOfSteelChance=70 iTheftInstituteChance=60 iTheftMinutemenChance=0 iTheftMutantChance=90 iTheftRustDevilChance=100 iTheftTrapperChance=100 iTheftOperatorChance=100 iTheftPackChance=100 iTheftDiscipleChance=100 iTheftHubologistChance=70 iTheftTimeout=60 bTheftCaps=1 iTheftCapsMin=1000 iTheftCapsMax=5000 bTheftWeapon=1 bTheftArmor=1 bTheftPotion=1 bTheftAmmo=1 bDismissCompanions=1 bDismissDogmeat=1 iCompanionTimeout=60 iCompanionCombat=0 iCompanionRape=10 iCompanionProstitution=10 iCompanionHug=30 iCompanionKiss=50 iCompanionSex=70 iCompanionHelp=90 bPaybackMessage=1 iPaybackCombat=0 iPaybackRape=0 iPaybackProstitution=0 iPaybackHug=5 iPaybackKiss=10 iPaybackSex=90 iPaybackHelp=100 iPaybackMin=10 iPaybackMax=20 fRepSearchRefreshTime=1.0 fRepSearchRadius=2048.0 iRepMax=100 bRepMaxPayback=1 fRepGainKillEnemy=1.0 fRepLossKillAllyFriend=5.0 fRepGainFactionSex=1.0 fRepLossNonFactionSex=5.0 fRepLossRewind=25.0 fRepGainPaidUp=50.0 fRepLossKickOut=50.0 fRepGainHelpSuccess=10.0 fRepLossHelpFailure=25.0 fRepGainSupport=0.1 [Areas] bEnable=1 bSameAlwaysAffected=1 iAffected=0 iOther=50 iRaider=100 iGunner=80 iChildrenOfAtom=70 iTriggermen=70 iForged=100 iRailroad=30 iBrotherhoodOfSteel=40 iInstitute=50 iMinutemen=30 iHuman=50 iGhoul=50 iFeralGhoul=20 iMutant=90 iSynth=50 iRobot=50 iAnimal=20 iAlien=100 iBug=20 iSea=20 iRustDevil=100 iTrapper=100 iOperator=100 iPack=100 iDisciple=100 iHubologist=40 bRapeOnly=1 bBlockHugging=1 bBlockKissing=1 iFactionAffected=0 bRandomHair=0 iHair=50 iBeard=50 iPubicHair=50 fHairLockedHours=12.0 bEnableHairGrowth=1 fHairGrowthHours=12.0 fFacialHairGrowthHours=24.0 fPubicHairGrowthHours=24.0 bEnableLongHair=1 iLongHair=70 iLongBeard=70 iLongPubicHair=70 bEnableHairLoss=1 bRadsIngestedCount=0 iRadsHairLoss=500 fRadsRecoveryHours=120.0 iRadsFraction=1 iApparel=100 iApparelLock=60 bEnableGearSwap=1 bUnEquipRegular=1 bReEquipRegular=1 iWeatherCheckInterval=10 iSkin=50 iSexTattoo=50 iCombatTattoo=50 iHelpTattoo=50 iBody=50 iFEVChance=50 iFEVDuration=20 bFEVBodyMuscular=1 iFEVBodyPercent=150 fFEVBodyScale=1.050000 bBodyAffectedByActions=1 iBodyRadsAffected=1 fBodyRads=0.100000 fBodySwingBash=0.100000 fBodyCombat=0.100000 fBodyThin=0.500000 fBodyMuscular=0.500000 fBodyLarge=0.500000 fBodyLargeFood=0.500000 fBodyLargeDrink=0.100000 fBodyLargeAlcohol=0.500000 fBodyLargeCola=1.000000 fBodyLargeCannibal=2.000000 iBodyGroups=10 iBodyChance1=100 iBodySex1=1 sBodyFactionNames1=1,2,3,4,5,6,7,8,9,11,13,14,15,17,20,21,22,23,24,25 sBodySlideNames1=Breasts fBodySlideChangeMin1=25.0 fBodySlideChangeMax1=25.0 fBodySlideLowerLimit1=0.0 fBodySlideUpperLimit1=2000.0 iBodyChance2=100 iBodySex2=1 sBodyFactionNames2=1,2,3,4,5,6,7,8,9,11,13,14,15,17,20,21,22,23,24,25 sBodySlideNames2=BreastsCleavage|BreastGravity2 fBodySlideChangeMin2=25.0 fBodySlideChangeMax2=25.0 fBodySlideLowerLimit2=0.0 fBodySlideUpperLimit2=300.0 iBodyChance3=100 iBodySex3=1 sBodyFactionNames3=1,2,3,4,5,6,7,8,9,11,13,14,15,17,20,21,22,23,24,25 sBodySlideNames3=Butt|BigButt|AppleCheeks fBodySlideChangeMin3=10.0 fBodySlideChangeMax3=10.0 fBodySlideLowerLimit3=0.0 fBodySlideUpperLimit3=500.0 iBodyChance4=100 iBodySex4=1 sBodyFactionNames4=1,2,3,4,5,6,7,8,9,11,13,14,15,17,20,21,22,23,24,25 sBodySlideNames4=Waist fBodySlideChangeMin4=-10.0 fBodySlideChangeMax4=-10.0 fBodySlideLowerLimit4=-200.0 fBodySlideUpperLimit4=0.0 iBodyChance5=100 iBodySex5=1 sBodyFactionNames5=0,10 sBodySlideNames5=Breasts fBodySlideChangeMin5=-25.000000 fBodySlideChangeMax5=-25.000000 fBodySlideLowerLimit5=-100.000000 fBodySlideUpperLimit5=2000.0 iBodyChance6=100 iBodySex6=1 sBodyFactionNames6=0,10 sBodySlideNames6=BreastsCleavage|BreastGravity2 fBodySlideChangeMin6=-25.000000 fBodySlideChangeMax6=-25.000000 fBodySlideLowerLimit6=0.0 fBodySlideUpperLimit6=300.0 iBodyChance7=100 iBodySex7=1 sBodyFactionNames7=0,10 sBodySlideNames7=Butt|BigButt|AppleCheeks fBodySlideChangeMin7=-10.000000 fBodySlideChangeMax7=-10.000000 fBodySlideLowerLimit7=-100.000000 fBodySlideUpperLimit7=500.0 iBodyChance8=100 iBodySex8=1 sBodyFactionNames8=0,10 sBodySlideNames8=Waist fBodySlideChangeMin8=10.000000 fBodySlideChangeMax8=10.000000 fBodySlideLowerLimit8=0.0 fBodySlideUpperLimit8=300.000000 iBodyChance9=0 iBodySex9=0 sBodyFactionNames9= sBodySlideNames9= fBodySlideChangeMin9=0.0 fBodySlideChangeMax9=0.0 fBodySlideLowerLimit9=0.0 fBodySlideUpperLimit9=0.0 iBodyChance10=0 iBodySex10=0 sBodyFactionNames10= sBodySlideNames10= fBodySlideChangeMin10=0.0 fBodySlideChangeMax10=0.0 fBodySlideLowerLimit10=0.0 fBodySlideUpperLimit10=0.0 [Gift] bEnable=1 iTimeout=60 iCombat=0 iRape=10 iProstitution=10 iHug=30 iKiss=50 iSex=70 iHelp=90 iTalk=50 iMin=1 iMax=5 iCapsMin=100 iCapsMax=500 iAmmoMin=100 iAmmoMax=500 iBobbyPinMin=2 iBobbyPinMax=20 [Talk] bEnable=1 iTimeout=60 fLockedGameHours=12.0 fUpsetLockedGameHours=72.0 fDoctorLockedGameHours=1.0 iActorsForDoctor=5 iChatRepGainChance=50 iHelpAffected=0 iHelpOtherChance=50 iHelpRaiderChance=70 iHelpGunnerChance=60 iHelpChildrenOfAtomChance=60 iHelpTriggermenChance=70 iHelpForgedChance=70 iHelpRailroadChance=50 iHelpBrotherhoodOfSteelChance=40 iHelpInstituteChance=40 iHelpMinutemenChance=50 iHelpMutantChance=60 iHelpRustDevilChance=70 iHelpTrapperChance=70 iHelpOperatorChance=70 iHelpPackChance=70 iHelpDiscipleChance=70 iHelpHubologistChance=60 fHelpLockedGameHours=48.0 bSexEnable=1 iSexAffected=0 iSexOtherChance=50 iSexRaiderChance=70 iSexGunnerChance=60 iSexChildrenOfAtomChance=50 iSexTriggermenChance=70 iSexForgedChance=70 iSexRailroadChance=50 iSexBrotherhoodOfSteelChance=50 iSexInstituteChance=40 iSexMinutemenChance=40 iSexMutantChance=60 iSexRustDevilChance=70 iSexTrapperChance=70 iSexOperatorChance=70 iSexPackChance=70 iSexDiscipleChance=70 iSexHubologistChance=40 iSexProstitutionPenalty=30 iSexProstitutionBase=50 iSexDuration=60 iSexFurnitureRadius=1000 bSexUseFurniture=1 [Debug] bDebugNotifications=0 bDetailedDebugNotifications=0 arent those just the settings from the default settings.ini? i think you copy and pasted the wrong settings.ini file maybe.
Commanderx Posted July 16, 2023 Posted July 16, 2023 Assimilation by Nuka World factions seems to result in generic Raider outfits instead of the faction-specific ones half the time, I wasn't sure if that was intentional or a bug though
Krazyone Posted July 16, 2023 Posted July 16, 2023 (edited) 2 hours ago, someonenew333 said: arent those just the settings from the default settings.ini? i think you copy and pasted the wrong settings.ini file maybe. It's the Configuration Settings, the Keybinds Shift + T to Talk, and all the Morph Settings, which are changed quite a bit. Configuration Settings... - Weight Triangle turned off - Radiation loss of weight turned off - Food effects turned off Keybinds... Shift + T = Talk Settings... - All Morph settings changed - Factions tweaked - New Morphs - Positive / Negative Morph Factions for each Morph Eg... Breasts ... some Factions Increase them, Some Decrease them Nipple Size and Length ... New Morph, Animals increase them, Gunners and Synths Decrease them Breast Gravity ... Gunners Decrease them, Supermutants and Humans Increase them Breast Size ... Humans make Big Breasts, Gunners Decrease Big Breasts Hips / Thighs ... Gunners Increase them, Synths Decrease them Tweaked to make Morphs Big, but not unfeasibly big. Tweaked Morphs for Shape, for to make them look nice, and curvy. I did the same with FO4 NudeBasics and Rad Morphing Redux, many times. I haven't tested them on a fresh save, but checking inside the files, there is nowhere else they could be. They don't rewrite the mod, just change the MCM Settings... If you have doubts, try them on a fresh Save, and see if the Default Settings are changed. Warning... Settings are stored on the Mod, so re-install the mod and rename it, so it is a second version of it. Then just pick which version you want to use... I have 6 Version so FO4 NudeBasics 6 Versions of Rad Morphing Redux 2 Versions of a Food Mod, that uses Rad Morphing Redux style settings Mod versions... - Assimilation v3.1 .................................... Vanilla version - Assimilation v3.1 Alt Morphs ............ My Tweaked Settings version, with the new setting I gave you This way, you can just turn ON or OFF, by using one of the 2 versions... Remember... 2 Separate installs of the mod, with the second installs name being changed during the Install, CHANGE THE NAME DURING THE INSTALL These are both 100% Vanilla mods, just the Alt Morphs version, has different MCM settings... My file, just saves you from spending 1 Hour changing the settings manually, by hand, by copying the setting I have written out. Which you can do, if you read the Text files I supplied in the above post. Edited July 16, 2023 by Krazyone
someonenew333 Posted July 16, 2023 Posted July 16, 2023 6 hours ago, Krazyone said: It's the Configuration Settings, the Keybinds Shift + T to Talk, and all the Morph Settings, which are changed quite a bit. Configuration Settings... - Weight Triangle turned off - Radiation loss of weight turned off - Food effects turned off Keybinds... Shift + T = Talk Settings... - All Morph settings changed - Factions tweaked - New Morphs - Positive / Negative Morph Factions for each Morph Eg... Breasts ... some Factions Increase them, Some Decrease them Nipple Size and Length ... New Morph, Animals increase them, Gunners and Synths Decrease them Breast Gravity ... Gunners Decrease them, Supermutants and Humans Increase them Breast Size ... Humans make Big Breasts, Gunners Decrease Big Breasts Hips / Thighs ... Gunners Increase them, Synths Decrease them Tweaked to make Morphs Big, but not unfeasibly big. Tweaked Morphs for Shape, for to make them look nice, and curvy. I did the same with FO4 NudeBasics and Rad Morphing Redux, many times. I haven't tested them on a fresh save, but checking inside the files, there is nowhere else they could be. They don't rewrite the mod, just change the MCM Settings... If you have doubts, try them on a fresh Save, and see if the Default Settings are changed. Warning... Settings are stored on the Mod, so re-install the mod and rename it, so it is a second version of it. Then just pick which version you want to use... I have 6 Version so FO4 NudeBasics 6 Versions of Rad Morphing Redux 2 Versions of a Food Mod, that uses Rad Morphing Redux style settings Mod versions... - Assimilation v3.1 .................................... Vanilla version - Assimilation v3.1 Alt Morphs ............ My Tweaked Settings version, with the new setting I gave you This way, you can just turn ON or OFF, by using one of the 2 versions... Remember... 2 Separate installs of the mod, with the second installs name being changed during the Install, CHANGE THE NAME DURING THE INSTALL These are both 100% Vanilla mods, just the Alt Morphs version, has different MCM settings... My file, just saves you from spending 1 Hour changing the settings manually, by hand, by copying the setting I have written out. Which you can do, if you read the Text files I supplied in the above post. i was going to try it out but.... as i said, the settings.ini you have in the spoiler tag has no changes to it. it has the same settings as the default settings.ini file. i dont think changes you make are stored in MCM\Config\Assimilation\settings.ini. i think all the changes users make would be in MCM\settings\Assimilation.ini. so i think you just pasted the wrong ini file in the spoiler tags in your other post. i didnt go through and compare the json files, so they might have your changes. im just pointing out the settings.ini doesnt.
Krazyone Posted July 16, 2023 Posted July 16, 2023 (edited) 11 hours ago, someonenew333 said: i was going to try it out but.... as i said, the settings.ini you have in the spoiler tag has no changes to it. it has the same settings as the default settings.ini file. i dont think changes you make are stored in MCM\Config\Assimilation\settings.ini. i think all the changes users make would be in MCM\settings\Assimilation.ini. so i think you just pasted the wrong ini file in the spoiler tags in your other post. i didnt go through and compare the json files, so they might have your changes. im just pointing out the settings.ini doesnt. Yeah... you're right. I just checked the Text in the MCM\Config\Assimilation\settings.ini. It doesn't have the 9 and 10 Morphs I've added, so the rest of the stuff, like you said, wont be there. MCM\settings\Assimilation.ini. I don't have that file, or it's hidden somewhere. I glad you pointed out my mistake, it means my setting backup is no good. Time to do some sleuthing, and find out where the settings are hiding. I'm using Mod Organizer 2... If I can't find it, I may just make a manual update of the MCM text files. =========================================================================== These are just the altered changes, as they were from Mod Organizer 2 Overwrite. This is the full Mod Organizer 2 Overwrite MCM file. Being an Overwrite file, it only contains the MCM changes. These are the full Overwrite MCM files... My Tweaked MCM Settings... Found the file in the Mod Organizer 2 Overwrite... Location... Overwrite MCM\Settings Assimiliation.ini Spoiler [General] iHealthChance=10 bBlockHugging=0 bBlockKissing=0 bEnable=1 bRapeOnly=0 [Areas] iBeard=0 fHairLockedHours=0.000000 fHairGrowthHours=72.000000 fPubicHairGrowthHours=72.000000 bRadsIngestedCount=0 iRadsHairLoss=750 fRadsRecoveryHours=24.000000 iApparelLock=0 fBodyLargeCola=0.000000 fBodySlideUpperLimit9=60.000000 iBodySex9=1 iBodySex10=1 fBodySlideChangeMin4=-2.000000 iBodyRadsAffected=0 iFactionAffected=0 sBodyFactionNames9=10,11,16 iBodyChance9=100 sBodySlideNames9=Nipplelength fBodySlideChangeMin9=5.000000 fBodySlideChangeMax9=5.000000 sBodyFactionNames10=11,16 iBodyChance10=100 sBodySlideNames10=NippleSize fBodySlideChangeMin10=-10.000000 fBodySlideChangeMax10=-10.000000 fBodySlideLowerLimit10=-200.000000 fBodySlideUpperLimit10=0.000000 fBodySlideChangeMax6=-10.000000 fBodySlideChangeMax5=-10.000000 fBodySlideUpperLimit5=200.000000 fBodySlideLowerLimit5=0.000000 fBodySlideLowerLimit9=0.000000 sBodyFactionNames6=12,14 bFEVBodyMuscular=0 bEnableHairLoss=0 iFEVBodyPercent=100 iBody=100 iFEVChance=0 fBodySlideChangeMin1=10.000000 fBodySlideChangeMax1=10.000000 fBodySlideChangeMin2=10.000000 fBodySlideChangeMax2=10.000000 fBodySlideChangeMin3=2.000000 fBodySlideChangeMax3=5.000000 fBodySlideChangeMin5=-10.000000 fBodySlideChangeMin6=-10.000000 fBodySlideChangeMin7=-2.000000 fBodySlideChangeMax7=-5.000000 fBodySlideChangeMin8=-10.000000 fBodySlideChangeMax8=-10.000000 fBodySlideUpperLimit1=200.000000 fBodySlideLowerLimit1=0.000000 fBodySlideUpperLimit2=100.000000 fBodySlideUpperLimit3=100.000000 fBodySlideUpperLimit6=100.000000 fBodySlideUpperLimit7=100.000000 fBodySlideUpperLimit8=0.000000 sBodyFactionNames1=1,2,3,4,5,6,7,8,9,10,11,13,15,17,20,21,22,23,24,25 sBodyFactionNames2=1,2,3,4,5,6,7,8,9,10,11,13,15,17,20,21,22,23,24,25 sBodyFactionNames3=1,3,4,5,6,7,8,9,11,13,14,15,17,20,21,22,23,24,25 sBodyFactionNames4=1,10 sBodyFactionNames5=12,14,16 fBodySlideChangeMax4=-5.000000 sBodyFactionNames7=2,14 sBodyFactionNames8=10 fBodySlideLowerLimit8=-200.000000 bBodyAffectedByActions=0 bRapeOnly=0 bBlockHugging=0 bBlockKissing=0 fFEVBodyScale=1.000000 fBodyRads=0.000000 fBodySwingBash=0.000000 fBodyCombat=0.000000 fBodyThin=0.000000 fBodyMuscular=0.000000 fBodyLarge=0.000000 fBodyLargeFood=0.000000 fBodyLargeDrink=0.000000 fBodyLargeAlcohol=0.000000 fBodyLargeCannibal=0.000000 iGhoul=50 iHair=20 iPubicHair=20 bEnableLongHair=0 [Assimilation] iAffected=0 iPaybackProstitution=0 iTheftTrapperChance=99 iCompanionHelp=89 iTheftTimeout=59 [Talk] iSexFurnitureRadius=950 Edited July 17, 2023 by Krazyone
jbezorg Posted July 17, 2023 Posted July 17, 2023 re Quote Hair stretching out and actor disappearing on AAF animations. This is not an issue with this mod and looks like it involves the timing of hair changes, but I would love to find a fix. Challenging, no known solution. Have you tried checking for the AAF_ActorBusy keyword on the player before running a hair change / update? https://bitbucket.org/dagobaking/aaf-framework/wiki/API/AAF_ActorBusy.md#!keyword-aaf_actorbusy ; Create a reference to the AAF API: AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API If (playerRef.HasKeyword(AAF_API.AAF_ActorBusy)) Debug.Notification("Player is in an AAF scene!") Else Debug.Notification("Player is not in an AAF scene!") EndIf Full AAF API https://bitbucket.org/dagobaking/aaf-framework/wiki/browse/API
RootsRocker Posted July 17, 2023 Posted July 17, 2023 I'm running into the issue of the player disappearing after they cut her hair. I'm wondering if anyone knows how to stop this?
Olmech Posted July 21, 2023 Posted July 21, 2023 I have run into an issue I cant solve. I have a problem where upon completing my tenure of assimilation, if I select "STAY", every act afterwards causes the finish assimilation dialogue to start over. For instance: -I select to stay -I am thanked for staying etc. -Counter resets to where I have to complete 100 more acts of service again which is expected. -After one sexual encounter, I am asked to stay again. Every act after that results in this. -If I opt to leave, that works perfectly. So Im thinking well...Ill just set all the payback sliders to zero and if I need to leave, Ill just finish it in the debug section. Nope. Somehow this mod is still counting payback even with all sliders set to zero and it is nowhere near 100 acts. Its more like 10. Another bug is that my hairstyle gets changed even though I have all that turned off. Any help you may offer would be greatly appreciated. Love this mod!
Krazyone Posted July 21, 2023 Posted July 21, 2023 (edited) On 7/16/2023 at 11:50 AM, someonenew333 said: arent those just the settings from the default settings.ini? i think you copy and pasted the wrong settings.ini file maybe. Changed my earlier MCM post, added Overwrite Files, and Print-able MCM Settings so you can alter the MCM Settings in-game, whilst playing Fallout 4. New Game Only... Edited July 21, 2023 by Krazyone
rubber_duck Posted July 24, 2023 Posted July 24, 2023 This mod has been in my load order for quite some time now and I don't think I'll get rid of it anytime soon. Top job, keep it up! I wanted to ask about the source code. Specifically, I'd like to take a peek at Assimilation v2.7 script that handles hairstyles, pubic hair and beards. I'd like to see how you implemented it as I want to try something similar myself. Would you consider sharing the source code? Thanks in advance and keep up the great work!
terrordrone Posted July 25, 2023 Posted July 25, 2023 Any way to make Assimilation feature enabled for specific factions only? The non-sense issue is: I set mutant & animal's assimilation chance to 25 and others to 0, all body/physical change to 0 yet still get the "they are assimilating you..." event triggered everytime raider/scavenger rapped through AAF violate. SO HOW do I restrict all features to Mutant/Animal only, please ???
Krazyone Posted July 28, 2023 Posted July 28, 2023 Atom Cats Faction... Got Assimilated by the Atom Cats. Got sent to Hardware Town as a Raider... I expected them to be... 1. Atom Cats Faction 2. Keeping me at the only Atom Cats Garage in the Commonwealth
Commanderx Posted July 29, 2023 Posted July 29, 2023 5 hours ago, Krazyone said: Atom Cats Faction... Got Assimilated by the Atom Cats. Got sent to Hardware Town as a Raider... I expected them to be... 1. Atom Cats Faction 2. Keeping me at the only Atom Cats Garage in the Commonwealth It's a bug he's fixing in the next update. 1
regedite Posted July 30, 2023 Posted July 30, 2023 Been enjoying mod, but now I have an issue with hair locking feature. Mod keeps messing pc's hair saying it is faction restricted, even though I turned off all MCM options that changes hair and body. Debug says I'm not in assimilated state. I tried to find related variables and only found that Actorvalue AssimilationHairLockedFaction is set to -1, which is supposed to, and the mod keeps changing hairstyle. Now dunno what to do. Anyone suffered similar problem or have any idea?
Robert T Posted August 5, 2023 Posted August 5, 2023 Does anyone know the stopquest and startquest command for this mod? the mod on and off setting int he mcm arent working
someonenew333 Posted August 20, 2023 Posted August 20, 2023 been having some problems with the hair aspects of the mod. one problem is sometimes scissors stop working. drop them on the ground and pick them up does nothing, no pop up. even starting a new game doesnt fix it. the only way to get them working again is to delete the assimilation.ini in MCM settings(overwrite) so the default ini settings are restored. then they work fine. the other problem is, hair stops growing regardless of settings. pubic hair will grow but not normal hair. factions can change hair but it just wont grow at all. it seems to only happen when i change some of the default settings that relate to hair.
louisthird Posted August 21, 2023 Author Posted August 21, 2023 On 7/15/2023 at 1:35 AM, sullysam said: Would it be possible using this mod to ONLY add some cuts/scrapes/bruises/dirt/grime etc. as overlays after combat? Not what it was designed for probably, but glancing at the description, that seems possible, but I just want to make sure. That might be a valid replacement for Get Dirty (which I sometimes have issues with). That would probably be another mod idea... and a cool one at that!
louisthird Posted August 21, 2023 Author Posted August 21, 2023 On 7/15/2023 at 1:52 PM, Krazyone said: Just Uploaded an Add-On for Assimilation, still testing it. But had no problems, tested it to Level 72 in a new play-through. Adds Beds, Linked Workbenches, Private Beds, Personal Safe for safe storage of Weapons and Ammo, a couple of Bonus NPC's and Story Notes, Drugged Water and Food in 1 Location, 2 Shot Railway Rifle on New NPC, a few bonus Bubble Turrets, for to help with a really tough Assimilation Location. Work in Progress... Assimilation Beds and Stuff Really awesome! I'm going to try it out! 1
louisthird Posted August 21, 2023 Author Posted August 21, 2023 On 7/16/2023 at 9:28 PM, jbezorg said: re Have you tried checking for the AAF_ActorBusy keyword on the player before running a hair change / update? https://bitbucket.org/dagobaking/aaf-framework/wiki/API/AAF_ActorBusy.md#!keyword-aaf_actorbusy ; Create a reference to the AAF API: AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API If (playerRef.HasKeyword(AAF_API.AAF_ActorBusy)) Debug.Notification("Player is in an AAF scene!") Else Debug.Notification("Player is not in an AAF scene!") EndIf Full AAF API https://bitbucket.org/dagobaking/aaf-framework/wiki/browse/API Thanks for the idea to not run the PC update if in an AAF scene. The hair stretching out will happen even if the hair changes BEFORE they are in an AAF scene. Something after the change gets things out-of-wack but I haven't figured out what it is..... yet. 1
louisthird Posted August 21, 2023 Author Posted August 21, 2023 On 7/17/2023 at 8:56 AM, RootsRocker said: I'm running into the issue of the player disappearing after they cut her hair. I'm wondering if anyone knows how to stop this? I've never seen that happen before. Any more specifics on when it happens?
louisthird Posted August 21, 2023 Author Posted August 21, 2023 On 7/20/2023 at 6:19 PM, Olmech said: I have run into an issue I cant solve. I have a problem where upon completing my tenure of assimilation, if I select "STAY", every act afterwards causes the finish assimilation dialogue to start over. For instance: -I select to stay -I am thanked for staying etc. -Counter resets to where I have to complete 100 more acts of service again which is expected. -After one sexual encounter, I am asked to stay again. Every act after that results in this. -If I opt to leave, that works perfectly. So Im thinking well...Ill just set all the payback sliders to zero and if I need to leave, Ill just finish it in the debug section. Nope. Somehow this mod is still counting payback even with all sliders set to zero and it is nowhere near 100 acts. Its more like 10. Do you have 100% reputation? If so, that will make them ask again if you want to be let out. You can disable 100% reputation counting as full payback in MCM if you like. On 7/20/2023 at 6:19 PM, Olmech said: Another bug is that my hairstyle gets changed even though I have all that turned off. Any help you may offer would be greatly appreciated. Love this mod! That should not happen. Any other details on when it happens that you could share As you can see above: the global mod enable flag must be enabled, the hair growth flag must be enabled, and the hair growth hours must be non-zero to grow. If you turn off either the global mod enable flag or the hair growth flag, then it should not grow. I'll test it though in my game and verify if there is a problem or not. SIDE NOTE: above it shows how when your hair grows, it checks to see if it should unlock your hairstyles from radiation hairstyles (i.e. you have recovered from radiation) Thanks for the heads up! 1
louisthird Posted August 21, 2023 Author Posted August 21, 2023 On 7/25/2023 at 11:06 AM, terrordrone said: Any way to make Assimilation feature enabled for specific factions only? The non-sense issue is: I set mutant & animal's assimilation chance to 25 and others to 0, all body/physical change to 0 yet still get the "they are assimilating you..." event triggered everytime raider/scavenger rapped through AAF violate. SO HOW do I restrict all features to Mutant/Animal only, please ??? The Assimilation chances are controlled by a different set of MCM settings under the "Assimilation" tab. Check those out and change the ones you don't want to zero, i.e. no chance.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now